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Clans

Game ID: GID0402331
Game Info
Year
2002
Collection
Rating
Mechanic profile
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 26
This page: 26
Sentiment: pos 24 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–26 of 26
Video dEOi-7kQf2g Other at 10:08
video_pk 69201 · mention_pk 165597
Clans video thumbnail
Click to watch at 10:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Whoever has the most monies at the end of this pop quiz will be employee of the month.
  • This game is broken every other Wednesday.
  • This is so bad for me, y'all.
  • I'm so bad at this.
  • My brain doesn't do these.
  • I guess I can give you a little clues if you want to.
  • So, this is uh this is from the teens.
  • This is the worst round of I've ever done in the history of these kinds of games.
  • The problem is these aren't helping because it's just flavor text from Lord of the Rings.
  • I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
  • So, we each have a strike. Strike.
  • Gosh, man.
  • Yeah. So, what's what's our current score right now?
  • So those are all basically fake on West but they were still number one.
  • Mike is the employee of the month.
  • Nick, you will be our next pop quiz master.
References (from this video)
No references stored for this video.
Video 3YXjdQ0VavE Other at 0:29 sentiment: positive
video_pk 69181 · mention_pk 165551
Clans video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • former actual number one game of all time
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, Radland's not my favorite.
  • This is an underrated one.
  • I like Cascadia a lot.
  • It's my number one.
  • It's a forever playable game.
  • Clank is my former actual number one game of all time.
  • Imperial Assault.
  • Okay, I can live with that as four.
References (from this video)
No references stored for this video.
Video c1mINKH_9g8 Discussion at 5:58:00 sentiment: positive
video_pk 69103 · mention_pk 165450
Clans video thumbnail
Click to watch at 5:58:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cards that provide benefits also introduce risk
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — they have other cards that are like they have like the gems
  • risk management — they give you risk in other ways because you have to put Clank into the pile uh whenever you grab them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It feels like a classic card game just in terms of like the you you're you bid the number of tricks you're going to win, but you have to be you have to be exactly right.
  • Thematically I think it doesn't land like there
  • It still feels satisfying to get a good engine going.
  • It's just like, fun, lighthearted competition.
  • Sky Team is absolutely incredible. It is so tense. It is so good.
  • It's a game where you feel like you've earned your victory.
References (from this video)
No references stored for this video.
Video 5s8K2e57gEs Top List at 14:28 sentiment: positive
video_pk 67563 · mention_pk 163703
Clans video thumbnail
Click to watch at 14:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly modular based on the side of the board/map used.
  • Core box has two different maps that change considerations.
  • Changing the map alone makes the game feel different.
  • Opens up design space for other maps with deeper twists.
Cons
none
Thematic elements
  • Heisting/dungeon crawl
  • Dungeon
Comparison games
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • Deck building — Used throughout the game to gain cards.
  • Modular board — The core game has a double-sided board with two different maps that change gameplay considerations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm referring to games where the core experience involves plugging in one or more modules that are part of the core game that have a significant impact on gameplay.
  • I'm not just talking about variable setups where maybe you have a few tokens or tiles that are slightly different than in a previous game.
  • I'm also not talking about player asymmetry where each player is a different character or different faction, things like that.
  • I'm also not including expansion modules.
  • I'm talking about the where the core game is designed around the idea where modules shape the core game experience.
  • This game is essentially infinitely modular.
  • this is perhaps the the best example that I'll have on this entire list of a truly modular game where the core experience of Shackleton base depends on you plugging in these three modules that have a significant impact on the game.
  • To say this is a large game is an understatement, but with these different region modules comes a ton of variety.
  • you are plugging in different elements to create a new unique experience rather than a scenario where it says like this is the scenario that you're playing.
  • all modular setup that all that all modular setup does take some work to put together and reset.
  • I think the takedown is almost worse because you're like, "Oh, we finished playing the game. Now we get and you have to sort out all of these different components."
  • I think that is a great space for modularity in a game like this.
  • You can really play the same temple track over and over again in Lost Arms Vernac and get plenty of replayability out of it.
  • I think Clank I think is my favorite modular game where just with the map modularity uh just flipping over which side of the board you're going to play on um can add can really make each game feel quite different every time you play.
  • We are talking about big modules that you are plugging into the game in from that are built into the core experience and they are making the game feel different or unique or harder or easier um or shorter or longer.
References (from this video)
No references stored for this video.
