"EAT, YELLOW, CIRCLE — do you mean pancakes? Or pineapple rings? Oh wait, the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh, is it, maybe…a banana?" "Yes, the answer is banana! One point for the Blue Team!"
In the communication game Word Slam, two teams compete against one another simultaneously. In each round, one player on each team tries to get their teammates to guess a hidden word or phrase using only the 105 explanatory cards available in the box. Speaking and acting is absolutely forbidden for the storytellers! They must tell their stories using only 105 cards, each with one word on it: a noun, verb, adjective, or preposition. A player can use as many explanatory cards as desired, and whichever team guesses correctly first scores a point. The team with the most points at the end of the game wins!
- Brilliant educational tool while still being fun.
- Recommended for homeschooling families.
- Clever meta rule for setting end conditions adds more out of games.
- Avoids situations of very short hands or instant wins.
- Allows for a little more long-term strategy.
- Favorite Flux game for the reviewer.
- Less chaotic than other Flux games.
- More interesting goals that take more time to compile.
- Less abstract goals.
- Less action, less rule-change cards compared to other Flux games.
- Letters and words
- Flux
Mechanics (from transcript analysis)
- changing rules — The core mechanic of the Flux system, where rules change during gameplay.
- goal completion — Players work towards completing specific goals, which can lead to winning the game.
- Keepers — Cards that are kept, used for spelling words in goals.
- Letters and words — The game incorporates letters and words as a central element.
- Meta rule for end condition — A meta rule allows players to pre-set an end condition for the game, such as first to X goals or playing for a specific duration.
Video topics + discussion points
Quotes (from this video)
- This is my favorite flex. It's my favorite flex. This is the flex that I will go to. This is the flex I enjoy playing the most.
- I think that a lot of flexes are more chaotic. You know, lots and lots of rules changing, lots and lots of action cards. I feel like there's less I didn't count it all out, but it feels like there's less action, less rule change cards.
- Math Flux and Word Flux, those are my two favorites.
- So, this is for me and definitely for you tied for or the best flux of all time to date.
References (from this video)
- Fast-paced, high-energy, great for large groups
- Can feel lightweight or predictable for some players
- Word association, rapid clueing
- Party word-guessing in teams
- Concept
- Codenames
Mechanics (from transcript analysis)
- team-based word guessing — A clue giver tries to get their team to identify a target word using paired or related words; both teams share an identical deck of words.
Video topics + discussion points
Quotes (from this video)
- I can't wait to chat to you all again at next year's Expo or Essen in October
- this is easily the best game that I played all weekend and it wasn't even a board game
- meeting the actual viewers... I had so much fun chatting to you all about your favorite board games
- I make these videos in this flat on my own and it makes it so much better to get out there and meet people