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SMITTEN

Game ID: GID0445145
Game Info
Year
2023
Players
1-2
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Smitten is a cooperative micro-game for 1-2 players designed and published in celebration of Stonemaier Games' 10th anniversary. In Smitten, players work cooperatively with limited information/communication to complete two identical 3x3 grids of cards, each inspired by a Stonemaier game and illustrated by Vincent Dutrait. There are multiple difficulty levels and separate modes for solo and 2-player games.

Smitten was inspired by comic book cards from Jamey's youth, specifically a set where various cards formed a cohesive 9-card panorama image. In trying to complete two of these images in Smitten, there is no set turn order; rather, players indicate a preference to play or not play a card. The played card has instructions for the other player to place a card, which they must do or the game instantly ends.

Learn about the Stonemaier Games Fortress Store Program and how GTS can automatically pre-order new Stonemaier games for your store today, click here to learn more: Stonemaier Fortress Program At GTS

Description

Smitten is a cooperative micro-game for 1-2 players designed and published in celebration of Stonemaier Games' 10th anniversary. In Smitten, players work cooperatively with limited information/communication to complete two identical 3x3 grids of cards, each inspired by a Stonemaier game and illustrated by Vincent Dutrait. There are multiple difficulty levels and separate modes for solo and 2-player games.

Smitten was inspired by comic book cards from Jamey's youth, specifically a set where various cards formed a cohesive 9-card panorama image. In trying to complete two of these images in Smitten, there is no set turn order; rather, players indicate a preference to play or not play a card. The played card has instructions for the other player to place a card, which they must do or the game instantly ends.

Learn about the Stonemaier Games Fortress Store Program and how GTS can automatically pre-order new Stonemaier games for your store today, click here to learn more: Stonemaier Fortress Program At GTS