Video hWV-e_fOAGE Top List at 14:51 sentiment: positive
video_pk 66934 · mention_pk 162808
Clans video thumbnail
Click to watch at 14:51 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Classic version preferred over iterations like Clank Catacombs or Clank in Space
  • Satisfying deck building for character creation
  • Creates memorable moments and close calls
  • Sense of story path matters
  • Standalone adventure game
Cons
none
Thematic elements
  • Treasure hunting
  • Dungeon
Comparison games
  • Clank Catacombs
  • Clank in Space
Mechanics (from transcript analysis)
  • bag building — You're making Clank, you're putting in a bag to kind of wake up this dragon.
  • Deck building — It is also a deck building game. And creating your character through your deck of cards rather than a tableau or a player mat.
  • Modular board — I like having the board in Clank where in this deck building adventure, you venture down into a dungeon, following different paths and collecting artifacts, collecting tokens, trying to score as many points, and trying to run back out of that dungeon before the dragon eats me.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, by this I specifically mean these are games that are not campaign games and these are games where I feel like I'm going on an adventure.
  • Um, hopefully with some variability, but not a campaign game, not a game where you have persistent elements continuing from session to session.
  • And really crucially, I I do want to stress the idea that I want to feel like I'm going on an adventure.
  • It means that you can let players feel powerful rather quickly.
  • Um, go from from zero to hero rather quickly, weak to strong in a single session in these oneshot adventure games.
  • It's murky whether you're a hero or not, but it's clear as day that fun will be had on this adventure.
  • I was much more interested in the story I was telling than
  • At number two, we have Clank. And it's various iterations, but I still go back to the classic Clank.
  • I like having the board in Clank where in this deck building adventure, you venture down into a dungeon, following different paths and collecting artifacts, collecting tokens, trying to score as many points, and trying to run back out of that dungeon before the dragon eats me.
  • At number one, I am going to pick a Stommyer game. I'm going to pick Vantage here because I designed Vantage.
  • I wanted players to be able to sit down, crash on the Vantage planet, go on an adventure, and then clean it up and have a completely new adventure.
  • Vantage gives you essentially around 7,000 different choices that you can make throughout the game. I tried to make it a big enough world that no adventure is the same.
  • Scythe, you know, I thought about putting Scythe on this list because Scythe is a little bit a style of adventure game along the lines of a Clank or The Witcher, u maybe Western Legends, but Scythe leans a lot more into the engine building and kind of the empire building elements, uh, the optimization puzzle, um, than it is about just one character going on an adventure.
  • So, I I didn't think it quite fit into this category of adventure game.
References (from this video)
No references stored for this video.
Video 18rIx312_Ts Top List at 5:25 sentiment: positive
video_pk 66519 · mention_pk 162086
Clans video thumbnail
Click to watch at 5:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • First ever favorite game of all time for the reviewer
  • Fun dungeon delving
  • Intuitive deck building for movement and fighting
  • Great sense of humor, cartoony and silly
  • Thematic 'Clank' mechanic adds tension
  • Engaging risk management
  • Fun combos
  • Beautiful, wonderful, silly, fun universe
Cons
none
Thematic elements
  • Dungeon delving
  • Dungeons
  • Humorous
Comparison games
  • Clank! Catacombs
  • Clank! in Space
  • Clank! Legacy games
Mechanics (from transcript analysis)
  • Deck building — Players build their deck to move around dungeons, fight monsters, and buy better cards. The deck building is intuitive for movement and combat needs.
  • Push Your Luck — Making noise (Clank) adds cubes to a bag, and when the dragon attacks, cubes are drawn. More cubes increase the chance of being damaged. Players must escape the dungeon to score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some designers take a while to develop.
  • But these designers absolutely crushed it on their first game.
  • Basically the games publishers designers rather who had games that hit the hardest right out of the gate.
  • Wow. What debuts? Let's go and get into them.
  • It's just really fun, well supported, and I can't wait for more.
  • It's one of those games I can play over and over and over again.
  • It's just really fun. I just enjoy the deck building. I enjoy the kind of timing aspect, the risk management, all that kind of stuff.
  • Man, what a design. Like your debut design wins the spiel is yours. That's a pretty darn good debut, man.
  • It's really really gorgeous because it's got great Beth best soil art. It's wonderful.
  • Ark Nova is I don't know, one of the best games ever made. It's really, really, really good.
  • What a debut. Holy crap. It's so so good.
  • How we not have Wingspan on this list?
  • This was I I believe this was the first deck building game or at the very very least this was the first game that had deck building in it that was very very big and popular.
  • It's just a pure deck builder. There's nothing else to it. It's just really, really great.
