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Goa

Game ID: GID0402339
Game Info
Year
2004
Players
2-4
Age
12+
Playtime
90 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 62
This page: 50
Sentiment: pos 35 · mix 4 · neu 3 · neg 0
Mentions per page
Showing 1–50 of 62
Video -TwQlixOFiI Watch It Played Review at 5:20 sentiment: neutral
video_pk 92607 · mention_pk 248876
Watch It Played - Goa video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • word guessing — The game involves guessing a hidden word based on letter feedback and points awarded for correct letters and positions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is worse than chess to me sometimes
References (from this video)
No references stored for this video.
Video OCV3Pu5CPJQ Getting Games Top 26 List at 30:01
video_pk 90957 · mention_pk 243600
Getting Games - Goa video thumbnail
Click to watch at 30:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • poetry and heteronyms (Fernando Pessoa)
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am definitely interested in learning more about this.
  • I like Roland Wright style games.
References (from this video)
No references stored for this video.
Video sE2AtORTEUo Watch It Played Discussion at 5:50
video_pk 89723 · mention_pk 238780
Watch It Played - Goa video thumbnail
Click to watch at 5:50 · YouTube ↗
Pros
none
Cons
  • Absolutely cannot find the other one
Thematic elements
  • Greed
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — all about pushing you look and set collection type of things
  • Set Collection — all about pushing you look and set collection type of things
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Amazon is the local shop to a lot of people
  • you never really know who you're buying from
  • I'm probably going to try an online local game store anyway first
  • I don't see it as that much of a problem
  • the thrill of the hunt I think probably more than anything else
  • more people making more games is a good thing for Innovation and for progression in the board game design and product sphere
  • as a consumer wow do I feel overwhelmed a lot of the time
  • the entryway into board games more daunting for people
References (from this video)
No references stored for this video.
Video pxsLWoiWBKY Getting Games Discussion at 12:40 sentiment: neutral
video_pk 89623 · mention_pk 238347
Getting Games - Goa video thumbnail
Click to watch at 12:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • roll-and-write — gogoa which is a role in write game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Station Phoenix: seven times played shows strong interest
  • kate may is a game that came out from thunder works games
  • there's going to be a Kickstarter campaign for that one going out in July
References (from this video)
No references stored for this video.
Video UqHTaNmrpWs Drive Thru Games Analysis at 10:01 sentiment: positive
video_pk 89461 · mention_pk 237603
Drive Thru Games - Goa video thumbnail
Click to watch at 10:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed it.
  • A great game for those who like dryer themed euros with auctions.
  • A neat game with interesting spatial mechanics.
Cons
  • Z-Man can be tough to keep things in print consistently.
  • Auctions can sometimes feel like a design crutch.
  • Felt burnout on auctions after playing a couple.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — A core mechanic involves players bidding on items or actions.
  • Spatial mechanics — Gameplay involves elements related to positioning and area control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is definitely one i think folks can skip
  • this is basically dune but in the twilight imperium universe
  • really neat deck building stuff
  • it's gone away it's it's a you know they've sunsetted the game now
  • i think i ended up liking the more modern version a little bit better
  • this one I felt kind of muddied the waters a little bit
References (from this video)
No references stored for this video.
Video G6O15Z3G5jA kovray Top 10 List at 8:43 sentiment: positive
video_pk 88953 · mention_pk 235503
kovray - Goa video thumbnail
Click to watch at 8:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I really really enjoyed enjoying it.
  • I really want to play it again.
  • I like the moving back and forth and the little balls will come down.
  • The theme is very cool.
Cons
none
Thematic elements
  • Exploration and trading in Goa
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Implied through moving back and forth and trying to make things happen.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game deserves much more love than it has gotten
  • it's a work replacement in real time which is just brilliant
  • this one is a lot of fun it's super super random it's also really it's kind of chaotic
  • I really like the combos of rice
  • Scout is amazing it's a game you can bring anywhere it's small it's compact
  • it's like pattern laying
  • it made my brain explode and I want more of that
  • who doesn't love Marvel United it's very fun
  • it's super well done I think it's a lot of fun
  • Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • Yak is fun it's very cool because you just like go around and try to collect resources build up these cubes to build up your pyramid and then score points based on how you've grouped all of your different color uh cubes and it's it's it's simple it's easy and the um Yaks alone are amazing and they go around there they're so cute and there's a little baby yak
  • what is our Z game we only have one and it's called zapotec which we both really want to play yes it's gonna play this yes we have wait when did we play it about a year ago I'm thinking of um yeah yeah we played zap okay Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • it's just been so long that's what happens when you have so many games
  • well that's been at least recommendations 26 recommendations there are some doubles in there but you know what we'll let you do the math how many games you recommended let us know in the comments down below not like we can compare our lists or anything does Tyler's double game count we don't know we'll find out boom
  • well if you've played any of these games that we've mentioned and you would also recommend them to other people in the board gaming hobby or who want who you want to play board games with let us know down in the comments below what are some of the games we missed and if you're feeling ambitious for it why you type the alphabet down the whole suggestions go from your collection because we love to hear what your recommendations are for each letter and which letter do you have the most games of true bars is s s
References (from this video)
No references stored for this video.
Video kIsOmI6J7vg Getting Games Discussion
video_pk 88349 · mention_pk 232723
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a really exciting experience to pitch these games
  • Jessica did all of the graphic design
  • I believe in these games
  • I don't think I'm ever going to make money off of these maybe I will who knows
  • Spiel felt like Disneyland for five days
References (from this video)
No references stored for this video.
Video kIsOmI6J7vg Getting Games Discussion
video_pk 88349 · mention_pk 273092
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a really exciting experience to pitch these games
  • Jessica did all of the graphic design
  • I believe in these games
  • I don't think I'm ever going to make money off of these maybe I will who knows
  • Spiel felt like Disneyland for five days
References (from this video)
No references stored for this video.
Video 58kBTRh_yUA UndeadVikingVideos Discussion at 33:55 sentiment: positive
video_pk 87999 · mention_pk 230823
UndeadVikingVideos - Goa video thumbnail
Click to watch at 33:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • it's such a simple game to teach and it's just so much fun
  • it's so super easy to play
  • they're not thinking about the rules they're thinking about the game
Cons
none
Thematic elements
  • Norse
  • Norse
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — You have tiles of the different characters they all have a number and you put them next to other things like dominoes kind of but then you score based on certain criteria
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clash of Cultures I like I like the the new the Revis Edition or whatever I thought that was good
  • Last Light is the 4X face game that plays in an hour
  • You heard me right it plays in an hour
  • You know what band there's a band that I I love it's in my it me it maybe every once a while it would fall out of my top five bands but it's it it'll always remain like top six or seven
  • When you were that good you're just that good
  • I want to see the Chiefs win the next six Super Bowls I do
  • I don't think it's a big deal why are you googling Board Game Geek stuff when you could just go to the website
  • your guy doesn't do any attacks it's just all of his little minions do do his attacks for him
  • Bone Razer is ready five bucks
  • all the reviews Say it'll hit your dopamine pretty well
  • the AI of it starts crumbling a bit so it gets really frustrating
  • The revised edition is good
  • Rules are tightened up
  • Includes the old expansion
  • It is a huge game
  • Has a thousand things going on
  • Plays in an hour
  • Has over 2000 backers on Gamefound
  • Did better than the first time
  • One of the worst Productions I've seen the cards fall apart
  • It's pretty good
  • It's a Monty Python game
  • The python game doesn't look good I just ped it because it's python
  • Very much your standard Vampire Survivors
  • Five bucks
  • Definitely get five bucks with the fun
  • Keeps unlocking new characters
  • Has a lot of gameplay
  • Hits dopamine well
  • Leveling is really good
  • Massive hit
  • Early access
  • AI of the game starts crumbling when automated elements are introduced.
  • Gets really frustrating.
  • Still has bugs.
  • Feels like it has stolen Pokemon IP without actually stealing it.
