Game Info
Year
2002
Players
2-4
Age
10+
Playtime
30 min
Collection
Your Tier
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Percentile rank vs. all games
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 57
This page: 50
Sentiment:
pos 40 ·
mix 1 ·
neu 2 ·
neg 1
Showing 1–50 of 57
Video xeNu4r4lZVY
Rolling Dice & Taking Names News at 28:53 sentiment: positive
video_pk 96292 · mention_pk 264640
Click to watch at 28:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Captures the theme well
Cons
none
Thematic elements
- dungeon delving
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — Uses a deck building mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Squirrelies are the type of award show that you would expect from RDTN.
- Get it? Gy. Not like game as in the smell, but gy as in playing board games. Get it?
- Man, brevity, I love it. You know, it speaks to me.
- Autobots roll out.
- So, the other guy gave me the award, not not Marty, you know, who's the guy, right?
- I wonder if they do automatic draft over there at Fantasy Flight from your checking account.
- And we really need to give that one another shot.
References (from this video)
No references stored for this video.
Video NjWQk6ZQ0Rk
Rolling Dice & Taking Names Discussion at 1:05:02 sentiment: positive
video_pk 94427 · mention_pk 257316
Click to watch at 1:05:02 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Solid game
- Good for simpler choices compared to other games
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — A game that incorporates deck building.
- Dungeon Crawl — Implied by the name and the context of player actions.
- Push Your Luck — Mentioned in the context of player decisions and potential negative outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- and I tried Thunderstone Quest and I'm going to put that as my number three because that has the very classic feel of a straight forward deck building game but I like the idea of building out adventure ERS and going into a a dungeon or a cave and facing off against Monsters And if you beat the monsters you get some loot I like building out my characters and adding weapons to them and stuff and going to the shop and buying things I just like really the theme of that game
- my second one is you know I enjoy my war games so anytime that you can get me a deck building war game I am going to put that back on the shelf and we have done nothing but gush over this series of games and I am going to put undaunted Normandy on my shelf I just the that's the period of World War II that I visited Normandy so I understand you know what was going on then so that builds theme for me so I enjoy the undaunted series I like how you are doing your deck build there but you also have the tokens that you moving but the core mechanic is the deck building
- and that is Dominion Now I really haven't played Dominion in forever I didn't get all the expansions I remember you know hey this game there's so many other good ones that are coming out but guess what I'm revamping the shelves I'm 10 years older so Dominion should show back up on my shelves just so that it's easy for me to teach people
- so instead I'm going to go back to a game that I thought was a great mixture between area control and deck building and that's tyrants of the under dark first time I played that game I thought wow this is a really br brilliantly well done of being able to play cards and trying to take over different areas of the board I love the coling system where you want to get cards out of your deck because they're worth points at the end of the game if they're in your if they've been scored and removed
- this is a fantastic intro to a trading card Style game now if you're not into tcgs or ccgs at all this will not change your mind if you're not into the idea of buying booster boxes and having blind packs that you're having to open and build decks before you go in and play a game if that has zero appeal I don't think this is going to change your mind because there are other simple games out there tcgs like Pokemon Etc that you could have gotten into before using this same format but let's say that the TCG idea intrigues you or you've played tcgs before this is a very very easy to learn game game that plays in about 15 to 20 minutes
- the graphic design of the cards and the art itself is gorgeous it's beautiful it's classic Disney Art of characters from movies and TV shows from decades and Decades of uh stories of and and old movies a lot of people are just going to get in it for the art alone so the the car design is absolutely stunning
- every game that I played had a runaway leader issue H so if somebody got ahead and then they started like saying what I always doing you start popping out these characters with lore all over the place and you don't exert them I can't touch them and on one big turn you could tap them all and go okay seven lore I had 13 game over I win shake hands okay no game that I play do we actually finish the game because if it was on my turn and I was saw what they had in front of them and I knew I couldn't do it I just shook their hand and that was it there was no need to even play my turn cuz I knew on their turn they could just Quest and the game was over
- the goal is to try to collect 20 lore lore that's the whole goal of the game so it's not like you're trying to beat down somebody else and knock their health down to zero
- it's it's the fact that you're having to build up that the Mana in order to get down there and in the other games we played you could always play a card there but here it was if you didn't have enough ink well or the ink symbol you couldn't play the card so it took you longer to build that Mana up or that ink up so I've never ran into a situation to where I couldn't play a card
- I mean that's fine I mean when we think about Pokemon and we played that Y and and it was you know how did you get to play it it's been forever and I I will definitely say I do not remember how you know the resources worked in Pokemon or anything I just remember that it too was a very easy game for me to teach to my very young daughter
- the energy was just through the roof it was it was packed out Ravensburger said afterwards look we we want to help you guys out we want to make this so it's e even better support you guys with however we can so that's a year away but Tony you did tell Old Spaghetti factories like hey go ahead and reserve us for next uh year on Thursday night right that's it it's it's well it's soft booked I can air quote it
References (from this video)
No references stored for this video.
Video Tp6PCSe9gmY
Getting Games Discussion at 41:02 sentiment: positive
video_pk 92072 · mention_pk 247204
Click to watch at 41:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engaging tension between depth and accessibility
- tension from dragon mechanic adds push-your-luck element
Cons
none
Thematic elements
- deck-building dungeon crawl with loot and escape
- dungeon-crawl traversal with a dragon chasing you
- explanatory-playthrough
Comparison games
none
Mechanics (from transcript analysis)
- deck_building — you build and manage a deck to move through a dungeon and collect loot
- dragon_and_damage_mechanic — dragon cubes in a bag determine damage when you trigger them; escape before getting fully defeated
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's really great to see that we've made it to 10 episodes
- this is going to be the meat of the variety vlog
- I would love opinions on all of these various things
- it's a fun little podcast where we talk about board games
- the dragon is catching people and doing damage to them
- I think this might actually be a bit of a mey game experience for them
References (from this video)
No references stored for this video.
Video T0cxqXI_2Tw
Getting Games Discussion at 22:00 sentiment: neutral
video_pk 90871 · mention_pk 243292
Click to watch at 22:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
- Clank in Space
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- i would heavily recommend you start with the expansion right away
- oracle delphi is probably my favorite feld game overall
- i would love an expansion to Gaia Project that lowers the complexity
- i don't want an expansion to Gaia Project that dumbs it down
- Adventureland is incredibly simple to teach
- Consistency is key when building an audience
References (from this video)
No references stored for this video.
Video sz7jmWSp74g
kovray Top 10 List at 1:47
video_pk 90595 · mention_pk 242252
Click to watch at 1:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 6u24g5mCwKA
All You Can Board Discussion sentiment: positive
video_pk 89615 · mention_pk 238309
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the best game in your collection is bears versus babies
- we prioritize patrons
- you gotta flip the box upside down or the other way around
- top shelf villain
- this is a really nice little hobby zone kind of thing
References (from this video)
No references stored for this video.
Video 6u24g5mCwKA
All You Can Board Discussion sentiment: positive
video_pk 89615 · mention_pk 264133
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the best game in your collection is bears versus babies
- we prioritize patrons
- you gotta flip the box upside down or the other way around
- top shelf villain
- this is a really nice little hobby zone kind of thing
References (from this video)
No references stored for this video.
Video kEkB4P2xXIY
Shelfside Top 100 List at 18:42 sentiment: positive
video_pk 89113 · mention_pk 236238
Click to watch at 18:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Array
- Fantasy/Adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Here's the best way to teach games if you ask me.
- the format of rulebooks has me convinced that like dude your game should just always have here's like the how to play.
- this game is a euro... it's all about tech trees that's that's all I've heard of.
- it's the best like World traversing pandemic scale level of like Eldritch Abomination fighting.
- the most interaction... that's what Dominion is all about.