  • This is maybe the greatest gateway game of all time.
  • I really love the mix of light, but there's a lot to explore, and I think this keeps this game kind of evergreen.
  • How could it not be? Richard Garfield's first game was Magic the Gathering. Are you kidding me?
  • It's Magic the Gathering. It's the biggest tabletop game on the planet.
  • It's not an exaggeration to say like Magic keeps board game shops in business.
  • Wow. Yeah, that's pretty darn good.
  • Let's let us know some other great debut designs down in the comments below.
  • Maybe the greatest gateway game of all time.
  • I think there's like a level of intuition with that that is really kind of magical and beautiful and something that everybody can understand.
  • if you want to play high level, there are deep, you know, deeper levels of strategy and and planning and stuff that you can put into play.
  • How could it not be? Richard Garfield first game was Magic the Gathering. Are you kidding me?
  • The game that keeps game stores like in business for the most part.
  • It's the biggest tabletop game on the planet.
  • Magic keeps board game shops in business.
  • It was Richard Garfield's first design. It absolutely has to be number one. I don't think it's really debatable.
References (from this video)
No references stored for this video.
Video PK4wXieDPEI Allies or Enemies Top 12 List at 15:13 sentiment: positive
video_pk 66020 · mention_pk 160405
Allies or Enemies - Clans video thumbnail
Click to watch at 15:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tension between speed and risk adds excitement
  • fits well for players who enjoy a dungeon crawl flavor with a card engine
Cons
  • thematic depth can be light for some players
Thematic elements
  • deck-building, stealth, scavenging treasure
  • fantasy dungeon heist
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — players buy and use cards to improve actions and collect treasure
  • deck-building — players buy and use cards to improve actions and collect treasure
  • Push Your Luck — risk of making too much noise increases monster encounters
  • push-your-luck — risk of making too much noise increases monster encounters
  • set collection — treasures collected contribute to victory points
  • set collection / treasure — treasures collected contribute to victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are three things that we consider make really good Gateway Games: easy to learn, looks good, replayable
  • learn a quick play it over and over again and you're not going to be embarrassed to show it to your friends
  • two great co-op games next up is Pandemic Iberia
  • it's always interesting to see how people react to the clash between strategy and luck
References (from this video)
No references stored for this video.
Video EZQyr5JkbBY watch it played Rules Teach at 0:29 sentiment: positive
video_pk 65087 · mention_pk 158709
watch it played - Clans video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players can improve their deck over the course of the game.
  • There are various strategies for acquiring artifacts and escaping the dungeon.
  • The game offers optional expansions and solo play through a companion app.
Cons
  • Making noise (adding Clank) increases the risk of the dragon attacking players.
  • Being knocked out without an artifact or in the depths means losing points.
  • Crystal Caves restrict movement using boot symbols.
Thematic elements
  • gathering treasures while avoiding a dragon
  • underground Cavern
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players play cards from their hand to generate skill points, swords, and boots, which are then used to perform actions like buying cards or moving.
  • bag building — Clank cubes are added to a bag, and during dragon attacks, cubes are drawn from the bag, with player-colored cubes causing damage to their owner.
  • Deck building — Players start with a weak deck and acquire new cards to improve it over the course of the game. Acquired cards go into a personal discard pile and are shuffled into the draw deck when it runs out.
  • hand management — Players draw a hand of five cards and must play all of them each turn, choosing the order to play them for optimal effect.
  • Movement — Players use boot symbols to move their pawn through tunnels on the board to different rooms. Some tunnels have special movement restrictions or costs.
  • Push Your Luck — Players must balance acquiring valuable artifacts with escaping the dungeon before the dragon attacks or they are knocked out.
  • Resource management — Players manage skill points (for buying cards), swords (for defeating monsters), boots (for movement), and gold (for market purchases).
  • set collection — Players collect artifact tokens, secret tokens, monkey tokens, key tokens, and crown tokens, many of which provide points at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi welcome to watch it played my name is Rodney Smith
  • you better hope he finds the other burglars instead
  • and that's the setup in Clank you'll sneak into a castle and the dungeons beneath it in order to gather a variety of treasures
  • Clank is a deck building game which means that you start with a rather weak deck but will be able to improve it over the course of the game by adding new cards to it
  • if your health meter is Ever full of damage meaning this final space is covered with one of your cubes you are knocked out which will have different results depending on your situation
  • and that's everything you need to know to play Clank
References (from this video)
No references stored for this video.
