Smitten is a cooperative micro-game for 1-2 players designed and published in celebration of Stonemaier Games' 10th anniversary. In Smitten, players work cooperatively with limited information/communication to complete two identical 3x3 grids of cards, each inspired by a Stonemaier game and illustrated by Vincent Dutrait. There are multiple difficulty levels and separate modes for solo and 2-player games.
Smitten was inspired by comic book cards from Jamey's youth, specifically a set where various cards formed a cohesive 9-card panorama image. In trying to complete two of these images in Smitten, there is no set turn order; rather, players indicate a preference to play or not play a card. The played card has instructions for the other player to place a card, which they must do or the game instantly ends.
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- Good trick-taking game released ahead of the deluge of trick-taking games.
- The reviewer slightly preferred the old look over the new look.
- Deciding what color you think you'll win the most cards in and the color you'll be least present in.
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- Trick-Taking — It is a trick-taking game where players score well on predictions.
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- Good morning, everybody. Welcome to the Dice Tower.
- Lou Zocchi has passed away.
- He is credited with inventing the 100-sided die.
- If you like polyhedral dice, he is one of the the the fathers of that, for sure.
- The Mensa Select winners were announced.
- This is a great slate of games.
- A new trick-taking game from Daniel Newman, New Mill Industries.
- Guillotine's back, baby.
- This was designed in 1998, so it's 28 years old.
- This is the first game I ever played that had had royal guards in it that were worth one if you had one, two if you had two, three if you had three and I was like, this is insanely cool.
- Avalon Hill has made actually several announcements.
- This particular picture that I'm showing you previous in deluxe I really kind of think they should have showed something else because that is an upgrade, right? But that doesn't make me think deluxe, it's just like, oh, that's the new edition.
- So Mayfair is still around and I guess still reprinting things, which is good to see, but but without Catan, they were suddenly a much smaller company.
- Layers is a two-player dungeon crawl game sort of It's like Battleship where you build your own dungeon and the other person goes through it.
- I like the base game, I give it a seven. I gave the expansion a nine though. That's all that content makes Layers amazing.
- This is for Unmatched Adventures.
- Get rid of exclusives. And you know what? Later, put it on retail. This is the perfect way to do it.
- Fin Span has a new expansion that you can pre-order well, in 4 days, April 27th.
- Join us in 38 minutes where we'll be announcing the Dice Tower Award nominations.
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- there's a ton of interaction in the trading phases of this game that are completely simultaneous
- you must trade with other players to have a successful strategy or even to have fun
- Planet Unknown uses a rondelle to let players select tiles and there are shared goals and a race to get technology cards
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- Includes Easter eggs referencing other games
- Fun for Twitch streaming
- Puzzle with Easter eggs for other games
- Smitten
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- Puzzle — Described as a 'nice puzzle' with hidden details.
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- It's a to me it's the perfect sort of intro game to a board games day.
- there's Easter eggs on the cards for all the games which was really cool.
- It's beautiful and it's just very enjoyable.
- I think it's just the theme, the way it looks. It just it gives something more than the mind.
- It's really tight resource management.
- as soon as the treasure is found, it becomes a cat and mouse chase.
- I would argue that the only thing that I think lets it down a little that I would probably change might be the roll and move.
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- Extremely portable: 18 cards, tiny box
- Two-player mind-melding puzzle that scales in challenge
- Art ties into the Stonemaier shared universe, which is a nice touch
- Not easy for casual players; some may struggle with early understanding
- End conditions can feel elusive; skilled players win more reliably
- Array
- Two-player puzzle in a shared grid world
- Mind-melding, cooperative-competitive puzzle
- Smitten One
- Stonemaier shared universe
Mechanics (from transcript analysis)
- grid placement — Players place cards into two orthogonally adjacent grids, following the card instructions and adjacency rules.
- Limited Communication — Players cannot reveal their hands; communication is restricted to statements about intent to play or not play.
- Limited/no communication — Players cannot reveal their hands; communication is restricted to statements about intent to play or not play.
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- I do find this game super adorable.
- Very easy to teach.
- For such a tiny box and just like a cute little independent game, I think this does a pretty good job.
- I think it’s a really easy one to teach and to bring in new gamers as well.
- It’s a very quick game.
- We have played this, I think, 10 times so far. We have won two or three of those games.
- The two-player mode and the mindmelding is really where this shines.
- If you have played Smitten, you know how this plays already.
- The engine gets stronger and stronger as the game goes on.
- The end can come surprisingly soon.
- It’s a little bit like Machi Koro because everyone benefits from those dice rolls.