References (from this video)
No references stored for this video.
Video 6nYurNS4jwY
All You Can Board Top 50 List at 37:45 sentiment: positive
video_pk 89116 · mention_pk 236269
Click to watch at 37:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- lots of card variety and laughs
- easy to teach and quick to play
Cons
none
Thematic elements
- adventure, dungeon delving, dragon
- dungeon crawl deck-building
- light-hearted fantasy adventure
Comparison games
none
Mechanics (from transcript analysis)
- Board exploration — explore a dungeon with various cards and encounters
- deck-building — building a deck to access better cards and outcomes
- push-your-luck — risk of drawing Clank and triggering consequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a real-time game where that each round has two phases
- it's always a blast to play
- I highly recommend it
- you can end with zero points and still win
References (from this video)
No references stored for this video.
Video V3pnLjyZNpY
UndeadVikingVideos Discussion at 1:21:53 sentiment: other
video_pk 88258 · mention_pk 232300
Click to watch at 1:21:53 · YouTube ↗
Overall sentiment (raw)
Abundant
Pros
- Many copies available.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the early 1990s saw a temporary craze with the release of the Super Soaker
- I went racing out the garage door the garage door had one of those doors that like you know the the The Swinging like door with the spring and everything like that and I was so excited and I was I was leaving the door sland and broke the barrel off one and I was so mad
- Sour grapes is a comedy about things that aren't funny
- Sour grapes however is tone deaf
- I lost a bet and had to go to that movie it was horrible
- Shot glass is correct
- Spice Girls is correct
- Sugar Hill G
- Suicide Girls nice
- I like it better I think than Clash Royale it's it's good worth a try
- The Escapist team put their heart into every piece of work we put out and the talent brought in was UNM the kind of talent isn't cheap and my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
- he went on some show and went did an interview that basically probably added like 20 years to his sence
- Elizabeth Holmes finally went to jail right did
- you know all of them are going to be it's with AI art now like none of these people that are like you know just they're not going to pay for they're just going to AI art all of their
- if you plead guilty you going to jail for 40 to 50 years you might as well try to have the trial you might get off right
- Seven years of college down the drain I might as well go join the peace score
- the bench isn't wasn't actually there though they moved it
- he was a comedian from Houston
- they basically just have it listen to every single thing that he sung or said and you just take the sounds that's all it is
- The Smoking Gun that was a website
- It's got $225,000 Canadian though
- he said he was let go for not achieving goals that were never properly set for us
- we were given unattainable goals in a very short amount of time
- I won't be taking Zero Punctuation name with me but fans would hear my voice again soon in a new place
- my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
- I'm pretty hyped for the next yatsi drop not gonna lie
- it's always good like you know you fall down internet rabbit hole and like watch his videos
- it's like it's like him I really like Norm Mitch Hedberg always made me laugh
- it's like they said um we have that audio to play here they say the audio you're listening for you have to listen carefully it's after the third shot and you hear this cow and then no no no it's like kapow then it's like and it's like now here it's right for the third shot and you hear this kapow
- yippe Jerry Ruben died oh I'm sorry that should be yippi Jerry Ruben died
- The curse of the doors
- it's like a slice a life thing you know
- Seven years of college down the drain I might as well go join the peace corps
- the fingers are mostly they're not completely fixed but they're they're a lot better
- he didn't listen to anybody he didn't listen to his lawyers
- turns out turns out it was he
- she's in prison for serving an 11 year three month sentence for the wire fraud
- the victims of the fraud were like giant companies
- when she's making license plates you know that's a lot of license plates
- The actor strike oh yeah
- you guys are going to do for parking
- it's a 30 foot tall realistically rendered fiberglass sculpture of a human eyeball
- I don't think there's anything about I mean it's part of the the lore
- I must told you yeah basically we sat in a room for two three hours and then left done nothing
- The judge that came in and swore us all in threaten to throw somebody in jail
- you basically lied I was I was unknowingly
- so when the cop pulled you over um there were open beers in your car he said yeah he's like but I was he's like and you were outside a bar he's like yeah he's like and you're 19 I was like yeah he's like were you in the bar he's like no I got a call my friends had been drinking and they said they needed to ride home so I went to go pick him up and I should have checked him
- the thing that John balushi does in that scene was not in the script
- Everything is within walking distance if you have enough time
References (from this video)
No references stored for this video.
Video _OFyzWcQd-Y
The Cardboard Herald Discussion at 29:58 sentiment: positive
video_pk 86620 · mention_pk 224730
Click to watch at 29:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Explaining the theme ('diving into this dungeon and you're trying to rob a dragon') helps make rules easier to understand.
- Rules generally fit the theme, making them easier to grasp.
Cons
none
Thematic elements
- Dungeon diving and treasure hunting
- Dungeon
Comparison games
none
Mechanics (from transcript analysis)
- Dungeon Crawl — The theme involves diving into a dungeon and robbing a dragon.
- Risk Management — Players can sneak or make noise, attracting the dragon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- ahead those Azul tiles they look like Starburst they look like delicious bespoke chocolats that I might get in Europe or something uh they look amazing I when they talk about Like A Feast for your eyes those AO tiles are you know like I'm getting hungry I'm getting a little sweaty looking at those things going like oh boy I just want to eat one of those
- the Forbidden Island lion is a certain type of like softer gummier plastic that she every time we play that thing is like it's the plastic that you just want to chew on I'm like what's wrong with you I'm worried she's come down downstairs in the middle of the night and take Chomps out of the lion in The the box like she doesn't want it to taste like anything else she wants that to be exactly what it is she meets that lion where it is she's like I this is I would like to eat this lion yeah it feels chewy
- do you think like any of the Gloom Haven or Frost Haven characters would be like if they were like roasted which Gloom Haven character looks like they would taste the best based off of their artwork
- I'd love to hear from the audience what do you think would be the tasus board game component uh however you want to interpret that and also what's wrong with Christina uh maybe we could get some feedback on that too uh put it in the comments below
References (from this video)
No references stored for this video.
Video EucviY0bcv0
Rahdo Runs Through Top List at 28:51 sentiment: positive
video_pk 85808 · mention_pk 220632
Click to watch at 28:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Great combination of deck building and board game mechanics
- Fun push-your-luck element
- Memorable moments
- Classic adventure feel
- Numerous versions (Clank! Catacombs, Legacy) offer variety
Cons
- Base game might be less 'adventuresome' than other options
- Can feel repetitive to some
Thematic elements
- adventure, treasure hunting
- dungeon
- implied through gameplay
Comparison games
- Clank! Legacy
- Clank! Catacombs
- Clank! in Space
Mechanics (from transcript analysis)
- Deck Building — Players build a deck of cards to use for actions.
- Dungeon Crawl — Players navigate a dungeon to acquire treasure.
- Modular Board — Tiles are revealed as players explore, especially in Clank! Catacombs.
- Push Your Luck — Players risk making noise (pulling cubes) to get better rewards.
- Worker Placement — Players move pawns around a board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Time Stories is a system to have adventures, and there are a ton of different expansions that let you have adventures in, um, you know, you know, ancient Greece or, uh, you know, the the Roaring 20s or in the future, all kinds of things.
- Every time you play, you get a new adventure. And, um, it's absolutely brilliant. the best some of the best storytelling I've ever seen in board games because this game forces players to become the storytelling...
- the original White Cycle, the I think it was 13 adventures in Time Stories is some of Jensen and my favorite adventuring gameplay we have ever seen and I highly recommend it...
- It is constantly under attack from wave after wave of bad guys.
- This is probably my most combat heavy game that I have talked about today and it's really saying something how good this is considering the combat is very dice roll to resolve which is something I normally don't like. But here the gameplay and the adventure uh and the replayability of the original Andor mission 3 had a really wonderful system...
