Skip to main content
10 Days in the USA box art

10 Days in the USA

Game ID: GID0402236
Collection Status
Year Published
2003
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–1 of 1
Video lGWHnC-Nfqg Before You Play playthrough at 0:00 sentiment: positive
video_pk 5931 · mention_pk 17585
Before You Play - 10 Days in the USA video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible and family-friendly weight
  • engaging planning and adaptability with card drafting
  • tight two-player interaction and tension
  • clear rules and teachable gameplay
Cons
  • potential for downtime during card drafting and replacement
  • luck can influence draft order and initial hand
  • complexity may be higher for players not familiar with map adjacency systems
Thematic elements
  • planning a 10-day itinerary around the USA with hand management and route building
  • United States geography; travel planning across all 50 states
  • educational, instructional, and light-hearted playthrough commentary
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — draw and replace state and transportation cards to build a 10-slot itinerary
  • route building on a map — connect consecutive states via adjacency to form a legal journey
  • tile-slot management — initially slot one card into each day-slot and manage replacements during play
  • transport constraints — use automobiles (must pass through a state) and airplanes (color-matched flights)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a hand management route building game for two to four players
  • the first rule that you have to follow is that the first and last card must be States
  • it's a game of making plans and remaking them
  • it's a family weight game that is all about making plans and remaking them
  • this is a hand management route building game for two to four players
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek