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World's Fair 1893 box art

World's Fair 1893

Game ID: GID0393325
Game Info
Year
2016
Players
2-4
Age
10+
Playtime
45 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

The World's Fair of 1893 in Chicago was a spectacular international exhibition that showcased many great achievements in science, technology, culture, and entertainment. Acting as organizers of the fair, players work diligently to increase their influence throughout the fair and obtain the grand exhibits that will be put on display. The organizer who has earned the best reputation when the fair begins will emerge the victor.

On each turn of World's Fair 1893, the active player sends a supporter to one of the five areas and gathers all of the cards in it. New cards are then added to some of the areas, and the next player takes a turn.

The five areas represent sections of exhibits, like Fine Arts and Electricity. Cards may represent exhibit proposals in one of those five areas, influential people who provide bonus supporters, or tickets for attractions and concessions along the Midway.

The game consists of three scoring rounds, each triggered when players collectively gather a certain number of Midway tickets. Players gain reputation points for leading in number of supporters in an area and for gathering the most tickets in each round. The leaders in an area also receive approval for exhibit proposals they have gathered that match the area. Players gain reputation points at the end of the game based on the breadth and diversity of their approved exhibits.

Description

The World's Fair of 1893 in Chicago was a spectacular international exhibition that showcased many great achievements in science, technology, culture, and entertainment. Acting as organizers of the fair, players work diligently to increase their influence throughout the fair and obtain the grand exhibits that will be put on display. The organizer who has earned the best reputation when the fair begins will emerge the victor.

On each turn of World's Fair 1893, the active player sends a supporter to one of the five areas and gathers all of the cards in it. New cards are then added to some of the areas, and the next player takes a turn.

The five areas represent sections of exhibits, like Fine Arts and Electricity. Cards may represent exhibit proposals in one of those five areas, influential people who provide bonus supporters, or tickets for attractions and concessions along the Midway.