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 7 · mix 4 · neu 0 · neg 0
Mentions per page
Showing 1–13 of 13
Video zfNDNxs2KeQ Stonemaier Games Playthrough at 0:59 sentiment: mixed
video_pk 122041 · mention_pk 351110
Stonemaier Games - SMITTEN video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good for generating resources early.
Cons
  • Low numbers aren't great.
  • Final roll leads to incomplete realms.
  • Difficulty in completing objectives without specific rolls (like sixes).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose where to place rolled numbers to gain benefits or fulfill requirements.
  • Resource Management — Players generate and use resources like coins and pumpkins.
  • Roll and Write — Players roll dice and then write numbers on a sheet, summing dice on one side and writing the result on the other.
  • Set Collection — Players aim to collect sets of numbers or symbols to complete objectives or gain points (e.g., completing islands, getting stars).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Low numbers aren't great for this because I'm probably going to roll a four at some point, but it is a good way to generate um resources pretty early in dice throne.
  • The four I might need to change into a three. So I think I will do that.
  • It's good if you're printing fewer than three pages or fewer than four pages.
  • The detail you get without distortions and color variations from an inkjet was a game changer for my play testing.
  • I think I like that the most. Uh bird pack and the packaging would name the different p different sets that are inside of it.
  • I'll go for a coin when in doubt.
  • So, I don't think I'm not eligible to use either the numbers over here. I can't use them over here. So, I actually will end up getting one pumpkin out of this, but it won't really help.
  • I will put a one right there. So, I cannot legally use the four. So, the four becomes whatever I want it to be. Let's say it's a pumpkin.
References (from this video)
No references stored for this video.
Video 5fapqKwRw78 The Mill Discussion at 0:45 sentiment: positive
video_pk 89387 · mention_pk 323674
The Mill - SMITTEN video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is available on Board Game Arena which is awesome
  • I'm looking forward to Wingspan Asia to the table
  • Desert Finch this is a grassland bird
  • it costs three grain and has points uh worth six points
  • the Wingspan is 26 centimeters
  • that power is Lay one egg on this bird for each other bird in your grassland
References (from this video)
No references stored for this video.
Video Cdbh5yF0_JY The Mill Discussion at 0:58 sentiment: positive
video_pk 89368 · mention_pk 332263
The Mill - SMITTEN video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Free copy of Smitten with every physical order
  • Smitten described as Jamie's one to two player cooperative game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Rise of Fenris ... a love letter to the fans a love letter to the franchise"
  • "Jamie has been sharing different cards from wingspan Asia"
  • "Between two cities essential Edition includes some of the same contents as the capitals expansion"
  • "free copy of smitten"
  • "it's nice having three of them available at once to help with savings on shipping"
References (from this video)
No references stored for this video.
Video ssLWRiKwvpU Allies or Enemies Top 14 List at 0:54 sentiment: positive
video_pk 89101 · mention_pk 323974
Allies or Enemies - SMITTEN video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short playtime (about 3 minutes per round)
  • art and nods to other Stonemire games
  • cooperative puzzle with a satisfying build-up when you succeed
Cons
  • very dependent on card order; can feel luck-reliant
  • limited depth due to 18-card scope
Thematic elements
  • abstract puzzle / grid art
Comparison games
none
Mechanics (from transcript analysis)
  • Card placement — place 18 cards across two orthogonally adjacent grids, following numeric constraints (1-3, 4-6, 7-9) on each side.
  • Cooperative Game — players can cooperate or play solo to complete the grid.
  • Cooperative/Solo play — players can cooperate or play solo to complete the grid.
  • Pattern Building — end result is a cohesive grid pattern that creates a small art piece.
  • pattern completion — end result is a cohesive grid pattern that creates a small art piece.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a real time game, so the pace is fast but the tension comes from timers
  • the art in the new Libertalia is excellent
  • Wingspan is an ambassador of modern board games
References (from this video)
No references stored for this video.
Video 5oKd87b6ULQ Where There's A Wilz, There's a Play Top 10 List at 3:52 sentiment: positive
video_pk 87222 · mention_pk 345743
Where There's A Wilz, There's a Play - SMITTEN video thumbnail
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short setup and quick play
  • fun and approachable
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number 10 uh favorite game from the month was smitten
  • Kites was my number four
  • World Wonders is a polyomino tile-lane game like nothing I have
  • Forges of Ravenshire is definitely a keeper for me
  • Creature Comforts is usually one of those Comfort games for me
References (from this video)
No references stored for this video.
Video DKXUCF6hpeg Stonemaier Games Playthrough at 0:34 sentiment: mixed
video_pk 83820 · mention_pk 304601
Stonemaier Games - SMITTEN video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can give a lot of resources early on.
  • Completing the grid can be rewarding, leading to hearts and stars.
Cons
  • Gets very puzzly and difficult later on.
  • A little bit luck driven.
  • Can be tricky to maximize rolls.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — You can use coins to copy numbers or pumpkins to write numbers.
  • Roll and Write — You write a number in one of these realms, and as you complete kind of like pairs of numbers, like if I have a two here and then a four here, I would get this heart. You write the sum of the rolled dice over on this other side.
  • Set Collection — As you complete pairs of numbers, like if I have a two here and then a four here, I would get this heart.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Smitten can give you a lot of resources early on, but it gets very puzzly and difficult and a little bit luck driven later on.
  • Planet Unknown seems out of reach, so I'm not even going to look at that yet.
  • So I'll put the one right here and because it is and I gain a coin as a result because it's uh greater than the previous number which was nothing.
  • In GooGong I want low numbers.
  • That might be the best I've ever done in Smitten. Not too bad.
  • Mark says it would be awesome if each realm had an easy level and an advanced level. That that would be that would be interesting, Mark.
References (from this video)
No references stored for this video.
Video pJHlYlp6jlY Stonemaier Games Top 10 List at 3:40
video_pk 81541 · mention_pk 203143
Stonemaier Games - SMITTEN video thumbnail
Click to watch at 3:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a ton of interaction in the trading phases of this game that are completely simultaneous
  • you must trade with other players to have a successful strategy or even to have fun
  • Planet Unknown uses a rondelle to let players select tiles and there are shared goals and a race to get technology cards
References (from this video)
No references stored for this video.
Video J3hMJUahGzU Stonemaier Games Discussion at 4:55 sentiment: positive
video_pk 80597 · mention_pk 322576
Stonemaier Games - SMITTEN video thumbnail
Click to watch at 4:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Today is not an announcement day."
  • "I always learn a lot from playing with different people and it's nice to play sometimes with other designers because they offer a different perspective than um than than non-designers as well."
  • "I think there are certain mechanisms that struggle to work at higher player counts, but they work at lower player counts."