Video s3tDrQoasXg watch it played Discussion at 1:14
video_pk 65084 · mention_pk 158706
watch it played - Clans video thumbnail
Click to watch at 1:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be the most attended Gen Con ever
  • this is a game that has generated some very polarizing opinions
  • this is a game of gladiatorial combat
  • this is the first appearance ever of The Punisher
  • it felt kind of like woo edgy and dark and that was kind of appealing to me at the time
  • he creates content that I think is inviting to people whether they're already embedded in the hobby or not
References (from this video)
No references stored for this video.
Video Z4ogPxGDh2k Meeple University Playthrough at 0:35 sentiment: positive
video_pk 64679 · mention_pk 158174
Meeple University - Clans video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • exciting start and competitive rallies
  • strong saves and shots highlighted by commentators
  • magnet mechanics add dynamic chaos
Cons
  • moments of lost control and magnet misfires can disrupt play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Match is structured into multiple sets (first set, second set, and a deciding set).
  • Flicking — Commentary describes flicking to start plays and propel the piece toward the goal.
  • flicking to move the piece — Commentary describes flicking to start plays and propel the piece toward the goal.
  • goal-based scoring with saves — Points are scored when the ball goes into a hole; players make saves and execute shots.
  • Magnet interaction — Magnets on the board interact with the ball and can affect its trajectory or even cause misplays.
  • set-based scoring — Match is structured into multiple sets (first set, second set, and a deciding set).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stella goes up two to one here in the first set
  • Stella wins the first set six to four wonderful
  • it's one-nothing lead to start this set
  • it's a classic
  • Stella collapses sometimes wins six to three
References (from this video)
No references stored for this video.
Video rPurJiCaX5U All You Can Board Review at 0:00 sentiment: positive
video_pk 62483 · mention_pk 155095
All You Can Board - Clans video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delightfully simple rules that enable deep strategic thinking with repeated play
  • Elegant mechanic where dwindling options create tension and tactical choices
  • Compact footprint suitable for quick sessions and teaching new players
  • Clear path to mastery through practice without heavy downtime between turns
Cons
none
Thematic elements
  • territorial control and color-driven scoring with hidden scoring goals; the progression hinges on which color a player focuses on and how villages appear as spaces drain away.
  • An abstract, territory-based board populated by huts in five colors. Early game is characterized by a full board; over time an increasing number of territories become permanently empty, shaping movement options.
  • abstract strategy with minimal narrative framing; emphasis on geometry, control, and scoring rather than thematic storytelling.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players maneuver huts to claim territories; control influences scoring opportunities and future movement.
  • area_control — Players maneuver huts to claim territories; control influences scoring opportunities and future movement.
  • color_based_strategic_focus — Color coding of huts creates strategic pressure: players must decide which color to emphasize for scoring, influencing negotiation and blocking dynamics.
  • Compound Scoring — When a region of huts becomes completely surrounded by empty territories, a village is formed and triggers part of the scoring process.
  • dynamic_board_state — The board’s evolving topology—fewer available moves as empties proliferate—creates tension and forces adaptive planning over repeated plays.
  • secret_scoring_by_color — Each player secretly commits to scoring for a single color of huts; final scoring arises by evaluating villages formed around the board in relation to that color.
  • territory_removal — As the board evolves, empty regions appear and, crucially, once a territory is empty it will never be filled again, progressively restricting movement.
  • village_scoring — When a region of huts becomes completely surrounded by empty territories, a village is formed and triggers part of the scoring process.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a delightfully simple game.
  • This is a game you'll get better at each time you play if you can find it.
  • Highly recommend.
References (from this video)
No references stored for this video.
Video bqSLgxBu2h8 Crimsonboardgames Discussion at 7:42 sentiment: positive
video_pk 61590 · mention_pk 154231
Crimsonboardgames - Clans video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Adventure, treasure hunting with escalating danger
  • Mid-level fantasy dungeon where thieves explore to collect loot while avoiding dragons
  • Story-driven with a sense of risk and exploration
Comparison games
none
Mechanics (from transcript analysis)
  • board movement — moving on a board to reach rooms and collect artifacts
  • Deck building — player uses a personal deck to move on a board and perform actions; adds cards to the draw pile to attempt to gather loot
  • deck-building — player uses a personal deck to move on a board and perform actions; adds cards to the draw pile to attempt to gather loot
  • Push Your Luck — drawing cards can trigger Clank! tokens and potential danger
  • push-your-luck — drawing cards can trigger Clank! tokens and potential danger
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most annoying box that the board game world ever made
  • Clank amazing
  • I can't wait to play Parks again
  • I love physical media let me know if you still have or collect DVDs
References (from this video)
No references stored for this video.