The game consists of three scoring rounds, each triggered when players collectively gather a certain number of Midway tickets. Players gain reputation points for leading in number of supporters in an area and for gathering the most tickets in each round. The leaders in an area also receive approval for exhibit proposals they have gathered that match the area. Players gain reputation points at the end of the game based on the breadth and diversity of their approved exhibits.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 16 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–18 of 18
Video G-BXG2KDqUM Board Game Sanctuary Top List at 1:21 sentiment: positive
video_pk 134295 · mention_pk 382865
Board Game Sanctuary - World's Fair 1893 video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant card manipulation, area control, and influence mechanics.
  • Simple to learn with layers of strategy.
  • Tactful decision-making regarding influence.
  • Feels like an election-themed game.
Cons
none
Thematic elements
  • Showcasing the best of fine arts, inventions, produce, and agriculture at a fair.
  • Chicago
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place influence cubes in different exhibit areas to gain prestige.
  • Card Drafting — Using Noble cards to influence cube distribution.
  • Set Collection — Acquiring tokens that represent prestige in different areas.
  • track movement — A ferris wheel acts as a round tracker or ticket timer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is called Unearth and it is 36 on my list
  • this is what I like about unearth it is incredibly balanced
  • the game that started at all Zulàn the M calendar which is number 35 on my list
  • this game is super tight super interconnected yet uh it's one that I always have a fun place on my heart for
  • The game is called Dune Imperium
  • It is such a focused game that when you distill it down it's it's such a fantastic strategy game of connecting things together
  • the game is called explorers of navor
  • this is a really cool medium to lightweight family game
  • the game I'm talking about is Bora Bora
  • there's something so satisfying about pulling a Hut off your board and placing it on an island and getting a resource
  • this is a dice placement action selection mechanism
  • this is a game that I have a very strong LoveHate relationship or maybe it's hate love relationship
  • it is called Zoo Tycoon the board game
  • Sometimes clunkiness is something that makes games Charming for me
  • this is a euro that is incredibly thematic
References (from this video)
No references stored for this video.
Video uYeIbKwA6og Top List at 7:50 sentiment: positive
video_pk 134271 · mention_pk 382584
World's Fair 1893 video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Historical details on cards
  • Engaging end-game scoring
  • Great introductory area control game
Cons
none
Thematic elements
  • Experiencing the historical innovations and attractions of the World's Fair.
  • The 1893 World's Fair.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Described as an area control game.
  • Set Collection — Mentioned in relation to end-game scoring bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where it gets really really crunchy, really good.
  • we did get their permission that we would be allowed to add their GoFundMe link in the description below.
  • Yes. Oh my gosh. Who are we?
  • this list is going to be a little bit different, but we're going to see some oldies, but goodies still come. A few new ones.
  • it's so crazy that this is a family game that has so many symbols.
  • This rewards repeated plays 100%.
  • It looks like it's a heavy game, but it's honestly very simple.
  • It's so wonderful because you are the final girl in a uh you know horror trope, whatever.
  • This might just some days is my favorite abstract strategy game of all time.
  • The cooperative version, it stole the show.
  • I adore Unmatched with a passion.
References (from this video)
No references stored for this video.
Video AwhP1JervYE Board Game Sanctuary Analysis at 4:13 sentiment: positive
video_pk 109844 · mention_pk 315979
Board Game Sanctuary - World's Fair 1893 video thumbnail
Click to watch at 4:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant small box euro game
  • Dabbles in area control well and deeply
  • Thematic use of people supporting inventions
  • Players are often torn in decisions
  • Balancing effect of needing cards from different areas is a beautiful mechanism
  • Huge dynamic element due to competition for positions
  • Set collecting aspect encourages spreading out
  • Good gateway euro game
Cons
  • Offers are a limited time only (Ferris wheel mechanic)
Thematic elements
  • Influencing inventors through supporter placement
  • World's Fair
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions that influence inventors and acquire exhibit cards, which can then be converted into tokens.
  • Area Control — Players send supporters to exhibits to influence inventors and gain medals by having the most supporters in a region.
  • Set Collection — Players collect colorful tokens by converting exhibit cards, aiming for diverse sets for end-game points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you remember that feeling that you got when you learned to play your first ever deep strategic euro game or are you someone who's currently standing at the edge of the precipice deciding whether to take the leap of faith or not
  • What makes those three games incredibly unique is the idea that all three games are relatively easy to teach they provide players with actions that have incredible scope as well as having a theme that players can really dig their teeth into
  • there are other board games out there that allow players to dabble in some of the mechanics that are commonly seen in euro board games
  • Board games are great at making you spend money so much money in fact that it's naturally fitting that this next euro game has you dabbling in auctioning and tile placing
