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10 Days in the USA box art

10 Days in the USA

Game ID: GID0402236
Game Info
Year
2003
Players
2-4
Age
8+
Playtime
30 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 8 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video 46tPJLG2Fwg Ryan and Bethany Board Game Reviews Top 10 List at 16:41 sentiment: positive
video_pk 86794 · mention_pk 225912
Ryan and Bethany Board Game Reviews - 10 Days in the USA video thumbnail
Click to watch at 16:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • nostalgic, elegant routing puzzle
  • engaging family-friendly mechanism
Cons
  • older title that was reprinted; some novelty may be missing for seasoned gamers
Thematic elements
  • state-to-state routing with travel cards
  • road trip planning across the USA
  • puzzle-like optimization with card conditions
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven routing — cars and planes cards create connections between states
  • Network/Route Building — laying out a perfect road trip using adjacent and color-matched states
  • route-building with state and travel cards — laying out a perfect road trip using adjacent and color-matched states
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so tense you're basically the big old government and then the rebellion in this futuristic dystopian world
  • it's so fast just play it again switch sides cuz they're both very different
  • graphic design in this game is absolutely perfect cuz it immerses you in the theme without taking away from the gam play
  • this game replaces code names I know that's like really popular in our community
  • it's hilarious
  • embrace the chaos of this one
References (from this video)
No references stored for this video.
Video FUqih9q7yo0 Our Family Plays Games Interview at 51:25 sentiment: positive
video_pk 80782 · mention_pk 197908
Our Family Plays Games - 10 Days in the USA video thumbnail
Click to watch at 51:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Series has been ongoing for a long time and is doing well.
  • Newest version is 10 Days in the National Parks.
Cons
none
Thematic elements
  • Travel
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw and select cards to build their journey.
  • Set Collection — Players collect cards to represent different locations or items needed for their trip.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love Ticket to Ride. It never gets old. It's one of those gateway games that we introduce to people because it's easy enough for you to to understand it if you're not a gamer, but it gives you enough strategy that if you are a gamer, you want to master it.
  • This game makes sense. Every time we show it to somebody, we just let them know this is a game. You know, people have a ticket. I said you you everybody's bought a ticket to somewhere. You've either been on a train or a plane. So, you understand the tickets and the destinations. It just makes sense. It's easy to teach the people.
  • I think the thing that hasn't changed is the respect for game designers. Um I really I'm I'm really kind of upset about it.
  • Well, usually what I tell them is you have to be good at rejection because, oh, when you start out as a game designer, you get a lot of rejection.
References (from this video)
No references stored for this video.
Video YuGtl0r7tNQ Where There's A Wilz, There's a Play Review at 17:04 sentiment: positive
video_pk 80079 · mention_pk 194307
Where There's A Wilz, There's a Play - 10 Days in the USA video thumbnail
Click to watch at 17:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I really enjoyed this game.
  • It's a lighter game you can get out week night game.
Cons
  • I was really bad at it at first.
  • When I when we played the second time, all I got basically was a bunch of travel cards, bunch of airplane cards. And so I was like, well, I guess I'll just keep flying around and but I'm not flying to anywhere or from anywhere. So, it doesn't. So that that kind of stung my gameplay.
Thematic elements
  • Traveling across the United States using different modes of transport.
  • United States
Comparison games
  • Rummikub
  • 10 Days in the National Parks
  • Parks
  • Patchwork
Mechanics (from transcript analysis)
  • Card Collection — Card collection. Card shedding. Well, not really shedding. It's card collection. It's kind of like Rummikub where you are trying to get your cards in order of how you want to travel across the United States.
  • Set Collection — You have certain ways to get from state to state. If the states are next to each other, you can drive. If they are two states away, you can also drive through a state. You can fly, but you have to use the right color of flight card in order to go from a red state to a red state or a blue state to a blue state or yellow to yellow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number five is just a silly wheelie card game that just makes your mind go because you're used to doing one thing but you got to say another thing.
  • It's a lot of giggles and laughs as well.
  • This is a nice cozy game.
  • Absolutely love this.
  • This is my number one polyomino game of all time and cartographers which is my number one flipping right game of all time and number two overall action right game of all time.
References (from this video)
No references stored for this video.
Video 6v9qN4t10zY Where There's A Wilz, There's a Play Analysis at 24:04 sentiment: positive
video_pk 80105 · mention_pk 194403
Where There's A Wilz, There's a Play - 10 Days in the USA video thumbnail
Click to watch at 24:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Educational for learning US geography
  • Engaging for travel planning
  • Simulates real-world travel logistics
Cons
  • May not be suitable for overthinkers
Thematic elements
  • Travel planning
  • United States
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw and discard cards to help their travel plans.
  • Route Building — Players build routes between states using driving or flying.
  • Set Collection — Players collect cards to form sequences of travel across states.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, one of the games that I recently actually just learned is one that I would love to play again and see where it goes.
  • I really enjoyed this game. Some people complained about the um the quality of the components.
  • I don't listen to those people. You listen to Stacy get Santa table.
  • And Shot and Totten is a push and pull.
  • It's a thinky game where you have to lay down your cards and hope that you win that lane.
  • This will help you determine what part of the states maybe you want to go visit.
  • It's a fun game. It's game of bluffing, which I am terrible at.
  • So I'm very excited about this. Um, it just I think it's going to be really cool having like these books and this these games that align with each other.
  • And it's got an otter in it, so therefore it's automatically good.
  • So, thank you to Nish Nation and if you have a moment please check them out.
  • They do it all in a very positive manner.
  • So, thank you to both of them for being so positive and bringing so many smiles to everybody.
References (from this video)
No references stored for this video.