Video 4XCGNQvzu1U Crimsonboardgames Discussion at 11:21 sentiment: positive
video_pk 61650 · mention_pk 154283
Crimsonboardgames - Clans video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting push-your-luck flavor
  • strong solo variant via app
Cons
  • Can be fiddly with component management
Thematic elements
  • Adventure and heist while collecting artifacts
  • Fantasy dungeon crawl
  • Story-driven, risk-taking
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — Build a deck of action cards to explore the dungeon and perform actions.
  • deck-building — Build a deck of action cards to explore the dungeon and perform actions.
  • Dungeon Crawl — Move through dungeon spaces while risking adding Clank! cubes.
  • push-your-luck/dungeon crawl — Move through dungeon spaces while risking adding Clank! cubes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is like the first time in forever that I don't have anything planned this weekend
  • cozy solo board game weekend with myself
  • I love this game it's so cozy
  • it's a great cozy game to start the weekend with
  • Clank is one of my favorite games it might be might even be my number one
References (from this video)
No references stored for this video.
Video xGVWr-NbDvE Crimsonboardgames Top List at 20:39 sentiment: positive
video_pk 61645 · mention_pk 154280
Crimsonboardgames - Clans video thumbnail
Click to watch at 20:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deck-building feels satisfying
  • dungeon crawl theme is engaging
  • simple to teach but deep to play
Cons
  • game length can extend with player count
Thematic elements
  • treasure hunt and dragon's lair
  • dungeon dungeon crawl
  • adventure / fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — play cards to move, gather items, and escape
  • deck-building — play cards to move, gather items, and escape
  • Dungeon Crawl — venture into a dungeon to collect treasure and avoid the dragon
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like a double puzzle absolutely wonderful absolutely amazing
  • the dice in this game are gorgeous
  • it's quick it's beautiful it has a puzzle element
  • it's basically a dice placement slash worker placement game
  • I will forever love it
  • Andrew Bosley is just the MVP
  • Clank is just so great
  • please God let it happen at some point
References (from this video)
No references stored for this video.
Video dWDFgeX7G9k Allies or Enemies Top List at 10:09 sentiment: positive
video_pk 61105 · mention_pk 153572
Allies or Enemies - Clans video thumbnail
Click to watch at 10:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense and thematic dungeon crawl
  • Strong four-player dynamics
Cons
  • Can be punishing for new players
  • Over time, some player powers feel repetitive
Thematic elements
  • Adventure, roguelike deck-building
  • Dungeon crawling with a heist theme
  • Array
  • positive
Comparison games
  • The Adventurers: The Tomb of Zarkan
  • Thunderstone
Mechanics (from transcript analysis)
  • Deck-building + bag-building — Acquire cards to improve your deck while pulling cubes from a bag to determine events
  • Push Your Luck — The longer you stay in the dungeon, the higher the risk but greater rewards
  • push-your-luck tension — The longer you stay in the dungeon, the higher the risk but greater rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first one we are going to talk about is root
  • this is a very cutthroat mean game
  • the awesome thing about space base is you're always involved no matter what the player count is
  • next up is Clank and we're not really going to specify a Clank the photos are probably going to be of Clank in space
  • the super fun old timey bicycle race
  • Terra Mystica is such a simple like a weirdly simple rule set I'm always amazed at how easy it is to explain this game even to fairly new players
  • you're working towards building a cathedral
References (from this video)
No references stored for this video.
Video 1RcXw6gbP18 Allies or Enemies Top List at 22:03 sentiment: positive
video_pk 61082 · mention_pk 153521
Allies or Enemies - Clans video thumbnail
Click to watch at 22:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tension and excitement from push-your-luck
  • decks and dungeon layout feel balanced and thematic
Cons
  • some players may find depth of choices overwhelming
Thematic elements
  • deck-building, push-your-luck dungeon delving
  • dungeon crawl with a thieving theme
  • tension-filled, dungeon-exploration with a heist flavor
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building with push-your-luck — build a deck to progress through a dungeon while risking drawing bad cards
  • Dungeon Crawl — progress deeper for better rewards but increasing danger
  • dungeon depth vs. escape risk — progress deeper for better rewards but increasing danger
  • Noise tokens — pulling tokens determines damage and end conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's ugly as is a game comes
  • Prelude expansion which I'm going to say is the only expansion you need for this game
  • it's the chess of racing games
  • it's a game of inches
  • the Wind Waker-esque board game that is out there
  • the campaign element really nicely and I like that they group The like the each play is three chapters in a setting
  • you can play a game of this in an hour and a half with two players
  • you are building that Tableau and your Tableau gets outrageous
References (from this video)
No references stored for this video.
