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Winter box art

Winter

Game ID: GID0390116
Game Info
Year
2022
Players
1-4
Age
10+
Playtime
40 min
Collection
Your Tier
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Description

Every winter, the lake freezes over. It won’t last long, so we have to play as soon as possible, trying to dominate the frozen parts of the lake before everything unfreezes and we lose everything. In order to win, choose key spaces wisely before your rival does, and control them. Show that the cold never bothered you.

In Winter, two players compete to be the player with the most chips of their color on the lake at the end of the game. The game is divided into two phases. In the first, the freezing phase, players will create the frozen lake in a contiguous form using their snowflake cards. They’ll also attempt to secure zones in which they’ve managed to group four snowflakes of their color using chips. In the second phase, the unfreezing, they’ll undo the creation by moving and retrieving their cards and chips of their color. At the end of the game, the player with the most chips on the table is declared the winner.

Winter is an abstract game for 2 players ages 8 and up. Games last 10 minutes in which good decisions are everything. This is a reissue of the 2016 edition with all new mechanics.

Winter was the winner of the 2021 Cardboard Edison Award. It’s the first of a series of the 4 Seasons series that will continue later with Autumn, Summer, and Spring.

Description

Every winter, the lake freezes over. It won’t last long, so we have to play as soon as possible, trying to dominate the frozen parts of the lake before everything unfreezes and we lose everything. In order to win, choose key spaces wisely before your rival does, and control them. Show that the cold never bothered you.

In Winter, two players compete to be the player with the most chips of their color on the lake at the end of the game. The game is divided into two phases. In the first, the freezing phase, players will create the frozen lake in a contiguous form using their snowflake cards. They’ll also attempt to secure zones in which they’ve managed to group four snowflakes of their color using chips. In the second phase, the unfreezing, they’ll undo the creation by moving and retrieving their cards and chips of their color. At the end of the game, the player with the most chips on the table is declared the winner.

Winter is an abstract game for 2 players ages 8 and up. Games last 10 minutes in which good decisions are everything. This is a reissue of the 2016 edition with all new mechanics.

