246 BCE: The future first emperor of China, Ying Zheng, orders the construction of the Terracotta Army. It will be part of the "Great Mausoleum", a monument built to celebrate the Qin dynasty's endless glory and also to protect him in the afterlife. As a delegate of the Emperor, you will be asked to fulfill his wish by leading a team of workers and helpers to obtain resources, craft and decorate the warrior statues, and supply them with fine wood and bronze weapons.
Xi'an is played over six turns, with two rounds in each turn. This means that each player will play exactly twelve times during the game. During each turn, players draw the first four cards from their personal workers deck, then play two rounds in the turn. First, each player choses two cards and sets aside the remaining two cards face down. The second round will use the remaining two cards. After six turns, the player who has gained the most prestige points wins.
—description from the publisher
- Intriguing game.
- Visually appealing.
- Impressively fit together into a smooth playing experience.
- Seamlessly ties into the theme.
- Could incorporate Ameritrash or dexterity elements with the minis.
- Fulfilling the Emperor's wish by leading workers to obtain resources, craft, and decorate warrior statues for the Terracotta Army.
- Ancient China
- Crocodile
Mechanics (from transcript analysis)
- Area Majority — Ensuring empires control the most cities.
- Resource Management — Obtain resources, craft and decorate warrior statues.
- Set Collection — Craft and decorate warrior statues.
- Worker Placement — Leading a team of workers and helpers.
Video topics + discussion points
Quotes (from this video)
- i love when people describe games with a good mashup that will get me tantalized about a game
- i've never felt more like a puppet master pulling strings from behind the scenes than in this game
- this game perfectly recreates the feel of the minigame within the video game
- the games inside the video game are good enough to be games
- it's a big box social deduction game it claims to be
- this game has all the euro mechanisms including hand and resource management worker placement set collection and area majority which all impressively fit together into a smooth playing experience that seamlessly ties into the theme of crafting the historic terracotta army
- it's inviting and it's the coziest looking game out there
- dragons aren't just using their fire breath just to destroy cities like they've gotten a bad rap over the years here they're actually heating your coffee
References (from this video)
- Nifty game.
- Cool statues.
- Painting
- Terracotta Army
Mechanics (from transcript analysis)
- Painting — The idea is about painting them.
Video topics + discussion points
Quotes (from this video)
- So, we're going to jump right into these here. I'm going to take a look at them and tell you what I think about them.
- This game is now 20 years old.
- It's not nearly as good as made by the people who made War of the Ring.
- This is my favorite because all the pieces move like rooks sort of and you're trying to take over other people's pieces and each one has a special power and I like the theming of it.
- Layers expansions bring it up to a nine. Layers is amazing.
- I think the base game is fine, but when you I mean it's it's very it's enjoyable, but when you add the expansion it's fantastic.
- Nothing here I think is amazing.