Skip to main content

ANTS

Game ID: GID0402335
Game Info
Year
2025
Players
2-4
Age
13+
Playtime
90 min
Collection
Your Tier
Loading…
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description
No description available.
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 35
This page: 35
Sentiment: pos 29 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–35 of 35
Video JnqWwGDVXQs Nights Around a Table Other at 2:51:23
video_pk 90346 · mention_pk 241280
Nights Around a Table - ANTS video thumbnail
Click to watch at 2:51:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you're working I'm working I don't know just have me on in the background and I'll be yapping and yammering
  • editing a video seems extremely complicated or am I wrong
  • I refuse oh this shot's very blurry
  • I'm a numerophobe
  • it's the stupidest is that not the stupidest thing you've ever heard in your life
  • I can't believe I'm remembering all this stuff on the spot
  • I am horrendous at math like just awful with numbers they freak me out
  • If you can get yourself properly micked people will forgive dim imagery but they won't forgive crappy audio
References (from this video)
No references stored for this video.
Video rMBsgzJPf1o Board Gaming Ramblings Discussion at 14:51 sentiment: positive
video_pk 84358 · mention_pk 214339
Board Gaming Ramblings - ANTS video thumbnail
Click to watch at 14:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the better games played this year
  • One of the best Spiel games
  • Gives joy and fun
  • Smooth turns
  • Lots of choices and strategies
  • Good interaction
Cons
none
Thematic elements
  • ants
Comparison games
  • Rats of Wistar
Mechanics (from transcript analysis)
  • action selection — Requires thinking about the order of actions.
  • Card Drafting — Acquiring cards that require resources.
  • Resource Management — Managing ants for actions, resources for cards, and food for larvae.
  • Worker Placement — Using ants to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been another month. September. It's been quick.
  • We played 22 new to us games.
  • The most fun experience is not a game Oh. in itself.
  • It's basically in between all of this, finding time to play escape room games.
  • Because you you could flip the sheet. You can do that with every single game. But most of the time it's not going to be anything on the back. It's like oh, it's blank or it's the same thing on the back. But here is like a game mechanism that you flip around and you write on the other side and you have to pop out the other Yes.
  • I had zero hope for. And then we played it and it was a lot of fun.
  • It is very simple, but it does what it tries to do in a very good way. It's a great filler and it was a huge surprise how much I like this game.
  • It sounds like a game that I would hate.
  • Because a let down for me is a game I was like, I think this is going to be good. Most of these games were fun.
  • Railway Boom is a upcoming Spiel release coming out from Cranio Creations.
  • It is very cool. You are building out you're doing train game stuff. But there is technology that's kind of different.
  • It is a cute but crunchy two-player game.
  • It's a card game except that it also has other components.
  • This was a great game. Another one that could almost have been on like the biggest surprise.
  • And they spoke about this game. I was like, 'Oh, is that the theme?' And I was like No, but I was like it it was like He said like, 'Oh, then you roll the dice and that tells you kind of what your person want to do.'
  • My number one is Ants because it's great. Not aunts. Not aunts. That's a different game.
  • This was one of those games that gave me that feeling of, 'This is fun.' Yeah. This is giving me joy. This is just like fun fun fun fun.
  • Calypso could also basically have been my biggest surprise.
  • I'm saying this even though it is a sponsored play-through, so you can throw away my thoughts if you want to, but this is just my I played it competitive first.
  • This is one of the most fun games I played in a long time.
References (from this video)
No references stored for this video.
Video -YC1x06AxIU Man vs Meeple Top List at 1:24
video_pk 84174 · mention_pk 213660
Man vs Meeple - ANTS video thumbnail
Click to watch at 1:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Rats of Wistar
Mechanics (from transcript analysis)
  • Tableau Building — Tableau building to the nth degree.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game.
  • I don't think I've seen you this excited about any other CMON.
  • It looks very thematic.
  • I think it looks cool.
  • I just think it's a cool mechanic.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 13:07 sentiment: positive
video_pk 84169 · mention_pk 213618
Gaming Rules! - ANTS video thumbnail
Click to watch at 13:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The theme is different and interesting.
  • It's not as heavy as it appears.
  • The theme comes through nicely.
  • There are lots of different routes to victory.
  • It's a medium to heavy Euro game.
  • The game was recommended by the host.
Cons
  • The host does not know much about it, beyond the theme and that it has been covered on the channel.
Thematic elements
  • Ant colony
Comparison games
  • Rats of Wistar
  • Teotihuacan
Mechanics (from transcript analysis)
  • Set Collection — Players collect cards to build their colony.
  • Tableau Building — It's a tableau building game. You're getting cards, you're playing cards. Some of those cards are rooms, which means you have to have dug out space to put the room in.
  • Worker Placement — Increasing the amount of eggs that you lay, which give you more workers and and everything else.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video bG5Vt8VHvMc Rahdo Runs Through Top List at 1:44:26 sentiment: positive
video_pk 84001 · mention_pk 212809
Rahdo Runs Through - ANTS video thumbnail
Click to watch at 1:44:26 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Phenomenal worker placement driven by a conveyor belt.
  • No direct player vs. player conflict, focusing on external threats.
  • Symbiotic relationships between players.
  • Engaging card system for colony development.
  • Excellent theme integrated with mechanics.
Cons
none
Thematic elements
  • Ant colony civilization
  • Countryside
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Area exploration — Exploring the countryside to discover benefits and occupy locations.
  • Card Drafting — Players acquire cards that represent rooms and special powers for their colony.
  • conveyor belt — The life cycle of ants is represented by a conveyor belt where eggs are hatched, workers are fed, and they grow into adults over rounds.
  • Worker Placement — Controlling a colony of ants, spreading out, setting up pheromone trails, and exploring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ants. And I loved this game. Um it is a phenomenal worker placement game where we are controlling a colony of ants trying to, you know, spread out into the uh the countryside, um you know, set up pheromone trails of scavenging ants, exploring, dealing with big scary bigger bugs than us, like centipedes and millipedes and whatnot, getting to the far reaches where there are huge benefits if we're the first player to occupy, and, you know, basically expand our little ant kingdom.