Winter was the winner of the 2021 Cardboard Edison Award. It’s the first of a series of the 4 Seasons series that will continue later with Autumn, Summer, and Spring.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 12 · mix 1 · neu 0 · neg 3
Mentions per page
Showing 1–18 of 18
Video kmCAJ83K13E No Rolls Barred Other at 2:30
video_pk 99420 · mention_pk 276959
No Rolls Barred - Winter video thumbnail
Click to watch at 2:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Physical activity with colored spots
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate to hear you throw the word genius around, BUT I AM.
  • It's a real game. And you have to try and keep Jason Statham excited, otherwise he'll just leave.
  • We're Londoners.
References (from this video)
No references stored for this video.
Video in2XdLpdnPU Watch It Played Discussion at 1:31:11 sentiment: other
video_pk 92119 · mention_pk 247388
Watch It Played - Winter video thumbnail
Click to watch at 1:31:11 · YouTube ↗
Overall sentiment (raw)
Nostalgic/Humorous
Pros
  • Enjoyed playing during a power outage.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — Players contort their bodies to land on colored circles on a mat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was me Matt Marty and I forget the other gentleman's name it's bugging me that I'm forgetting his name he was fantastic he he was uh he worked with FFG and we played learned and played Great Western tra together Marty knew how to play and he taught us he did a fantastic job teaching the game
  • so yeah so that that was another game I was really glad to have gotten a plan of anything else you want to mention before we move on from BG
  • I love Jenga so of course I'm going to love what is wony what okay so it's uh it's just the these squares those little medium big squares but they're not quite squares the cubes are a little bit wonky you could say cuz they're like shaved on edges and so you can't really stack them properly you have to angle them
  • that reminds me cuz the game came up uh Tada someone some asked about games that make make you laugh sure recently especially uh tadada and hex casters were great for making people laugh like the whole yes you know when you have to roll dice with your elbows on the table especially when someone had already played something on you and you have to have your elbows on your table and while you're doing something else yeah well you have the head on your table too and it's just impossible yeah that game's about being ridiculous super ridiculous yeah
  • it's basically just looking around and seeing if there's vacant looks on everyone's faces like they don't understand what's going on especially if while I'm reading at the same time I'm not fully understanding the rules like if it's my first time reading through the rules trying to teach the game and I'm not quite fully understanding it so there's Factor number one if you as the teacher are like I'm not getting this working that's a great reason to box it up
  • I actually enjoy these live shows a lot more than than doing the table talks enjoy them more you know what I mean they're a different kind of work like this we sit down I prepare stuff in advance takes time to set up but then when it's done it's done with table talk it's like we shot it for a couple of hours now we need to go edit that then we I likeed having the viewers be a part of it so then getting in their stuff and editing their content and it all is kind of time consuming not in a bad way but it's like you have to create time for that though if you're going to do it
  • yes my hope is that we'll be able to have those uh available in the future as well
  • I just played with Luke overcooked it's a couch only Co-op game and boy did we have a lot of fun our first play of it we were just cackling while playing that game
References (from this video)
No references stored for this video.
Video 1vE6V0ZdB8o 3 Minute Board Games Top List at 35:25 sentiment: negative
video_pk 91734 · mention_pk 246217
3 Minute Board Games - Winter video thumbnail
Click to watch at 35:25 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
  • The idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential.
Cons
  • Takes a lot longer to play than it should for what it is
  • The coup drags on quite a long time
  • Fundamentally it's pretty racist
  • The hunter idea of a Banana Republic itself is pretty dated
Thematic elements
  • Corrupt government, competing for positions
  • Banana Republic
Comparison games
none
Mechanics (from transcript analysis)
  • Dudes on a map — The host mentions this concept in relation to another game but implies it could apply to Hunter's potential.
  • Set Collection — Players of different office members competing for positions and stockpiling money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hunter is another one of those games we ended up playing a lot at University mostly while drinking
  • Hunter has several problems it takes a lot longer to play than it should for what it is especially when you're doing the coup those can drag on quite a long time and also fundamentally it's pretty racist
  • I think the hunter idea of a Banana Republic itself is pretty dated but the idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential just there's got to be a better way to interpret it
  • Cosmic Encounter is still going strong and that is an achievement and a half
  • it's core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming and unlike a lot of designs from this period it still holds up pretty well today