- one of my favorite cooperative games of all time. Although of all of Andor, it's the original box is still the best.
- Runebound second edition, not third edition. Third edition is okay, but they made some big changes moving away from second edition. and second edition is where it's at.
- what always pulled me in was the adventure of travel. I have to admit travel is often my least interesting element of of an adventure game unless they do something really interesting. And this game's travel system is brilliant.
- you roll dice when you're going to move and all uh a bunch of different terrain types show up and every time you want to move it's a puzzle of right well with these dice what is going to be the way I travel through the world?
- they're the coolest dice you've ever seen. Big and chunky. And then solving that puzzle.
- the original uh Runebound Second Edition is absolutely phenomenal. one of the all-time greats uh for a true sense of adventures. We race against the clock to save a fantasy world and I love it to pieces and that would have been I believe uh my number four
- for honorable mentions, the one that didn't make it on my mind that Richard point out was Dead Reckoning. I really like that one.
- We just had an adventure, folks. The internet blew up on us.
References (from this video)
No references stored for this video.
Video TBjLeZk32cE
The Brothers Murph Review at 18:14 sentiment: positive
video_pk 85422 · mention_pk 218838
Click to watch at 18:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The host loves the game and is considering buying expansions.
Cons
- Hesitation about purchasing expansions.
- The digital version might not be ideal for all platforms (e.g., Steam Deck).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — Mentioned in the context of playing with expansions.
- Push Your Luck — Implied by the context of expansions and the desire to 'pull the trigger' on them, suggesting a desire for more of the core experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's It's like the Lakers, like everyone's like, the Lakers are going to take the whole thing. That got destroyed in the first round.
- The Cowboys are the biggest brand in sports. All of sports. All of them.
- So, this is baseball. This is a cool two play. You can play a four player, but you're basically playing a bunch of two players.
- The premise is that we're roasting and we're on record. We're not big Dominion fans.
- This is baseball the year 2045.
- I think this game is incredible. I really do. I think it's so good.
- The Savannah Bananas is the highlight though for sure.
- You know what? I'll do Pee-wee ruto. This is be has a glove cancel hit and then a fast single. I gota get rid of somebody.
References (from this video)
No references stored for this video.
Video vLPelkEGfeM
Rob's Gaming Table Playthrough at 18:01 sentiment: positive
video_pk 85335 · mention_pk 218417
Click to watch at 18:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- dungeon crawler
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is episode two. Episode one already happened. Surprise.
- It's down below in the video description. There is a playlist and you can find past and future episodes there.
- I did it a long time ago and now I see people do it.
- This game, however, since it came out in 2021, I think it's considered a old, busted, dead game.
- This is the best dungeon crawler ever made.
- It's like I feel like it feels like a band-aid solution made to like they were like play testing without it and then like they were like oh in dungeon crawlers people always like start getting really good
- It's like I mean, it's succeeding at that, but yeah, it's just it's a frustrating mechanic.
- For me, it's not such a big deal to replay a game if I wasn't streaming it and if it's just you and I playing in our home. But I always just think of that worst case scenario of like you have four buddies that that take the time away from their family, their life, their school, their kids or whatever they're doing to come over for game time or meet at a game store or go over to their house.
- I don't know if that's like good game design. I think that's like it's very the opposite of respecting the players time, right?
References (from this video)
No references stored for this video.
Video XBZtMe-Pw3M
The Brothers Murph Top List at 0:41 sentiment: positive
video_pk 85268 · mention_pk 218180
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Came together beautifully
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Spirit Island. Oh, that's such a good one.
- There's nothing better than that.
- Star Realms. Enjoyable.
- I do enjoy Hero Realms better. Let me put that in at three.
- Azul is a classic.
- I've just played it a lot. Something against it. So, I've just played it a lot.
- Bowser Galactica. Heck no. That's five.
- Clank, a former number one game.
- This list came together so beautifully. I have no problems with my ranking.
References (from this video)
No references stored for this video.
Video U11v8pu0gEo
Board Gaming Ramblings Top List at 29:13 sentiment: other
video_pk 85080 · mention_pk 217408
Click to watch at 29:13 · YouTube ↗
Overall sentiment (raw)
Unplayed
Pros
none
Cons
none
Thematic elements
- Dungeon Crawl
- Fantasy Dungeon
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — Explicitly stated as a deck building adventure.
- Push Your Luck — Implied by the risk/reward nature of delving into a dungeon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- For me, this is an S. This is one of the better games ever. I love it.
- Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
- It's just like F plus for me. This is boring.
- If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
- We like lordas but like boa and kban ee is my favorite ones.
- And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
- I would place Marbo in B or C.
- What? D.
- And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
- That was way more fun than I thought it would be.
- I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
- Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
No references stored for this video.
Video dkViBAwawoY
The Brothers Murph Top List at 1:03 sentiment: positive
video_pk 84712 · mention_pk 215539
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Diving deep into the dungeon is literally always fun.
- The sound mechanism of making Clank is very cool.
Cons
none
Thematic elements
- Dungeon Crawl
- Dungeon
Comparison games
none
Mechanics (from transcript analysis)
- Sound Mechanism — The sound mechanism of making Clank is very cool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
- In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
- Gaia Project built on Terrammystica and perfected the form. It's the best one.
- Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
- Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
- Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
- It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
- For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
- Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
- The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
- The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
- Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
- Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
- I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
- Fine. Fine.
- Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
- Brass rhymes with ass. Got him. You're done.
- Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
- So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
- Just engage.
- We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc
Gaming Rules! Discussion at 8:04 sentiment: neutral
video_pk 84207 · mention_pk 213816
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
- Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
- Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
- Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
- It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video 2QnBdlDBPoM
Board Game Buzzz Top 100 List at 1:02 sentiment: positive
video_pk 83419 · mention_pk 210165
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tense, suspenseful draw mechanic
- clear dungeon-crawl theme with a push-your-luck twist
Cons
- can rely on luck and crowding effects in multiplayer
Thematic elements
- deck-building dungeon exploration with treasure and a dragon
- fantasy dungeon crawl
- suspenseful push-your-luck
Comparison games
- Clank! In Space
Mechanics (from transcript analysis)
- Bag Building — draw cubes from a bag to determine outcomes, adding tension
- bag_drawing — draw cubes from a bag to determine outcomes, adding tension
- Deck Building — players build a deck to explore and gain treasures
- deck_building — players build a deck to explore and gain treasures
- Push Your Luck — risk drawing more to gain better rewards while a dragon advances
- push_your_luck — risk drawing more to gain better rewards while a dragon advances
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's suspenseful.
- Push your luck.
- it's quick, it's snappy, it fills it in everything for you.
- I love this mechanism now.
- I love the meadow.
References (from this video)
No references stored for this video.
Video W8JuWmcIl8I
Stonemaier Games Discussion at 6:37 sentiment: positive
video_pk 81891 · mention_pk 204914
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- heist
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't know if I have a you know, I actually am treating myself today a little bit because I just opened So, this this is a ChocXO love chocolate hazelnut chocolate that that I opened yesterday.
- Are you still collecting data for Tapestry?
- I love Game Changer.
- I would say no for nine pretzels. I would much rather have just gone to a bakery and and gotten them.
- Clank is definitely up there for me.
- I do think Magic Maze Magic Maze is a is a heist-themed game.
- It's on the edge. I can see why you thought of it. I don't feel like I'm doing a heist when I play for I feel like I'm uh feel like it's more of a bribery game, but you are sneaking things in, which is definitely heist adjacent.
- Colt Express, great pick there. Yeah, a train heist.
- I do I love heist fiction. I really love heist fiction.
- I think Charterstone is definitely a step up from Cozy Sticker Ville.
- This is a heist-themed game that I am playing this Friday morning before I record my podcast episode with Mitchell.