  • And unlike most other ant colony civilization games, there is no player versus player in this game. No direct attacking. We just have to fight, you know, the the other big bugs that are out there.
  • this is a conveyor belt game, folks, and I love conveyor belts. The conveyor belt here is the life cycle of our ants.
  • Everything about this game is fantastic.
  • It's the second best game we played this month. It's Ants.
  • The Last Droids.
  • This game is phenomenal.
  • It's an I split, I choose game, which is a fun little thing.
  • That decision, which do I keep for myself, which two do I give to the other players, is phenomenal.
  • The rules actually suggest that once the cards are revealed before the lead player hands them out and keeps one for themselves that players could say, "Hey, I really want that one."
  • The art in this game is stunning.
  • It is the best game I played this month as a three-player game.
  • As a two-player game, I don't know. So, I'm going to have to do a follow-up in a future roundup, I assume.
References (from this video)
No references stored for this video.
Video A1qxjRDYkEo Tabletop Tolson Event Coverage at 4:28
video_pk 83593 · mention_pk 210892
Tabletop Tolson - ANTS video thumbnail
Click to watch at 4:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mustache is a game where you are every round playing on a different team trying to earn the most tricks.
  • The game ends at exactly the right amount of time
  • It was a true delight.
  • So, I am pre-ordering. I am on the tempo train. and I really really was impressed.
  • I was like, how did this little Martin Wallace gem slip by?
  • Um, but it's a really good challenging game.
  • Puzzle hunt is um just the the best. It's a treat.
  • Puzzle Hunt, 10 out of 10.
  • Puzzle Hunt is by far the best part of BGG for me, the most memorable part, and the most fun.
References (from this video)
No references stored for this video.
Video HJzqyQPbY0I Board Gaming Ramblings Top List at 19:44 sentiment: positive
video_pk 82674 · mention_pk 207737
Board Gaming Ramblings - ANTS video thumbnail
Click to watch at 19:44 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • super cool
  • great explanation
  • build up your engine
  • explore the neighborhood
  • get the most victory points
Cons
none
Thematic elements
  • ant colony
  • ant colony
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — it's an action selection game.
  • Card Drafting — you're getting new cards into your hand
  • Engine Building — build up your engine to get better at doing ants stuff
  • exploration — trying to explore the neighborhood
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not science. This is a snapshot of feelings.
  • It's tight but it's tight in a nice way.
  • it's an exploration game you will be exploring.
  • It's wonderfully thematically. It's funny.
  • Role Player Adventures, it was a great storydriven game.
  • it's fun and fast and simple and easy to teach and uh it's just like a lot of laughs.
  • Hard to get is like um mix between similar and code names I usually say.
  • Prince of Florence is a great classic uh game that I will always enjoy.
  • And this also is one that I really appreciate because it's so easy to get it played.
  • It's one of the best games I've played.
  • We still have the original and I don't think we're going to let it go.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 8:11
video_pk 81346 · mention_pk 201424
Tim Chuon - ANTS video thumbnail
Click to watch at 8:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:26:29 sentiment: positive
video_pk 81162 · mention_pk 200152
Rahdo Runs Through - ANTS video thumbnail
Click to watch at 1:26:29 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Civilization of ants trying to take over a backyard
  • Favorite thing is the life cycle of the worker ants
  • Has something for everybody
  • Super big thick deck of a million cards with tons of really cool powers
  • Did not get as much attention as it should have last year
Cons
none
Thematic elements
  • Ant civilization taking over
  • Backyard
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — Explore, expand, exploit, and exterminate.
  • Combat — Fighting other bugs, not other players.
  • Deck Building — Implied by the 'big thick deck of a million cards'.
  • population management — Caring for the population as it ages.
  • Worker progression — Worker ants grow through life stages (egg, pupa, adult).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video xwbITePRPQ0 Rules Teach at 1:14 sentiment: positive
video_pk 79575 · mention_pk 193072
ANTS video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting resource management with a need for more food and leaves.
  • Engine building and developing abilities.
  • Territorial exploration leads to populating areas with enemies and resources.
  • Player interaction through fighting enemies and potentially blocking resource spots.
  • Satisfying loop of developing colony capabilities.
Cons
  • Players can get resource-poor and feel stuck.
  • Game end can feel sudden if not anticipated.
Thematic elements
  • players take over an ant colony trying to dominate the board and bring prosperity through evolving skills, defending against enemies, and foraging.
Comparison games
none
Mechanics (from transcript analysis)
  • Area exploration — Players place explorer ants to discover new areas of the board, which then get populated with enemies and resources.
  • Card Play — Players play cards that often have resource requirements and tags, providing instant benefits or persistent abilities.
  • Combat — Players can fight enemies by meeting tag requirements and spending aggression tokens.
  • End game scoring — Points are awarded for stars, played cards, objective tiles, production tracks, available ants, and swarming spots.
  • Resource Management — Players manage food, leaves, and mushrooms, with mushrooms acting as a wild resource.
  • Set Collection — Some cards require specific tags to be present in the player area, which are gained when playing other cards.
  • Track Advancement — Players can bump up various tracks, such as explorer, digger, and forager ant tracks, and the nuptial flight track.
  • Worker Placement — Players use ants to take actions like digging, exploring, and foraging.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ants. I love ants, dude. Ants are sick.
  • Ants are very cool, man. They're very complex. Like complex, man. They they got like whole societal structures and stuff.
  • It's tough to be an ant.
  • Nature is metal, dude. nature is.
  • No ant left behind.
References (from this video)
No references stored for this video.
Video oi1-Opi2PFg Top List at 19:32 sentiment: positive
video_pk 78484 · mention_pk 191165
ANTS video thumbnail
Click to watch at 19:32 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Spiritual successor to Rats of Wistar
  • Perfected tableau building
  • More robust card play than Rats of Wistar
  • Interesting manipulation of player board worker system
Cons
none
Thematic elements
  • building an ant colony
  • ant colony
Comparison games
  • Rats of Wistar
Mechanics (from transcript analysis)
  • Area Control (implied) — It's going to look that way. That that core mechanic on one part of the board.