  • so happy birthday to me for 42 years old today here's to 42 more
  • if you want to do the same thing yourself just go to board game geek click on advanced search and search by year published range and just fill in the year and feel free to post your list Below in the comments
References (from this video)
No references stored for this video.
Video -RRb6lcWY7E kovray Top 10 List at 1:29 sentiment: positive
video_pk 89103 · mention_pk 236170
kovray - Winter video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to teach
  • great for one-on-one play, family-friendly
  • replayable puzzles
Cons
  • potentially light on deep strategy
  • depends on player interaction for pressure
Thematic elements
  • snowflake collection and patterning with thaw/dethaw mechanics
  • Winter/holiday snow world
  • abstract puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — placing tokens after achieving sets and thawing ice to determine final positions
  • Pattern Building — placing cards to create patterns with snowflakes
  • Set Collection — players collect snowflake patterns to complete sets
  • token placement / last-move dynamics — placing tokens after achieving sets and thawing ice to determine final positions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • winter is a new game from devere games
  • it's a really nice puzzle
  • it's not until it is exactly ... so this game is a very clever trick taking game
  • traveling through space and reaping the benefits of wormholes
  • it's a high energy game it's got a lot of laughs a lot of giggles
  • the box is also very cute
  • experience is the right word here
References (from this video)
No references stored for this video.
Video VMYUVy3QeSA kovray Challenge at 24:49 sentiment: positive
video_pk 88919 · mention_pk 235377
kovray - Winter video thumbnail
Click to watch at 24:49 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Clever
  • Good for two players
Cons
none
Thematic elements
  • thawing and defiling ice
Comparison games
none
Mechanics (from transcript analysis)
  • Two-Player Game — very clever two-player game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • parade because it's a cute card game that we I wanted parade and I hope it fits in the spot that I want it to fit but we'll see
  • Arboretum it's another classic card game very fun a lot of enjoyment
  • I think I have to Mulligan Castle party there's no way for it to fit it doesn't fit
  • because Trails is fun
  • I'm gonna pick Cat Cafe instead very it's a it's another um rolling right but it's also very fun so
  • I'll take Town 66 it's an oink game hooray taking all the Oink games yeah because I know they'll fit
  • it's where you try to draw and you spot the difference it's very fun but I'm afraid that it won't fit
  • small box perfect for the cube
  • this is the bust for me I think I'm gonna take that's pretty clever and if it doesn't fit in my shelf it doesn't fit
  • it did not fit
  • I for sure thought that space of the top would have been perfect and then I would have grabbed all filled in the cracks of everything else I thought I could pull off
  • no maybe trying to take that's pretty clever when I knew it wasn't gonna fit because I could have fit like a couple smaller games in yeah way more games in but that's my own fault for being greedy
  • I like my Cube so I wouldn't change anything
  • which Cube do you prefer whose game night would you come to mine or Tyler's
References (from this video)
No references stored for this video.
Video ZKys7_sdl1k Hungry Gamer Top 10 List at 18:59 sentiment: positive
video_pk 84658 · mention_pk 215276
Hungry Gamer - Winter video thumbnail
Click to watch at 18:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun, lighthearted tone
  • Accessible rules
Cons
  • Limited scenario variety (perceived)
Thematic elements
  • Array
  • Whimsical dungeon crawl
  • Lighthearted, dice-driven campaign with branching outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression with branching choices — After each scenario, players choose a path that leads to different stories
  • dice chucking — Frequent dice-throwing combat with overpowered character progression
  • Narrative Choice — After each scenario, players choose a path that leads to different stories
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The combat system is very clean, very simple. You're just chucking two dice.
  • Dungeon Alliance is the most euro dungeon crawl you're ever going to find.
  • It's the Warhammer gritty grim dark world.
References (from this video)
No references stored for this video.
Video 6ZILotuxuAA Quackalope Analysis at 1:04:07 sentiment: positive
video_pk 83783 · mention_pk 211829
Quackalope - Winter video thumbnail
Click to watch at 1:04:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A classic dexterity game that is enjoyable.
  • Can lead to funny and memorable moments.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — Requires physical contortions to place hands and feet on colored circles.
  • spinner — Uses a spinner to determine placement (e.g., 'left hand red').
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a real time cooperative dexterity game where you build cures to deadly diseases using uh wooden blocks.
  • The gameplay is fairly I don't know strategic doesn't give the right connotation but it's um there's a lot of player agency and that you are in fact designing the very things which you're going to build.
  • You're matching sequences in order to stack towers of blocks like you did when you were like 10 years old in a frustratingly complicated pattern that ends up confounding you by the end of it.