  • It was fine
  • Puzzly
  • Really simple
References (from this video)
No references stored for this video.
Video VkdAvPOJnTg kovray Top 10 List at 4:30 sentiment: positive
video_pk 87963 · mention_pk 230678
kovray - Goa video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very tactile and quick to play
  • Engaging blocking and cascading decisions
Cons
none
Thematic elements
  • Minimalist, tactile stacking with color factions
  • Abstract strategy with color blocks
Comparison games
  • Patchwork
Mechanics (from transcript analysis)
  • layered_piling — Place on top of an existing pile, triggering cascades as stacks unstack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's got like a campaign esque feel where you're trying to land in different airports"
  • "it's a hidden Cooperative game"
  • "it's like a elevated tic-tac-toe type situation"
  • "a patchwork light"
  • "you can sabotage your opponent's board"
References (from this video)
No references stored for this video.
Video wS0J5yedrYA Brains On Games Discussion at 2:53 sentiment: positive
video_pk 87870 · mention_pk 230313
Brains On Games - Goa video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative use of small four-sided dice as moving pieces
  • Accessible entry into abstract strategy
  • Promotes direct interaction and knock-off mechanics
Cons
none
Thematic elements
  • abstract
  • Abstract strategy played with four-sided dice moving on a board
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-based movement — Four-sided dice act as moving pieces; players choose to increase or decrease the value to move on their turn, and must land exactly on an opponent's piece to knock it off the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the staff here are amazing and super helpful in kind of giving everybody the lay of the land
  • the woman in charge of media Von has been one of the nicest humans I've ever met
  • we're taking you on a tour
  • if you're in the Toronto area you got one more day get over to breakout con
  • it's a smaller size convention, it's not a huge dealer Hall
  • I pre-ordered it
  • it's my favorite way to play the game
  • you can play whole game in 5 minutes and then watch a video of everything that you messed up
References (from this video)
No references stored for this video.
Video xg4-ZlRrC30 UndeadVikingVideos Discussion at 2:58:36 sentiment: mixed
video_pk 87692 · mention_pk 229562
UndeadVikingVideos - Goa video thumbnail
Click to watch at 2:58:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Was in play the entire week
  • Played it a couple of times
Cons
  • Just okay
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Halls of Hegra and the British way counter Insurgency at the end of the Empire best podcast One winner is the One-Stop Co-op shop okay Beyond soliter running up and talk cardboard runner up board game app unmatched digital Edition runner up Twilight Struggle Red Sea and Fleet the dice game there you go
  • BG BG is about playing games not going to and there's you know there's a few panels but it is not a panel convention it's not like packs or you know those things
  • It's fine we paying off yes the the hobby was way more intimate because you you could play almost every new release in 2000 that came out that year in those years
  • It's like oh it's like the whole like Michael Jordan bet on basketball so he just made him go play baseball for a season
  • I firmly believe even with no proof whatsoever I firmly believe that he was absolutely uh suspended from the NBA for for gambling
  • I hate YouTube face uh um thumbnails yeah I can't wait till that goes out of style
  • The only reason it is because because I went looking to see if I could who posted it who posted it it was part of the it was part of the thing because I just looking based on the the on your your former partners thing and I found the appeal from his mother post
References (from this video)
No references stored for this video.
Video JDlt4RgFM9A Brains On Games Review at 0:00 sentiment: positive
video_pk 87354 · mention_pk 228140
Brains On Games - Goa video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple rules that unlock deep strategic play
  • box doubles as a second board for simultaneous play
  • no randomness; victory depends on skill
  • short learning curve and quick to table
  • endgame dynamics adapt with 2, 3, 4, or 6 players
  • bright, colorful dice contrasted against a drab board
Cons
  • experienced players have a notable advantage due to no handicapping
  • board color is dull; personal taste varies
  • unclear production quantity due to indie publisher; potential availability concerns
Thematic elements
  • capturing dice; spatial puzzle
  • abstract board game with two boards (main board plus a second board on the box) enabling multiple simultaneous games
  • abstract, no storyline
Comparison games
  • Chess
Mechanics (from transcript analysis)
  • Capture — if your moving die lands on an opponent's die, you capture it; captured die is removed and stored to track points
  • Compound Scoring — points equal to the top value of captured dice; higher values yield more points
  • Dice Movement — move a die along the board by its top value; must move the full movement; cannot pass through other dice; no backtracking
  • End conditions — game ends when a player is eliminated or when a player captures six dice; with variations by player count, early win can occur when a beatable path to victory no longer exists
  • scoring — points equal to the top value of captured dice; higher values yield more points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a brilliant abstract game
  • the rules are super simple
  • there's no randomness in this game
  • If there's an award for abstract games I would give it to this one for sure
  • this is the best abstract game I've played in years
References (from this video)
No references stored for this video.
Video cZVVILUSo6M Brains On Games Top 10 List at 14:13 sentiment: positive
video_pk 86611 · mention_pk 224658
Brains On Games - Goa video thumbnail
Click to watch at 14:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach with deep strategic depth
  • beautiful components and design
  • good replayability with dice choices
Cons
  • board aesthetic could be more ornate
Thematic elements
  • dice manipulation and placement
  • two-player abstract
  • strategic, minimal
Comparison games
none
Mechanics (from transcript analysis)
  • Capture — landing on an opponent's die captures it and transfers value
  • dice_movement — on your turn you move or adjust a die on the board
  • end_game_scoring — points are earned based on captured dice values and board positions
  • two_player_abstract — designed primarily for two players with simple-to-learn rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mory is a must follow trick taker
  • this is a fantastic trick taking game
  • it's gorgeous with these components
  • the rules themselves are super accessible
  • I absolutely love CODA
References (from this video)
No references stored for this video.
Video sEYmPq45JM0 Getting Games Other at 28:10 sentiment: positive
video_pk 86519 · mention_pk 224039
Getting Games - Goa video thumbnail
Click to watch at 28:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best time to do it was January 1st 2025 it seemed like a good breakoff point
  • the second best time to do something is maybe yesterday the second best time to do something is now
  • I’m hoping to do more live stuff ... connecting with people
  • I am hoping to do more live I I want to do even just a little bit more live stuff to connect with people
References (from this video)
No references stored for this video.
Video ZlP256_qEjs Meeple University Discussion at 25:23 sentiment: positive
video_pk 84934 · mention_pk 216712
Meeple University - Goa video thumbnail
Click to watch at 25:23 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Beautiful components and table presence
  • Satisfying point accumulation through strategic actions
  • Visually appealing garden setup
Cons
none
Thematic elements
  • flowers and insects
  • garden
Comparison games
  • Meadows
Mechanics (from transcript analysis)
  • action selection — Every time you take a turn you'll be drafting some resources... and then there's an action underneath it which you'll be taking which is a way of gaining insects.
  • Area Placement — You can kind of free form put them on your board. board is set up in this way that it's just a blank garden and then how you put the pieces down whether you grow your vines over here or you have the leaves in the tree or on the how you want to do it is up to you.
  • Drafting — Drafting some resources which are flowers and insects mostly flowers.
  • Point Multiplication — To extra get extra your points, you need to choose certain actions to multiply your points.
  • Set Collection — Trying to combine insects and flowers in various combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pola... it's like one of the most beautiful games I've seen.
  • Paperia... it can actually end up being a bit of a aggressive little game when the right scoring things are in certain places
  • 2001: A Space Odyssey... Phil Harding's design it tends to be like simple like things don't need to be complicated and we love it in this one. It's just perfect complexity.
  • The working title is called gumball machine... this one is more kind of like a family game.
  • It's a really simple family level trick taking game.
  • Flip Sevens for everyone.
  • We played the bubble tea game. It was very fun.
  • It's not a new game. Let us know if you have played this, if you enjoy it, what you think of pass.
  • They're great uh convention fillers.
  • The second one is the killer whale who actually worked with human in the past for killing other whales.