  • Card Drafting — There's a lot of tags on these cards and those tags are going to give you sort of power, potentially actions that you're taking from other cards or some scoring at the end of the game.
  • Tableau Building — A lot of the tableau building is quite similar in terms of what a lot of the cards will do for you.
  • Worker Placement — You're doing a lot of that on your player board as you sort of like have larva and they go all the way up to ants that you can use as workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galactic Cruise continues to be a game I play it on BGA now. It's I'm almost constantly in a game or two of this game on BGA. Like I don't know that I'm going to get tired of playing it primarily because of of the interesting puzzle that it gives you every time you play.
  • Shallow Sea has that really, really well because you're able to accomplish something, and by accomplishing something, it gives you this little shell resource, and you could spend that immediately to accomplish another thing, gives you another shell, and you can just have these massive turns
  • The presentation is amazing. The game looks beautiful.
References (from this video)
No references stored for this video.
Video auRtjJVcHFY Review at 0:24 sentiment: positive
video_pk 72627 · mention_pk 171994
ANTS video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed at all player counts, including two-player.
  • Favorite of the designer's trilogy of area control games.
  • Terrain adds a cool tactical layer to area control.
  • Area control is not strictly winner-take-all, allowing for partial scoring.
  • Thematic integration of mechanics like merging and landscape changes.
  • Merge mechanic adds interesting table talk and shifts the game dynamics.
  • Simplicity of the core action system.
  • High replayability due to gods, guardians, and scenarios.
  • Scenarios offer interesting dynamics that change the game.
Cons
  • The Pharaoh expansion was not enjoyed and might not be good for two-player games.
  • The merge mechanic could be disliked by some players.
  • Concerns that the merge mechanic might be overpowered.
Thematic elements
  • becoming the last god standing
  • ancient Egypt
Comparison games
  • Blood Rage
  • Rising Sun
  • The Godfather board game
  • Chaos in the Old World
  • Game of Thrones board game
  • Twilight Imperium
Mechanics (from transcript analysis)
  • action selection — Players take two actions per turn from a list of four: move, summon, gain followers, or unlock an Ankh ability. Actions must be taken in order from top to bottom on the action board.
  • Area Control — Players move figures to control different areas on the board, which are divided by camels, rivers, and water spaces. Control of areas and monuments scores points.
  • Area Manipulation (Camels) — Camels can be added or removed to divide or merge regions on the board, changing the map's structure.
  • Card Drafting (implied) — Players have a hand of cards that they play during combat, which are then discarded and recovered later through a 'cycle of mat' card, suggesting a hand management and recovery mechanic similar to drafting.
  • Combat — When conflicts arise in areas, players compare the strength of their figures. Players can play cards from their hand simultaneously to adjust strength and trigger various effects.
  • Merging (Player Teams) — The two lowest-ranked gods merge into one, sharing resources and taking one action per turn between them, to continue playing as a team.
  • Player Elimination (Conditional) — Players can be eliminated if they are not in the 'blue spaces' on the devotion track by a certain point in the game. Everyone loses if all players haven't reached the blue area.
  • Resource Management (Followers) — Followers act as currency, used to unlock Ankh powers and play certain combat cards.
  • scenario-based play — The game includes different scenarios that alter gameplay, such as how camels are used or special tokens appearing on the board.
  • Set Collection (Monuments) — Players score points for having the majority of certain monument types within controlled areas.
  • Variable Player Powers (Ankh Powers) — Players can unlock unique Ankh powers from their player board, which are the same for everyone but can be unlocked in different orders. Each player also has a unique 'special god power'.
  • Victory Points (Devotion) — Points are tracked on a 'devotion' track, and the first player to reach the top wins the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my favorite of the trilogy
  • the more i've played it the more i've enjoyed it and i just kept liking it more and more every time i play it
  • the terrain piece that's a really cool thing i mean that's just that's a simple thing that that's a little thing but it really really affects the game
  • the merge mechanic is i really really like this like it's such a cool like risky thing to do
  • this is great like i'm glad this is around because now there's this dynamic that doesn't exist in these other games that is that's here and it's fresh and it's interesting it's it's cool
  • i honestly can't recommend it highly enough
References (from this video)
No references stored for this video.
Video iQvnQweykM8 Review at 0:10 sentiment: positive
video_pk 72307 · mention_pk 170531
ANTS video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal worker placement
  • No player versus player conflict
  • Unique conveyor belt mechanic representing ant life cycle
  • High variety from cards
  • Excellent worker placement driven by conveyor belt
  • Live and let live world exploration and exploitation
Cons
none
Thematic elements
  • controlling a colony of ants spreading out
  • the countryside
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • area control/exploration — Players explore the countryside, occupy areas for benefits, and expand their ant kingdom.
  • card drafting/playing — Players acquire and play cards that represent rooms in their colony, granting various benefits.
  • conveyor belt — The game uses a conveyor belt system to represent the life cycle of ants, from hatching eggs to becoming adult workers.
  • Worker Placement — The game is described as a worker placement game where players control a colony of ants.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I loved this game.
  • And unlike most other ant colony civilization games, there is no player versus player in this game. No direct attacking.
  • But more important thing is that's you know what we're trying to do. How you do it is what's really great because this is a conveyor belt game folks and I love conveyor belts.
  • Everything about this game is fantastic.
  • It's the second best game we played this month.
References (from this video)
No references stored for this video.
Video jgXWsoqMdZ8 Review at 0:00 sentiment: positive
video_pk 67878 · mention_pk 164147
ANTS video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Doubled down on card play, similar to Rats of Wistar.
  • Strong tableau building aspect.
  • Satisfying ramp-up in actions as the colony grows.
  • Variable player boards and setups offer replayability.
  • Close endgame scoring despite different strategies.
  • The incubation phase is rewarding and allows for engine building.
  • Flexible card play with no limit on the number of cards played per turn, as long as resources are available.
  • Having many stars out and producing many ants leads to good scoring.
Cons
  • Can forget to take cards after performing basic ant actions.
  • Playing cards without strategic benefit can lead to losing action economy.
  • Not feeding ants during incubation can be expensive.
