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Zombie Teenz Evolution box art

Zombie Teenz Evolution

Game ID: GID0398954
Game Info
Year
2020
Collection
Rating
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Description

Zombies are attacking the entire town! Cooperate with your friends and launch an expedition to drive off the overwhelming hordes. Collect the four ingredients, and brew the antidote that will save the world!

Zombie Teenz Evolution is the sequel to Zombie Kidz Evolution (#1 Kids' Game on BGG). It is a standalone game with a different set of rules, so you don’t need to have played the first game to jump into the second. The rules are slightly more advanced and will require a little more strategic thinking.

Zombie Teenz Evolution follows the same general guidelines as its predecessor: a fast and simple game whose rules evolve from game to game through the opening of 14 "mystery" envelopes. By accomplishing special missions, players unlock additional content that will provide a richer experience, while constantly renewing the enjoyment of the game. The icing on the cake: the two games are compatible! You will be able to play Zombie Kidz with your Zombie Teenz, and vice versa!

—description from the publisher

Description

Zombies are attacking the entire town! Cooperate with your friends and launch an expedition to drive off the overwhelming hordes. Collect the four ingredients, and brew the antidote that will save the world!

Zombie Teenz Evolution is the sequel to Zombie Kidz Evolution (#1 Kids' Game on BGG). It is a standalone game with a different set of rules, so you don’t need to have played the first game to jump into the second. The rules are slightly more advanced and will require a little more strategic thinking.

