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Zombie Teenz Evolution box art

Zombie Teenz Evolution

Game ID: GID0398954
Game Info
Year
2020
Players
2-4
Age
8+
Playtime
15 min
Collection
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Description

Zombies are attacking the entire town! Cooperate with your friends and launch an expedition to drive off the overwhelming hordes. Collect the four ingredients, and brew the antidote that will save the world!

Zombie Teenz Evolution is the sequel to Zombie Kidz Evolution (#1 Kids' Game on BGG). It is a standalone game with a different set of rules, so you don’t need to have played the first game to jump into the second. The rules are slightly more advanced and will require a little more strategic thinking.

Zombie Teenz Evolution follows the same general guidelines as its predecessor: a fast and simple game whose rules evolve from game to game through the opening of 14 "mystery" envelopes. By accomplishing special missions, players unlock additional content that will provide a richer experience, while constantly renewing the enjoyment of the game. The icing on the cake: the two games are compatible! You will be able to play Zombie Kidz with your Zombie Teenz, and vice versa!

—description from the publisher

Description

Zombies are attacking the entire town! Cooperate with your friends and launch an expedition to drive off the overwhelming hordes. Collect the four ingredients, and brew the antidote that will save the world!

Zombie Teenz Evolution is the sequel to Zombie Kidz Evolution (#1 Kids' Game on BGG). It is a standalone game with a different set of rules, so you don’t need to have played the first game to jump into the second. The rules are slightly more advanced and will require a little more strategic thinking.