  • Using extra food for actions can lead to negative points.
Thematic elements
  • Anthropomorphized ants building their colony.
Comparison games
  • Rats of Wistar
  • Wondrous Creatures
  • Terraforming Mars
  • Arc Nova
  • Veil of Eternity
Mechanics (from transcript analysis)
  • action selection — There are six actions available, and players decide which actions to take. Three actions use ants (dig, explore, forage), and three do not (play cards, play a card and defeat an enemy, incubation phase).
  • area control/influence — Foraging involves placing tokens in a line, and having foragers around a hex can trigger foraging and pheromone release. Defeating enemies also involves having presence in their region.
  • Card Play — Doubled down on card play, with cards having instant effects, ongoing effects, and endgame scoring. Cards can have requirements to play or be played freely. Many cards have icons needed for playing other cards.
  • Engine Building — Cards and actions contribute to building an engine that generates resources (like food) and allows for more powerful turns, especially during the incubation phase.
  • Resource Management — Players collect and spend resources like leaf tokens and food. Food is required for incubating ants and can be spent to artificially increase action power, though this can lead to negative points.
  • Set Collection — Collecting symbols on cards is important for playing other cards. Collecting flags (from objectives or cards) leads to placing tokens and potentially endgame scoring.
  • Tableau Building — Strong emphasis on tableau building, where players build a big tableau of cards. This is a core appeal for players who enjoy this mechanic.
  • Variable player powers — Players have unique player boards and queen tiles that grant different powers and starting setups, dictating strategy.
  • Worker Placement — Actions are taken using ants, which are workers. The number of ants available dictates the number of actions that can be taken. The incubation phase increases the number of ants available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And again, it's like these anthropomorphized ants and you're doing ant things with all these different actions.
  • So the theme of Rats of Wistar was you're, you're, you know, the rats trying to escape from the Wistar facility. They've kind of moved away from that. Now you're just ants out in just out in the life uh trying to build up your ant colony by taking a variety of different actions.
  • But the one thing that this really does have in common with Rats of Wistar is the card play.
  • If you like the tableau building of Rats of Wistar and more broadly if you like tableau building in general. So recent games like Wondrous Creatures, older games like Terraforming Mars, anything where you're building a big tableau of cards, and some of the cards have endgame scoring, some of the cards have instant effects, some of the cards have ongoing effects, some of the cards have a little combination of those things. Uh, you're going to really like this game.
  • And that's a pretty good vibe for me.
  • There's a lot to this game. Little steps here and there that we didn't describe.
  • Until next time, make sure everyone has fun at the table and we'll see you then.
References (from this video)
No references stored for this video.
Video AP5ZgMsjAMo Allies or Enemies Top 10 List at 4:51 sentiment: positive
video_pk 66051 · mention_pk 160550
Allies or Enemies - ANTS video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong interaction without mean-spirited play
  • Dynamic tableau-building and card interaction
Cons
  • Can be punishing if you miss crucial spots
Thematic elements
  • foraging, colony growth, and inter-bug conflict
  • ant colony management
  • tactical, interactive without malice
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — players place workers and play cards to perform actions; shared board dynamics
  • worker placement with card play — players place workers and play cards to perform actions; shared board dynamics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like inside out the board game.
  • Every single bit about this game and the production of this game is amazing and it just makes the game a lot easier to play.
  • I love the asymmetry of trying to figure out how your individual characters work best and work best together, too.
  • The theme definitely reminds me of How to Train Your Dragon.
  • And it is a really beautiful game. Like even the non-delux version looks so nice.
  • Recall ... is brainmelting kind of puzzly fun.
  • this game really does something different.
References (from this video)
No references stored for this video.
Video AXA7zSq3Tl4 Tabletop Tolson Top 10 List at 5:20 sentiment: positive
video_pk 31909 · mention_pk 94123
Tabletop Tolson - ANTS video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic puzzle with meaningful decisions
  • high interaction through shared board timing
  • complexity scales with player count
Cons
  • heavy for casual players; can take long games
Thematic elements
  • insect colony management, territory expansion
  • ant colony and subterranean expansion
  • puzzle/optimisation
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — expansion on a shared board with self-contained boards
  • area/territory control — expansion on a shared board with self-contained boards
  • End Game Bonuses — endgame scoring triggered by token placement and completed networks
  • Endgame bonuses — endgame scoring triggered by token placement and completed networks
  • hand/draft and action economy — hand management, open drafting, and worker management with a shared board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a light train game that pares down all the train stuff into really simple decisions that makes a train game worth playing.
  • I think Finsspan is a nice uh contribution to the span games and you just kind of like have your own area, your own pile, your hand and your discard pile. Everything is face up. There's no secrets here.
  • Ants really captured me. I was like this is good.
  • This is a puzzle game. It's figuring out how to 100% maximize your turn using the fewest resources and workers to get the most stuff.
  • The cooperative variant, it's just 10 out of 10. And the reason why is because everything before this was cooperative.
References (from this video)
No references stored for this video.
Video npsZRuGDZjM Board Game Dad Review at 0:00 sentiment: mixed
video_pk 31701 · mention_pk 93435
Board Game Dad - ANTS video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clever sequencing and engine-building that feel rewarding when mastered
  • Colorful artwork and clear, functional player board
  • Distinct challenge providing a strong sense of accomplishment
Cons
  • Rulebook can be unclear or poorly written
  • Non-replenishing resources create a punishing economy
  • Limited direct interaction between players
Thematic elements
  • Resource management and engine-building within an ant colony
  • Ant colony management and exploration
  • Abstracted, engine-building emphasis with harsh penalties
Comparison games
  • Terraforming Mars
  • Ark Nova
Mechanics (from transcript analysis)
  • action selection / exploration — Actions such as digging, exploring, and foraging drive resource generation and card access.
  • Card sequencing — Cards must be played in a specific order to unlock tags and chain effects.
  • Engine Building — Building rooms and leveraging player-board abilities to maximize scoring potential.
  • engine-building — Building rooms and leveraging player-board abilities to maximize scoring potential.
  • feeding phase — Feeding larvae is mandatory; insufficient resources trigger penalties or larval death.