  • The third one is the pool that is made from natural. So that's kind of like in area from the sea and they made a pool. So it's like a natural pool from the sea water.
References (from this video)
No references stored for this video.
Video 4BBtMu4VkPU The Broken Meeple Analysis at 57:24 sentiment: neutral
video_pk 84342 · mention_pk 214272
The Broken Meeple - Goa video thumbnail
Click to watch at 57:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • unique theme (horse breeding)
  • artwork looks sweet
  • theme-wise, the host is interested
Cons
  • Delicious Games has produced 'meh' games
  • host has a love-hate relationship with designer
  • large player count range (1-6) might be problematic
  • artwork might not be stellar, but is colorful
  • no reviews or rules available yet
Thematic elements
  • Breed your horses, equestrian entrepreneur
  • 1920s Europe
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Mentioned as a kit-building card game.
  • Tableau Building — Described as a tableau kit-building card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is very pretty.
  • it's an aggressive area control game.
  • This expansion is fixing a fundamental flaw of the original game.
  • I am salivating at the mouth for this one.
  • This game is the theme done justice in tabletop form.
  • I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
  • There's not a lot of innovation in games anymore.
  • But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
  • This is a very long podcast.
  • But remember, it's only a game.
References (from this video)
No references stored for this video.
Video osgiT8hsRYE Board Gaming Ramblings Discussion at 5:06
video_pk 84118 · mention_pk 213379
Board Gaming Ramblings - Goa video thumbnail
Click to watch at 5:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • merchants trading from all corners of the world
  • city of Goa
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Players will place their bidding marker on a tile adjacent to the first one and daisy chain from there. Players will start and do one bid and try and outbid each other. The person starting the bid will actually have the final say either to accept the bid or take the bid and pay it itself but minus one.
  • Hidden Movement — Money is represented by cards with the same back, so you never know how much money someone has.
  • Set Collection — Players will get tiles that will allow players to store goods. These will be placed on the player boards. Once you have enough storage for certain places you're going to be able to also collect resources that you'll have to store on your board.
  • Tech Tree — Resources will be used to advance markers on a tech tree which are the five main actions of the game. Players advance cubes on these to improve their actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am here to work. I am here to pick up 200 games. So, I've got content for the next 6 months and just muscle my way through crowds.
  • I don't understand how Essen works anymore. I'm a dinosaur.
  • The I've got one of those gigantic trolleys and that means half of your audience hates me now.
  • I promise folks. But there was this one guy. I'm pretty sure he slammed into me and he just LOOKED AT ME SAIDONG.
  • I am like Cal L and I've been kept away from my yellow source of power for too long. I can barely make it through. I've got bags full of kryptonite I'm carrying with me everywhere.
  • It is surprisingly good. You can say, 'Oh, look. I'm over here at the Aora booth and I need to get to um you know, Cosmos.' And it will give me step-by-step directions throughout this entire Byzantine maze.
  • And then in one of the simplest but coolest auction mechanism that exists, players are going to have to start and do one bid and try and out bid each other.
  • So you can actually bluff on that.
  • So there's a bit of a bluffing element in there as well.
  • So you have to make careful choices and think on how you're going to improve your actions and obviously outsmart your rifles.
  • We just played Seven Wonders Dice, which is the dice version of Seven Wonders we all knew we needed in our life because there's not enough Seven Wonders, so we needed some more.
  • Uh yeah, I just it's lacking the like replay value of having different very different factions or the different cards that you get each turn.
  • Great. That's the best thing about this one.
  • This one for me looked more fun than it was.
  • Uh it was quite fun, but everyone forgot that we needed points.
  • Uh, that was uh interesting, but I think it's better when you've played it a couple of times with the same people.
  • We need to find our core or what what do you say? We need to find our way as a group.
References (from this video)
No references stored for this video.
Video Rt4srP3CtrY Gaming Rules! Interview at 1:28:59
video_pk 82273 · mention_pk 206715
Gaming Rules! - Goa video thumbnail
Click to watch at 1:28:59 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
Video P4nW5h6sGeo Bower's Game Corner Preview at 0:31 sentiment: positive
video_pk 82021 · mention_pk 205712
Bower's Game Corner - Goa video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant blend of mechanics
  • Modern classic reborn with new artwork and solo mode
  • High-quality components in deluxe edition (wooden/acrylic tiles, double-layered boards)
  • Appeals to those interested in a 90-minute Eurogame
  • Reasonable pricing for the deluxe version
  • Fast business handling during the campaign critique
Cons
  • Original box artwork was considered boring
  • The beginning of the Kickstarter critique video dragged slightly
Thematic elements
  • Competing for influence as a merchant, dealing with wealth and ambition.
  • The port of Goa, a crossroads of sea routes linking India with Arabia, East Africa, Southeast Asia
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Auctioning market tiles to gain resources, ships, contracts, and advantages.
  • Resource Management — An 'elegant blend' of this mechanic is noted.
  • Set Collection — Winning the right tiles to build your engine is mentioned.
  • solo mode — The new Master Print Edition includes an 'all new solo mode'.
  • Strategic planning — An 'elegant blend' of this mechanic is noted.
  • Worker Placement — Implied by actions like 'secure contracts, claim bonuses, and open new routes to victory'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This trend that has just taken over the entire hobby, which is re-releasing popular older games that was intellectual properties and it still is, but now it's like, all right, let's go revisit those 5, 10, 15, 20-year anniversary editions. They're printing money here.
  • Do I want it? Can you do it? How much is it?
  • Wow, that was a huge chunk of text and I didn't know you could write that much text and I kind of like it, right? Cuz you're either going to zone out really quick or you're going to be like, okay, I'm in for all this information and I think you're the kind of person who's interested in a 90-minute Eurogame, you're probably not against reading all this.
  • Okay. Not out yet. So, we got one out, not out.
  • I've contacted Quined Games, received no response after 56 days. Is this the level of customer service you offer?
  • 84.95. That's reasonable for deluxeified version of the game. I'm in.
  • 426 people said, I like the wood. Acrylics, 815. Two to one. Wow. I'll eat my words. People love their acrylics. Holy Toledo.
  • Triple-layered player boards are annoying. Let me tell you. Unless you have a machine to do them.
  • The deluxeification came across. It looks good.
  • Europe Europe Europe United States North America United States 15. We're lumped together with Canada. Interesting.
  • I think the main image could definitely be spruced up a bit. Some awards, something.
  • I'm going to go B plus. Almost I You could talk me into an A minus cuz I appreciate how quickly they got to business, but I'm going to I'm going to go with a B plus.
  • They did a great job spotlighting the track record of this game. There was no question about it. It was like this is a fantastic game.
References (from this video)
No references stored for this video.
Video a7ZKbtnJWQk Tantrum House Analysis at 6:34 sentiment: positive
video_pk 82045 · mention_pk 205838
Tantrum House - Goa video thumbnail
Click to watch at 6:34 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Structured, methodical, and rewarding for long-term planners
  • Classic Euro focused on trade and expansion efficiency
Cons
none
Thematic elements
  • trade and expansion
Comparison games
none
Mechanics (from transcript analysis)
  • Efficiency — focused on trade and expansion efficiency.
  • expansion — focused on trade and expansion efficiency.
  • trade — focused on trade and expansion efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is structured, methodical, and rewarding for long-term planners.
  • This is going to expand the popular deck-building game with new content, new challenges.
  • It's going to probably be easy to teach, fast to play, you know, that sort of thing.
  • this one, in my opinion, is going to be a good fit for players who enjoy immersive themes without heavy rules overhead.
References (from this video)
No references stored for this video.
Video Txp_UqrArfI slickerdrips Rules Teach at 4:40 sentiment: positive
video_pk 81934 · mention_pk 205047
slickerdrips - Goa video thumbnail
Click to watch at 4:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New solo mode adds significant replayability.
  • Solo campaign offers a progressive challenge and narrative.
  • Modular components and official variants enhance customization.
  • The unique auction system creates interesting player interaction.