Video jJoj_mHVQl4 BoardGameGeek Top List at 5:53 sentiment: positive
video_pk 60260 · mention_pk 152677
BoardGameGeek - Clans video thumbnail
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique integration of deck-building with board movement
  • varied variants like Clank! Catacombs and Clank! Legacy
Cons
  • sound hazard mechanic can increase tension and misstep risk
Thematic elements
  • heist/adventure with stealth and treasure
  • Fantasy dungeon crawl, dragon's lair
  • core loop of deck-building in a board game adventure
Comparison games
  • Clank! Legacy
  • Clank! Catacombs
  • Dominion
Mechanics (from transcript analysis)
  • board — board moves and you navigate dungeon, with dragon pursuing you.
  • Deck building — build deck to improve movement, combat, sneaky skills.
  • deck-building — build deck to improve movement, combat, sneaky skills.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I LOVE IT
  • OG OG
  • The deck moves the game.
References (from this video)
No references stored for this video.
Video y7sB_qiCEhk Game Night Picks - Pair Of Dice Paradise Discussion at 0:13 sentiment: positive
video_pk 42950 · mention_pk 130648
Game Night Picks - Pair Of Dice Paradise - Clans video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Succinct core loop of building a deck and delving a dungeon
  • Accessible yet with meaningful choices and tension
  • Expansions add varied themes and mechanics (Sunken Treasures, Mummy's Curse, Temple of the Ape Lords)
  • Flexible for new and experienced players; modular setups
Cons
  • Newcomers can be overwhelmed by the range of versions and expansions
  • Some expansions introduce complex rules and higher price points
Thematic elements
  • thievery, treasure pursuit, and survival as players retrieve artifacts and escape
  • Fantasy dungeon crawl where adventurers delve into a dragon-guarded dungeon
  • lighthearted, tongue-in-cheek with a rising dragon threat
Comparison games
  • Clank
  • Clank in Space
  • Acquisitions Incorporated
  • Temple of the Ape Lords
  • Sunken Treasures
  • Mummy's Curse
  • Gold Silke
Mechanics (from transcript analysis)
  • Deck building — Each player assembles a personal deck of action cards that provide resources and actions.
  • deck-building — Each player assembles a personal deck of action cards that provide resources and actions.
  • Dungeon Crawl — The board is explored room by room; players move through dungeon spaces using boots and other movement cards.
  • dungeon exploration and movement — The board is explored room by room; players move through dungeon spaces using boots and other movement cards.
  • noise/detection by the dragon — Playing cards adds 'Clank' noise tokens that alert the dragon, increasing risk as you delve deeper.
  • risk management / push-your-luck — Players balance collecting treasure against the chance of failing to escape before the dragon awakens.
  • set collection — Artifacts are collected for points, with certain rules on when and how you can take them.
  • Set collection / artifact acquisition — Artifacts are collected for points, with certain rules on when and how you can take them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What escape may be easier said than done because every noise that they make referred to as Clank draws the attention of the dragon who also lives in the dungeon
  • the Clank series can be divided into three major categories: the original Clank, Clank in Space, and Clank Legacy with Acquisitions Incorporated
  • there's now nearly a dozen different games available in the Clank series and it could be a little bit overwhelming to try and discern the differences between each of the various versions
  • What's neat about this is this was a simple way to add a little twist to a player's timing as they explore the dungeon
References (from this video)
No references stored for this video.