  • Hand Management — Players manage and trigger card effects using a hand of cards.
  • Resource Management — Foraged resources are not replenished, creating a tight, punishing economy.
  • tag-based play — Tags required to play certain cards come from other cards, creating dependency chains.
  • Tags — Cards must be played in a specific order to unlock tags and chain effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The driving mechanic of ants is hand management and card sequencing.
  • The real satisfaction of ants is in the clever sequencing of cards while optimally leveraging abilities that are unlocked on your playerboard.
  • If you look at the other two main actions aside from digging, exploring, and foraging, these are actions that'll help you get resources for feeding your ants and paying card costs.
  • For better or for worse, this is a game that requires effective planning and is especially punishing if you're lacking insight, but that makes it all the more rewarding when you succeed.
  • The rule book is carelessly written. You'll have to pause the video to read the complete list. All of these feel really nitpicky, but collectively they do hurt the game. It feels like it lacks polish.
  • Ants is not a game where players interact directly, but indirectly through that explore action and the open card market.
  • Artistry leans towards extravagant. I love the colorful artwork and the very functional player board with the sliding tiles.
References (from this video)
No references stored for this video.
Video LKQ_xtCSXrA Meeple University Top 20 List at 1:28:15 sentiment: positive
video_pk 29035 · mention_pk 85413
Meeple University - ANTS video thumbnail
Click to watch at 1:28:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high interaction with other players
  • explosive ending and meaningful endgame scoring
  • rich card-collection and action-queue pacing
Cons
  • can be overwhelming for new players
  • requires solid table presence and engagement
Thematic elements
  • ants and pheromones with worker mechanics
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yay. There's a rule book about it. So technically, we create our own rule book.
  • It's our video. There's a rule book about it, so technically we create our own rule book.
  • This video technically should be called Meiple University's top games of 2025 plus Terren revised game of 2024.
  • Formidably so this is a contract card shading game.
  • Kingdom Crossing is the seven bridges of Königsberg in game form.
References (from this video)
No references stored for this video.
Video dP8TeMsZiZg Tabletop Tolson Review at 0:01 sentiment: positive
video_pk 28605 · mention_pk 83881
Tabletop Tolson - ANTS video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building with interlocking card synergies
  • High player interaction and aggression that keeps the game dynamic
  • Strong thematic integration with mechanics and board visuals
  • Multiple viable paths to victory via stars, deeds, and pheromones
Cons
  • Symbol-heavy with a large appendix; learning curve can be steep
  • Game length can be long, especially on first plays
  • Rules and symbols are not entirely intuitive at first glance
Thematic elements
  • ant colony management, foraging, nesting, pheromones
  • underground/forest floor colony with hex/terrain-based actions and star-based scoring
  • card-driven engine-building anchored to territory control and resource flow
Comparison games
  • Terraforming Mars
  • Lutier
  • Arc Nova
Mechanics (from transcript analysis)
  • Area Control — explore center tiles, fight enemies, and place pheromones on terrain types to gain benefits
  • area control / exploration — explore center tiles, fight enemies, and place pheromones on terrain types to gain benefits
  • Card Drafting — a large stack of cards across three types; playing cards powers actions and shapes strategy, with new cards drawn as actions are taken
  • card drafting / deck-building — a large stack of cards across three types; playing cards powers actions and shapes strategy, with new cards drawn as actions are taken
  • incubation / egg-to-larvae-to-ants progression — incubation phases move tiles from eggs to larvae to ants, enabling more powerful actions over time
  • Resource Management — green, yellow, and purple cubes serve as currency for cards and feeding larvae; managing your supply is critical
  • set collection / scoring via stars — stars are earned by filling star tracks, deeds, or pheromone milestones; stars trigger game end
  • Worker Placement — each player uses ants to take one of six actions; placement yields resources and board effects
  • Worker placement / action selection — each player uses ants to take one of six actions; placement yields resources and board effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an incredibly thoughtful, smart, cool, complex game that requires multiple plays.
  • Timing is important. seeing what your fellow players are doing and how fast or slow they're doing it.
  • This is an engine builder. That's the one thing I want to impress upon you.
  • This is an incredibly interactive game. Like it's pretty aggressive.
References (from this video)
No references stored for this video.
Video xXtfGo7QXQQ Meeple University Rules Teach at 0:00 sentiment: positive
video_pk 28190 · mention_pk 82576
Meeple University - ANTS video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and cute card art and components
  • Diverse action options with meaningful choices
  • Clear onboarding via a structured turn sequence
  • Multilayer scoring with multiple endgame objectives
Cons
  • Rule complexity could be intimidating for new players
  • Production and setup may be dense due to many tokens and tiles
Thematic elements
  • colony management, resource gathering, competition for stars
  • underground ant colony world where players manage nests and forage for resources
  • abstracted worker-based competition with cute thematic tokens
Comparison games
none
Mechanics (from transcript analysis)
  • Action selection / worker-placement style — On a player's turn, choose an action (dig, explore, forage, play cards, incubate) and allocate ants to determine action strength.
  • Card play (rooms, skills, deeds) — Play cards from hand by spending resources; rooms require empty space; skills provide ongoing or triggered effects; deeds grant endgame scoring.
  • Combat / enemies — Defeat enemies with tokens by meeting token requirements and placing rewards, similar to card-based combat.
  • Combat: Damage Based — Defeat enemies with tokens by meeting token requirements and placing rewards, similar to card-based combat.
  • Endgame scoring via star objectives — Three star tracks: completion of rows, pheromones, and deeds yield stars; final scoring tallies stars and other bonuses.
  • Nuptual flight track (shared track with swarm/pheromone rewards) — Advancing on a shared track when you gain certain icons; strategic choices between staying on track vs moving to swarm scoring spaces.
  • Pheromone track and swarm spaces — Release pheromones when last cube is taken from a hex; gather tokens and place on pheromone leaf; scoring of pheromones as a star objective.
  • Resource Management — Three cube resources: leaves, food, mushrooms; mushrooms are wild; emergency storage; you manage these across actions.
  • Tile Placement — Dig actions produce tiles (rooms) that fill rows in your antill, granting benefits and providing endgame scoring opportunities.
