Oniria — the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book, an ancient tome locked away in an abandoned tower. It sleeps, covered in dust, awaiting the one thing it desires most: you.
Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team.
The game is split into six consecutive scenarios ("chapters"), each composed of a specific deck of pre-sorted cards that contain the rules, the story, and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set.
Starting with the first card of the chapter deck, the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn, including moving and fighting, using their individual skills, collecting sparks of magic (used to perform special actions), and interacting with cards and pop-ups. Once all heroes have taken their turn, a Wyrm card determines how the enemies will respond by moving, attacking, spawning, or doing something unexpected.
The basic mechanisms are easy to grasp, but the game keeps changing as each scenario offers different things to do. You will find yourself exploring, fighting bosses, solving riddles, playing little minigames, looking for clues...anything is possible during the story!
—description from publisher
Images
- unique pop-up book presentation; exploration and campaign possibilities
- pop-up book exploration game with campaign/story arcs
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "this is going to be a really hard list"
- "the cover art is amazing"
- "pop-up book game"
- "it's a game but it's a pop-up book"
- "all new monsters every single one of these monsters has all new wind conditions"
References (from this video)
Mechanics (from transcript analysis)
- Cooperative adventure — a cooperative adventure game where the action takes place on an actual pop-up book.
- pop-up book board — each chapter explores a new part of the interactive 3d pop-up book that serves as the game board.
- scenario-based — players join forces through six consecutive scenarios each consisting of a specific deck of pre-sorted cards that contain that scenario's rules story and unique challenges.
Video topics + discussion points
Quotes (from this video)
- we've tracked the board games with the biggest gains in popularity traffic discussion sales and news this month and have compiled the top 10 into this list of games with momentum
- and this episode's first sponsor is no stranger to surprises though these usually turn out to be a dagger sunk into your back
- so it sounds like garfell games is going to give players a lot to look forward to for quite some time to come
- the publisher splatterspellin has been generating a bit of buzz recently
- the momentum of the next highest climbing game on this month's list should come as no surprise to anyone familiar with the popularity of its source material
- who among us hasn't had a potion explode
- so you know a tuesday hegemony is an asymmetric politico-economic card-driven board game
- the success of the historical brian beru rested on four pillars his victories against the vikings the favor he managed to garner with the church the alliances he forged through political marriages and his extensive expertise in decorative napkin folding
- a game that first appeared on store shelves 32 years ago kicks off our top three
- and that is how i knew i was getting older can't even remember the year i was born in
- because mars needs more scented candle stores
- so players looking to trick out their copy of the game may want to keep an eye out for these potential upcoming upgrades
- you know like outside
- congratulations you've survived to the end of this episode but there's more games to discover by continuing on to 25 board games that are available right now or one of watch it plays other entertaining and informative videos
References (from this video)
- Unique concept
- Visually impressive pop-up book
- Creates a sense of discovery
- Story concept is not highly creative
- Low variability, wears off quickly
- High element of luck (dice rolling)
- Decisions don't change the outcome significantly
- Working through a story presented in a pop-up book
- Story-driven environment
- Pop-up book with evolving environments
Mechanics (from transcript analysis)
- Dice Rolling — Rolling dice to resolve conflict.
- exploration — Discovering new elements as the book unfolds.
- Storytelling — Working through several chapters of a pop-up book.
Video topics + discussion points
Quotes (from this video)
- If you're looking to get somebody a family board game for the holidays then first of all you are an excellent Gift Giver.
- All of the games on this list are brand new there's nothing on this list that was published earlier than 2021.
- While the age group goes as young as children of age four these are not children games these are family games meaning that they are picked to be just as enjoyable for the adults in the room as they are for the children.
- This channel is called Board Game Dad and many of my viewers and subscribers are board game dads and if there are any games that I am not aware of they are sure to leave excellent recommendations in the comments.
- I really like asking my kids to step up to a new challenge and give them something that is going to have them solving problems in a creative new ways that's why we play so many board games in my house.
References (from this video)
- Story-driven experience with character development
- Innovative integration of pop-up book mechanics into gameplay
- Significantly dice-driven, which may not suit all players
- Gimmick-y perception early on that can color initial impressions
- Story-driven adventure through a magical book
- Inside a children’s pop-up book world where characters enter the story
- Linear with evolving narrative guided by pop-up book interactions
Mechanics (from transcript analysis)
- Dice-driven pacing — Events and progress are heavily influenced by dice results, shaping the flow of play
- Interactive pop-up components — Physical pop-ups that drive or reveal parts of the game state and narrative
- Narrative Choice — Player choices advance the story rather than purely abstract objectives
- Story progression via narrative beats — Player choices advance the story rather than purely abstract objectives
Video topics + discussion points
Quotes (from this video)
- no board game can be beautiful it does not have rationally designed components
- form follows function
- holistically a game with the best components that you can find anywhere
- you can actually rate the components of these games yourself when you go to the perfectboard game.com
References (from this video)
- adorable aesthetic and character vibe
- simple six-page rules with a beautiful 3D popup presentation
- clear progression through chapters with a strong narrative feel
- board space can be large; might not fit on screen for video reviews
- limited depth for some players who want heavier rules
- childhood fantasy heroes, teamwork, courage
- Onia, a magical world saved by four kid-heroes in a cooperative quest
- storybook-cooperative with deck-card storytelling and narrative cards
- Wonderbook compared to other family/cooperative narrative games
Mechanics (from transcript analysis)
- card-driven narrative progression — cards deliver dialogue and narrative prompts that guide chapters and events
- Combat: Damage Based — combat is tracked with tokens and straightforward health markers on miniatures
- Cooperative Game — players work together to progress through a sequence of scenarios from prologue to ending
- cooperative play — players work together to progress through a sequence of scenarios from prologue to ending
- health/trophy tokens and simple combat tracking — combat is tracked with tokens and straightforward health markers on miniatures
- Narrative Choice — cards deliver dialogue and narrative prompts that guide chapters and events
Video topics + discussion points
Quotes (from this video)
- it's basically like Star Trek Voyager in a way where you are on a spaceship.
- Don't treat this as a wandering exploration go, you know, like if you're playing an RPG video game where you might roam around to level up.
- Stay on mission. Stay on task.
- Adorable.
- I absolutely adore it for that.
- Dragon Eclipse. This is the darling of the bunch. This is currently my favorite campaign game.