Game Info
Year
2007
Players
2-5
Age
14+
Playtime
60 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
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Description
In Zooloretto, each player uses small, large, wild, and exotic animals and their young to try to attract as many visitors as possible to their zoo – but be careful! The zoo must be carefully planned as before you know it, you might have too many animals and no more room for them. That brings minus points! Luckily, your zoo can expand. A zoo of a family game in which less is sometimes more...
Can be combined with
Aquaretto
Zooloretto Mini
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video IC48Oa1NJrU
Allies or Enemies Discussion at 23:48 sentiment: positive
video_pk 66112 · mention_pk 160705
Click to watch at 23:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- comfort game; adorable art; strategic drafting
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- drafting — draft animals and exhibit spaces to maximize scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Arc Nova was our most played game last year in terms of the length of time that we played it.
- the audio bit is holy cow nine days it's such a difference
- I love cats Explore and Draw every single day of the week
- it's just it's great to have a framework for fun
References (from this video)
No references stored for this video.
Video KAUpP_e6LkM
Watch It Played Discussion at 3:56
video_pk 65286 · mention_pk 158930
Click to watch at 3:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- sometimes when we see age restrictions on games it leaves us scratching our heads
- Publishers are trying to avoid certain fees and costs associated with testing for choking hazards and so it's just easier for them to say okay this is for 10 and up and they can forgo those costs
- so is that a consideration when you're thinking about games that might be appropriate or inappropriate for your children not just what they're visually going to see but what they're going to be doing in the game play
- sometimes if I watch a board game review and it's particularly critical in the post of people's comments they'll often say things like thanks for your honesty or this is why I value you as a reviewer you're not afraid to speak the truth
- but is criticism inherently more truthful than a compliment
- I don't review games I never share my opinions on them one way or the other but I do wonder what the psychology is behind that
- I prefer to play games across the table from somebody but that's just not always possible
- remote gaming gives me that opportunity
- Grail games these are games that you really want but they're maybe hard to find out of print quite expensive
- my gril game is necromunda this is the first m game that I ever played I introduced it to some friends in University who were not Gamers but then we all really got into it building our little gangs painting them up and then playing against one another it was a lot of fun but my attachment to the game is primarily sentimental
- there's arguably better Miniatures games out there now I've been told that Dead Zone by Mantic Games is basically an equivalent to necromunda and I'd probably enjoy that but I still for whatever reason one necromunda is that nuts probably a little nuts
References (from this video)
No references stored for this video.
Video hKpJZRDPhpY
Watch It Played Analysis at 5:14 sentiment: positive
video_pk 65102 · mention_pk 158729
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Replaces basic cardboard tokens with thematic wooden pieces for resources.
Cons
none
Thematic elements
- collecting animals for a zoo
Comparison games
none
Mechanics (from transcript analysis)
- component upgrade — Replaces cardboard tokens for corn, logs, gold, and stone with wooden pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My hope was that by showing you some of these products if this is something that you might have an interest in then you get a pretty good idea of what it is that they have to offer.
- If you have dungeon pets you can now get an upgrade set with pieces that are shaped more appropriately for what they represent.
- Upgrading components in your games as you might have an interest in would probably make for a pretty impressive presentation.
- Hopefully this video gave you a sense of the variety and quality of the product.
References (from this video)
No references stored for this video.
Video aD9xsq4xtNI
Meeple University Rules Teach at 0:09 sentiment: positive
video_pk 64997 · mention_pk 158608
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Gaining victory points for full or nearly full animal pens.
- Gaining points for having snack kiosks.
- The game provides ways to get animals out of the barn.
- Filling a pen by moving, purchasing, or other means allows the player to gain bonus coins.
- The two-player variant uses three delivery trucks with varying capacities.
Cons
- Losing points for having animals and kiosks in the barn (out of public eye).
- Animals that cannot be legally placed must go into the barn.
- Excess kiosks go into the barn if there is no room.
- Purchasing a token from another player's barn costs one coin to the bank and one coin to the player.
- Discarding a token from the barn costs two coins to the bank.
- The 'exchange to animal species' action never allows a player to gain coins from filling a pen.
- In the two-player variant, one truck has one slot, one has two, and one has three, with facedown tokens blocking off spaces.
Thematic elements
- running a zoo
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players choose one of seven actions on their turn: adding a tile to a truck, one of five money actions, or taking a truck to fill their zoo.
- Area Control — Players place animals into pens, respecting placement restrictions where species cannot be mixed in the same pen.
- Breeding — When a male and female of the same species are together in a pen, they produce an offspring. Each animal can only breed once.
- drafting — Players take turns taking one action at a time, which includes taking a tile from the general supply and placing it on a truck, spending money to perform actions, or taking a truck to place animals in their zoo.
- end-game triggering — The game end is triggered when there are 15 or fewer tiles remaining in the common supply.
- Resource management — Players manage coins to perform various actions like moving tokens, exchanging species, purchasing tokens, discarding tokens, and expanding their zoo.
- scoring — Points are scored for completely filled pens, pens with one empty space, and for having kiosks. Points are lost for animals and kiosks in the barn.
- set collection — Players gain points for having pens that are full or nearly full of animals.
- Tile drawing — Players draw tiles out of a common supply. The game ends when 15 or fewer tiles remain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hello and welcome to Maple University's How to Play Zoo Loretto.
- And that's how to play Zoo Loretto. I hope you enjoyed the video and I hope you enjoy playing.
- Please subscribe to our channel if you want to hear more from Maple University.
References (from this video)
No references stored for this video.
Video QJXADk8BYrA
Board Stupid Analysis at 24:10 sentiment: positive
video_pk 42681 · mention_pk 129657
Click to watch at 24:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- family-friendly, accessible
- compact play area with charming components
Cons
- some players may find it lighter or more luck-driven
Thematic elements
- family-friendly zoo building
- zoo management and animal acquisition
- light, theme-saturated with cute animal icons
Comparison games
- Carcassonne
- Ticket to Ride
Mechanics (from transcript analysis)
- set collection — players collect animals and arrange enclosures for scoring
- set_collection — players collect animals and arrange enclosures for scoring
- tile placement — placing animal tiles into exhibits across the zoo
- tile_placement — placing animal tiles into exhibits across the zoo
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the biggest one ever in the history of the modern board gaming possibly the biggest one ever
- Ticket to Ride is a hand management game that's what it is
- Dominion... it's the deck building game
- Bear Park feeling
- it's essentially root building right it's a root building game, much like Ticket to Ride in some way
- Treat yourself
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5