  • The game offers strategic depth with engine-building and resource management.
  • The new edition features updated art and components.
Cons
  • The solo campaign might require a bit more planning.
  • Overpaying in auctions can be a risk.
Thematic elements
  • Becoming the best trader
  • Trade in Goa
Comparison games
  • Ora et Labora
Mechanics (from transcript analysis)
  • Area Control — Establishing outposts in different locations on the board provides resources and points.
  • Auction — A core mechanic where players bid on tiles, with a unique single-bid system and auctioneer's last refusal.
  • Campaign play — A solo campaign mode with multiple linked games and persistent bonuses.
  • Modular Board — The game board tiles are set up differently each game, and there are modules that can be added.
  • Resource Management — Managing goods, money, and ships is crucial for taking actions and progressing.
  • Set Collection — Exploration cards provide points at the end of the game based on collecting different symbols.
  • Worker Placement — Players place auction markers on a grid to determine which tiles are auctioned off.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a solo mode for an auction game.
  • It's a little bit more bluff-a-nees where one bid is all you get.
  • This is the new version of Goa.
  • The solo campaign mode that you can play.
  • The way it works, it's similar in the solo game as well.
  • Having a lot of money seems to be working out.
  • So, it's the last round with these tiles. They're going to shift to the night tiles in a minute.
  • I think you should have used this before, even when it wasn't saving as much stuff.
  • It's the last round. Maybe you want to get money twice.
  • So, we've got some change.
  • So, you haven't got the goods to do it, have you?
  • I think you should have gotten an outpost.
  • It's my tile, so it goes to the bank and a free progress.
  • But, I think that's okay.
  • The solo campaign, you would then after your game check which goals have I achieved.
  • So, that's the normal solo stuff, but for the solo campaign, you would then after your game check which goals have I achieved.
  • And yeah, all of that is included in the the new Quined Games edition of Goa that is on Gamefound right now.
  • Money production won out in the end.
References (from this video)
No references stored for this video.
Video Tt2o9VpFXhQ Board Gaming Ramblings Top 3 List at 3:10 sentiment: positive
video_pk 81884 · mention_pk 204839
Board Gaming Ramblings - Goa video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Goa (old version)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Klask.
  • it's all about luck in Flip Seven.
  • It's a two-player game.
  • Goa and it's my number three.
  • We got to play Goa. It's not on my list, but no, it is because it's really fun.
  • Fields of Arle is a game we played many years ago.
  • You're trying to get the peat away.
  • My number one is Keyflower.
  • Probably it is one of my favorite cooperative games.
References (from this video)
No references stored for this video.
Video PjN_sCXO1dw The Dice Tower Discussion at 3:37 sentiment: positive
video_pk 81809 · mention_pk 204476
The Dice Tower - Goa video thumbnail
Click to watch at 3:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever design
  • strong two-player puzzle
Cons
  • complex scoring dynamics may be off-putting for some
Thematic elements
  • tension and strategic maneuvering without direct combat
  • Two-player area control with neutral NPC factions
  • clever, thinky, highly strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — score through NPC-controlled zones rather than direct combat
  • area control with neutral NPCs — score through NPC-controlled zones rather than direct combat
  • indirect interaction — you influence NPCs and oppose your opponent through non-direct means
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a catapult dice tower. What? How cool is that?
  • The card market is so good.
  • This is a two-player area control game that plays unlike what you would expect.
  • I loved this game.
  • I give this one an eight. This is my preferred way of playing flip seven.
References (from this video)
No references stored for this video.
Video _sPo1quW4IM BoardGameCo News And Weekend Review at 8:49 sentiment: mixed
video_pk 81837 · mention_pk 204652
BoardGameCo - Goa video thumbnail
Click to watch at 8:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It sucks.
  • Not sustainable.
  • Longer conversation, effectively big box productions are more viable via crowdfunding than they are via traditional retail models.
  • I like the Unstoppable system.
  • I hope you have a better week than I'm going to have.
References (from this video)
No references stored for this video.
Video D-UuOM7QAbE The Dice Tower Discussion at 54:50 sentiment: positive
video_pk 81739 · mention_pk 204246
The Dice Tower - Goa video thumbnail
Click to watch at 54:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic title returns with updated art
  • well-regarded bidding/euro design
  • quality packaging and components
Cons
  • older design may feel dated to modern audiences
  • iteration fatigue possible for long-time euro fans
Thematic elements
  • auction/bid, resource planning, track-based progression
  • medieval/economy-driven trading
  • classic Euros with elegant design
Comparison games
  • Tokaido
  • Namiji
Mechanics (from transcript analysis)
  • area control/resource management — players control areas and resources to optimize scoring
  • Auction / Bidding — players bid for tiles/resources, affecting market and scoring
  • auction/bidding — players bid for tiles/resources, affecting market and scoring
  • Set Collection — collect and optimize resources to complete objectives
  • set collection / resource management — collect and optimize resources to complete objectives
  • Track Advancement — advancing on tracks increases capabilities and points
  • Track progression — advancing on tracks increases capabilities and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is nuts.
  • It's wild. It's wild.
  • nostalgia-heavy
  • The board looks mega busy.
References (from this video)
No references stored for this video.
Video GGKaNHtVgXI Gaming Rules! Live Qanda at 48:39 sentiment: positive
video_pk 81596 · mention_pk 203456
Gaming Rules! - Goa video thumbnail
Click to watch at 48:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nippon originally came out in 2015 and it's had a new version.
  • I love the original game. So, I'm more happy the fact that it's come back.
  • Nippon is basically back; it's mostly the same as the old one.
  • Concordia is the very definition of elegant.
  • Princess of Florence was an absolutely classic game that I absolutely loved when it first came out.
  • Endeavor Deep Sea is amazing and I've loved it.
  • Millennium Blades is the game that I was thinking.
  • it's a fantastic game.
References (from this video)
No references stored for this video.
Video BTCCexWCszw Stonemaier Games Discussion at 32:01 sentiment: positive
video_pk 81465 · mention_pk 202443
Stonemaier Games - Goa video thumbnail
Click to watch at 32:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice placement influence — noted as a basis for Wingspan inspiration; discussed in context of refresh and expansion work
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a little tweak in Euphoria where there are kind of shared tech tracks where multiple players can advance on a tech track and potentially benefit themselves and other players as well.
  • Goa has gotten a full refresh.
  • We currently don't have any plans for new content for Stamp Swap, but I certainly am open to it.
  • sign up for a back in stock notification. That will signal to us that we need to get that back into stock.
  • Flip Tunes and Tag Team are maybe the top two that I really want to play.
References (from this video)
No references stored for this video.
Video Yxe8dldbbtA The Dice Tower Review at 9:04 sentiment: positive
video_pk 81246 · mention_pk 200696
The Dice Tower - Goa video thumbnail
Click to watch at 9:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gives more of what I already like about Moour
  • new factions are slightly more complex and make sense
  • great for changing things up when base factions have been played a lot
  • keeps up the same feel of the game with little tweaks
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like that was the case here. Uh it just kind of distracted I felt from what I like in the core experience of Azure.
  • But man, I wish a few tweaks uh could be made to it to make it a truly excellent, excellent game.
  • It it just doesn't feel like any other uh cooperative game that I can think of and I love the theme and the look of it.
  • This is one where I really feel like it gives me more of what I already like about Moour.
  • There just something about it that missed the mark for me. It wasn't necessarily bad, but it was okay.
  • The pirates has almost nothing to do with the theme at all, but a fun little game.
  • It's a nice looking game from Panosaurus. It just at the end it just felt it felt fine.
  • but the the game itself is a really nice game.
  • It's like an adult version of the Haba game Monza.
  • Beautiful cards, but not a great game.
  • Really enjoyed this one.
References (from this video)
No references stored for this video.
Video xwoYD9LwIZw The Dice Tower Analysis at 4:35 sentiment: positive
video_pk 80681 · mention_pk 197230
The Dice Tower - Goa video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very good Euro game
  • classic Euro game
  • robust game
Cons
none
Thematic elements
  • Euro game
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If we transform what's happening into a Q&A, maybe we this would be be what's happening.