Zombie Teenz Evolution follows the same general guidelines as its predecessor: a fast and simple game whose rules evolve from game to game through the opening of 14 "mystery" envelopes. By accomplishing special missions, players unlock additional content that will provide a richer experience, while constantly renewing the enjoyment of the game. The icing on the cake: the two games are compatible! You will be able to play Zombie Kidz with your Zombie Teenz, and vice versa!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 10 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 1–13 of 13
Video w3I253b7EAU Meeple University Top 10 List at 4:50 sentiment: positive
video_pk 90720 · mention_pk 242680
Meeple University - Zombie Teenz Evolution video thumbnail
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good cooperative game
  • Simple
  • Quick
  • Fun
  • Easy to get into and out of
Cons
  • One reviewer has only played a little bit
  • One reviewer has not played yet
Thematic elements
  • Zombies
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this expansion because it brings even you know the better feeling when i play wingspan
  • it's not as tight uh a friendlier game i guess
  • so the fortune is a for me it's a really good addition to try to help me.
  • i feel like taji's one of those sleeper games that only uh gamers feel like they know about
  • it is just such good cooperative game simple quick fun um easy in and out achievement unlocked
  • it adds something it's something quite innovative i haven't really seen before
  • i see it as it is to raiders of the north see what through the ages and new story of civilization was to through the ages of the story of civilization
  • So it's really nice simple quick game Castles of Tuscany.
  • I almost feels outdated because it does that because you don't really see the the ticket to ride mechanic in many serious games these days
  • it is really neat game
  • It added a newer element to the game than anything else has.
  • It's a nice different spin on classic Pandemic.
References (from this video)
No references stored for this video.
Video 4LijCXvWXZk Meeple University Top 10 List at 8:35 sentiment: positive
video_pk 90718 · mention_pk 242664
Meeple University - Zombie Teenz Evolution video thumbnail
Click to watch at 8:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprised by enjoyment
  • Plays in half an hour
  • Has a campaign
  • Nice feature of bonus objectives
  • Works really well
Cons
  • Limiting with only two action points
Thematic elements
  • Zombies
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Action Point Allowance — Limited to only two actions per turn.
  • Campaign — Includes a campaign.
  • Cooperative — A cooperative game.
  • Objective-based — Features bonus objectives similar to video games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our top 10 games of 2020
  • it's the games we associate with this year
  • all the games i really liked were mid-weight games
  • i haven't seen any party games in 2020
  • i'm not a stagnant object i vary from time to time
  • i was super surprised when i played the crew and i love it love it love it
  • it's such a simple idea taking trick taking you know traditional style essentially traditional trick taking and turning it into a cooperative puzzle
  • it is the most innovative thing that I've seen in gaming this year
  • oh my gosh that game oh i blew my mind
  • there is nothing innovative in this game
  • it is just a perfect interlocking of things that already exist to make something that is really satisfying
  • what is your top ten from the comment sections below
  • it is subjective because this is what we personally like
References (from this video)
No references stored for this video.
Video uJtABP6BOIQ Watch It Played News at 4:02 sentiment: neutral
video_pk 90420 · mention_pk 241641
Watch It Played - Zombie Teenz Evolution video thumbnail
Click to watch at 4:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • zombies
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Turns out I'm not inflammable. I mean infallible.
  • We now know Funko is planning to bring us 40 games and I said that I thought there would be family games with big IPs attached I'm imagining a roster of family weight games with a host of intellectual properties attached to them.
  • The Goonies: Never Say Die being designed by Prospero Hall the design team behind Villainous, FunkoVerse, Pan Am, Top Gun, Wonder Woman, talk about Fast and Furious which they also designed.
  • Maximum Apocalypse Wasted Worlds is the anticipated continuation of the cooperative roguelike game series.
  • It's that most wonderful time of the year where we all gather around our festive monitors and rekindle our love for board games by saying things like what on earth is that game.
  • Fantasy Realms is really a four year old game I suppose it's new release in German makes it eligible for a nomination but it does strike me as an odd choice as it's an older game but it's fun just maybe kind of weird to see.
  • It's not controversial but it's interesting and I like talking about board games give me a break.
  • The Goonies: Never Say Die is a one versus all asymmetrical game full of skill checks and minis and traps and treasure and puzzles and challenges as you try as a group to find hidden riches before the Goondox master which definitely has the acronym GM can undo your plans by sending the outlaw Fratelli family or even One-Eyed Willie himself after you.
  • The Adventures of Robin Hood is a storybook driven game as you live out ever evolving daring deeds.
  • MicroMacro which started its promotion last year as a series of cryptic social media posts and postcards as you solve 16 cases that span an intricate massive map.
  • Zombie teens evolution is the sequel to Zombie Kids Evolution where you'll be working to collect ingredients to find the zombie antidote before time runs out.
  • CGE has begun their launch of the solo campaign for the Lost Runes of Arnak with a free four chapter solo campaign named the Search for Professor Cuttle.
  • In the campaign the famous Professor Cuttle's expedition has vanished somewhere in the uncharted waters of the Pacific Ocean while searching for a mysterious island nobody believed existed which it seems the professor may have found but no one knows what happened to him or his expedition.