  • It really is a hard game to talk to people about, which is one of the reasons we did gameplay of it on the channel. it it doesn't come across as interesting as it is until you sit down and start playing with it.
  • The initial game came so the core design mechanism and build mechanism came together extremely quickly.
  • The game has a momentum to it. The game is real time and it's real time for a reason.
  • The master cure system has turned out so well because it's a puzzle that is rewarding.
  • The physical mechanisms of the game are evocative of this theme.
  • Don't hide your designs because like nobody's going to steal them and if they do people won't buy them.
  • Always keep interest curves in mind.
  • I do find it really fascinating that whether it's you with Spirit Island or Elizabeth Hargrave with Wingspan that create games that are known across the I mean the depths of the industry as some of the best out there.
  • Yes, we're rich. We're not ultra rich. We don't have a yacht. We don't have a second home, but we like we have a mortgage and we own our home and that's in the Boston area.
References (from this video)
No references stored for this video.
Video nMihwPNR2EI The Dice Tower Top List at 39:13 sentiment: negative
video_pk 80001 · mention_pk 193894
The Dice Tower - Winter video thumbnail
Click to watch at 39:13 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • The game mostly speaks for itself. We've all experienced it. We all want to forget about it.
  • I think I think we live in a more innocent time and I miss that.
Thematic elements
none
Comparison games
  • Twister with cards
Mechanics (from transcript analysis)
  • dexterity — A dexterity game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game mostly speaks for itself. We've all experienced it. We all want to forget about it. Sorry I brought it up here.
  • I think I think we live in a more innocent time and I miss that.
  • This was a huge, huge disappointment for me because I wanted to like it so much.
  • Seal is one of the biggest hype to reality moments that I've ever had. Just that that gut check of like, yeah, you still live in a in a messed up earth. You lost faith in humanity.
  • There's so many mistakes and so many disappointments and we still tried to play through so much.
  • my number one is what my clear number one because it was the worst execution possible of any game.
  • And so on top of the fact that it didn't work, which is a huge problem, but if you didn't enjoy assembling them and if you assemble them just like a teeny bit off, not only would the marble like roll down and get stuck, but it would roll off the side of the first piece and just fall on the floor.
References (from this video)
No references stored for this video.
Video DFX_ilyx2U8 Playthrough at 27:34 sentiment: positive
video_pk 72688 · mention_pk 172097
Winter video thumbnail
Click to watch at 27:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of my favorite two-player abstracts
  • Fantastic two-player abstract
  • Severely underrated
  • Great backpack game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a real brain burn because you have to use your worker or the robot robot and you can only go up or down by one
  • The Apprentice has beaten the master
  • I really need to release a pod right now like honestly that's all I need to do
  • this is not a cooperative game you understand
  • I'm so sick of this stop taking my stuff get out of my house
  • you beat me so bad I give up I'm a freaking table flip look freaking table flip right now
References (from this video)
No references stored for this video.
Video E2TMRPIf2aw Watch It Played Review at 17:58 sentiment: negative
video_pk 68580 · mention_pk 246670
Watch It Played - Winter video thumbnail
Click to watch at 17:58 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Provides research and money upon activation.
Cons
  • Starts weak but becomes strong quickly.
  • Defeats citizens upon activation.
  • Powers up other epics.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Activation — Cinder's activation results in defeating a citizen and powering up.
  • Research — Cinder rewards research and money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The nice thing when when curve ball comes out this bracket starts on the lowest level.
  • The color coding this game really works well that way.
  • Steelheart he's gonna go up one more already can't go any higher and that means gonna trigger this effect which kills another innocent sensor
  • if they want us to take powerhouse I think we should give it a try
  • ho sizzling now she would do research or two and give us one money not the best reward
References (from this video)
No references stored for this video.
Video At6c4URhpr4 Meeple University Review at 0:00 sentiment: mixed
video_pk 64451 · mention_pk 157913
Meeple University - Winter video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful board and strong Japanese theme
  • Tactile shrine components with good table presence
  • Short, five-round structure and scalable to up to five players
  • Accessible gateway-level entry with straightforward objectives
Cons
  • Significant randomness in resource draws; not ideal for heavy euro gamers
  • Decisions can feel less challenging and more about resource gathering
  • Limited catch-up options; potential for a slide behind if unlucky on draws
Thematic elements
  • Shrines and spirits; contracts to fulfill
  • Set in Japan; shrine-themed setting