- It's a slower burn heist movie.
- It was actually quite entertaining. The action was quite good. There was a good amount of humor in it. It's definitely outlandish. It's It's cartoonish in a way even though it's live action, but Kung Fu Hustle I I enjoyed returning to that.
- My favorite heist-themed game.
- My favorite head-to-head game.
- I do really like the standing desk. This is in an Uplift standing desk.
- I only recently picked up Viticulture and Euphoria, loving them both as two-player games
- I I don't care about dings and dents on them. I'm I'm totally fine with that.
- the solo mode they added to Brass Brass: Birmingham gave me the idea.
References (from this video)
No references stored for this video.
Video g8RWJJol16w
The Dice Tower Top List at 43:32 sentiment: positive
video_pk 81444 · mention_pk 202296
Click to watch at 43:32 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Best at three.
- Not too much downtime at three.
- Sings really well at three.
- Map stays manageable and readable at three.
- Good strategic movement at three.
- Less chaos at three.
Cons
none
Thematic elements
Comparison games
- Clank! Legacy
- Catacombs
Mechanics (from transcript analysis)
- Area Movement — Players move their pawns on the board.
- Deck Building — Players build a deck of cards.
- Dungeon Crawl — Players explore a dungeon to retrieve artifacts.
- Push Your Luck — Players risk making noise to gain advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- with three, there's that more player interaction, and there's more stuff happening from turn to turn.
- But this one is just tailor-made for three people, I think.
- So, I I like the combat in this game quite a bit.
- I really dislike this at four. I think it's too long.
- I In fact, I will not teach this to four players even. That's I'm so snobby about that.
References (from this video)
No references stored for this video.
Video OvZScU450Bk
The Brothers Murph Unboxing at 163:37:20 sentiment: positive
video_pk 81313 · mention_pk 201198
Click to watch at 163:37:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- almost 10 years old now
- has a 10 year anniversary coming out
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Our board game collection has surpassed the 1,000 board game mark.
- It feels like it's time to do another collection tour.
- This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
- Terraforming Mars. This is a classic.
- The feeling of terraforming Mars is just epic.
- Too Many Bones. This game has some of the coolest dice I've ever seen.
- It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video _bkDw7XlxA8
Ryan and Bethany Board Game Reviews Top List at 0:51 sentiment: positive
video_pk 80252 · mention_pk 194973
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clank is so good
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — Category is deck builders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Ryan, we have some blind ranking for you. Are you ready?
- I love deck builders. Let's do it.
- I play this on the app a lot. It's probably the my most played deck builder just because of the app, but base game by itself I'm just going to go five.
- Clank is so good.
- I'm okay with that. I'm okay with that. I probably would have rearranged a few more things if I could could, but uh
- Uh down in the comments I would love to see how you guys would rank those deck builders.
References (from this video)
No references stored for this video.
Video H7xfM7deFSo
The Dice Tower Discussion at 12:25
video_pk 80300 · mention_pk 195198
Click to watch at 12:25 · YouTube ↗
Pros
none
Cons
- House rule of not putting tomes into your deck.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — Discussed in relation to not putting 'tomes' into the deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, I was like, okay, Thunder Road is like full. That was easy. I guess I didn't need voting for that one.
- To me, it's more it's much more important if I feel like I played well.
- Diva wide receiver or DWR for short is a player that literally refuses to cooperate in any way and has to be the center of attention regardless of it if what they're doing is in best interest of the team.
- It's impossible to game design around this issue where the quarterback issue has many games of built-in mechanisms to address it.
- The munchkin. This is almost the munchkin.
- People need to chill out about the number of nature themed games being released
- I will say I'm getting tired of there's two parts of nature games I'm tired of. One is the obvious I'm trying to be Wingspan. I really dislike that.
- This is cyclical and I think that right now nature themed games are very hot.
- That was the people need to stop making dual layer boards. Got 50 hard disagrees.
- Hexes are good sci-fi and only belong in science fiction.
References (from this video)
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Video 8OhChnJ9L_Q
Stonemaier Games Top List at 19:21 sentiment: positive
video_pk 80261 · mention_pk 195066
Click to watch at 19:21 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
- Excellent thematic integration of heist elements
- Dynamic gameplay requiring adaptation
- Satisfying push-your-luck escape decisions
Cons
- Not cooperative (original version)
Thematic elements
- Heist
Comparison games
- Clank Legacy
Mechanics (from transcript analysis)
- Deck Building — The deck building is assembling a team of people that make you better at doing the heist.
- Dungeon Crawl — You can look at the board and you can kind of plan, okay, I'm going to go down there. I'm going to try to get that specific artifact.
- Movement programming — You can plan, okay, I'm going to go down there.
- Push Your Luck — Deciding when to actually escape. Do you want to escape as early as possible? Do you want to linger around and gather as much loot um but risk maybe not making it out in time?
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And so you're trying to constantly manipulate the guards, which is something that happens in many different heist movies where there are guards that you have to trick or or manipulate a little bit so that you can get into the museum or the bank or wherever you're trying to break into.
- Among all these games might even capture the heist theme the best uh the core beats of a heist movie out of any of these games.
- This doesn't exactly fit into heist themes in that like this is more like everyone is an independent robber trying to leech off of each other a little bit rather than assembling a team of people to go to one place together.
- So I really like this idea of of bluffing, of table talk, of of sneakery, uh sneaking around to try to get to the location that you want without anyone else going there, and also trying to read other players and see the location they really want to go to and try to pick that location when they are the mastermind.
- There's a lot of talk and negotiation almost between the players in those regards that I see in a lot of heist movies where the character dynamics are really really good.
- Perhaps one of the best themed best heist themed games or games that lean into the heist theme and really hits many of these beats of a heist movie.
- But as you play, your cards might come up in a different this deck building game in a different way than you were intending to go and you have to pivot and you have to choose a different way or a different artifact to target.
- The only reason I didn't put it number one is that it isn't cooperative.
- And so I chose The Game at number one even though The Game is fairly abstract.
- Um but it is cooperative which I think is a key element of a of a heist game heist movie.
- But it is a game about breaking into a bank or a vault and I I think it captures the heist theme pretty well even in its abstract nature.
References (from this video)
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Video MZ9Tx3gA2lc
Top List at 48:10 sentiment: negative
video_pk 77041 · mention_pk 185407
Click to watch at 48:10 · YouTube ↗
Overall sentiment (raw)
Neutral/Mildly Negative
Pros
- Bag building mechanic (acknowledged, but not preferred)
Cons
- Dry gameplay
- High luck factor
- Dull theme and setting
- Cheap components
- Generally unremarkable ('meh')
Thematic elements
- Building up an engine, leveling up tracks
- Old-fashioned medieval
Comparison games
- Llama / Alpaca
Mechanics (from transcript analysis)
- Bag Building — Explicitly mentioned as a mechanic.
- Engine Building — Players 'build up a little engine'.
- map exploration — Mentioned as a 'map element'.
- Track Advancement — Players 'level up on these tracks'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It is better than I remember it from the first edition. Certainly, I think it's improved like streamlined a few things.
- This one doesn't seem to know when it wants to finish. It just seems that too much is dependent on the players in this one.
- I hate Concordia. I've hated Concordia since its inception. It's now a running meme that I hate Concordia. I have always hated it. I don't like it. It's boring. It's boring.
- I just find it so tedious and dull that I practically fall asleep playing it.
- it's just not a fun game for me. I just find it I don't I don't like it. It's I find it boring, tedious, and punishing for all the wrong reasons.
References (from this video)
No references stored for this video.
