Game Info
Year
1848
Collection
Mechanic profile
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Description
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Images
GID0402261.jpg
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–3 of 3
Video 1TUTiA6BTco
Top List at 11:51 sentiment: positive
video_pk 67883 · mention_pk 164160
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- A great game on its own merits.
- Highly customizable with house rules and house abilities.
- Has a strong cultural presence with tournaments and clubs.
- Part of the hosts' personal story and relationship.
Cons
- The special card ranking (bowowers) can be difficult for some people to grasp initially.
- Highly experienced players can develop an almost telepathic understanding, which can feel impossible to play against.
Thematic elements
- Partner trick-taking with unique card hierarchy
- Midwest US
Comparison games
none
Mechanics (from transcript analysis)
- Partner communication (limited) — Players cannot directly discuss cards but can engage in coded conversation.
- Special card ranking — Jacks of trump and same-color opposite suit become the highest cards, altering the standard hierarchy.
- Trick-taking — A partner game where teams try to win the majority of tricks.
- Trump selection — Trump is determined by a turned-over card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- tricktaking is like in the soil. It's in our in our DNA. It's in our our very soul.
- So, you're trying to play cards in the right order, but you don't know what everybody has.
- It is so stressful, but in like the most fun way possible.
- It's half the reason why we're married.
References (from this video)
No references stored for this video.
Video B1IHxNbmI8Y
Jung its games Discussion at 14:19 sentiment: neutral
video_pk 66530 · mention_pk 162152
Click to watch at 14:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Trick-taking — lightweight trick-taking with a short playtime
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- as long as it's very clear that you were paid for that content as long as it's on screen as it's in the description you click the little button within a YouTube UI that pops up a thing that said this includes pay promotion I think that's fine
- I think as long as you are fully transparent about being paid it pretty much doesn't matter what kind of content you're making
- it's very hard to make these campaigns work
- I started a patreon campaign after I can't remove the specifics but it was like maybe two two and a half years into making my junkets games channel
- if you're gonna be spending $100 a year on board games then you know I like to think that it makes sense to throw one two five to ten dollars or whatever to people whose opinions you really value
References (from this video)
No references stored for this video.
Video LhrSRCiRXiI
Ryan and Bethany Board Game Reviews Top List at 7:29 sentiment: positive
video_pk 62225 · mention_pk 154735
Click to watch at 7:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Social, fast-paced, great for teaching family and friends card-game concepts.
- Flexible variants (e.g., Dirty Spades) inject chaotic fun and laughter.
Cons
- Can be confusing for newcomers due to multiple variants and trump nuances.
- House-rule chaos can obscure canonical play for purists.
Thematic elements
- Trick-taking, teamwork with a brief, sharp objective: win enough tricks while managing trump effectively.
- Midwestern social settings where trick-taking and partnership dynamics drive games in casual gatherings or competitive circles.
- Fast, social, chaos-friendly when family and friends improvise variants.
Comparison games
- Love Letter
- Carcassonne
Mechanics (from transcript analysis)
- partnership — Teams of two cooperate, sharing the knowledge and aiming to align plays toward the contract.
- Teams — Teams of two cooperate, sharing the knowledge and aiming to align plays toward the contract.
- Trick-taking — Players compete to win individual tricks by following suit and using trump when advantageous.
- trump_selection — Trump suit is determined or influenced by gameplay, shifting strategic priorities mid-hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The goal is the laughter. The goal is the fun. The goal is interaction around the table.
- A card laid is a card played.
- Jump in in real time as fast as possible and the gameplay continues in that direction.
- Dirty Spades is like ... this is how we're playing the game. It's silly. It's fun. Adds a little level of chaos to the thing.
- Bus rules. You could play it out and take a lot of time or it could just okay, now we know this what's going to happen.
- If the game state hasn't changed, go ahead and pay for it now.
References (from this video)
No references stored for this video.
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Showing 1–3 of 3