Zombie Teenz Evolution follows the same general guidelines as its predecessor: a fast and simple game whose rules evolve from game to game through the opening of 14 "mystery" envelopes. By accomplishing special missions, players unlock additional content that will provide a richer experience, while constantly renewing the enjoyment of the game. The icing on the cake: the two games are compatible! You will be able to play Zombie Kidz with your Zombie Teenz, and vice versa!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video D8r53vy_WEE Allies or Enemies Top 10 List at 9:08 sentiment: positive
video_pk 66214 · mention_pk 160999
Allies or Enemies - Zombie Teenz Evolution video thumbnail
Click to watch at 9:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Playable with kids and adults
  • Fast sessions with visible progression
Cons
  • Limited depth for seasoned gamers
Thematic elements
  • Family-friendly, sticker-upgrade progression
  • Teen-focused zombie adventure
  • Emergent, light narrative through actions
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to advance through the campaign
  • cooperative play — Players work together to advance through the campaign
  • stickers / upgrades — Progression through sticker-based upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spoilers-free guarantee
  • the Conor McDavid of campaign games
  • it's a deck building game
  • this is the obvious choice because not only is like the first pandemic
References (from this video)
No references stored for this video.
Video IcBW0LK2fqY Meeple University Review at 0:27 sentiment: positive
video_pk 64550 · mention_pk 158017
Meeple University - Zombie Teenz Evolution video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very quick cooperative game
  • family-friendly and accessible
  • envelopes add interesting new content
  • two-action constraint creates a distinct feel
  • game remains a genuine co-op experience despite being light
Cons
  • not the most challenging game decisions
  • some may find the two-action system limiting
  • expected weight of expansion content not fully explained in overview
Thematic elements
  • zombie outbreak and antidote development
  • the neighborhood under threat from zombies; players protect it and prepare an antidote
  • legacy progression with envelopes and a progress track
Comparison games
  • Zombie Kiss
  • Zombie Kids Evolution
Mechanics (from transcript analysis)
  • antidote crates transfer in chain — four crates must be moved to the middle via chain handoffs between adjacent players
  • building overrun and bounce — if zombies reach rooms, buildings become overrun and zombies bounce to the next building
  • chain movement to centralize crates — crates are moved along a chain until all are in the center in the middle area
  • die-rolling zombie spawn/move — each turn you roll a die to see which zombies appear or advance, or trigger a question-mark event card
  • envelopes and progress tracking — opening sealed envelopes to gain new rules or objectives; a progress track records advancement across games
  • Legacy game — the game uses a legacy structure with envelopes to unlock content over time
  • legacy progression — the game uses a legacy structure with envelopes to unlock content over time
  • Simultaneous Actions — players have two actions per turn to move, fight zombies, or manage crates
  • Track advancement — opening sealed envelopes to gain new rules or objectives; a progress track records advancement across games
  • Two actions per turn — players have two actions per turn to move, fight zombies, or manage crates
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very simplified cooperative legacy game
  • it's one of the quickest firefighting co-ops that i've played
  • not heavy it's very light
  • you are playing as these kids who are trying to protect the neighborhood from the zombies and prepare the antidote
  • we're not going to say spoilers
References (from this video)
No references stored for this video.
Video NGpkB2OBxRA Allies or Enemies Review at 0:42 sentiment: mixed
video_pk 61191 · mention_pk 153867
Allies or Enemies - Zombie Teenz Evolution video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Simple to learn and fast-playing (15-minute rounds)
  • Great art style that appeals to kids and adults
  • Envelopes and stickers add meaningful progression and replayability
  • Campaign-style missions can be surprisingly challenging
  • Playable with both kids and adults; scalable to 2–4 players
Cons
  • Limited long-term replayability after completing missions
  • Mainly a kids/family game; may not hold interest for all adults
  • Rule simplification could feel shallow for some players
Thematic elements
  • Array
  • School-based zombie outbreak
  • Cartoonish, light-hearted
Comparison games
  • Zombie Kidz Evolution
Mechanics (from transcript analysis)
  • Action economy — Players can take two actions per turn, including moving, attacking, or passing crates
  • attack — Attacking a zombie on your space removes it
  • Campaign — Attacking a zombie on your space removes it
  • Cooperative Game — Players work together to move crates into the center and cure zombies
  • cooperative play — Players work together to move crates into the center and cure zombies
  • Envelope-based modular components — Envelopes introduce new rules and challenges over time
  • legacy / campaign progression — The game evolves with envelopes, stickers, trophies, and shields across playthroughs
  • Mission-based objectives — Missions can be fairly tricky and can require multiple plays to solve
  • Modular board — Envelopes introduce new rules and challenges over time
  • Progress tracking / stickers — Progress is tracked via stickers and experience sheets
  • roll-and-move — On your turn you roll dice; a color result moves a zombie or adds it to a sewer
  • Roll/Spin to Move — On your turn you roll dice; a color result moves a zombie or adds it to a sewer
  • Scenario / Mission / Campaign Game — Missions can be fairly tricky and can require multiple plays to solve
  • Track advancement — Progress is tracked via stickers and experience sheets
  • Two-to-four player scalability — Designed for 2–4 players; 2 players can simulate 4 with an extra helper
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the envelopes add a bunch of aspects to the game that help build both complexity and challenge
  • if you've got kids around 8 years old and up this game is a no-brainer get it
  • this package honestly feels like a steal
  • the big story here is the art style which is somewhere between Teen Titans and Gravity Falls
  • we played all the way through adults only and honestly it was a blast
  • Zombie Teens is simple it is meant for kids after all
References (from this video)
No references stored for this video.
Video VJdphE5c4_I Adam in Wales - Board Game Design Analysis at 0:28 sentiment: positive
video_pk 10864 · mention_pk 96407
Adam in Wales - Board Game Design - Zombie Teenz Evolution video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic realization with ongoing tension from zombies
  • envelope-driven progression provides suspense and thematic depth
  • high replayability due to modular envelopes and mission variety
  • suitability for families and kids with cooperative play
Cons
  • risk of alpha players dominating play
  • frustration when envelopes are hard to reach after losses
  • not highly innovative in core mechanics; relies on established legacy ideas