  • Never has there ever been a game so uniquely named it's like they tried to avoid calling it medium town or for goodness sakes ginormous town
  • Cube pushing is a common thing that happens in many euros
  • Euro games are often themed around some of the most spectacular and culturally diverse places around the world
  • Engine building in euro games has nothing to do with cars but rather to do with toying with what you have and making it grown work for you
  • If you really want to connect with the board game sanctuary community don't forget to head over to my patreon page on my facebook page and start a conversation there
References (from this video)
No references stored for this video.
Video JKSlnBBVJF4 Board Game Sanctuary Discussion at 6:44 sentiment: positive
video_pk 109900 · mention_pk 316161
Board Game Sanctuary - World's Fair 1893 video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intrigued by the theme
  • Cool mechanisms
  • Interesting decision making
  • Fun game
  • Beautiful puzzly element
  • One of my favorite games I played on the honeymoon
Cons
  • Puzzled by how it all worked initially
Thematic elements
  • Exhibits at the World's Fair, competition for influence and resources
  • The 1893 World's Fair
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Players place supporters (cubes) in different zones to gain control and take cards.
  • Card Drafting — Players take cards from the edge of the board based on the zone they placed their supporter in.
  • Set Collection — Collecting exhibit cards of different colors to convert into approval tiles that score points.
  • Track Advancement — Midway traction cards move a carriage around a Ferris wheel, acting as a timer for scoring.
  • Worker Placement — Placing supporters in zones is a form of worker placement to gain actions and cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now that we're married we can finally play some board games
  • Cartographers is a gem of a little game
  • it's going to be one of my all-time favorite games to play
  • This is the beautiful beast known as World Fair 1893.
  • it has this beautiful puzzly element that i've just really really really enjoyed
  • it's just a fun game that just has some really cool medium level thinky weighted decisions
  • Hooray to getting married yes
References (from this video)
No references stored for this video.
Video A0gfUv_kFd4 Getting Games Discussion at 14:27 sentiment: positive
video_pk 92204 · mention_pk 247667
Getting Games - World's Fair 1893 video thumbnail
Click to watch at 14:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple decisions yield complex results
  • incentivization mechanic adds strategic tension
  • short playtime for the depth
Cons
none
Thematic elements
  • exhibits and proposals for exhibits
  • five locations around a ferris wheel, representing a World's Fair
Comparison games
none
Mechanics (from transcript analysis)
  • area-control + contract drafting — you manage influence across locations and turn cards into points via contracts
  • incentivization mechanism — spots left unvisited become better; you gain points by collecting diverse contracts and famous people bonuses
  • location-based selection with scoring rounds — take cards from a location, place an influence cube, then refill the spots; five locations interact across rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a really great worker placement game that came out of the blue for me.
  • I think it's a very goofy theme and it's a beautiful looking game.
  • This is a neat little game where you have a bunch of simple decisions that have really complex results.
  • There are a ton of neat stuff going on here and I've been impressed with the game.
References (from this video)
No references stored for this video.
Video 5R0FRPD03YQ Meeple Mountain Top 10 List at 4:52 sentiment: positive
video_pk 92112 · mention_pk 247343
Meeple Mountain - World's Fair 1893 video thumbnail
Click to watch at 4:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic color palette
  • great component quality and aesthetics
  • modular board adds variety
Cons
  • rule explanations can be dense
  • some players may prefer more direct combat-focused games
Thematic elements
  • booths, exhibitions, and visitor attraction economics
  • 1893 World's Fair
  • economic and exhibition-driven strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — cards drive actions and scoring opportunities
  • double-sided modular board — adjusts player count and game length with modularity
  • figure-based components — high-quality tokens/figures add tactile appeal
  • Modular Board — adjusts player count and game length with modularity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a big game not only in its physical size but also in its ambition
  • this game was huge all over the place and I really loved it
  • this brain burner of a game has amazing cubes great cardboard
  • the colors are fantastic I love that JLS kevin has picked different and unique colors
  • it's tons of fun to play with a group
  • this is a great area control kind of game
References (from this video)
No references stored for this video.
Video mXJzWnUNKyU Top List at 1:39 sentiment: positive
video_pk 79669 · mention_pk 193222
World's Fair 1893 video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accidental learning
  • Really, really good
  • Not talked about a lot
Cons
none
Thematic elements
  • Historical figures and exhibits from the World's Fair
  • World's Fair
  • Accidental learning through collecting cards with information.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Collecting cards that have information on them.
  • Set Collection — Collecting historical figures and different things from the World's Fair in order to score the most points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, unfortunately, it's summer. I hate summer. I like fall. I like winter. I like cozy clothes and blankets and cloudy days, but it's summer.
