Winter is upon us and its dark and cruel night brings forth dreadful menaces, worse than frostbite...
Zombicide Medieval Fantasy is back!
With new survivors, new zombies, new setting, and new rules!
Scale the great walls to your advantage
Use the added height of the fortress walls to escape the Zombies' grasp, dump cauldrons of hot tar onto enemies below, and gain superior line of sight!
Arm yourself to the teeth
Command a retinue of guards to push back against the Zombie Horde and use unique Survivor skills to bolster their abilities.
Melee Attack… From a distance
Cut down the Zombie horde with shiny new polearm-type weapons. Melee without ever having to get in close range!
Freeze Zombies dead in their tracks!
Draw on the surrounding icy elements and channel it towards your foes preventing them from taking any actions.
Mind the ruin zones
The constant zombie siege has wrought devastation onto the lands. Crumbling buildings offer little to search for, yet remain challenging to shoot through.
And stop the corruption!
Necromancers send waves of corruption close to the beacon to steal its power and spawn zombies each time they activate. If the beacon gets corrupted, all hope is lost!
And this is only the tip of the iceberg!
—description from the publisher
Zombicide: White Death - Unboxing
- Continued evolution of Zombicide experiences
- New twists on the zombie formula
- Holding multiple Zombicide lines can saturate the market
- zombie-survival with new twists
- zombie apocalypse
Mechanics (from transcript analysis)
- cooperative gameplay — Players cooperate to survive waves of zombies
- zombie combat / dice-based resolution — Dice-driven outcomes for encounters
Video topics + discussion points
Quotes (from this video)
- My number one is God of War.
- Circle the Wagons will get tabled, the second edition of it, more content to mix it in.
- Onward is the spiritual successor to Sky Tier.
- Lands of Evershade was neck and neck with past tread and the more I played it, the more I’m excited.
- The Dead Keep was excellent, though boss battles could use polishing.
References (from this video)
- Stunning, intricate miniatures with dynamic sculpts
- Rich art and variety of enemy types
- Extensive accessory and upgrade components
- Very large and heavy box, may be cumbersome for casual players
- Complex rules and many expansions can overwhelm new players
- Cooperative zombie survival with modular quests and puzzles
- Snowy winter apocalypse with ruined fortifications
- Campaign/quest-driven with escalating threats
- Massive Darkness 2
- Rising Sun
- Marvel Zombies
Mechanics (from transcript analysis)
- Card-driven quests and events — Quest cards drive gameplay and storytelling.
- Character equipment and upgrades — Collect items and upgrade characters for better combat.
- Cooperative Game — Players work together to complete quests while managing threats.
- cooperative gameplay — Players work together to complete quests while managing threats.
- Expansion of enemy variety (abominations, hordes) — Different enemy types scale the challenge and variety.
- Modular board — A tile-based map that can be assembled differently for variety.
- Modular board and tiles — A tile-based map that can be assembled differently for variety.
Video topics + discussion points
Quotes (from this video)
- I miss doing these unboxings.
- The art is amazing as always.
- 100% of proceeds from these Be Creative shirts go to Sick Kids Hospital.
- Massive amount of minis—jade dice look great.