Video OupfnuDENNY
All You Can Board Discussion at 5:49 sentiment: positive
video_pk 74236 · mention_pk 178672
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Elegant, simple yet deep
- Strong hidden information mechanic
- Great two-player experience; scales with 3+ players
- Good comparison to Veiled Fate
Cons
- Not ideal for all themes; very abstract
- Availability issues; reimplemented as Fay in 2018
Thematic elements
- territory control with secret scoring by color
- board of territories with huts of five colors
- short, fast-paced strategic deduction
Comparison games
- Veiled Fate
Mechanics (from transcript analysis)
- Area Control — Huts fill territories; surrounding empty spaces forms a village for scoring.
- Bluffing / hidden information — Players deduce opponents' target colors without revealing their own.
- Dwindling options — Over time, fewer territories remain available as huts are removed.
- Hidden scoring by color — Each player secretly scores for one color of huts; others' colors disappear when empty.
- Territory control and area development — Huts fill territories; surrounding empty spaces forms a village for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There are so many games that go untalked about.
- They're obscure, they're rare, they're underappreciated, they flew under the radar.
- Bring Out Your Dead has a morbidly dark, humorous theme.
- Discworld Ank Morpork is a card-driven game that involves everyone having unique win conditions that aren't known to the other players.
- Honestly, this is just one of those games that needs to be experienced.
References (from this video)
No references stored for this video.
Video janMk0oYZJ4
Meeple University Playthrough at 5:03 sentiment: positive
video_pk 70034 · mention_pk 239705
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Elegant core deck-building mechanism
- Accessible for beginners
Cons
none
Thematic elements
- Dungeon-delving in a fantasy setting
- Deck-building game with board movement
- Not explicitly described in detail
Comparison games
- The Hunger
Mechanics (from transcript analysis)
- artifact collection and escape — Artifact tokens are obtained and players escape to score.
- board movement — Deck cards are used to move a meeple on a board to access spaces.
- Deck Building — Players build a deck to perform actions.
- deck-building — Players build a deck to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's not good it's all good
- you win stella 117 to 89
- it's such a nice elegant deck building
References (from this video)
No references stored for this video.
Video Meij89QQxc0
Top List at 3:04 sentiment: mixed
video_pk 69590 · mention_pk 166156
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the Olympics may be over so now it's time to do the board game Olympics
- I've put everything into bracket fights so afterwards you can do this yourself too
- I've never even heard of Gloomhaven Jaws of the Lion
- let me know in the comments below what yours came out to be
- the original brass versus terraforming Mars
References (from this video)
No references stored for this video.
Video dEOi-7kQf2g
Other at 10:08
video_pk 69201 · mention_pk 165597
Click to watch at 10:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Whoever has the most monies at the end of this pop quiz will be employee of the month.
- This game is broken every other Wednesday.
- This is so bad for me, y'all.
- I'm so bad at this.
- My brain doesn't do these.
- I guess I can give you a little clues if you want to.
- So, this is uh this is from the teens.
- This is the worst round of I've ever done in the history of these kinds of games.
- The problem is these aren't helping because it's just flavor text from Lord of the Rings.
- I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
- So, we each have a strike. Strike.
- Gosh, man.
- Yeah. So, what's what's our current score right now?
- So those are all basically fake on West but they were still number one.
- Mike is the employee of the month.
- Nick, you will be our next pop quiz master.
References (from this video)
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Video 3YXjdQ0VavE
Other at 0:29 sentiment: positive
video_pk 69181 · mention_pk 165551
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- former actual number one game of all time
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, Radland's not my favorite.
- This is an underrated one.
- I like Cascadia a lot.
- It's my number one.
- It's a forever playable game.
- Clank is my former actual number one game of all time.
- Imperial Assault.
- Okay, I can live with that as four.
References (from this video)
No references stored for this video.
Video c1mINKH_9g8
Discussion at 5:58:00 sentiment: positive
video_pk 69103 · mention_pk 165450
Click to watch at 5:58:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cards that provide benefits also introduce risk
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — they have other cards that are like they have like the gems
- Risk Management — they give you risk in other ways because you have to put Clank into the pile uh whenever you grab them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It feels like a classic card game just in terms of like the you you're you bid the number of tricks you're going to win, but you have to be you have to be exactly right.
- Thematically I think it doesn't land like there
- It still feels satisfying to get a good engine going.
- It's just like, fun, lighthearted competition.
- Sky Team is absolutely incredible. It is so tense. It is so good.
- It's a game where you feel like you've earned your victory.
References (from this video)
No references stored for this video.
Video 5s8K2e57gEs
Top List at 14:28 sentiment: positive
video_pk 67563 · mention_pk 163703
Click to watch at 14:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Highly modular based on the side of the board/map used.
- Core box has two different maps that change considerations.
- Changing the map alone makes the game feel different.
- Opens up design space for other maps with deeper twists.
Cons
none
Thematic elements
- Heisting/dungeon crawl
- Dungeon
Comparison games
- Lost Ruins of Arnak
Mechanics (from transcript analysis)
- Deck Building — Used throughout the game to gain cards.
- Modular Board — The core game has a double-sided board with two different maps that change gameplay considerations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm referring to games where the core experience involves plugging in one or more modules that are part of the core game that have a significant impact on gameplay.
- I'm not just talking about variable setups where maybe you have a few tokens or tiles that are slightly different than in a previous game.
- I'm also not talking about player asymmetry where each player is a different character or different faction, things like that.
- I'm also not including expansion modules.
- I'm talking about the where the core game is designed around the idea where modules shape the core game experience.
- This game is essentially infinitely modular.
- this is perhaps the the best example that I'll have on this entire list of a truly modular game where the core experience of Shackleton base depends on you plugging in these three modules that have a significant impact on the game.
- To say this is a large game is an understatement, but with these different region modules comes a ton of variety.
- you are plugging in different elements to create a new unique experience rather than a scenario where it says like this is the scenario that you're playing.
- all modular setup that all that all modular setup does take some work to put together and reset.
- I think the takedown is almost worse because you're like, "Oh, we finished playing the game. Now we get and you have to sort out all of these different components."
- I think that is a great space for modularity in a game like this.
- You can really play the same temple track over and over again in Lost Arms Vernac and get plenty of replayability out of it.
- I think Clank I think is my favorite modular game where just with the map modularity uh just flipping over which side of the board you're going to play on um can add can really make each game feel quite different every time you play.
- We are talking about big modules that you are plugging into the game in from that are built into the core experience and they are making the game feel different or unique or harder or easier um or shorter or longer.
References (from this video)
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Video hWV-e_fOAGE
Top List at 14:51 sentiment: positive
video_pk 66934 · mention_pk 162808
Click to watch at 14:51 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
- Classic version preferred over iterations like Clank Catacombs or Clank in Space
- Satisfying deck building for character creation
- Creates memorable moments and close calls
- Sense of story path matters
- Standalone adventure game
Cons
none
Thematic elements
- Treasure hunting
- Dungeon
Comparison games
- Clank Catacombs
- Clank in Space
Mechanics (from transcript analysis)
- Bag Building — You're making Clank, you're putting in a bag to kind of wake up this dragon.
- Deck Building — It is also a deck building game. And creating your character through your deck of cards rather than a tableau or a player mat.
- Modular Board — I like having the board in Clank where in this deck building adventure, you venture down into a dungeon, following different paths and collecting artifacts, collecting tokens, trying to score as many points, and trying to run back out of that dungeon before the dragon eats me.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, by this I specifically mean these are games that are not campaign games and these are games where I feel like I'm going on an adventure.
- Um, hopefully with some variability, but not a campaign game, not a game where you have persistent elements continuing from session to session.
- And really crucially, I I do want to stress the idea that I want to feel like I'm going on an adventure.
- It means that you can let players feel powerful rather quickly.
- Um, go from from zero to hero rather quickly, weak to strong in a single session in these oneshot adventure games.
- It's murky whether you're a hero or not, but it's clear as day that fun will be had on this adventure.