  • What an incredible burden I don't know how I do it.
  • Brass Birmingham digital has been more formally announced following last year's tease about the possibility it's allegedly most likely going to be making its way onto Steam and other platforms sometime in the very near future.
  • Dominion is getting an app now you might say to yourself Dominion already has an app is two of them and a website you can play it on but this is different and new Temple Gates Games are fitting the new app with a whole bunch of artificial intelligence which is of course deliciously ominous because it's smart enough to be able to play even win with cards that have yet to be designed essentially the AI doesn't learn how the cards work it instead learns how each element of each card works meaning that those elements when they're used on new cards you'll already know how to use them against you as you play against it.
  • Looks like an Elder Scrolls board game is on the horizon.
  • There Will Be Ghosts a new game by Isaac Vega of Dead of Winter fame.
  • It's slated as actually being a scary board game which is a concept I couldn't be more excited about.
  • The new game is being specifically designed to be a horror game that will legitimately try to frighten its players.
  • We'll be there the whole darn team to play games hold events and generally support the convention in any way we can so it's an exciting venture and we really think you'll enjoy the con.
References (from this video)
No references stored for this video.
Video azA7aOz1x4o Watch It Played Top 10 List at 18:10 sentiment: positive
video_pk 87626 · mention_pk 229356
Watch It Played - Zombie Teenz Evolution video thumbnail
Click to watch at 18:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly cooperative play
  • campaign-like progression and evolving rules
Cons
none
Thematic elements
  • team-based cooperative adventure
  • zombie apocalypse theme
Comparison games
none
Mechanics (from transcript analysis)
  • campaign / evolving rules — envelopes change rules akin to a legacy experience
  • cooperative objective with event cards — players cooperate to collect crates and manage zombie challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Saving Private Ryan the board game which sounds devastating honestly
  • it's not overly complicated
  • it's a great heads up two-player duel
  • it's just so simple to teach everyone enjoys it it's it's just a great game
  • I like expansions that add depth rather than breadth
  • the cooperative campaign what where did that come from
  • the game does a great job of maximizing enjoyment without the myriad complexities of certain other games of this type
References (from this video)
No references stored for this video.
Video Xw1JqN4KgBw The Dice Tower Top List at 11:37 sentiment: negative
video_pk 80027 · mention_pk 194017
The Dice Tower - Zombie Teenz Evolution video thumbnail
Click to watch at 11:37 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Too slow for the target audience.
  • Base game not as strong as Zombie Kids.
Thematic elements
  • Zombies
Comparison games
  • Zombie Kids
Mechanics (from transcript analysis)
  • Cooperative — Players work together to achieve game objectives.
  • legacy — Permanent changes are made to the game as players progress through a campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like Reesside, I think this is better.
  • If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
  • This is the best family legacy game, I think.
  • It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
  • This game is just blowing me away.
  • Think drugs or slavery or things like that.
  • This is basically trigger warning the board game.
  • This is the game that put Legacy on the map.
  • The pressure of not letting a city outbreak in this game is still so tangible to me.
  • This is my number three and your number my number five.
  • Pandemic Legacy season zero. It's funny because this is where we agree.
  • This is my favorite of the Pandemic Legacies. It's just amazing.
  • Then our my number one, which Chris has not played, is Clank Legacy.
  • This one just hit for me.
References (from this video)
No references stored for this video.
Video D8r53vy_WEE Allies or Enemies Top 10 List at 9:08 sentiment: positive
video_pk 66214 · mention_pk 160999
Allies or Enemies - Zombie Teenz Evolution video thumbnail
Click to watch at 9:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Playable with kids and adults
  • Fast sessions with visible progression
Cons
  • Limited depth for seasoned gamers
Thematic elements
  • Family-friendly, sticker-upgrade progression
  • Teen-focused zombie adventure
  • Emergent, light narrative through actions
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to advance through the campaign
  • cooperative play — Players work together to advance through the campaign
  • stickers / upgrades — Progression through sticker-based upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spoilers-free guarantee
  • the Conor McDavid of campaign games
  • it's a deck building game
  • this is the obvious choice because not only is like the first pandemic
References (from this video)
No references stored for this video.
Video IcBW0LK2fqY Meeple University Review at 0:27 sentiment: positive
video_pk 64550 · mention_pk 158017
Meeple University - Zombie Teenz Evolution video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very quick cooperative game
  • family-friendly and accessible
  • envelopes add interesting new content
  • two-action constraint creates a distinct feel
  • game remains a genuine co-op experience despite being light
Cons
  • not the most challenging game decisions
  • some may find the two-action system limiting
  • expected weight of expansion content not fully explained in overview
Thematic elements
  • zombie outbreak and antidote development
  • the neighborhood under threat from zombies; players protect it and prepare an antidote
  • legacy progression with envelopes and a progress track
Comparison games
  • Zombie Kiss
  • Zombie Kids Evolution
Mechanics (from transcript analysis)