  • And in this game, the board is a ferris wheel.
  • So, those are four games that have a carnival or a fair theme to them.
  • I would love to know what would you add to this list? What did I miss?
References (from this video)
No references stored for this video.
Video 4tWBw-9dCTw Review at 0:00 sentiment: positive
video_pk 67779 · mention_pk 164040
World's Fair 1893 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful game
Cons
none
Thematic elements
  • Acting as an organizer of a fair, sending out supporters to gain favor with influential people to secure the most grandest exhibits.
  • World's Fair 1893 Chicago, a spectacular international exposition that showcased many great achievements in science, technology, culture, and entertainment.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Ultimately an area control game where players need the majority of supporter cubes in a region and matching exhibit cards to gain exhibit approval tokens.
  • Ferris wheel mechanism — A centralized Ferris wheel mechanism where playing a midway ticket moves a marker around a circuit to track time till the end of the round.
  • Set Collection — Players trade in matching exhibit cards to gain exhibit approval tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World's Fair 1893 Chicago was a spectacular international exposition that showcased many great achievements in science, technology, culture, and entertainment.
  • Fair 1893 is a Euro game where you'll be acting as an organizer of a fair, sending out your supporters to gain favor with influential people to secure the most grandest exhibits that will be put on display.
  • This game is ultimately an area control game.
  • It's a beautiful game. I love it.
References (from this video)
No references stored for this video.
Video SbGBmtZNZ6Y Getting Games Playthrough at 0:03 sentiment: mixed
video_pk 63615 · mention_pk 157087
Getting Games - World's Fair 1893 video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Midway ticket mechanism provides a clear path to scoring and lead-chasing
  • Powerful faction cards (e.g., Bertha Palmer) enable dynamic board manipulation
  • Scoring rounds are clearly defined and create tension between zones
Cons
  • game can be difficult to optimize due to numerous options and multiple scoring paths
  • scoring rules vary by player count, which can be confusing
Thematic elements
  • exhibits, important patrons, and plans to create a World's Fair
  • board game about building a World's Fair
  • expository playthrough with on-air teaching
Comparison games
none
Mechanics (from transcript analysis)
  • action sequencing — each turn: place a supporter, activate cards, draw/reseed cards
  • Area Majority — players place supporters in regions to contest area majority and win scoring bonuses
  • Card Drafting — players acquire and activate person cards and exhibit cards to influence zones
  • card drafting/collection — players acquire and activate person cards and exhibit cards to influence zones
  • Compound Scoring — exhibits can be approved into tiles with points based on color and set collection
  • exhibit approval scoring system — exhibits can be approved into tiles with points based on color and set collection
  • Tile/track progression — Midway ticket (Ferris wheel) advances as cards are taken, triggering scoring rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The ferris wheel is also called the Midway
  • this is a very powerful ability that lets you move any one supporter from one spot on the board to another
  • we're going to score the Midways so the person who has the most Midway tickets is going to get a bonus of two points
  • hope you enjoyed this full playthrough
References (from this video)
No references stored for this video.
Video ytydI_Ady7A Getting Games Review at 5:14 sentiment: mixed
video_pk 63611 · mention_pk 157085
Getting Games - World's Fair 1893 video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging decisions about where to place cubes and balancing cards vs. support
  • Area majority tactical play and four-player variability
  • Beautiful production and table presence
  • Modular board adds some variability
  • Incentivization mechanic rewards delaying and taking targeted cards
Cons
  • No strong thematic integration; abstract feel
  • Card draw luck can be swingy
  • Timing of scoring rounds can disadvantage players who act later in the turn order
  • Modularity feels fluff; not a strong difference across games
  • Replayability feels below average; samey after several plays
  • Two-player game not great; four-player is best; balance across player counts
Thematic elements
  • Exhibits and influential people moving things around in your favor
  • Set around the World's Fair with a central Ferris wheel and five zones
  • Abstract with flavor text; not strongly thematic
Comparison games
none
Mechanics (from transcript analysis)
  • area majority / region control — Place a supporter cube on one of five zones and score based on majority later.
  • Card draw luck — Flip cards around the table; draw luck can swing outcomes.
  • Card evaluation from personality cards — Evaluate cards in front of you for corner symbols that grant effects like adding cubes or moving influence.
  • Exhibit card drafting and approval — Collect color-coded cards and later approve exhibits to convert cards into approved exhibit tokens; tokens contribute to final scoring.
  • Final scoring and set collection — End game scoring adds tokens from approved exhibits, color sets, and Midway tickets.
  • Midway tickets and track — Collect Midway tickets to advance the Midway Ferris wheel cart; timer tracks game progress and triggers scoring rounds.
  • Modular board / adjacency — Board orientation can change; some zones require up to three or four cards.
  • Recall / lose half of supporters — At scoring, players recall half of their supporters in each region.
  • Scoring rounds and majority scoring — Score regions in sequence, awarding medals for most/second-most supporters; scoring guides vary by player count.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a beautiful looking game