- I was much more interested in the story I was telling than
- At number two, we have Clank. And it's various iterations, but I still go back to the classic Clank.
- I like having the board in Clank where in this deck building adventure, you venture down into a dungeon, following different paths and collecting artifacts, collecting tokens, trying to score as many points, and trying to run back out of that dungeon before the dragon eats me.
- At number one, I am going to pick a Stommyer game. I'm going to pick Vantage here because I designed Vantage.
- I wanted players to be able to sit down, crash on the Vantage planet, go on an adventure, and then clean it up and have a completely new adventure.
- Vantage gives you essentially around 7,000 different choices that you can make throughout the game. I tried to make it a big enough world that no adventure is the same.
- Scythe, you know, I thought about putting Scythe on this list because Scythe is a little bit a style of adventure game along the lines of a Clank or The Witcher, u maybe Western Legends, but Scythe leans a lot more into the engine building and kind of the empire building elements, uh, the optimization puzzle, um, than it is about just one character going on an adventure.
- So, I I didn't think it quite fit into this category of adventure game.
References (from this video)
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Video 18rIx312_Ts
Top List at 5:25 sentiment: positive
video_pk 66519 · mention_pk 162086
Click to watch at 5:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- First ever favorite game of all time for the reviewer
- Fun dungeon delving
- Intuitive deck building for movement and fighting
- Great sense of humor, cartoony and silly
- Thematic 'Clank' mechanic adds tension
- Engaging risk management
- Fun combos
- Beautiful, wonderful, silly, fun universe
Cons
none
Thematic elements
- Dungeon delving
- Dungeons
- Humorous
Comparison games
- Clank! Catacombs
- Clank! in Space
- Clank! Legacy games
Mechanics (from transcript analysis)
- Deck Building — Players build their deck to move around dungeons, fight monsters, and buy better cards. The deck building is intuitive for movement and combat needs.
- Push Your Luck — Making noise (Clank) adds cubes to a bag, and when the dragon attacks, cubes are drawn. More cubes increase the chance of being damaged. Players must escape the dungeon to score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Some designers take a while to develop.
- But these designers absolutely crushed it on their first game.
- Basically the games publishers designers rather who had games that hit the hardest right out of the gate.
- Wow. What debuts? Let's go and get into them.
- It's just really fun, well supported, and I can't wait for more.
- It's one of those games I can play over and over and over again.
- It's just really fun. I just enjoy the deck building. I enjoy the kind of timing aspect, the risk management, all that kind of stuff.
- Man, what a design. Like your debut design wins the spiel is yours. That's a pretty darn good debut, man.
- It's really really gorgeous because it's got great Beth best soil art. It's wonderful.
- Ark Nova is I don't know, one of the best games ever made. It's really, really, really good.
- What a debut. Holy crap. It's so so good.
- How we not have Wingspan on this list?
- This was I I believe this was the first deck building game or at the very very least this was the first game that had deck building in it that was very very big and popular.
- It's just a pure deck builder. There's nothing else to it. It's just really, really great.
- This is maybe the greatest gateway game of all time.
- I really love the mix of light, but there's a lot to explore, and I think this keeps this game kind of evergreen.
- How could it not be? Richard Garfield's first game was Magic the Gathering. Are you kidding me?
- It's Magic the Gathering. It's the biggest tabletop game on the planet.
- It's not an exaggeration to say like Magic keeps board game shops in business.
- Wow. Yeah, that's pretty darn good.
- Let's let us know some other great debut designs down in the comments below.
- Maybe the greatest gateway game of all time.
- I think there's like a level of intuition with that that is really kind of magical and beautiful and something that everybody can understand.
- if you want to play high level, there are deep, you know, deeper levels of strategy and and planning and stuff that you can put into play.
- How could it not be? Richard Garfield first game was Magic the Gathering. Are you kidding me?
- The game that keeps game stores like in business for the most part.
- It's the biggest tabletop game on the planet.
- Magic keeps board game shops in business.
- It was Richard Garfield's first design. It absolutely has to be number one. I don't think it's really debatable.
References (from this video)
No references stored for this video.
Video PK4wXieDPEI
Allies or Enemies Top 12 List at 15:13 sentiment: positive
video_pk 66020 · mention_pk 160405
Click to watch at 15:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tension between speed and risk adds excitement
- fits well for players who enjoy a dungeon crawl flavor with a card engine
Cons
- thematic depth can be light for some players
Thematic elements
- deck-building, stealth, scavenging treasure
- fantasy dungeon heist
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — players buy and use cards to improve actions and collect treasure
- deck-building — players buy and use cards to improve actions and collect treasure
- Push Your Luck — risk of making too much noise increases monster encounters
- push-your-luck — risk of making too much noise increases monster encounters
- Set Collection — treasures collected contribute to victory points
- set collection / treasure — treasures collected contribute to victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there are three things that we consider make really good Gateway Games: easy to learn, looks good, replayable
- learn a quick play it over and over again and you're not going to be embarrassed to show it to your friends
- two great co-op games next up is Pandemic Iberia
- it's always interesting to see how people react to the clash between strategy and luck
References (from this video)
No references stored for this video.
Video EZQyr5JkbBY
watch it played Rules Teach at 0:29 sentiment: positive
video_pk 65087 · mention_pk 158709
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Players can improve their deck over the course of the game.
- There are various strategies for acquiring artifacts and escaping the dungeon.
- The game offers optional expansions and solo play through a companion app.
Cons
- Making noise (adding Clank) increases the risk of the dragon attacking players.
- Being knocked out without an artifact or in the depths means losing points.
- Crystal Caves restrict movement using boot symbols.
Thematic elements
- gathering treasures while avoiding a dragon
- underground Cavern
Comparison games
none
Mechanics (from transcript analysis)
- Action Point Allowance — Players play cards from their hand to generate skill points, swords, and boots, which are then used to perform actions like buying cards or moving.
- Bag Building — Clank cubes are added to a bag, and during dragon attacks, cubes are drawn from the bag, with player-colored cubes causing damage to their owner.
- Deck Building — Players start with a weak deck and acquire new cards to improve it over the course of the game. Acquired cards go into a personal discard pile and are shuffled into the draw deck when it runs out.
- Hand Management — Players draw a hand of five cards and must play all of them each turn, choosing the order to play them for optimal effect.
- Movement — Players use boot symbols to move their pawn through tunnels on the board to different rooms. Some tunnels have special movement restrictions or costs.
- Push Your Luck — Players must balance acquiring valuable artifacts with escaping the dungeon before the dragon attacks or they are knocked out.
- Resource Management — Players manage skill points (for buying cards), swords (for defeating monsters), boots (for movement), and gold (for market purchases).
- Set Collection — Players collect artifact tokens, secret tokens, monkey tokens, key tokens, and crown tokens, many of which provide points at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hi welcome to watch it played my name is Rodney Smith
- you better hope he finds the other burglars instead
- and that's the setup in Clank you'll sneak into a castle and the dungeons beneath it in order to gather a variety of treasures
- Clank is a deck building game which means that you start with a rather weak deck but will be able to improve it over the course of the game by adding new cards to it
- if your health meter is Ever full of damage meaning this final space is covered with one of your cubes you are knocked out which will have different results depending on your situation
- and that's everything you need to know to play Clank
References (from this video)
No references stored for this video.
Video s3tDrQoasXg
watch it played Discussion at 1:14
video_pk 65084 · mention_pk 158706
Click to watch at 1:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is going to be the most attended Gen Con ever
- this is a game that has generated some very polarizing opinions
- this is a game of gladiatorial combat
- this is the first appearance ever of The Punisher
- it felt kind of like woo edgy and dark and that was kind of appealing to me at the time
- he creates content that I think is inviting to people whether they're already embedded in the hobby or not
References (from this video)
No references stored for this video.