  • Halfway through, if you guys don't entertain me enough, I will pull out a game and start playing. That's That's the threat.
  • I'll never understand it.
  • I understand it. I'm just kidding.
  • Please don't don't explain it to me.
  • Looks toxic.
  • Some of the stuff they put out definitely looks like nuclear runoff.
  • Okay, everybody. What's going on?
  • I hope you're having a fantastic Monday so far, folks.
  • Good morning, good afternoon to some of you.
  • I guess some of you are in places where it is already afternoon.
  • What is that about?
  • Question colon and then something that will help me spot your questions.
  • I'm also going to make this a little bit bigger here so I can see.
  • Volume is okay. You guys can see me
  • The area of the hobby I feel is being squeezed out is actually the middle. Those 45 minute to an hour and 15 minute family weight games are the ones that I think have a much harder time making a splash because they require a lot of production.
  • I can't review a prototype. So, no, I don't have the time.
  • It's not normally the math I'm concerned about because the the the arithmetic is not that complicated. I think it is the a a heavy rules dense euro game tends to be harder to reconstitute the abstractness into concrete thoughts.
  • I'm looking to buy an unmatched game, but I don't have much funds to buy multiples. If I had to invest in just one, which one would you recommend?
  • Donkey juice. You can really make a meal out of those two words. That's a big part of it.
  • It's part of the collective unconscious, says Mike Delisio.
References (from this video)
No references stored for this video.
Video kal3-GrZk_I The Dice Tower Top List at 24:06 sentiment: positive
video_pk 80678 · mention_pk 197210
The Dice Tower - Goa video thumbnail
Click to watch at 24:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever design that subverts typical area control mechanics
  • Unique indirect conflict using NPC factions
  • Smart gameplay
  • Potential to go higher on lists with more plays
Cons
  • Might be considered overlooked
Thematic elements
  • Proxy war and area majority with NPC factions
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for area control on a map.
  • Indirect Conflict — Players influence the game through NPC factions rather than direct attacks.
  • Worker Placement — Players use NPC factions which function similarly to workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player trick taking game competitive this time, mixing it with the lane battler.
  • So, you're just as invested in win in losing as you are winning. But if you lose too much, you're not going to ever have enough power.
  • My number one is not joking a political uh themed game. It's also in a way a a war game, but it is card driven.
  • This is Twilight Struggle.
  • It is so smart. It is so strategic.
  • If you really want to play this well and have the best version of the game you can is is both players know both decks.
  • It's got a tug-of-war style to it. Has multiple victory conditions, which I also love.
References (from this video)
No references stored for this video.
Video kal3-GrZk_I The Dice Tower Top List at 47:13 sentiment: positive
video_pk 80678 · mention_pk 197217
The Dice Tower - Goa video thumbnail
Click to watch at 47:13 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Dang brilliant
  • Great two-player area control
  • Strategic counterplay
  • Depth with little rules and components
Cons
  • Fighting against a random deck
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — two-player area control game
  • Cooperative (against AI) — but you are fighting against this random deck.
  • Deck Building — This is a deck building game, but you're also playing cards for resources or for abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player trick taking game competitive this time, mixing it with the lane battler.
  • So, you're just as invested in win in losing as you are winning. But if you lose too much, you're not going to ever have enough power.
  • My number one is not joking a political uh themed game. It's also in a way a a war game, but it is card driven.
  • This is Twilight Struggle.
  • It is so smart. It is so strategic.
  • If you really want to play this well and have the best version of the game you can is is both players know both decks.
  • It's got a tug-of-war style to it. Has multiple victory conditions, which I also love.
References (from this video)
No references stored for this video.
Video mbn78tikwQw Discussion at 2:57 sentiment: positive
video_pk 80510 · mention_pk 195985
Goa video thumbnail
Click to watch at 2:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Area control game where you don't attack your opponent.
  • Super simple to teach but has a lot of depth.
  • Good depth to complexity ratio.
  • Cool box cover and artwork.
  • Plays well solo, though the hordes are beefed up.
Cons
  • Playing it wrong makes it worse.
  • Solo game might not have the same feel as the two-player.
Thematic elements
  • area control where players fight off incoming hordes of barbarians together.
Comparison games
  • Undaunted 2200
  • DEI
Mechanics (from transcript analysis)
  • Area Control — The game is an area control game where players are not fighting each other but the incoming hordes.
  • Card Drafting — Players select god cards from a river of god cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to throw it out. I'm So all day I'm just gonna say Don and I'll let you guys decide who I'm actually talking to because I have not figured out a good way to do it without like long names here.
  • The little epilogue, we were laughing reading it like actually out loud laughing, not like, 'Oh, that's funny.' Like legitimately funny as you go through.
  • And this one uses an app that I my understanding is it does like all kind of the behind the scenes math and stuff for you.
  • It's like if you know Alan Moon did Oathsworn you'd be like what?
  • This game is crazy pants. It is hard and I love it.
  • It's deadly if you focus on all of them.
  • This is the kind of game that you could play many
  • I adore that that's on there, especially in a two-player game.
  • If you want a free lunch, go eat your house
  • And that's a testament of a really really good game, especially one as heavy as Sweetlands.
  • Stuper Monday is one of those games that similar to Sweetlands. It's not as deep, it's not as heavy as Sweetlands, but when it comes to timing, efficiency of actions, and uh sort of using cards to do actions, it's it's right there in that sweet spot.
  • This is a train game but with magic. And the magic matters because basically it's like ah gosh I can't connect my train to this spot. Magic. And now I just teleport over it and I keep moving the stuff.
References (from this video)
No references stored for this video.
Video ByOZ6u9L7So Top List at 4:12 sentiment: positive
video_pk 73819 · mention_pk 177628
Goa video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fascinating bidding mechanism
  • Fantastic midweight Euro
  • Unique bidding mechanism
Cons
  • Hard to find (out of print)
Thematic elements
  • Exploration, settlement, and trade in Goa
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — It's an auction game... the bidding mechanism in this game is fascinating as you have this big grid of tiles. And then you and your opponents are going to plan this route on which tiles will be available for auction this round.
  • Engine Building — Improving your engine as you go at the same time.
  • Resource Management — Trying to get resources in order to improve your player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, another Feld game here, and this is Feld's take on the programming mechanism as you have to be very carefully plan which actions that you're going to take.
  • But, again, I do love the meticulous planning into this one as you know all your actions are laid out in front of you and you have to plan your route accordingly to what's going to suit you best.
  • So, Firenze, a classic Euro by Andreas Stealing, all about building towers and trying to fulfill these commissions.
  • I love this incentive building mechanism as you are taking blocks and these cards hand in hand.
  • I love the way this is kind of a one mechanism game. It kind of really does focus on that shifting card mechanism, which I love. You know, one of my favorite mechanisms for sure.
References (from this video)
No references stored for this video.
Video R5vXDLjC_hA Before You Play Playthrough
video_pk 69800 · mention_pk 166653
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two-player game is so It's such a different game. It's a different mind game.
  • Compass cards are how you take additional actions.
  • The auction game is quick because it's only three things.
  • this is a euro through and through because we are just collecting these resources and gaining these cards in order to turn them in to move up these cubes.
  • And whenever you win the Nazar Stone, you also gain a compass card.
  • Not only will you be first, you get an extra action.
  • The new edition is currently on game found and it includes new artwork as well as a new solo mode and several new expansion modules.
References (from this video)
No references stored for this video.
Video wcSqdIRhNhc Rules Teach at 0:02 sentiment: positive
video_pk 67839 · mention_pk 164107
Goa video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced gameplay, easily playable in under an hour.
  • Flexible card placement in the grid offers strategic depth.
  • Smart implementation of the 'I split, you choose' mechanism reduces analysis paralysis.
  • Engaging player interaction through breeding that offers mutual benefits.