Video _jX6LyyaKVM The Board Game Garden Discussion at 15:57 sentiment: positive
video_pk 33127 · mention_pk 98321
The Board Game Garden - Clans video thumbnail
Click to watch at 15:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging and thematic
  • great with new players
  • plausible to compare with Clank in Space
Cons
  • can be punishing if unlucky
  • solo mode less engaging
Thematic elements
  • deck-building with dungeon crawl vibes
  • dungeon exploration to grab artifacts and escape the dragon
  • dungeon crawl with push-your-luck
Comparison games
  • Clank in Space
  • Clank Catacombs
Mechanics (from transcript analysis)
  • bag building — drain cubes into a bag that get drawn during dragon attack
  • Bag-building / random draw — drain cubes into a bag that get drawn during dragon attack
  • Deck building — build a deck to take actions on dungeon crawl
  • deck-building — build a deck to take actions on dungeon crawl
  • Push Your Luck — risk to grab artifacts and escape before the dragon's attack
  • push-your-luck — risk to grab artifacts and escape before the dragon's attack
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the garden is growing
  • spirit island is my number two
  • near and far is my number one
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video k0aHYYpPolo No Pun Included Discussion at 26:03 sentiment: positive
video_pk 32770 · mention_pk 97087
No Pun Included - Clans video thumbnail
Click to watch at 26:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly entertaining and accessible
  • Rotating board adds a dynamic, chaotic layer without high complexity
  • Low price point (~£45) and easy to set up
Cons
  • Less precise than the other options; more chaotic
  • Potentially less durable due to magnets and moving parts
Thematic elements
  • Chaotic, humorous, fast-paced air hockey-inspired play
  • Indoor living room style game; rotatable lazy susan support
  • Playful, humorous, almost slapstick
Comparison games
  • air hockey
  • karuka
  • crooked (crocodile)
Mechanics (from transcript analysis)
  • Ball instead of puck — A ball is used to score; striker interaction is magnetically guided, not airflow-based
  • Magnetized striker with biscuits — Two magnets (biscuits) latch to the striker; three biscuits are placed on the board and interacting with the puck/ball adds chaos
  • Rotatable board (lazy susan) — The whole play surface rotates, changing angles and trap placements mid-game
  • Traps and biscuits — Three biscuits placed on the board act as traps; hitting two biscuits can shift control and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an incredibly skillful game
  • it's the smallest game in our compendium
  • class smashes every single category to perfection
  • i can't believe that that is an actual point
References (from this video)
No references stored for this video.
Video qwzUcm6jKwg Actualol Top List at 30:45 sentiment: positive
video_pk 29530 · mention_pk 86741
Actualol - Clans video thumbnail
Click to watch at 30:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hybrid of deck-building and dungeon-crawl
  • Appeals to fans of multimedia tie-ins
Cons
  • Moderate complexity; can tighten with playtime
Thematic elements
  • Adventure in a dragon-guarded cavern
  • Deck-building dungeon crawl with a perilous risk-reward
  • Accessible, competitive
Comparison games
  • Gloomhaven
  • Scythe
Mechanics (from transcript analysis)
  • Deck building — Acquiring better cards to navigate a dungeon and collect gems.
  • deck-building — Acquiring better cards to navigate a dungeon and collect gems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Katan almost gives you like this bit of credos because it's like this German game
  • Wingspan does that well for me. It makes you want to be a board game ambassador
  • Werewolf could create upset or maybe not so much as like diplomacy or something
  • Code Names is my favorite game of all time
  • Pandemic Legacy that was one of the greatest board game experiences of my life
  • If you go to Golden Globes again and played a game after, I think it would be Wingspan
References (from this video)
No references stored for this video.
Video 8kHqigWJRs0 Our Family Plays Games Top 5 List at 25:12 sentiment: positive
video_pk 13518 · mention_pk 94405
Our Family Plays Games - Clans video thumbnail
Click to watch at 25:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme, varied maps, good family appeal
Cons
  • can run long; some maps feel unbalanced
Thematic elements
  • risk and stealth while exploring a dungeon
  • dungeon-crawl fantasy heist
  • adventure-y, light thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — build a deck to perform actions and acquire cards
  • deck-building — build a deck to perform actions and acquire cards
  • Push Your Luck — draw from the dungeon deck and risk drawing Clank tokens
  • push-your-luck — draw from the dungeon deck and risk drawing Clank tokens
  • set collection / engine-building — collect cards to optimize engine and score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our Kickstarter's coming
  • we're gonna need your support
  • we love playing them
References (from this video)
No references stored for this video.
Video Z-uHqMQUbEc Foster the Meeple Discussion at 13:32 sentiment: positive
video_pk 8710 · mention_pk 109158
Foster the Meeple - Clans video thumbnail
Click to watch at 13:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast and accessible
  • great thematic flavor and family-friendly
  • picks up momentum quickly
Cons
  • can be unforgiving with bad luck
  • thematic clank noise can be exhausting in long plays
Thematic elements
  • risk-taking and deck-building with a push-your-luck twist
  • an adventurous dungeon crawl with a dragon-guarded hoard
  • lighthearted, quick-to-play dungeon crawl
Comparison games
  • King of Tokyo
  • Martian Rails
Mechanics (from transcript analysis)
  • deck-building with noise tokens — Your cards form your engine; missteps can trigger dragon attacks.
  • Modular board — Collect loot while avoiding the dragon.