  • "I think that back and forth play uh and your ability to plan ahead and base your decision off of what the opponent is doing and hope for some them to do something or not to do something because you want to do something in response."
  • "I think that maybe is a little bit of a sign that you might try to test it a little bit with some distance between you as the designer and the game."
  • "I think that's one thing that online play testing can do a little bit where it adds that separation between you and the game because you got to keep in mind that if you want your game if you want thousands of people to play your game, you are not going to be there for every session."
  • "I really really enjoyed that and thanks to my co-worker Susanna for teaching that one."
  • "It really encapsulates how introversion feels in game form and gaming is one of my favorite outlets for me as an introvert."
  • "I I don't necessarily think it needs the Awakened Realms treat treatment to make it cost three times as much and look beautiful but be significantly more expensive."
  • "I love that idea. Um, so I I guess maybe I'll turn that answer around to you, Gary. Are there some games that you think are uh that are wonderful games that were held back by something that a publisher could revisit?"
  • "I think the art for Libertalia is is great. And pretty crucially, I think it's important that the characters in Libertalia don't look like real people."
  • "No, control there isn't an issue. Um, the only hesitancy is consideration for my co-workers time."
  • "I think my take in general is for for for people who love to sleeve cards is we are always happy. We always welcome you to do that, but it isn't always necessarily our responsibility to make a box big enough to to fit sleeve cards."
  • "It is heavier than the games that we publish."
  • "I would probably go on a show where I don't have to lie to people and where people don't have to lie to each other."
  • "Vidiculture released in 2013. 13 years ago is when Vidiculture originally released."
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 9:00
video_pk 67045 · mention_pk 162994
SMITTEN video thumbnail
Click to watch at 9:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Mentioned as a two-player cooperative game, suitable as a date game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video -_AIrXwCr6g Positively Board Gaming Discussion at 14:34 sentiment: positive
video_pk 41132 · mention_pk 191746
Positively Board Gaming - SMITTEN video thumbnail
Click to watch at 14:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh take on cooperative play
  • Accessible and social
Cons
  • Requires good communication
Thematic elements
  • cooperation and puzzle solving
  • continued cooperative experience with card-based panoramas
  • cooperative and light-hearted
Comparison games
  • Smitten
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to complete panoramas by matching rules.
  • cooperative puzzle solving — Players work together to complete panoramas by matching rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Olympics does a fantastic job of making these niche sports accessible.
  • We're approaching that magical 50. Are we doing something special for 50?
  • It's not romantic, but it's a great way to experience a fun day together.
References (from this video)
No references stored for this video.
Video ID-vdMIcdYA BoardGameCo Playthrough at 0:00 sentiment: mixed
video_pk 40469 · mention_pk 324162
BoardGameCo - SMITTEN video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • compact, accessible, puzzle-centric
  • distinct solo and two-player experiences
  • replayability with hard mode and variant rules
Cons
  • rules clarity can be confusing (especially in Smith 2)
  • not a deep optimization game; luck of the draw can dominate
  • box design consistency between versions
Thematic elements
  • logic and spatial reasoning
  • Abstract two-player puzzle with two 3x3 grids using numbered cards
  • procedural puzzle without story
Comparison games
  • Smitten
  • Smith 2
Mechanics (from transcript analysis)
  • end-game condition and luck elements — goal to clear 17 of 18 cards; possibility to lose due to unlucky top-card draws
  • Grid-based card placement — place cards to complete rows/columns on two 3x3 grids, with adjacency constraints
  • Hand Management — manage two hands (in solo mode) or a single hand per player in two-player mode
  • information exposure and deduction — in solo mode you reveal info about the partner's face-down card; strategy depends on information revealed
  • triggered abilities — playing a card activates an instruction that affects the partner's action
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The solo versus two-player is a different experience.
  • Not amazing. Sometimes you get stuck on random chance.
  • This is not a perfect optimization game. This is an optimization game where sometimes just the luck of the draw is the luck of the draw.
  • I'm going to give Smitten and Smitten 2 a 3.5 out of five.
  • They're not amazing. They are just good, simple, accessible games.
References (from this video)
No references stored for this video.
Video gp60-URV_5k Stonemaier Games Discussion at 1:18 sentiment: mixed
video_pk 28471 · mention_pk 83571
Stonemaier Games - SMITTEN video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cooperative puzzle experience
  • varied difficulty options
Cons
  • rulebook formatting caused learning confusion
  • hard difficulty paragraph not clearly separated
Thematic elements
  • cooperation and spatial puzzle solving
  • panoramic puzzle grids for cooperative play
  • abstract/ puzzle-driven
Comparison games
  • Smitten 2
Mechanics (from transcript analysis)
  • Cooperative Game — two players work together to form matching panoramas on a shared grid.
  • cooperative gameplay — two players work together to form matching panoramas on a shared grid.
  • difficulty modes — different starting hands to adjust puzzle difficulty.
  • Hidden Information — players don't know the opponent's hand contents, adding uncertainty.
  • tile/grid placement — cards placed on a grid with adjacency constraints to trigger actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • giving players some starting resources at the beginning of the game... we like to give players a little boost
  • a tiny formatting thing that actually makes a big difference
  • the back of the box content packaging decision required a separate sheet to show the component list
References (from this video)
No references stored for this video.
Video K1zIGQBVoyA Stonemaier Games Discussion at 20:44 sentiment: positive
video_pk 7464 · mention_pk 141110
Stonemaier Games - SMITTEN video thumbnail
Click to watch at 20:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pocket-sized, quick to teach and play
  • Cooperative tension and clear interaction
  • Feels like a fresh but faithful evolution of Smitten
Cons
  • Short playtime may limit depth for some players
Thematic elements
  • homage to Stonemire’s catalog with a fresh grid and new abilities
  • Tiny cooperative grid-puzzle style game
  • light, playful, puzzle-driven
Comparison games
  • Smitten (original)
Mechanics (from transcript analysis)
  • Deck of 18 cards — A compact, portable micro-game designed as a standalone sequel.
  • Grid Building — Players cooperate to place cards into a 3x3 grid, aiming to fit abilities and reach goals.
  • New card abilities — Each card has a unique ability; Smitten 2 introduces a new grid with redesigned actions.
  • Three-grid puzzle in a cooperative setting — Players cooperate to place cards into a 3x3 grid, aiming to fit abilities and reach goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the five new dragon guilds, for example, they're all new. They all they all do new things that weren't done before.
  • fledglings... they have exponential scoring. So the victory points for scoring this fledgling at the end of the game and all fledglings are one point per fledgling.
  • the round tracker board changes things up a little bit. Speeds up the overall length of game a little bit.
  • this is a totally new game designed around the Tokaido mechanism.
  • I would highly recommend the game.
References (from this video)
No references stored for this video.
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