  • Objective-driven scoring with deed/contract drafting
Comparison games
  • Calico
Mechanics (from transcript analysis)
  • Area Control — Control majorities in regions to earn points.
  • area_control — Control majorities in regions to earn points.
  • build_shrines — Place shrines on matching locations to unlock income and points.
  • Compound Scoring — Score through objectives, regional majorities, and leftover resources/shrines.
  • deck_deed_drafting — Draft deed (contract) cards at the start to pursue specific objectives.
  • random_draw_and_structure — Resources and structures can be drawn randomly from a bag or via a die mechanic.
  • Resource Management — Acquire, trade, and spend resources and coins to fulfill deeds and build shrines.
  • resource_management — Acquire, trade, and spend resources and coins to fulfill deeds and build shrines.
  • scoring_objectives — Score through objectives, regional majorities, and leftover resources/shrines.
  • Worker Placement — Place workers on action spaces to gain resources or perform deeds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's going to feel slow at the start but you'll end up getting a lot of these onto the board by the end of the game
  • it's really tight
  • if you're a heavy euro gamer this is not for you
  • it's unashamedly light to mid
  • there's plenty of randomness in here
  • it's nice and tactile
References (from this video)
No references stored for this video.
Video SbrlyPF8NKQ Chairman of the Board Top List at 6:19 sentiment: positive
video_pk 8053 · mention_pk 128568
Chairman of the Board - Winter video thumbnail
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight resource economy
  • engaging interplay of movement and resource gain
  • cool twists like limited resources and potential payoff for depleting stacks
Cons
  • complex for casual gamers
  • can be punishing with resource scarcity
Thematic elements
  • fruits and numeric resources on a rondelle
  • abstract resource management with contract fulfillment
  • tactical, mechanism-driven
Comparison games
none
Mechanics (from transcript analysis)
  • contracts for points — cash resources into completed contracts for scoring
  • Rondel — move pawns on a rotating dial to harvest different resources
  • rondelle (dial) resource system — move pawns on a rotating dial to harvest different resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there aren't that many euros that do take an hour or less
  • tons of different ways to win this game
  • it's a very nice looking game you know nice fantasy feel
  • this has a very distinct gamer; nothing else like this in my collection
  • Ra has one of the best time-to-depth ratios I've ever seen
References (from this video)
No references stored for this video.
Video iP287jdzHJo Chairman of the Board Discussion at 0:43 sentiment: positive
video_pk 6399 · mention_pk 94388
Chairman of the Board - Winter video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactical and very puzzle-like
  • Modular board adds variability and tempo shifts
  • Engaging timing and standoff moments
Cons
  • Two-player dynamics can feel jarring at times
  • Requires careful tracking of resources and movement
Thematic elements
  • Resource gathering with timing and standoff elements
  • Windmill-centered resource management
  • Abstract, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • Movement driven by opponent presence — The number of spaces moved from a spot equals the number of people on the spot you just left.
  • Resource collection from spots — Landing on a spot yields resources based on type and the current occupancy of that spot.
  • Stockpile dynamics — Stockpiling too many resources can backfire if the supply runs dry.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of many games i'm talking about here that i did purchase at the uk games expo
  • i think i can give it a 7 out of 10
  • it's a very neat game
  • it's multiplayer solitaire with a race aspect
  • one of the all-time classics
  • this is a very well-rounded game
References (from this video)
No references stored for this video.
Video S5x3IB7U84E Foster the Meeple Top List at 11:12 sentiment: positive
video_pk 6136 · mention_pk 18162
Foster the Meeple - Winter video thumbnail
Click to watch at 11:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very on-theme winter vibe
  • Compact and easy-to-learn
Cons
none
Thematic elements
  • Winter vibes and survival
  • Winter-themed gameplay
  • tactical, set-collection-like with seasonal flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern/set collection and map interaction — Build patterns or sets with winter motifs to gain advantage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • winter is coming okay winter is oh shoot
  • there's a game called winter this one's perfect good God
References (from this video)
No references stored for this video.
Video 6rga2FEKCjM Chairman of the Board Top List at 15:36 sentiment: positive
video_pk 5319 · mention_pk 122521
Chairman of the Board - Winter video thumbnail
Click to watch at 15:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high accessibility with a surprising depth
  • clear teach with meaningful decisions from the start
  • colorful components and theme
Cons
  • may feel a bit light for heavy euros to some
  • requires good table presence to manage components
Thematic elements
  • resource collection and contract fulfillment
  • gateway Euro with bright, accessible aesthetics
  • easy to teach with deep decision space
Comparison games
none