  • Lightweight design compared to the designer's heavier titles.
  • Satisfying strategic moves and overall fun experience.
  • The ability to ignore the 'I split, you choose' mechanic is a welcome option.
  • The game feels like a step above a filler game despite its speed.
Cons
  • The 'I split, you choose' mechanism can be difficult for some players (specifically mentioned for Jen).
Thematic elements
  • Horse stables and racing
Comparison games
  • Underwater Cities
  • Prog Reggney
  • Last Will
  • Air
  • Pulsar 2849
  • Prodigal Club
Mechanics (from transcript analysis)
  • Breeding — A mechanism for generating offspring (foals) with potential point bonuses, requiring specific card combinations (mare, stallion, stud token).
  • Drafting — Players draft cards from a selection to add to their hand and plays.
  • Grid/Tableau Building — Players lay cards out in a grid (stables) to create scoring combinations and unlock bonuses.
  • I split, you choose — Used in the interactive version, players split cards into bundles, and another player chooses a bundle.
  • Set Collection — Players collect cards representing horses, equipment, and employees to fulfill objectives and score points.
  • Variable player powers — Owners have unique special powers that can be unlocked during the game.
  • Worker placement (implied) — Assigning employees (riders) to stables to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vladimir Sushi has done it again.
  • The man is a machine, a design machine.
  • This is one step removed from a filler.
  • But here's the brilliant thing about this game. this little um pairing off buddy system that no matter the player count, if you're playing the interactive version where you're doing eyplit you choose you will only ever be doing it for one other player because that um schedule will pair you up with another player.
  • This was a really pleasant surprise. Surprised me that he made me um appreciate I split you choose, but also gave me the option to ignore it if I don't want it.
References (from this video)
No references stored for this video.
Video DiilYyYnFbg Review at 0:44 sentiment: positive
video_pk 67581 · mention_pk 163724
Goa video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Encourages laughter and self-embarrassment
  • Simple scoring mechanism
Cons
  • Can be embarrassing
Thematic elements
  • Becoming the 'Greatest Of All Time' in a silly performance game
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — Each round, the actor draws three action cards and picks one to perform.
  • Bonus Scoring — The person with the best performance at the end of the game also gets bonus points.
  • Modifier cards — Everyone else looks through their hand of modifier cards and gives one to the actor.
  • Voting/Selection — If the actor picks your modifier card, you get a point.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Though quite pointless, your human activities are also fun.
  • So, you're telling me I just need to uh shimmy under this bar right here?
  • I run a Fortune 500 company.
  • I want to dance with somebody.
References (from this video)
No references stored for this video.
Video IEbKxVqdlHQ News at 0:08 sentiment: positive
video_pk 67170 · mention_pk 163154
Goa video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever and interesting mechanics
  • Engaging bidding system
  • Revitalized with modern art and production
  • Includes original expansion (Bonanza)
  • Potential for solo mode and additional modules
Cons
none
Thematic elements
Comparison games
  • Seasons
  • Takaido
  • Zenith
  • Castles of Burgundy
  • Orlone
Mechanics (from transcript analysis)
  • action selection — Follows the bidding phase with a phase where players take actions, described as 'doing lots of euroy things'.
  • bidding — Features an interesting bidding mechanic, including a pre-phase for plotting and an auctioneer who can take the item for one less than the highest bid.
  • player interaction — The bidding mechanic creates player interaction, particularly the 'James Bond mechanic' where players bid to prevent others from getting items cheaply.
  • Set Collection — Players upgrade things on their player boards, which are associated with various actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a new version of Goa coming out.
  • Over 20 years old.
  • this trend of revitalizing old games. We're seeing a lot of old Euro games that we love being presented in a more modern way.
  • Go was on our list of games that probably needed a facelift.
  • this is uh sort of a a classic that doesn't get I don't think the attention that it deserves
  • it was really clever. It does some really interesting things.
  • the bidding mechanic has this sort of pre-phase where you're like plotting this like little path player by player onto these tiles for which you're bidding, you know, and then player by player each player gets to be sort of the auctioneer and you go around the table and it sounds like there's maybe a couple in the two different editions that existed, two different ways they did this, but you go around the table, everyone gets to go higher on the bid all the way around to the auctioneer and the auctioneer for that particular piece gets to say, 'Forget it. I'm going to take it.' And if they do that, they have to pay one less than the highest bid that was at the table, which is interesting.
  • I don't even want it, but I'm not going to let you get it for one less.
  • the art on this one is done by Niad.
  • This is the person who did Seasons.
  • It's a really nice production.
  • This is Quinn number 30, which is crazy to me also that we're up to number 30.
  • If you want Ryan to buy all of your games, just put numbers on.
  • it includes that Bonanza expansion
  • they've hinted online, and I can confirm there are some other things that are going to be added. Uh, they've mentioned a solo play, solo mode.
  • this launches on GameFound, but the page is up already if you want to go check it out.
  • But now that it looks like this and it plays like Gulla, we're slowly crossing off games on my need to be deluxified list.
  • I would love to see Tuah get this kind of treatment.
References (from this video)
No references stored for this video.
Video w9PgzFqYKS0 Review at 0:03 sentiment: positive
video_pk 67011 · mention_pk 162923
Goa video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, sexier version of the game with updated graphic design and artwork.
  • Interesting and unique auction mechanic with strategic depth and mind games.
  • The auctioneer mechanism where the auctioneer gets the money or can buy the item is highlighted.
  • Money circulation during the auction phase makes things interesting.
  • Player boards offer multiple action tracks to progress, leading to more powerful abilities and points.
  • Limited storage for goods forces strategic acquisition and management.
  • Exploration cards offer bonus actions and set collection opportunities.
  • Outposts provide more depots and are a key way to score points.
  • The 'Captains' module adds variable player powers, a requested feature for Euro games.
  • A solo mode is included, offering more replayability.
  • Variant available to remove luck from contract acquisition for establishing outposts.
Cons
  • Tiles themselves don't score points, requiring players to focus on actions and progression.
  • It's possible to go through an entire auction phase without getting anything.
  • Revealing exploration cards for contracts can introduce luck that some players might not like.
  • Being forced to spend money on a bid you only intended to raise can be a negative outcome.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players take actions, typically three per round, with options to gain ships, produce goods, collect money, or progress on their player board.
  • Auction — A central mechanic where players place tokens to claim tiles, leading to an auction where the auctioneer has final say, but money circulates. It involves bluffing, strategic bidding, and managing hidden currency.
  • Contracts — Players gather contracts to establish outposts, which provide more depots and end-game points.
  • Resource Management — Managing goods, money, and ship cards is crucial, especially with limited storage space on player boards.
  • Set Collection — Exploration cards and contracts have set collection elements for end-game scoring.
  • Tile Placement — Tiles are seeded onto the central board and players place their markers adjacent to existing tiles.
  • Variable player powers — The 'Captains' module introduces unique player powers at the start of the game.
  • Worker Placement — Placing tokens on the central board to claim auction tiles is a form of worker placement, which then triggers auctions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the auction is really probably one of the more interesting auction mechanics in gaming.
  • this is where the there's a lot of mind games that happen here.
  • the auctioneer gets the money in this case.
  • Money is all handled via cards and it's face down in front of you. So you never exactly know what somebody has, so you can't just math it out.
  • the auction like we can't talk about this enough because this really is the mind games, the meaty part of the game because there is so much to consider.
  • The captains module really brings a lot of what I think Euro fans in general would want to this.
  • It's a solo mode. I know for me it's all about variable player powers, but for a lot of people it's all about that solo mode.
References (from this video)
No references stored for this video.
Video 2CXyL8d1aPw Tantrum House Crowdfunding Roundup at 3:46 sentiment: positive
video_pk 66972 · mention_pk 162849
Tantrum House - Goa video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • old-school strategy
  • efficiency
  • long-term planning
  • traditional Euro without a lot of randomness
Cons
  • less randomness may feel slower
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "layered systems"
  • "very very minimal luck"
  • "strategy-first experience"
  • "direct competition"
  • "tactical decision-making and a strong visual presence."