Thematic elements
  • cooperative puzzle solving and evolving story via envelopes
  • Teenagers hiding out in a school during a zombie apocalypse
  • episodic progression with envelopes adding new rules and missions
Comparison games
  • Zombie Kids Evolution
  • Ghost Fighting Treasure Hunters
  • Charterstone
  • My City
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together; crates must be passed to teammates and cannot be carried by the mover
  • cooperative play — Players work together; crates must be passed to teammates and cannot be carried by the mover
  • dice-driven zombie movement — Zombies move or trigger events at the start of each turn via dice results
  • envelope rewards — Envelope openings grant new rules and components, expanding gameplay
  • Legacy game — Envelope openings add new rules, components, missions, and story elements over time
  • legacy progression — Envelope openings add new rules, components, missions, and story elements over time
  • Mission-based objectives — Players complete missions across locations to advance and win the game
  • Track advancement — Sticker progress and envelope-based progress drive campaign advancement
  • two-track progression — Sticker progress and envelope-based progress drive campaign advancement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • opening envelopes is fun
  • totally replayable even after completion of the campaign
  • a cooperative legacy game for kids with zombies
  • the biggest lows come when you hit a run of losses and you find those envelopes frustratingly out of reach
  • the heart of the game is the story and the envelopes
References (from this video)
No references stored for this video.
Video 4d4YyI4miY8 Adam in Wales - Board Game Design Top List at 0:45 sentiment: positive
video_pk 10119 · mention_pk 102967
Adam in Wales - Board Game Design - Zombie Teenz Evolution video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immaculate product design
  • diversity and inclusion to boot
  • endlessly replayable
Cons
  • large rule set can be dense for new players
Thematic elements
  • cooperative survival; coming-of-age through crisis
  • Zombie apocalypse with a teen team and their dog
  • legacy progression with emerging story across series
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to progress through scenarios
  • cooperative_play — players work together to progress through scenarios
  • legacy_rules_and_modes — new rules and modes are introduced across campaigns
  • rule_expansion_and_variability — numerous modes and expansions provide variety
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my favorite Legacy experience so far
  • the product design is immaculate with great presentation and it's an exemplar of diversity and inclusion to boot
  • this is not a game which you're going to play to show off your economic Wilds
  • I don't play many war games but this one really connected with me
  • the rules are super simple and clear, the artwork was always of a high standard, but this fresh coat of paint is much more modern and appealing
References (from this video)
No references stored for this video.
Video SwGYreW-Pqc Before You Play Playthrough at 0:16 sentiment: positive
video_pk 6669 · mention_pk 107206
Before You Play - Zombie Teenz Evolution video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Kid-friendly cooperative gameplay
  • Engaging legacy progression with envelope surprises
  • Clear objective with escalating tension as zombies advance
  • Two-player variant with a neutral player to ease setup
  • Accessible and quick to learn
Cons
  • Difficulty can spike early and risk an near-loss
  • Two-player setup relies on a neutral player and may not scale perfectly
  • Zombie theme may feel too light for some players seeking more horror-tinged experiences
Thematic elements
  • Cooperative zombie defense with a kid-friendly, evolving legacy frame.
  • A suburban town centered around a school with color-coded zombie hordes threatening nearby establishments (police station, arcade, hospital, burger joint).
  • Legacy progression with envelopes that modify rules and components between plays.
Comparison games
  • Pandemic Legacy
  • Clank Legacy
  • Zombie Kids Evolution
Mechanics (from transcript analysis)
  • Cooperative crate transfer — Players must pass food crates between characters; a crate can only be delivered when a player is in the school.
  • Dice rolling — A die with four color symbols corresponding to zombie colors and two question marks; colors trigger zombie advancement or entry, questions trigger events.
  • event cards — Question-mark results resolve event cards that can benefit or hinder players.
  • Events — Question-mark results resolve event cards that can benefit or hinder players.
  • Legacy envelopes — End-of-game envelope milestones open to modify rules and introduce new components; creates replayable variation.
  • Zombie progression and overrun — Zombies move toward their color-specific building; reaching it overruns the building and triggers trampoline to the next building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a legacy style game, so the first game that came out which was Zombie Kids Evolution was very, very successful.
  • There are three characters here in the middle, and in a two-player game you start with a third neutral player.
  • The excitement of opening these envelopes is probably the most exciting part of the game, and seeing how you're going to play it again differently.
  • Not just fun for kids it's actually kind of tough.
  • This is probably going to be a huge hit amongst the younger gamers.
References (from this video)
No references stored for this video.
Video 2Zzqtc2Q8mg Adam in Wales - Board Game Design Discussion at 11:57 sentiment: positive
video_pk 2737 · mention_pk 89426
Adam in Wales - Board Game Design - Zombie Teenz Evolution video thumbnail
Click to watch at 11:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • legacy-style cooperative play
  • cooperative zombie-team narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Legacy game — Player choices affect future playthroughs and components
  • legacy mechanics — Player choices affect future playthroughs and components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are really two groups of designers
  • the attempt to make all games playable by all people is a lofty ideal
  • colorblind accessibility was at the forefront of our minds as we designed
  • stand up for your views it's important that you collectively produce a product which you as designer can be proud of
  • publishers need inventors just as much as we need them
References (from this video)
No references stored for this video.
Video SEG8Nr973SA Before You Play Discussion at 7:48 sentiment: positive
video_pk 973 · mention_pk 100495
Before You Play - Zombie Teenz Evolution video thumbnail
Click to watch at 7:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Zombie Kids Evolution
Mechanics (from transcript analysis)
  • legacy — story progression changes the game over time
  • Legacy game — story progression changes the game over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is like the pinnacle of board gaming awards that we know of
  • paleo is really really punishing
  • chaos pure chaos
  • not a game for first-timers
  • decrypto is so good
References (from this video)
No references stored for this video.
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