  • antidote crates transfer in chain — four crates must be moved to the middle via chain handoffs between adjacent players
  • building overrun and bounce — if zombies reach rooms, buildings become overrun and zombies bounce to the next building
  • chain movement to centralize crates — crates are moved along a chain until all are in the center in the middle area
  • die-rolling zombie spawn/move — each turn you roll a die to see which zombies appear or advance, or trigger a question-mark event card
  • envelopes and progress tracking — opening sealed envelopes to gain new rules or objectives; a progress track records advancement across games
  • Legacy Game — the game uses a legacy structure with envelopes to unlock content over time
  • legacy progression — the game uses a legacy structure with envelopes to unlock content over time
  • Simultaneous Actions — players have two actions per turn to move, fight zombies, or manage crates
  • Track Advancement — opening sealed envelopes to gain new rules or objectives; a progress track records advancement across games
  • Two actions per turn — players have two actions per turn to move, fight zombies, or manage crates
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very simplified cooperative legacy game
  • it's one of the quickest firefighting co-ops that i've played
  • not heavy it's very light
  • you are playing as these kids who are trying to protect the neighborhood from the zombies and prepare the antidote
  • we're not going to say spoilers
References (from this video)
No references stored for this video.
Video NGpkB2OBxRA Allies or Enemies Review at 0:42 sentiment: mixed
video_pk 61191 · mention_pk 153867
Allies or Enemies - Zombie Teenz Evolution video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Simple to learn and fast-playing (15-minute rounds)
  • Great art style that appeals to kids and adults
  • Envelopes and stickers add meaningful progression and replayability
  • Campaign-style missions can be surprisingly challenging
  • Playable with both kids and adults; scalable to 2–4 players
Cons
  • Limited long-term replayability after completing missions
  • Mainly a kids/family game; may not hold interest for all adults
  • Rule simplification could feel shallow for some players
Thematic elements
  • Array
  • School-based zombie outbreak
  • Cartoonish, light-hearted
Comparison games
  • Zombie Kidz Evolution
Mechanics (from transcript analysis)
  • Action economy — Players can take two actions per turn, including moving, attacking, or passing crates
  • attack — Attacking a zombie on your space removes it
  • Campaign — Attacking a zombie on your space removes it
  • Cooperative Game — Players work together to move crates into the center and cure zombies
  • cooperative play — Players work together to move crates into the center and cure zombies
  • Envelope-based modular components — Envelopes introduce new rules and challenges over time
  • legacy / campaign progression — The game evolves with envelopes, stickers, trophies, and shields across playthroughs
  • Mission-based objectives — Missions can be fairly tricky and can require multiple plays to solve
  • Modular Board — Envelopes introduce new rules and challenges over time
  • Progress tracking / stickers — Progress is tracked via stickers and experience sheets
  • roll-and-move — On your turn you roll dice; a color result moves a zombie or adds it to a sewer
  • Roll/Spin to Move — On your turn you roll dice; a color result moves a zombie or adds it to a sewer
  • Scenario / Mission / Campaign Game — Missions can be fairly tricky and can require multiple plays to solve
  • Track Advancement — Progress is tracked via stickers and experience sheets
  • Two-to-four player scalability — Designed for 2–4 players; 2 players can simulate 4 with an extra helper
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the envelopes add a bunch of aspects to the game that help build both complexity and challenge
  • if you've got kids around 8 years old and up this game is a no-brainer get it
  • this package honestly feels like a steal
  • the big story here is the art style which is somewhere between Teen Titans and Gravity Falls
  • we played all the way through adults only and honestly it was a blast
  • Zombie Teens is simple it is meant for kids after all
References (from this video)
No references stored for this video.
Video VJdphE5c4_I Adam in Wales - Board Game Design Analysis at 0:28 sentiment: positive
video_pk 10864 · mention_pk 96407
Adam in Wales - Board Game Design - Zombie Teenz Evolution video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic realization with ongoing tension from zombies
  • envelope-driven progression provides suspense and thematic depth
  • high replayability due to modular envelopes and mission variety
  • suitability for families and kids with cooperative play
Cons
  • risk of alpha players dominating play
  • frustration when envelopes are hard to reach after losses
  • not highly innovative in core mechanics; relies on established legacy ideas
Thematic elements
  • cooperative puzzle solving and evolving story via envelopes
  • Teenagers hiding out in a school during a zombie apocalypse
  • episodic progression with envelopes adding new rules and missions
Comparison games
  • Zombie Kids Evolution
  • Ghost Fighting Treasure Hunters
  • Charterstone
  • My City
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together; crates must be passed to teammates and cannot be carried by the mover
  • cooperative play — Players work together; crates must be passed to teammates and cannot be carried by the mover
  • dice-driven zombie movement — Zombies move or trigger events at the start of each turn via dice results
  • envelope rewards — Envelope openings grant new rules and components, expanding gameplay
  • Legacy Game — Envelope openings add new rules, components, missions, and story elements over time
  • legacy progression — Envelope openings add new rules, components, missions, and story elements over time
  • Mission-based objectives — Players complete missions across locations to advance and win the game
  • Track Advancement — Sticker progress and envelope-based progress drive campaign advancement