  • Tile/room placement on antills — Dig actions produce tiles (rooms) that fill rows in your antill, granting benefits and providing endgame scoring opportunities.
  • Track Advancement — Advancing on a shared track when you gain certain icons; strategic choices between staying on track vs moving to swarm scoring spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Those cards are pretty thematic and cute.
  • Ants adventure park, delicacy search, and more.
References (from this video)
No references stored for this video.
Video fquBWXDDmL8 Our Family Plays Games Discussion at 34:20 sentiment: positive
video_pk 11707 · mention_pk 34327
Our Family Plays Games - ANTS video thumbnail
Click to watch at 34:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich theme
  • Deep strategy for heavy gamers
Cons
  • High complexity
Thematic elements
  • colony building and competition
  • ant kingdom
  • thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — compete for territory on shared board
  • multi-use actions — scheduling turns to optimize moves
  • Resource Management — manage food and nest resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it has all of the DNA of the big boy except for the dice
  • We're pirates. You gotta raid.
  • 24 hours. Y'all can play all night long.
  • Omaha gaming convention
  • Save yourself. Terascape 2 is now on Kickstarter.
References (from this video)
No references stored for this video.
Video 5tBjRFvSe-M Gaming Rules! Playthrough at 0:00 sentiment: positive
video_pk 11016 · mention_pk 32433
Gaming Rules! - ANTS video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration between board, cards, and queen abilities
  • Multiple viable strategic paths (dig, explore, forage, deeds, queen powers)
  • Pheromone and incubation systems add unique strategic tension
  • Ramping tempo with endgame scoring via objectives provides dynamic play
Cons
  • High iconography and complex rule interactions; learning curve is steep
  • Ambiguities between board zones (player board vs game board) can cause confusion
  • Requires careful resource and track management; potential for analysis paralysis
Thematic elements
  • Colony building, exploration, and resource management with endgame scoring through objectives
  • Underground ant colony exploration across terrain tiles and resource hubs
  • Procedural, rule-driven colony development with asymmetric capabilities
Comparison games
  • Intro Game variant (Ants) for comparison with the advanced rules
Mechanics (from transcript analysis)
  • Card tableau and deck-building — Blue, green (deed), and building cards are acquired via the three action types and played into a personal tableau.
  • Endgame scoring via multiple systems — Objective markers, tracks (food, leaves, eggs), treasures, and card synergies determine final scores.
  • Incubation phase with mutations — Incubate to manage eggs, lava, and ants; incubation tiles yield bonuses and mutation tokens add symbolic versatility.
  • Nuptual/swarm track and resource management — Track elements control round flow, swarming decisions, and endgame timing; knobs on the track influence scoring paths.
  • Pheromones mechanic — When spaces are emptied of resources, forager ants emit pheromones that grant bonuses and influence future actions.
  • Queen abilities and wild ants — Advanced queen tiles grant special abilities; wild ants provide flexible options but have restrictions on usage.
  • Six core actions per turn — Dig, Explore, Forage, Play up to two cards, Fight an enemy, Incubate; six actions are complemented by free actions.
  • Tile/room placement and row completion — Digging creates rooms on a grid; completing rows provides bonuses and unlocks future placements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There will be a time stamp in this video so that if you already know how to play or you just want to watch us play, you can skip ahead.
  • We are trying to build up our own ant colony.
  • The pherommones are the trickiest rule in the game.
  • Iconography is intuitive. There is a lot of iconography in the game.
  • This is the advanced game.
References (from this video)
No references stored for this video.
Video bWumNjL1QuI Board Gaming Ramblings Discussion at 13:23 sentiment: positive
video_pk 11075 · mention_pk 32575
Board Gaming Ramblings - ANTS video thumbnail
Click to watch at 13:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and fun with repeat plays
  • Strong when played with friends and revisited in reviews
Cons
  • Not deeply described in the transcript
Thematic elements
  • swarm coordination and resource gathering
  • ant colony theme
  • light and playful ecosystem
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building / tableau growth — build a tableau to power future actions
  • set collection / area control — collect cards/resources and control space on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is something unique. I can't explain it. You should go and buy it now."
  • "If you don't, you're going to be angry at me in a year that you didn't."
  • "The mall of spiel. All the board games of the universe."
  • "It's a catch all. It's a catch all."
  • "This feeling is fun. This is fun. That's why I say all the time."
References (from this video)
No references stored for this video.
Video NuVlwm9WR-A BoardGameGeek Review at 0:00 sentiment: positive
video_pk 8137 · mention_pk 23902
BoardGameGeek - ANTS video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich card-driven engine with many synergies
  • Strong thematic tie and asymmetry via queen cards and deeds
  • Deep strategic planning with pacing that builds to a sprint at the end
  • High replayability with many cards and modes
Cons
  • Steep learning curve and heavy teach
  • Iconography complexity and rule lookups
  • Long playtime and setup
  • Randomness can lead to underused cards and pacing variance
Thematic elements
  • Colony building, resource management, card-driven engine
  • Ant colony / subterranean world
  • Eurogame-driven thematic flavor through ants and tasks
Comparison games
  • Ratz of Wistar
Mechanics (from transcript analysis)
  • Action selection and specialization — Allocating ants to actions with variable strength and upgrade options via resources.
  • Antill board and room placement — Each player builds a personal board of rooms, connecting spaces and upgrading levels.
  • Card play (rooms, skills, deeds) — Cards provide immediate and ongoing bonuses, with room cards requiring larger spaces.
  • Endgame scoring via stars/pheromones/symbols — Multiple scoring tracks including star tokens, pheromones and symbol collections.
  • Incubation and nuptual flight track — Incubation resets and advances on a track for bonuses and endgame scoring.
  • Shared board exploration and foraging — Exploration and foraging on a common board yields resources and triggers bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a lot to absorb and that's only page one.
  • I love games with special powered cards.
  • I love that combination of the randomness of the cards
  • There is so much to absorb in this game.
  • They layer over time like pastrami and make giant sandwiches.
  • It's a heavy Euro game that is engaging and rewarding.