  • there is no thematic connection between what you're seeing on the board and what you're actually doing
  • this is an abstract game like you really there's nothing to do with the World's Fair
  • the four player game is the best
  • the flip the card flip luck can really swing things
References (from this video)
No references stored for this video.
Video G8cMl5mJZXA Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 61507 · mention_pk 154159
Jamie, Tabletoptiktok - World's Fair 1893 video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever and creative integration of the Ferris wheel mechanic as the core pacing and scoring engine
  • Educational flavor through historical flavor text and trivia that enhances theme
  • Clear, approachable rule set with meaningful strategic choices around majorities and sets
  • Good replayability via randomized section placement around the wheel
  • Accessible for a wide range of players, including solo play via community variants
Cons
  • Setup can feel a bit fiddly due to wheel configuration and card slot replenishment
  • Randomized placement of board sections may slightly reduce predictability and planning for some players
  • Potential for analysis paralysis in late game due to multiple scoring vectors
  • The solo variant is fan-made (not official), which may affect perceived polish
Thematic elements
  • Historical exposition, urban development and competition between pavilions
  • World's Fair, Chicago, 1893
  • Educational flavor with historical context and trivia
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Majorities in each color region yield tokens and scoring bonuses; controlling colors influences both midgame and endgame scoring outcomes.
  • Area majority / token collection — Majorities in each color region yield tokens and scoring bonuses; controlling colors influences both midgame and endgame scoring outcomes.
  • Card placement and refill — Players place their cubes into color slots on the board to claim the corresponding cards; slots refill up to three cards at a time, with capacity varying by color and slot availability.
  • Flavor events and midway events — Midway event cards provide flavor text and time-aligned bonuses that affect scoring opportunities and player choices.
  • Influential people cards — Special cards grant temporary abilities or actions that affect placement, movement, or scoring, adding strategic depth.
  • Set collection for scoring — End-of-game scoring rewards players for holding sets of tokens (one of each color) for large point bonuses.
  • Wheel-based scoring track — A Ferris wheel centerpiece moves around the board; its position drives midgame and endgame scoring, and the wheel size adapts based on player count to alter the number of spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy this game
  • it is officially for two to four players however on BGA there is a great fan-made solo mode that I have played and think works really well for this game
  • I love reading the cards and finding out about it
  • I would love to know have you played it what do you think of it give me a like and a follow and I'll keep bringing more board game content thanks bye
  • Midway scoring
  • endgame scoring
  • I think it's clever and creative
References (from this video)
No references stored for this video.
Video PVvM3faIFxo Jamie, Tabletoptiktok Discussion at 1:35 sentiment: positive
video_pk 61386 · mention_pk 154063
Jamie, Tabletoptiktok - World's Fair 1893 video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging take on a historic theme
  • Solid engine building and scoring variety
Cons
none
Thematic elements
  • Array
  • Array
  • historical event simulation and resource management
  • Array
  • The 1893 World's Fair, with a Ferris wheel centerpiece and a historically themed expo.
  • Array
  • Array
  • Educational yet entertaining, with a focus on event creation and scoring diversity.
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — Board arrangement scales with player count to change strategy.
  • Modular board / variable setup — Board arrangement scales with player count to change strategy.
  • tile drafting — Collect tiles and set collection to activate scoring bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's very clever.
  • these are five very underrated games.
  • What are some of the games that you really enjoy but you don't see being talked about?
  • Give me a like and a follow and I'll keep bringing you more board game content. Thanks. Bye.
  • So, this one is so cool.
  • I love the solo on this.
  • This is a really good time.
References (from this video)
No references stored for this video.
Video J547szi7Ujg Our Family Plays Games Top 10 List at 0:00 sentiment: positive
video_pk 40089 · mention_pk 121185
Our Family Plays Games - World's Fair 1893 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • nostalgic history lesson in game form
  • enjoyable for families at cons
Cons
  • a few players found it dense
Thematic elements
  • exhibit planning and cultural representation
  • Chicago World's Fair era
  • area influence and set collection through theme exhibits
Comparison games
  • New York 1901
  • Quadropolis
Mechanics (from transcript analysis)
  • area_influence_and_set_collection — earn points by influencing zones and collecting exhibits
  • reveal_and_build_history — cards reflect historical content and impact
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Truth decay is the erosion of shared reality in public life when objective facts, reliable data, and careful analysis lose their influence over what people believe and how decisions get made.
  • Our goal is to make this world a better place, one board gamer at A TIME.
  • Neutrality is not a place where you can stand right now baby.
  • Stand on your principles. Stand on it and be safe, y'all.
  • That's GOOD HUMAN. That's good human.
References (from this video)