Video lHq43L655rU Watch It Played Rules Teach at 0:13 sentiment: positive
video_pk 63952 · mention_pk 157478
Watch It Played - 10 Days in the USA video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear rule explanations with step-by-step setup and playthrough
  • Visual examples of valid connections between states
Cons
  • No explicit publisher/year in transcript
  • No mention of difficulty level or weight
Thematic elements
  • creating a valid 10-day journey through US states using walking, driving, and flying
  • United States (US) - travel across states
  • instructional demonstration and example-based teaching
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing and slot placement — On a turn, draw one card from the deck or a discard pile, and place it into any day slot; you can then replace an existing card with the drawn card.
  • Deck Manipulation — If the last card is drawn from the draw deck, set aside the top cards from discard piles, shuffle them into a new draw deck, and return set-aside cards to their piles.
  • Deck recycling — If the last card is drawn from the draw deck, set aside the top cards from discard piles, shuffle them into a new draw deck, and return set-aside cards to their piles.
  • End of turn and journey validation — If a player believes they have a valid journey, they reveal and lay out cards; the group reviews the journey to determine validity.
  • Replacement without rearranging — You may replace a card in your tray with the newly drawn card, discarding the replaced card; you cannot rearrange cards that you already have.
  • Valid Journey construction — A journey must start and end with a state card; you must connect successive states using walking, driving, or flying, following border and plane color rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you and the other players are trying to be the first to create a valid 10day journey within your trays
  • on your turn you'll perform three steps starting with drawing a card
  • you must draw a card from any of the four piles in the tray and then you either discard it or use it to replace a card you already have
  • that's everything you need to know to play 10 days in the USA
References (from this video)
No references stored for this video.
Video pGMcqGbtNao Board Game Animal Review Preview at 0:10 sentiment: positive
video_pk 33565 · mention_pk 99805
Board Game Animal - 10 Days in the USA video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Updated color-forward production and art
  • State icons and artwork enhance clarity and aesthetics
  • Nostalgic connection to the 10 Days series with a modern edition
  • Accessible and family-friendly format with lightweight gameplay
  • Adds an educational geography component during play
Cons
  • The game remains light; depth may be limited for some players
  • Geography-specific theming may be less engaging for non-US players
  • Dependent on luck of draw for some players during drafting
Thematic elements
  • geography-based travel and route-building
  • United States travel across ten days visiting states to connect a route.
  • educational with nostalgic storytelling
Comparison games
  • 10 Days in Asia
  • 10 Days in Africa
  • Catan
Mechanics (from transcript analysis)
  • blind card drafting / selection — Players draft/choose from a lineup or top-deck cards representing States or Transportation to assemble their 10-day itinerary.
  • Network/Route Building — Players place and connect selected states to form a continuous journey with adjacent or connected cards.
  • path construction / route-building — Players place and connect selected states to form a continuous journey with adjacent or connected cards.
  • set/sequence completion — The objective is to complete a valid 10-day trip with connected segments by the end of the draft/placement phase.
  • swap/adjustment mechanics — Players swap selections with adjacent segments to optimize connectivity.
  • transport connections — Planes connect two states of the same color, enabling longer jumps across the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I kind of want to play 10 days in the USA in real life let me get on a plane real quick and go down to Georgia
  • we now have a nice color full production and great art all the way down to the little icons for each state
  • it's always been a fun PLL for this series for me
  • I'm totally telling him the first chance I get
  • this edition was joyous news to my ears
References (from this video)
No references stored for this video.
Video UxTQOVVvUDU The Dice Tower Top 100 List Analysis at 7:24 sentiment: positive
video_pk 29304 · mention_pk 86116
The Dice Tower - 10 Days in the USA video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for new players
  • Variant with National Parks adds freshness
Cons
  • Original Raqqa-like feel may be dated
Thematic elements
  • Geography / travel journey
  • Travel between states (Raqqa-esque structure)
  • Lightweight route-and-travel abstraction
Comparison games
  • 10 Days in the National Parks
Mechanics (from transcript analysis)
  • Area Movement — Board represents states; moving between them matters more than the board layout
  • Raqua / movement between locations — Board represents states; moving between them matters more than the board layout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The concept of jumping out at the right moment, I think it's amusing"
  • "Doom was the precursor. Doom the board game, which was 83 for me in 2005, fell off the list instantly"
  • "Waterfall Park has better components. It's brighter"
  • "It's a very strategic, very fun game"
References (from this video)
No references stored for this video.
Video lGWHnC-Nfqg Before You Play Playthrough at 0:00 sentiment: positive
video_pk 5931 · mention_pk 17585
Before You Play - 10 Days in the USA video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible and family-friendly weight
  • engaging planning and adaptability with card drafting
  • tight two-player interaction and tension
  • clear rules and teachable gameplay
Cons
  • potential for downtime during card drafting and replacement
  • luck can influence draft order and initial hand
  • complexity may be higher for players not familiar with map adjacency systems
Thematic elements
  • planning a 10-day itinerary around the USA with hand management and route building
  • United States geography; travel planning across all 50 states
  • educational, instructional, and light-hearted playthrough commentary
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — draw and replace state and transportation cards to build a 10-slot itinerary
  • route building on a map — connect consecutive states via adjacency to form a legal journey
  • tile-slot management — initially slot one card into each day-slot and manage replacements during play
  • transport constraints — use automobiles (must pass through a state) and airplanes (color-matched flights)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a hand management route building game for two to four players
  • the first rule that you have to follow is that the first and last card must be States
  • it's a game of making plans and remaking them
  • it's a family weight game that is all about making plans and remaking them
  • this is a hand management route building game for two to four players
References (from this video)
No references stored for this video.
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