  • The randomness of the cards allows you to modify and adapt as you play.
References (from this video)
No references stored for this video.
Video ovBi-cXr9Zg Tabletop Turtle Top List at 9:00 sentiment: positive
video_pk 8041 · mention_pk 23670
Tabletop Turtle - ANTS video thumbnail
Click to watch at 9:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high agency and player choice
  • strong interaction through shared exploration areas
Cons
  • balance uneven among cards; some cards feel more valuable
Thematic elements
  • colony growth with modular asymmetry
  • Two-player Euro with card-driven engine building and foraging ants
  • engine-led progression with shared exploration
Comparison games
  • Ants (March for the Ants)
Mechanics (from transcript analysis)
  • Card-driven engine building — asymmetric powers emerge from drafted cards
  • Tile exploration and shared foraging — explore, contest spaces, and leverage mutual benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the kind of game you play when you want to feel smart.
  • Everything feels like a good decision.
  • The card play in this game is absolutely stellar.
  • A lot of little things come together to feel cohesive and satisfying.
  • You reap what you sew, you know, you need to be strategic and methodical about it.
References (from this video)
No references stored for this video.
Video LxG8U4hdyig The Broken Meeple Top List at 7:47 sentiment: positive
video_pk 7064 · mention_pk 20920
The Broken Meeple - ANTS video thumbnail
Click to watch at 7:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very approachable with a gorgeous look
  • Good group discussion and planning elements
Cons
  • A bit challenging at early scenarios
  • May require careful teaching for new players
Thematic elements
  • Miniature world with insect motifs
  • Ant-themed, non-verbal strategy game
  • Light puzzle
Comparison games
  • The Crew
  • The Gang
Mechanics (from transcript analysis)
  • Limited Communication — Players cannot discuss certain aspects while playing
  • Timing and scoring via clock — Turn-by-turn timing affects scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2025 just felt like yeah, a meh year.
  • SECOND PLACE. THAT'S A FANCY WORD FOR LOSING.
  • WE HAVE FOUND THE WITCH. MAY WE BURN.
  • There is no bathroom. Get stuffed.
  • Mine Clash Games take my number one spot with Ember Heart. I do highly recommend you try it.
References (from this video)
No references stored for this video.
Video YEkK498p4YU Rahdo Runs Through Top List at 45:46 sentiment: positive
video_pk 6420 · mention_pk 19011
Rahdo Runs Through - ANTS video thumbnail
Click to watch at 45:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • No direct PvP, cooperative tension with shared threats
  • Conveyor belt mechanic creates dynamic progression
Cons
none
Thematic elements
  • Conveyor belt/tile evolution with colony growth
  • Ant colonies and backyard ecology
Comparison games
  • Murmurse
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are very simple, but it is crunchy and a lot of fun
  • Coordination between players in this game goes so far above and beyond what you normally see in this style of co-op game
  • Two-player only and absolutely fantastic
  • The conveyor belt action is fantastic. Rondell gameplay is big and crunchy here
  • This is the hidden gem of the show for many folks
References (from this video)
No references stored for this video.
Video jck3n4dY11c BoardGameGeek Top List at 7:46 sentiment: positive
video_pk 5955 · mention_pk 17643
BoardGameGeek - ANTS video thumbnail
Click to watch at 7:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic appeal of an epic ant-themed war/expansion
  • Cranio Creations pedigree with large-format, ambitious games
Cons
none
Thematic elements
  • ant ecosystem dominance and territory control
  • ant colony on a garden scale with colony takeover goals
  • thematic, nature-inspired
Comparison games
  • Terramystica (inspiration for multi-track expansion and income mechanics)
Mechanics (from transcript analysis)
  • action selection — six main actions (explore, incubate, make more ants, foraging, etc.) to develop the colony
  • area control and development — strengthen positions and control areas to win dominance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look at this cover. For that reason alone, I immediately went, 'Cool. That's my most anticipated game from Essen.'
  • I'm judging a game by its cover, but your cover is massive real estate. Don't tell me to not judge games by their cover because it is important.
  • Oh my gosh, this is that game at Essen every year that I'm immediately just like, do I pay someone to buy it at Essen and then ship it to me? I shouldn't.
  • Sanctuary is kind of a smaller version of Ark Nova. I really, really like Ark Nova, but this is... a tile-based version that's quicker to table.
  • This feels kind of like a Terramystica kind of game because there are four tracks and you invest to boost different aspects.
References (from this video)
No references stored for this video.
Video VRXtOrTBANU Meeple University Top List at 8:50 sentiment: positive
video_pk 3453 · mention_pk 10228
Meeple University - ANTS video thumbnail
Click to watch at 8:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great theme of ant colonies
  • Polyomino building mechanics work well thematically
  • Cranio Creations reputation for good mechanics
  • Resource management and competition elements
Cons
none
Thematic elements
  • Building ant colonies
  • Nature/Insects
  • Thematic with building mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Colony building — Build up ant colonies with various components
  • Competition — Battle against rival ants and anthills to make yours strongest
  • Polyomino building — Build out anthill using polyomino pieces
  • Resource gathering — Gather food and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cards are your actions
  • It feels like the points really get rolling
  • You can jump to the head of the queue based on your size and how you muscle in
  • This is a fairly typical modern combo-icious Euro
  • Mind Clash games always have these actions where you have to put something in to get something better but it will come with some risk or some penalty
  • You make your olive oil and sell it out into the market
  • It's not just a simple matter of playing cards for their points but trying to summon them in the right order
  • I do like the theme of it. Ants is great
  • The theme looks amazing. The artwork is by Andrew Bosley. It's about rescuing dragons
  • Light to midweight Euro engine building type with nice timing to keep game live until end
References (from this video)
No references stored for this video.