Video Z4ogPxGDh2k
Meeple University Playthrough at 0:35 sentiment: positive
video_pk 64679 · mention_pk 158174
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- exciting start and competitive rallies
- strong saves and shots highlighted by commentators
- magnet mechanics add dynamic chaos
Cons
- moments of lost control and magnet misfires can disrupt play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Compound Scoring — Match is structured into multiple sets (first set, second set, and a deciding set).
- Flicking — Commentary describes flicking to start plays and propel the piece toward the goal.
- flicking to move the piece — Commentary describes flicking to start plays and propel the piece toward the goal.
- goal-based scoring with saves — Points are scored when the ball goes into a hole; players make saves and execute shots.
- Magnet interaction — Magnets on the board interact with the ball and can affect its trajectory or even cause misplays.
- set-based scoring — Match is structured into multiple sets (first set, second set, and a deciding set).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Stella goes up two to one here in the first set
- Stella wins the first set six to four wonderful
- it's one-nothing lead to start this set
- it's a classic
- Stella collapses sometimes wins six to three
References (from this video)
No references stored for this video.
Video rPurJiCaX5U
All You Can Board Review at 0:00 sentiment: positive
video_pk 62483 · mention_pk 155095
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Delightfully simple rules that enable deep strategic thinking with repeated play
- Elegant mechanic where dwindling options create tension and tactical choices
- Compact footprint suitable for quick sessions and teaching new players
- Clear path to mastery through practice without heavy downtime between turns
Cons
none
Thematic elements
- territorial control and color-driven scoring with hidden scoring goals; the progression hinges on which color a player focuses on and how villages appear as spaces drain away.
- An abstract, territory-based board populated by huts in five colors. Early game is characterized by a full board; over time an increasing number of territories become permanently empty, shaping movement options.
- abstract strategy with minimal narrative framing; emphasis on geometry, control, and scoring rather than thematic storytelling.
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players maneuver huts to claim territories; control influences scoring opportunities and future movement.
- area_control — Players maneuver huts to claim territories; control influences scoring opportunities and future movement.
- color_based_strategic_focus — Color coding of huts creates strategic pressure: players must decide which color to emphasize for scoring, influencing negotiation and blocking dynamics.
- Compound Scoring — When a region of huts becomes completely surrounded by empty territories, a village is formed and triggers part of the scoring process.
- dynamic_board_state — The board’s evolving topology—fewer available moves as empties proliferate—creates tension and forces adaptive planning over repeated plays.
- secret_scoring_by_color — Each player secretly commits to scoring for a single color of huts; final scoring arises by evaluating villages formed around the board in relation to that color.
- territory_removal — As the board evolves, empty regions appear and, crucially, once a territory is empty it will never be filled again, progressively restricting movement.
- village_scoring — When a region of huts becomes completely surrounded by empty territories, a village is formed and triggers part of the scoring process.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a delightfully simple game.
- This is a game you'll get better at each time you play if you can find it.
- Highly recommend.
References (from this video)
No references stored for this video.
Video bqSLgxBu2h8
Crimsonboardgames Discussion at 7:42 sentiment: positive
video_pk 61590 · mention_pk 154231
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Adventure, treasure hunting with escalating danger
- Mid-level fantasy dungeon where thieves explore to collect loot while avoiding dragons
- Story-driven with a sense of risk and exploration
Comparison games
none
Mechanics (from transcript analysis)
- board movement — moving on a board to reach rooms and collect artifacts
- Deck Building — player uses a personal deck to move on a board and perform actions; adds cards to the draw pile to attempt to gather loot
- deck-building — player uses a personal deck to move on a board and perform actions; adds cards to the draw pile to attempt to gather loot
- Push Your Luck — drawing cards can trigger Clank! tokens and potential danger
- push-your-luck — drawing cards can trigger Clank! tokens and potential danger
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the most annoying box that the board game world ever made
- Clank amazing
- I can't wait to play Parks again
- I love physical media let me know if you still have or collect DVDs
References (from this video)
No references stored for this video.
Video 4XCGNQvzu1U
Crimsonboardgames Discussion at 11:21 sentiment: positive
video_pk 61650 · mention_pk 154283
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Exciting push-your-luck flavor
- strong solo variant via app
Cons
- Can be fiddly with component management
Thematic elements
- Adventure and heist while collecting artifacts
- Fantasy dungeon crawl
- Story-driven, risk-taking
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — Build a deck of action cards to explore the dungeon and perform actions.
- deck-building — Build a deck of action cards to explore the dungeon and perform actions.
- Dungeon Crawl — Move through dungeon spaces while risking adding Clank! cubes.
- push-your-luck/dungeon crawl — Move through dungeon spaces while risking adding Clank! cubes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is like the first time in forever that I don't have anything planned this weekend
- cozy solo board game weekend with myself
- I love this game it's so cozy
- it's a great cozy game to start the weekend with
- Clank is one of my favorite games it might be might even be my number one
References (from this video)
No references stored for this video.
Video xGVWr-NbDvE
Crimsonboardgames Top List at 20:39 sentiment: positive
video_pk 61645 · mention_pk 154280
Click to watch at 20:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- deck-building feels satisfying
- dungeon crawl theme is engaging
- simple to teach but deep to play
Cons
- game length can extend with player count
Thematic elements
- treasure hunt and dragon's lair
- dungeon dungeon crawl
- adventure / fantasy
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — play cards to move, gather items, and escape
- deck-building — play cards to move, gather items, and escape
- Dungeon Crawl — venture into a dungeon to collect treasure and avoid the dragon
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's like a double puzzle absolutely wonderful absolutely amazing
- the dice in this game are gorgeous
- it's quick it's beautiful it has a puzzle element
- it's basically a dice placement slash worker placement game
- I will forever love it
- Andrew Bosley is just the MVP
- Clank is just so great
- please God let it happen at some point
References (from this video)
No references stored for this video.
Video dWDFgeX7G9k
Allies or Enemies Top List at 10:09 sentiment: positive
video_pk 61105 · mention_pk 153572
Click to watch at 10:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tense and thematic dungeon crawl
- Strong four-player dynamics
Cons
- Can be punishing for new players
- Over time, some player powers feel repetitive
Thematic elements
- Adventure, roguelike deck-building
- Dungeon crawling with a heist theme
- Array
- positive
Comparison games
- The Adventurers: The Tomb of Zarkan
- Thunderstone
Mechanics (from transcript analysis)
- Deck-building + bag-building — Acquire cards to improve your deck while pulling cubes from a bag to determine events
- Push Your Luck — The longer you stay in the dungeon, the higher the risk but greater rewards
- push-your-luck tension — The longer you stay in the dungeon, the higher the risk but greater rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the first one we are going to talk about is root
- this is a very cutthroat mean game
- the awesome thing about space base is you're always involved no matter what the player count is
- next up is Clank and we're not really going to specify a Clank the photos are probably going to be of Clank in space
- the super fun old timey bicycle race
- Terra Mystica is such a simple like a weirdly simple rule set I'm always amazed at how easy it is to explain this game even to fairly new players
- you're working towards building a cathedral
References (from this video)
No references stored for this video.