  • "immersive campaign-style games with miniatures and strong narrative elements."
  • "cooperative experience likely best for families or groups that enjoy teamwork-focused gameplay."
References (from this video)
No references stored for this video.
Video FwKm_8LUz5w Watch It Played Review at 0:22 sentiment: positive
video_pk 65313 · mention_pk 158963
Watch It Played - Goa video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays well with 2-4 players, including 3 players, without unbalancing.
  • Appeals to both casual players and strategists due to its dual-sided design.
  • The 'brainy side' removes luck and changes strategy by allowing faster movement and self-walling.
  • Special cards provide interesting tactical options like moving through walls or removing them.
Cons
  • If you have four walls around you, you cannot play a card to escape; once surrounded, you're out.
  • If you trap yourself, you and your opponent might both be eliminated.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Board Flipping / Two Modes — The game has two sides: the 'bright side' (card-driven) and the 'brainy side' (strategic, no cards), offering different gameplay experiences.
  • Card Play — The 'bright side' uses a deck of cards that dictate movement and wall placement. Special cards include wilds that allow moving through walls or removing walls.
  • Hand Management — Players hold a hand of three cards, allowing them to choose their actions rather than being forced to take a random draw.
  • Movement — Players can move their pawn up to one, two, or three squares based on cards played, or up to a number of spaces equal to the number of adjacent walls plus one additional space on the 'brainy side'.
  • Player Elimination — The objective is to be the last player remaining by trapping opponents with four walls.
  • Wall placement — Players place physical walls to trap opponents. On the 'bright side', wall placement is dictated by card colors corresponding to board squares. On the 'brainy side', walls can be placed anywhere.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to GTS distributions
  • you brought a game with you and it is this is gotam
  • it's all about you know it's a good deal this is a good deal like I said this is the best game for trapping your friends right now
  • you have to remember is these are get out of jail free cards they're not raised the dead cards
  • you have to be very careful so if you're in this situation you just trapped yourself and you're both out
  • there's a lot of strategy in actually thinking about how you want to trap your opponents here
  • as the game progresses it starts getting very very tight
  • we've been playing the bright side of gotam
  • so the brainy side of gotam what we're going to do is the rules are the exact same or the objective is the same
  • so there's two different versions We got a colorful side we got the and then we got this the brainer side here
  • Ray thank you very much for this excellent overview of gotam I think I've got it
  • for Gen Con we are going to be doing a limited edition version of roll for it
  • so Rodney do you really want one of these do you really want one yes I do
  • Ray thanks so much again for coming by showing us gotam showing us this very cool implementation of R for it it's just always a treat to talk with you
References (from this video)
No references stored for this video.
Video pSvyMPG_hXw Getting Games Preview at 0:04 sentiment: positive
video_pk 63647 · mention_pk 157137
Getting Games - Goa video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous artwork on Apothecary cards
  • lightweight, quick 15-20 minute gameplay
  • tactical puzzle with meaningful decisions
  • restocking mechanic is clever
  • ability to peek at arrow-marked potions reduces memory load
  • multiple Apothecaries expand action options
  • engaging spatial puzzle on a 4x4 grid
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • end_condition — the game ends when a player achieves their third match
  • hire_apothecary — spend two gems of the same color to take the Apothecary from the market; a new Apothecary is refilled after purchase; if you have one of each color you can spend three different colors to draw a random top-deck Apothecary
  • Owl swoop — move a card one or more spaces in a diagonal line; the move may pass through other cards
  • power_and_apothecaries — activate the power of one or more active Apothecaries on a turn, with the constraint that different Apothecaries must be used; powers include moving potions diagonally (e.g., Owl swoop)
  • restock — restock face-down potions by counting face-down potions, subtracting from three, and placing that many new potions (up to three) face down on the board with the arrows pointing to the active player
  • reveal — flip a face-down potion card to reveal its color and take a gem from the supply of that color
  • Simultaneous Reveal — flip a face-down potion card to reveal its color and take a gem from the supply of that color
  • special_matching — special match patterns occur when more than one three-in-a-row is created at the same time; patterns include plus-sign, four-in-a-row, and tea; bonuses include removing the entire match and awarding a gem
  • two_actions_per_turn — each turn a player selects two actions from a set of four, and cannot repeat the same action twice in a single turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • wow this is a much lighter quicker experience than I was expecting
  • stunningly gorgeous art on these cards
  • restocking ability is one of the coolest ideas
  • this is a gorgeous tactical filler game
References (from this video)
No references stored for this video.
Video 6e5bBultbew Getting Games Rules Teach at 1:22 sentiment: positive
video_pk 63353 · mention_pk 156707
Getting Games - Goa video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Eco-friendly pencil with seed-planting potential
  • Dice-driven movement provides strategic depth with direction, distance, and deviation mechanics
  • Tour plans and local guides add strategic flexibility and progression opportunities
  • Clear thematic setup (Goa) and tangible scoring structure
Cons
none
Thematic elements
  • vacation planning and sightseeing
  • Goa, India
  • instructional tutorial and demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Landing exactly on a tourist destination earns points; destinations are categorized (beaches, waterfalls, forts, historical sites, religious sites) and points are awarded based on visits and type bonuses.
  • Destination-based scoring — Landing exactly on a tourist destination earns points; destinations are categorized (beaches, waterfalls, forts, historical sites, religious sites) and points are awarded based on visits and type bonuses.
  • Dice Rolling — At the start of each day, the active player rolls three dice: a direction die, a distance die, and a deviation die; the values determine the path on the map.
  • dice-driven movement — At the start of each day, the active player rolls three dice: a direction die, a distance die, and a deviation die; the values determine the path on the map.
  • Die allocation and simultaneous planning — The other players choose from the remaining dice for their direction, distance, and deviations; decisions are planned with limited individual options and can be made concurrently before turns resolve.
  • Eco-friendly daily pencil — A pencil used to mark days, commissioned for the game, made from recycled Indian paper and containing seeds to plant after use.
  • Edge rules and map boundaries — You cannot leave the map; if you reach the edge you must continue from the opposite side (bounce-back-like behavior).
  • End-of-day and end-of-game scoring — After 12 days, points come from visited destinations, completed tour plans, and various type-based bonuses. The highest total wins; ties are broken by beaches visited.
  • Movement with deviations — Movement proceeds along the map in a chosen direction, with the ability to change direction a number of times equal to the deviation die outcome.
  • Tour plans and local guides — Players have tour plans that influence scoring; visiting planned destinations augments points and local guides can modify future die values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the player with the most points will be the winner
  • these are the most scenic waterfalls in all of goa
  • we've completed a full three-player game of gogoa i hope you enjoyed learning how to play the game
  • this pencil it was specifically commissioned for this game
References (from this video)
No references stored for this video.
Video eh_lahK1iJI The Dice Tower Review at 1:03 sentiment: positive
video_pk 62692 · mention_pk 155387
The Dice Tower - Goa video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • NPC factions create non-direct conflict which freshens head-to-head play
  • Strong action selection with permanent upgrades
  • Deluxe production and artwork
  • Multiple play modes (solo, co-op, competitive) add replayability
  • Backside faction variants increase replayability
Cons
  • Learning curve with rules interactions and some hiccups learning to manage NPCs
  • Not as quick a game as some others in the Mythos line and can take longer to teach
  • Some interactions can be confusing at first (NPC expansions and deity interactions)
Thematic elements
  • Deity activation, expansion, and non-direct conflict with NPC factions
  • Two-player area-control fantasy setting with three NPC Femoran clans and deities
  • Strategic, abstract conflict with deity-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • alternate faction back sides — Back sides of factions alter expansion patterns and add replayability through different rules.
  • area_control / majority scoring — Players compete for control of color coded regions to earn points; NPCs contribute to scoring.