Video asPaDvRXqUE BoardGameGeek Discussion at 2:04 sentiment: positive
video_pk 2161 · mention_pk 6311
BoardGameGeek - ANTS video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really dug it
  • Reviewed in depth
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is so much to my taste and I played it a half dozen times really dig it and it's got fewer than 100 thumbs on the preview it's just like your tastes are not necessarily going to match up with anyone else's
  • The perfect thing is something you're only going to find through repeated play. It's not going to hit you instantaneously
  • It's more about playing something, liking it, you play it again, you play with different people, you want to introduce it to people, and over time it becomes the thing you love
  • The good and bad of this job is that you play something, review it, do a video, and then never touch it no matter how much I like it
  • You can do anything in games
  • I value sleep there more than I value getting a post out
  • It's just the cover the cover seems pretty funny to have around and just show people
References (from this video)
No references stored for this video.
Video sroUH8dVxws Our Family Plays Games Discussion at 41:36 sentiment: positive
video_pk 2056 · mention_pk 5910
Our Family Plays Games - ANTS video thumbnail
Click to watch at 41:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavy-weight but highly thematic
  • Deep strategic planning with tactile components
Cons
  • Requires commitment; heavy for casual players
  • Learning curve may be steep
Thematic elements
  • insect sovereignty and colony management
  • ant colony city-building in a garden setting
  • evolutionary progression with card-driven actions
Comparison games
  • Rats of Wistar (spiritual predecessor world)
Mechanics (from transcript analysis)
  • Area control / combat — defeat rival colonies and defend your nest
  • evolutionary progression — unlock new workers and abilities as you progress
  • worker/resource management — build an ant colony, gather food, and deploy larvae/workers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Brass Pittsburgh is a standalone take on Martin Wallace's system set in America's Gilded Age."
  • "Bruce Lee returns with a new mini and two new Battlefields."
  • "float like a butterfly, sting like a bee."
  • "Dark Quarter is heavy. It’s a noir-ish detective game with occult overlays."
  • "Deep Regrets. We love this game."
  • "The best part of worker placement is the satisfaction of putting out your worker and getting something in return."
References (from this video)
No references stored for this video.
Video NUgnDEhMAKQ The Dice Tower Playthrough at 7:20 sentiment: neutral
video_pk 1174 · mention_pk 3408
The Dice Tower - ANTS video thumbnail
Click to watch at 7:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Animals
  • Nature
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the most boring unboxing in the world
  • We don't know it's good till we play it
  • This is a new way to play the game. A way to suck people into the CCG
  • I think boxes are fine
  • I've seen every game in the world at this point
  • A lot of good games in this one, huh? So many I can't even fit them all in this bag
References (from this video)
No references stored for this video.
Video PBmAvMbJLCU Watch It Played Top List at 6:25 sentiment: positive
video_pk 880 · mention_pk 2521
Watch It Played - ANTS video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich action variety and multiple pathways to victory
  • Tight integration of card play with colony growth
Cons
none
Thematic elements
  • Card-driven growth and conquest of the mound
  • Ant colony in a forest garden
  • Nature-driven, competitive evolution
Comparison games
none
Mechanics (from transcript analysis)
  • Card drafting and sequencing — Players play cards to develop their colony and unlock new actions.
  • Layered card effects — Cards introduce multiple options (digging, exploring, incubating, attacking).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Simultaneous card selection leads to a tense, bluff-rich face-off.
  • Be the first to capture or surround the opposing leader, then ascend to the throne.
  • The landscape is varied, weaving between cities, requiring empire architects to employ various modes of transport to score points.
  • Two to five players attempt to make the most savory snacks by playing out ingredient cards to satisfy orders.
References (from this video)
No references stored for this video.
Video kHdplBJwD8E Drive Thru Games Top List at 7:09 sentiment: positive
video_pk 417 · mention_pk 97195
Drive Thru Games - ANTS video thumbnail
Click to watch at 7:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique two-player alliance mechanic
  • dramatic late-game shift and flavor
  • strong thematic flavor
Cons
  • balance can feel fragile
  • high complexity and setup
Thematic elements
  • Area control, alliance-building, and dramatic late-game fusion
  • Mythic, ancient-fantasy world with gods and mortals
  • Epic, evolving competition with shifting power
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for influence across a modular board with variable powers.
  • area control with power-block dynamics — Players vie for influence across a modular board with variable powers.
  • late-game fusion/elimination twist — Bottom two players merge to form a single entity, altering the dynamic.
  • Player Elimination — Bottom two players merge to form a single entity, altering the dynamic.
  • two-player alliance option — Two players can team up against the rest, creating a unique duo dynamic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pure existential dread
  • it's the most exciting game I've ever played
  • paranoid feeling
  • how selfish am I going to be today
References (from this video)
No references stored for this video.
Video 3V6cZR2Iiao Board Gaming Ramblings Review at 1:08 sentiment: positive
video_pk 324 · mention_pk 957
Board Gaming Ramblings - ANTS video thumbnail
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight resource management
  • strong card-driven engine with synergy
  • pleasant euro aesthetics and production
  • scales well with player count
  • replayability due to modular and variable boards
  • clear balance between engine building and exploration
Cons
  • low player interaction; not a confrontational experience
  • can be tight on resources; risk of AP
  • disc tokens representation may bother some players (ant discs vs cards)
Thematic elements
  • Colony building, resource management, territory expansion
  • Underground ant hill / micro-world setting with ants exploring and expanding
  • Abstracted, Euro-style engine-building with thematic insect flavor
Comparison games
  • Terraforming Mars
  • Raso Vistar
Mechanics (from transcript analysis)
  • action_selection — On your turn you choose one of six actions; the number of ants used influences the effect.
  • building_and_room_upgrades — Construct and flip rooms on your hill; higher levels unlock stronger actions and scoring.
  • card_market_and_synergy — Draw and play cards from an open market; cards require symbols/leaves and provide scoring or engine effects.
  • combat_and_enemy_encounters — Defeat enemies using symbols on cards to gain abilities and trigger scoring
  • endgame_race_and_scoring — Fill a track with stars to end the game, then tally points from cards, resources, and bonuses.
  • incubation_and_resource_management — Eggs advance to larvae and then to ants; resources and leaves must be managed to feed and activate actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ants is great.
  • This is a pleasant euro game.
  • I enjoy this game a lot.
  • There is not a lot of luck in this game.
  • I really like the card play in this game and like the card mechanism.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–35 of 35
Game Deep Dive
View on BoardGameGeek