  • two-track progression — Sticker progress and envelope-based progress drive campaign advancement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • opening envelopes is fun
  • totally replayable even after completion of the campaign
  • a cooperative legacy game for kids with zombies
  • the biggest lows come when you hit a run of losses and you find those envelopes frustratingly out of reach
  • the heart of the game is the story and the envelopes
References (from this video)
No references stored for this video.
Video 4d4YyI4miY8 Adam in Wales - Board Game Design Top List at 0:45 sentiment: positive
video_pk 10119 · mention_pk 102967
Adam in Wales - Board Game Design - Zombie Teenz Evolution video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immaculate product design
  • diversity and inclusion to boot
  • endlessly replayable
Cons
  • large rule set can be dense for new players
Thematic elements
  • cooperative survival; coming-of-age through crisis
  • Zombie apocalypse with a teen team and their dog
  • legacy progression with emerging story across series
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to progress through scenarios
  • cooperative_play — players work together to progress through scenarios
  • legacy_rules_and_modes — new rules and modes are introduced across campaigns
  • rule_expansion_and_variability — numerous modes and expansions provide variety
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my favorite Legacy experience so far
  • the product design is immaculate with great presentation and it's an exemplar of diversity and inclusion to boot
  • this is not a game which you're going to play to show off your economic Wilds
  • I don't play many war games but this one really connected with me
  • the rules are super simple and clear, the artwork was always of a high standard, but this fresh coat of paint is much more modern and appealing
References (from this video)
No references stored for this video.
Video SwGYreW-Pqc Before You Play Playthrough at 0:16 sentiment: positive
video_pk 6669 · mention_pk 107206
Before You Play - Zombie Teenz Evolution video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Kid-friendly cooperative gameplay
  • Engaging legacy progression with envelope surprises
  • Clear objective with escalating tension as zombies advance
  • Two-player variant with a neutral player to ease setup
  • Accessible and quick to learn
Cons
  • Difficulty can spike early and risk an near-loss
  • Two-player setup relies on a neutral player and may not scale perfectly
  • Zombie theme may feel too light for some players seeking more horror-tinged experiences
Thematic elements
  • Cooperative zombie defense with a kid-friendly, evolving legacy frame.
  • A suburban town centered around a school with color-coded zombie hordes threatening nearby establishments (police station, arcade, hospital, burger joint).
  • Legacy progression with envelopes that modify rules and components between plays.
Comparison games
  • Pandemic Legacy
  • Clank Legacy
  • Zombie Kids Evolution
Mechanics (from transcript analysis)
  • Cooperative crate transfer — Players must pass food crates between characters; a crate can only be delivered when a player is in the school.
  • Dice Rolling — A die with four color symbols corresponding to zombie colors and two question marks; colors trigger zombie advancement or entry, questions trigger events.
  • event cards — Question-mark results resolve event cards that can benefit or hinder players.
  • Events — Question-mark results resolve event cards that can benefit or hinder players.
  • Legacy envelopes — End-of-game envelope milestones open to modify rules and introduce new components; creates replayable variation.
  • Zombie progression and overrun — Zombies move toward their color-specific building; reaching it overruns the building and triggers trampoline to the next building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a legacy style game, so the first game that came out which was Zombie Kids Evolution was very, very successful.
  • There are three characters here in the middle, and in a two-player game you start with a third neutral player.
  • The excitement of opening these envelopes is probably the most exciting part of the game, and seeing how you're going to play it again differently.
  • Not just fun for kids it's actually kind of tough.
  • This is probably going to be a huge hit amongst the younger gamers.
References (from this video)
No references stored for this video.
Video 2Zzqtc2Q8mg Adam in Wales - Board Game Design Discussion at 11:57 sentiment: positive
video_pk 2737 · mention_pk 89426
Adam in Wales - Board Game Design - Zombie Teenz Evolution video thumbnail
Click to watch at 11:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • legacy-style cooperative play
  • cooperative zombie-team narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Legacy Game — Player choices affect future playthroughs and components
  • legacy mechanics — Player choices affect future playthroughs and components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are really two groups of designers
  • the attempt to make all games playable by all people is a lofty ideal
  • colorblind accessibility was at the forefront of our minds as we designed
  • stand up for your views it's important that you collectively produce a product which you as designer can be proud of
  • publishers need inventors just as much as we need them
References (from this video)
No references stored for this video.
Video SEG8Nr973SA Before You Play Discussion at 7:48 sentiment: positive
video_pk 973 · mention_pk 100495
Before You Play - Zombie Teenz Evolution video thumbnail
Click to watch at 7:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Zombie Kids Evolution
Mechanics (from transcript analysis)
  • legacy — story progression changes the game over time
  • Legacy Game — story progression changes the game over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is like the pinnacle of board gaming awards that we know of
  • paleo is really really punishing
  • chaos pure chaos
  • not a game for first-timers
  • decrypto is so good
References (from this video)
No references stored for this video.
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