Video 1RcXw6gbP18
Allies or Enemies Top List at 22:03 sentiment: positive
video_pk 61082 · mention_pk 153521
Click to watch at 22:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tension and excitement from push-your-luck
- decks and dungeon layout feel balanced and thematic
Cons
- some players may find depth of choices overwhelming
Thematic elements
- deck-building, push-your-luck dungeon delving
- dungeon crawl with a thieving theme
- tension-filled, dungeon-exploration with a heist flavor
Comparison games
none
Mechanics (from transcript analysis)
- deck-building with push-your-luck — build a deck to progress through a dungeon while risking drawing bad cards
- Dungeon Crawl — progress deeper for better rewards but increasing danger
- dungeon depth vs. escape risk — progress deeper for better rewards but increasing danger
- Noise tokens — pulling tokens determines damage and end conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's ugly as is a game comes
- Prelude expansion which I'm going to say is the only expansion you need for this game
- it's the chess of racing games
- it's a game of inches
- the Wind Waker-esque board game that is out there
- the campaign element really nicely and I like that they group The like the each play is three chapters in a setting
- you can play a game of this in an hour and a half with two players
- you are building that Tableau and your Tableau gets outrageous
References (from this video)
No references stored for this video.
Video jJoj_mHVQl4
BoardGameGeek Top List at 5:53 sentiment: positive
video_pk 60260 · mention_pk 152677
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique integration of deck-building with board movement
- varied variants like Clank! Catacombs and Clank! Legacy
Cons
- sound hazard mechanic can increase tension and misstep risk
Thematic elements
- heist/adventure with stealth and treasure
- Fantasy dungeon crawl, dragon's lair
- core loop of deck-building in a board game adventure
Comparison games
- Clank! Legacy
- Clank! Catacombs
- Dominion
Mechanics (from transcript analysis)
- board — board moves and you navigate dungeon, with dragon pursuing you.
- Deck Building — build deck to improve movement, combat, sneaky skills.
- deck-building — build deck to improve movement, combat, sneaky skills.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I LOVE IT
- OG OG
- The deck moves the game.
References (from this video)
No references stored for this video.
Video y7sB_qiCEhk
Game Night Picks - Pair Of Dice Paradise Discussion at 0:13 sentiment: positive
video_pk 42950 · mention_pk 130648
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Succinct core loop of building a deck and delving a dungeon
- Accessible yet with meaningful choices and tension
- Expansions add varied themes and mechanics (Sunken Treasures, Mummy's Curse, Temple of the Ape Lords)
- Flexible for new and experienced players; modular setups
Cons
- Newcomers can be overwhelmed by the range of versions and expansions
- Some expansions introduce complex rules and higher price points
Thematic elements
- thievery, treasure pursuit, and survival as players retrieve artifacts and escape
- Fantasy dungeon crawl where adventurers delve into a dragon-guarded dungeon
- lighthearted, tongue-in-cheek with a rising dragon threat
Comparison games
- Clank
- Clank in Space
- Acquisitions Incorporated
- Temple of the Ape Lords
- Sunken Treasures
- Mummy's Curse
- Gold Silke
Mechanics (from transcript analysis)
- Deck Building — Each player assembles a personal deck of action cards that provide resources and actions.
- deck-building — Each player assembles a personal deck of action cards that provide resources and actions.
- Dungeon Crawl — The board is explored room by room; players move through dungeon spaces using boots and other movement cards.
- dungeon exploration and movement — The board is explored room by room; players move through dungeon spaces using boots and other movement cards.
- noise/detection by the dragon — Playing cards adds 'Clank' noise tokens that alert the dragon, increasing risk as you delve deeper.
- risk management / push-your-luck — Players balance collecting treasure against the chance of failing to escape before the dragon awakens.
- Set Collection — Artifacts are collected for points, with certain rules on when and how you can take them.
- Set collection / artifact acquisition — Artifacts are collected for points, with certain rules on when and how you can take them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- What escape may be easier said than done because every noise that they make referred to as Clank draws the attention of the dragon who also lives in the dungeon
- the Clank series can be divided into three major categories: the original Clank, Clank in Space, and Clank Legacy with Acquisitions Incorporated
- there's now nearly a dozen different games available in the Clank series and it could be a little bit overwhelming to try and discern the differences between each of the various versions
- What's neat about this is this was a simple way to add a little twist to a player's timing as they explore the dungeon
References (from this video)
No references stored for this video.
Video gXCVX7kQzVk
Totally Tabled Top 10 List at 6:25 sentiment: positive
video_pk 35884 · mention_pk 232769
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Straightforward deck-building
- Exciting push-your-luck with dragon encounter
Cons
- Can be fiddly with dragons and luck
Thematic elements
- Heist and stealth with a loud clank
- Fantasy dungeon crawl
- Humorous and adventurous
Comparison games
- Dominion
- The Lost Ruins of Arnac
Mechanics (from transcript analysis)
- Bag-building/Clank mechanic — Clank tokens accumulate and noise causes damage.
- Deck Building — Cards provide movement, attack, and influence.
- deck-building — Cards provide movement, attack, and influence.
- Push Your Luck — Drafting for engine and risk of attracting dragons via Clank.
- push-your-luck — Drafting for engine and risk of attracting dragons via Clank.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the game is simple and familiar enough to work as someone's first experience with deck building
- Friday remains one of the most Innovative deck building games of all time
- The Quest for El Dorado is a deck building racing game but instead of traversing a track players use their deck of cards to navigate through different terrain and with the modular map you can create pretty much any game board you want adjusting the play length as well as the difficulty simply by how you put the boards together
- the deck building is just one part of a much larger heavier unforgiving efficiency puzzle
- many of the most powerful cards generate Clank which is just noise that can alert the dragon into your presence
- the loop is criminally underrated and one of the best cooperative games as well as one of the best deck building games ever made
- The Lost Ruins of Arnac combines deck building with worker placement in a streamlined and satisfying way
- Dominion began the deck building craze over 15 years ago and expansions are still being released to this day
References (from this video)
No references stored for this video.
Video _jX6LyyaKVM
The Board Game Garden Discussion at 15:57 sentiment: positive
video_pk 33127 · mention_pk 98321
Click to watch at 15:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engaging and thematic
- great with new players
- plausible to compare with Clank in Space
Cons
- can be punishing if unlucky
- solo mode less engaging
Thematic elements
- deck-building with dungeon crawl vibes
- dungeon exploration to grab artifacts and escape the dragon
- dungeon crawl with push-your-luck
Comparison games
- Clank in Space
- Clank Catacombs
Mechanics (from transcript analysis)
- Bag Building — drain cubes into a bag that get drawn during dragon attack
- Bag-building / random draw — drain cubes into a bag that get drawn during dragon attack
- Deck Building — build a deck to take actions on dungeon crawl
- deck-building — build a deck to take actions on dungeon crawl
- Push Your Luck — risk to grab artifacts and escape before the dragon's attack
- push-your-luck — risk to grab artifacts and escape before the dragon's attack
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the garden is growing
- spirit island is my number two
- near and far is my number one
- you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video k0aHYYpPolo
No Pun Included Discussion at 26:03 sentiment: positive
video_pk 32770 · mention_pk 97087
Click to watch at 26:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Highly entertaining and accessible
- Rotating board adds a dynamic, chaotic layer without high complexity
- Low price point (~£45) and easy to set up
Cons
- Less precise than the other options; more chaotic
- Potentially less durable due to magnets and moving parts
Thematic elements
- Chaotic, humorous, fast-paced air hockey-inspired play
- Indoor living room style game; rotatable lazy susan support
- Playful, humorous, almost slapstick
Comparison games
- air hockey
- karuka
- crooked (crocodile)
Mechanics (from transcript analysis)
- Ball instead of puck — A ball is used to score; striker interaction is magnetically guided, not airflow-based
- Magnetized striker with biscuits — Two magnets (biscuits) latch to the striker; three biscuits are placed on the board and interacting with the puck/ball adds chaos
- Rotatable board (lazy susan) — The whole play surface rotates, changing angles and trap placements mid-game
- Traps and biscuits — Three biscuits placed on the board act as traps; hitting two biscuits can shift control and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's an incredibly skillful game
- it's the smallest game in our compendium
- class smashes every single category to perfection
- i can't believe that that is an actual point
References (from this video)
No references stored for this video.