  • modular board and loot collection — Collect loot while avoiding the dragon.
  • Push Your Luck — Draw cubes to progress; drawing too many cracks the tunnel.
  • push-your-luck — Draw cubes to progress; drawing too many cracks the tunnel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gotta be root it has to be root that's my guess
  • i didn't want to pick root because i knew that you would probably just assume i'd pick root
  • why eat all the flowers
  • eight days cat pistachio cheese pizza
References (from this video)
No references stored for this video.
Video ret2atPVYv8 Rolling Dice & Taking Names Discussion at 0:00 sentiment: positive
video_pk 5289 · mention_pk 118454
Rolling Dice & Taking Names - Clans video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid deck building game
  • enjoyed by various player types
Cons
  • some players report negative experiences
Thematic elements
  • heist
  • treasure hunting
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is back baby
  • y'all we recorded an entire episode 301... and then we go into the process of sending the files to each other and it's only happened what maybe one other time Tony in 300 episodes where we didn't have the recorded file
  • please do not wear a backpack that's juts out about 16 to 24 inches from your back
  • when you land on one of those letters your opponents will draw a card
  • nobody feels out of the game or you don't have a chance
  • this game a seller game for me is that it's no fun if there's no way to win the game
  • so I'm wondering if the convention center if they would move it to the field
  • we went by there every day there was one or two gentlemen there that we just almost became friends with
  • games of the con I loved this game
  • I've played over three four thousand games on the iPad
  • go back to the roots that maybe started this whole deck building system
  • as tyrants of the underdark first time I played that game I thought wow this is a really brilliantly well done
References (from this video)
No references stored for this video.
Video a8sxpMzvyQc Actualol Discussion at 12:52 sentiment: positive
video_pk 4555 · mention_pk 94524
Actualol - Clans video thumbnail
Click to watch at 12:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinctive deck-building approach within an accessible theme
  • supports a fun, fast-paced dungeon crawl
Cons
  • can feel too long for some groups
  • not everyone wants it back in their collection
Thematic elements
  • deck-building with push-your-luck
  • fantasy dungeon crawl
  • board exploration with risk-reward choices and clank sounds
Comparison games
  • Arctic Scavengers
  • Burgle Brothers
Mechanics (from transcript analysis)
  • Deck building — players build a deck to move through dungeon rooms
  • deck-building — players build a deck to move through dungeon rooms
  • exploration and encounter management — room reveals and encounters drive tension and pacing
  • Push Your Luck — taking risks to collect loot while avoiding noise and monsters
  • push-your-luck — taking risks to collect loot while avoiding noise and monsters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the real disappointment is that it's a horror game you need the tension of a horror film you need to feel like you could die or lose it any minute and you could but you never feel like you're in with a fighting chance
  • I would recommend checking out burgle brothers
  • I would never play Dixit again
  • Mysterium is a game with all the wonderful artwork but it has a real game to it as far as I'm concerned
  • Burgle Brothers is a brilliant cooperative game where you're doing a bank heist together
  • I really love that game and that's because it does something very different that no other deck builder does
  • I would still play it but certainly don't want it in my collection anymore
References (from this video)
No references stored for this video.
Video oLXvHCFpVOk Board Game Hangover Discussion at 2:33 sentiment: positive
video_pk 3788 · mention_pk 101092
Board Game Hangover - Clans video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme with clear push-your-luck tension
  • Solid engine-building feel with a accessible core loop
Cons
  • Can be punishing if unlucky draws hit early
  • The expansion and variant rules can complicate play
Thematic elements
  • thievery, dungeon crawl, dragon's lair
  • Dungeon dungeon-delving for treasure
  • episodic, push-your-luck exploration
Comparison games
  • Incan Gold
  • Stone Age
Mechanics (from transcript analysis)
  • Deck building — Acquiring cards to improve actions and generate a better run.
  • deck-building — Acquiring cards to improve actions and generate a better run.
  • Environmental interaction — Sculpting a path to the treasure while managing risk tokens.
  • Push Your Luck — Delve deeper to grab loot while avoiding accumulating too much 'clank' and waking a dragon.
  • Push-your-luck treasure risk — Delve deeper to grab loot while avoiding accumulating too much 'clank' and waking a dragon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's going to be 13 questions
  • if nobody can figure it out we can ask for a hint and then we can get half a point
  • it's magic maze
  • stone age
  • it's your game in what game humans are bad and spirit island
  • there are raccoons there
  • root
  • it's sushi go
References (from this video)
No references stored for this video.
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