  • Asymmetric Mechanics — Back sides of factions alter expansion patterns and add replayability through different rules.
  • combat with NPCs — Conflicts involve removing units until one side is exhausted; players do not directly fight each other.
  • deity activation and worship cubes — On a turn, a player activates a deity, resolving its effects; higher deities cost worship cubes; activated deity moved to the top for future turns.
  • Expansion mechanics — Expansion from origin points into adjacent spaces; expansion determined by the number of discs shown on the activation card.
  • neutral enemy expansion — After each player turn, neutral Femoran NPCs expand according to a deck; roads influence their expansion.
  • permanent upgrades via deities — Certain deity activations grant permanent bonuses via Celtic knot symbols that upgrade future turns.
  • scoring and regional bonuses — Regions have victory thresholds; HQ presence yields bonus points; tie broken by total scores.
  • variants: solo and cooperative play — Solo or cooperative modes exist, with shared goals and special adjustments to scoring and tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The NPCs are a game changer for me
  • I love getting at least two of them in a game and you can win by not focusing on that
  • This is a rock solid game
  • Wow, that's so different and that's so fun
  • A fresh approach to area majority
References (from this video)
No references stored for this video.
Video SBezL4oeSj4 BoardGameCo Review at 8:59 sentiment: mixed
video_pk 62641 · mention_pk 155355
BoardGameCo - Goa video thumbnail
Click to watch at 8:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Multiple viable strategies and strong auction mechanic
  • Tight integration between bidding and tableau progression
  • Flexible playstyle depending on how board lays out
Cons
  • Pacing can be slow in the first rounds
  • Reliance on luck with some draws (expedition cards, depots) can be punishing
  • Action economy can feel cramped early in the game
Thematic elements
  • Economic expansion through auctions and tableau development
  • Coastal trading routes in Goa during the exploration/colonial era
  • Economic strategy with negotiation and risk-reward in an auction-driven setup
Comparison games
  • Ra
  • Lancaster
  • High Society
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid to acquire tiles; bids escalate; highest bid wins, with payment mechanics affecting money flow
  • auction bidding — Players bid to acquire tiles; bids escalate; highest bid wins, with payment mechanics affecting money flow
  • Compass cards — Grant extra actions; spending cards increases action economy each round
  • Resource management and movement up tracks — Spend goods and ship cards to move up tracks, unlocking better actions and end-game points
  • Start player and board edge positioning — Starting with a marker, the bid location affects available options; later bids determine starting position for next round
  • Tile types and effects — End-game scoring tiles, ongoing tiles, blue one-time discard tiles, and goods tiles with different immediate or ongoing benefits
  • Trade depots and scrolls — Refillable goods depots and scroll-based costs; risk/reward with backup scrolls and draws
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Goa feels like the kind of game that I would have loved 10 years ago.
  • It's a solid 3.5 out of five.
  • There are a lot of tableau building, a lot of auctions.
  • Goa has a nice clean auction with a smooth tableau.
References (from this video)
No references stored for this video.
Video MYBGYPCtqqU Getting Games Playthrough at 0:02 sentiment: positive
video_pk 62634 · mention_pk 155347
Getting Games - Goa video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic options through auctions and route-building
  • Multiple paths to victory via outposts, exploration, and production
  • Flexible endgame scoring with varied scoring avenues
Cons
  • Complex rules can be intimidating for new players
  • Relatively long playtime and multi-step turns
Thematic elements
  • trade, exploration, cultural exchange
  • 16th-century Goa, at the crossroads of global trade
  • historical economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Action options and token mechanics — Six core actions (outpost, progress, produce, boat, explore, move tokens down) with an optional sixth booster via token advancement.
  • Auction / Bidding — Players place auction markers and bid on tiles; the winner pays and claims the tile’s effects.
  • auction and bidding — Players place auction markers and bid on tiles; the winner pays and claims the tile’s effects.
  • End Game Bonuses — Points come from progress, outposts, depots, exploration cards, money, purple endgame tiles, and bonuses.
  • Endgame scoring — Points come from progress, outposts, depots, exploration cards, money, purple endgame tiles, and bonuses.
  • Exploration cards and bonuses — Exploration cards offer powerful effects and hand management nuances; bonuses can trigger endgame points.
  • Modular Board — Optional Bonanza, Gambit, Stories, and Captain modules alter rules and add variability.
  • modular expansions — Optional Bonanza, Gambit, Stories, and Captain modules alter rules and add variability.
  • Nazar stone and compass cards — Nazar stone designates auction order; compass cards grant extra actions during the action phase.
  • Outposts and depots — Outposts provide flexible resource placement; depots store resources with a four-depot limit.
  • Progress and ships — Resources require ships to move progress markers; progressing yields victory points.
  • Three-phase round structure — Each round consists of tile placement phase, auction phase, and an action phase where players take three actions.
  • Tile market and phased auctions — Tiles are auctioned in a set order across the round; the Nazir stone can influence the next round’s auctions.
  • Track Advancement — Resources require ships to move progress markers; progressing yields victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Goa stands at the crossroads of global trade.
  • The game takes place over eight rounds.
  • There are six different action options.
  • Outposts are a lot like depots, however, they have flexibility with the resources that can be placed on them.
  • The sooner you get an effect like this, the better.
  • First person to hit the fourth row gets an exploration card bonus.
  • There is a full-fledged solo mode that you can play.
  • Bonanza tiles, Gambit modules, Stories module, Captain's module expand the game.
References (from this video)
No references stored for this video.
Video O7XywTh_6dw Jamie, Tabletoptiktok Rules Teach at 0:00
video_pk 61372 · mention_pk 154050
Jamie, Tabletoptiktok - Goa video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Color mosaic and area-building
  • Array
  • Two to four players build color-mimicking mosaic tiles on a shared grid; quick, accessible tile-laying abstract.
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's really quick to teach. It's very straightforward.
  • I like it because you have three tiles, so you have a lot more options of what to play when.
  • When to close off areas, when to risk letting them grow bigger, do you place a tile that helps yourself, but also helps your opponent
References (from this video)
No references stored for this video.
Video GDgtK5bk_6c The Dice Tower Week In Review at 16:40 sentiment: mixed
video_pk 35105 · mention_pk 104730
The Dice Tower - Goa video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • builds beautiful combos
  • strong thematic elements
Cons
  • symbolism is not aesthetically strong
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is an excellent production. It is everything you've come to maybe know and love about Neuroshima Hex.
  • Outstanding, man. I love this trick-T game that also includes set collection.
  • Disappointing. This is basically Forbidden Island, the card game with too few spaces and a little too much swinginess.
References (from this video)
No references stored for this video.
Video 3OSffm1m4WA The Dice Tower Top List at 11:23 sentiment: positive
video_pk 34014 · mention_pk 101273
The Dice Tower - Goa video thumbnail
Click to watch at 11:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Technology tracks add depth
  • Fresh and unique at the time
Cons
  • Aged-looking components
Thematic elements
  • Auction with technology tracks that enhance actions
  • Historical trade and exploration network
  • Auction + track-based progression
Comparison games
  • Tiger and Euphrates
Mechanics (from transcript analysis)
  • Auction — Auction phase with upgrading technology tracks
  • Auction / Bidding — Auction phase with upgrading technology tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This Martin Wallace game really fascinated me at the time; it was unusual, unique.
References (from this video)
No references stored for this video.
Video Z_TO-P5uHxw The Dice Tower Analysis at 4:21 sentiment: positive
video_pk 33532 · mention_pk 207903
The Dice Tower - Goa video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Stacking / timing — Acrobats stack in a timing-based challenge.
  • Stacking and Balancing — Acrobats stack in a timing-based challenge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cash and Guns is such an excellent game.
  • I think it's the last game they made and it just wasn't very good.
  • Beasty Bar Down Under... five out of 10.
  • Aridia. One of my favorite, probably my favorite adventure dungeon crawl style game. A 10 out of 10.
References (from this video)
No references stored for this video.
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