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Video v58xb6iNAwg Our Family Plays Games Top List at 29:51 sentiment: positive
video_pk 9420 · mention_pk 27832
Our Family Plays Games - World's Fair 1893 video thumbnail
Click to watch at 29:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Historical theme
  • Increased diversity in recent edition
  • African-American representation
  • Card drafting with set collection
Cons
none
Thematic elements
  • world_exposition
  • historical
  • cultural
  • diverse_representation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video K7GhXiN9sis Our Family Plays Games Discussion at 20:16 sentiment: positive
video_pk 9125 · mention_pk 26887
Our Family Plays Games - World's Fair 1893 video thumbnail
Click to watch at 20:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear demonstration of area control concepts
  • tangible connection to historical exhibition dynamics
Cons
  • potentially heavy teaching curve for new players
Thematic elements
  • industrial progress and public display
  • Late 19th-century world exposition framing
  • historical/educational
Comparison games
  • Small World
Mechanics (from transcript analysis)
  • Area Majority — Multiple players claim control of spaces to gain proportional benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "top 23 board game terms that we mentioned quite a bit"
  • "we want to ramp up quicker"
  • "we're going to pick out the top 20 is where we started but then we said well it's 2023 so we're going to give you the top 23 board game terms"
References (from this video)
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Video mKEXszaIlro Our Family Plays Games Top List at 52:16 sentiment: positive
video_pk 4416 · mention_pk 12938
Our Family Plays Games - World's Fair 1893 video thumbnail
Click to watch at 52:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Historical theme with strong mechanisms
  • later edition added representation
Cons
  • Representation issues historically; controversy noted
Thematic elements
  • history and representation
  • Chicago World's Fair 1893; exhibit culture and technology
  • area control with card drafting
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Place supporters to gain influence
  • Card Drafting — Draft cards to influence areas
  • Compound Scoring — New cards added to areas over time
  • Set Collection — Build exhibits across five areas
  • variable scoring — New cards added to areas over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically Jurassic Park in a box
  • the art is beautiful, it's ugly beautiful
  • we love Scoville
  • we ain't scared
  • Amen to you
  • the World's Fair is a great game
References (from this video)
No references stored for this video.
Video bT35LJfUKlM BoardGameGeek Top List at 10:11 sentiment: positive
video_pk 2084 · mention_pk 6057
BoardGameGeek - World's Fair 1893 video thumbnail
Click to watch at 10:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • flavor text is on point
  • simple intro to an area control game
  • rich thematic tie-ins with World's Fair history
Cons
none
Thematic elements
  • area control and set collection through historic pavilions
  • World's Fair 1893 theme and exhibits
  • flavor-forward with historical flavor text
Comparison games
  • Hansa Teutonica
  • Great Western Trail
Mechanics (from transcript analysis)
  • Area Control — influence across five zones representing fair areas
  • Card Drafting — cards evoke historical exhibits with thematic flavor
  • card drafting / flavor text — cards evoke historical exhibits with thematic flavor
  • Set Collection — collect color sets to draft cards and score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flavor text is absolutely on point because these cards that you're collecting are just kind of colors.
  • I melted my brain. It was just like way too heavy for me.
  • Star Wars in a box. This is Star Wars in a box.
  • I absolutely love the original Clank.
  • This is a cooperative programming game where you need to do one of them… it’s so much fun.
  • I love the networks.
  • I really like tiling games in general. I like citybuilding games and Quadropolis adds that really extra interesting unique uh tile selection mechanism.
  • Feast for Odin is a game where you are Norwegians. It is just so darn good.
References (from this video)
No references stored for this video.
Video HWOtDFSmZ-M Our Family Plays Games Discussion at 27:02 sentiment: positive
video_pk 162 · mention_pk 450
Our Family Plays Games - World's Fair 1893 video thumbnail
Click to watch at 27:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun gameplay
  • Engaging area majority mechanic
  • Good with 2-4 players
  • Upgraded version available
Cons
none
Thematic elements
  • Building attractions and managing influence
  • 1893 World's Fair
  • Area control and set collection
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Influencing different parts of the fair with chips
  • Set Collection — Collecting attractions and area segments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love some Christmas yes you know it
  • Monopoly can do that to people
  • you don't want to play games that you can't win and Monopoly is one of those games
  • the dice ain't nice and the dice will hurt you
  • I want you to come back yeah yes that's what you're doing
  • these games we've been sitting there you know we passed by them on the Shelf
  • if you already know the story yes of each and every Christmas that's how they all go before you see the movie
  • I have a lot of fun with that game because you win almost all the time
  • it's a tough one
  • I lost Jimmy that way
  • I still love abyss
  • we would laugh till we cry somebody's gonna get eaten by a shark
  • thank the Lord because you have no family fee
  • it's kind of like a Gateway into area majority
  • me and Grant love that game
References (from this video)
No references stored for this video.
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