Mechanics (from transcript analysis)
  • Contract fulfillment and scoring — cash in resources against contracts and pursue point bonuses
  • donkey tokens and timing twists — timing and release of tokens add strategic depth
  • Rondel — move puppets on a circular track to collect fruits/points
  • Rondell (wheel) mechanism — move puppets on a circular track to collect fruits/points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an absolute blast to play
  • this is up there with those classics
  • clearly elegant and tightly designed
  • it’s a pure two-player gem that should hit higher on the radar
  • the box art is a little bit misleading and it makes it look boring, but the gameplay is far from that
  • the game hits so many checkpoints
References (from this video)
No references stored for this video.
Video JvkwOM-4FVE Our Family Plays Games Discussion at 11:09 sentiment: positive
video_pk 3217 · mention_pk 9451
Our Family Plays Games - Winter video thumbnail
Click to watch at 11:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, quick play
  • clever take-that interaction
  • presents a neat duel feel
Cons
  • tight player count may limit replay value
Thematic elements
  • snow, competition, take-that drafting
  • winter landscapes with snowflakes
  • abstract two-player duel
Comparison games
  • Parks
  • Cascadia
  • Earth
Mechanics (from transcript analysis)
  • token manipulation — On each turn players manipulate tokens and cards to disrupt opponents.
  • two-player drafting — Two players draft cards to create clusters of colored snowflakes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be kind to others who love the same things or want to explore those different things.
  • Design games and refine games as much as possible; practice makes you better.
  • There’s almost no downtime in Earth; you’re always doing something.
References (from this video)
No references stored for this video.
Video rtZb6svD6Ms Good Time Society Discussion at 0:28 sentiment: positive
video_pk 770 · mention_pk 121312
Good Time Society - Winter video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heartwarming
  • Complex survival scenario
Cons
none
Thematic elements
  • Zombie Survival
  • Post-apocalyptic Colony
  • Faction Management
Comparison games
none
Mechanics (from transcript analysis)
  • Faction Management — Players lead survivor factions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • me and my skellies want to tell you about five spooky games to get you in the spirit
  • don't get tricked into having a gameless Halloween
References (from this video)
No references stored for this video.
Video _i9dV1OtO9I Before You Play Playthrough at 0:00 sentiment: positive
video_pk 99 · mention_pk 253
Before You Play - Winter video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, tactical two-player puzzle with meaningful choices on every turn
  • short playtime (roughly 10 minutes per round) and compact footprint, great for fillers
  • elegant melt/freezing mechanic that creates momentum shifts
  • high interaction and momentum swings; very satisfying when you set up a win
  • portable, small-box presentation with accessible rules
Cons
  • can require a larger table area to visualize the lattice as it grows
  • melt phase can be brutal; early outer-building mistakes can be punished harshly
  • the luck of the draw in the freezing phase can influence early setup
Thematic elements
  • Snowflake placement and strategic melting; competitive control of a shared evolving structure
  • A wintery lattice of snowflakes on a table, where players construct and then watch their lattice melt away.
  • abstract/technical with a light thematic frame
Comparison games
none
Mechanics (from transcript analysis)
  • blocker_strategies — Players can place or relocate cards to block opponents and prevent forming new squares; bridges can become locked and melt later.
  • counter_tokens — On your turn you either place a counter on a completed square or place/move a card to extend your lattice; counters are how you win when the freezing phase ends.
  • end_condition — The winner is the last player with any counters on the board after all others’ counters have melted away.
  • freezing_thawing_phases — The game has a freezing phase (placing cards) and a thawing phase (moving/removing cards and placing tokens) that drives the endgame.
  • move_or_remove — In the thawing phase you may move or remove cards, or remove your own counters if no other legal move exists.
  • Physical Removal — In the thawing phase you may move or remove cards, or remove your own counters if no other legal move exists.
  • tile_placement (card placement) — Players place cards to form a lattice; cards must be oriented vertically and can be staggered to create adjacent connections.
  • two_by_two_lattice — The objective is to form squares of your color (2x2 blocks) on the lattice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's quick playing and how strategic and mean it can be
  • we're basically going to be building out a lattice formation of these snowflakes
  • the last counter token on the board remaining is going to be the winner
  • I love this game so much
  • the second phase is where the true game is
  • it's so tactical
  • I didn't know what to expect
  • if this game isn't already out it will be out soon
  • it's a cute little game
  • it's a very small box line
  • the end of my snowflake game I can see the writing on the walls
References (from this video)
No references stored for this video.
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