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FABLED: THE SPIRIT LANDS box art

FABLED: THE SPIRIT LANDS

Game ID: GID0445179
Game Info
Year
2025
Players
1-5
Age
14+
Playtime
75 min
Collection
Ratings
Mechanic profile
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Description

Fabled: The Spirit Lands is a fantasy strategy game. You may play it either competitively or cooperatively. The game features unique game design, stunning artwork of folklore, and multiple scenarios for immense replayability.

In the course of the game, you create a Spirit Land by adding Prairie, Mountain, and Forest locations to a continuous row. Your sages walk the miraculous lands, visit Fabled places, and gather Books of Wisdom that serve both as your resources and victory points.

INTO THE WONDROUS WORLD.
The players explore the beautiful Prairies, Mountains, and Forests of the Spirit Land.

EXPERIENCE THE CHALLENGE.
Face the Spirits – a powerful game-controlled brotherhood – on your own or together with your friends.

DIVE INTO FANTASY!
Each location has a unique art. Each of your allies features their own artwork. There are no identical cards in the game.

★ Area Movement
★ Map Addition
★ Variable Player Powers
★ Competitive, Co-op & Solo

Description

Fabled: The Spirit Lands is a fantasy strategy game. You may play it either competitively or cooperatively. The game features unique game design, stunning artwork of folklore, and multiple scenarios for immense replayability.

In the course of the game, you create a Spirit Land by adding Prairie, Mountain, and Forest locations to a continuous row. Your sages walk the miraculous lands, visit Fabled places, and gather Books of Wisdom that serve both as your resources and victory points.

INTO THE WONDROUS WORLD.
The players explore the beautiful Prairies, Mountains, and Forests of the Spirit Land.

EXPERIENCE THE CHALLENGE.
Face the Spirits – a powerful game-controlled brotherhood – on your own or together with your friends.

DIVE INTO FANTASY!
Each location has a unique art. Each of your allies features their own artwork. There are no identical cards in the game.

★ Area Movement
★ Map Addition
★ Variable Player Powers
★ Competitive, Co-op & Solo

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 9 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–9 of 9
Video DyeaCsl6P_g Meeple University Top 10 List at 14:26 sentiment: positive
video_pk 88603 · mention_pk 290791
Meeple University - FABLED: THE SPIRIT LANDS video thumbnail
Click to watch at 14:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever movement and resource upgrading mechanics.
  • Has a sensory feel.
Cons
  • Half step more complex than Century.
Thematic elements
Comparison games
  • Century
Mechanics (from transcript analysis)
  • Movement — A clever movement mechanism where moving two spaces for yourself moves an opponent one space.
  • resource exchange — Features a resource exchange mechanism.
  • resource upgrading — Players upgrade their resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to our top anticipated Gen Con game 2023
  • please come and say hello I might be at die sour Booth I don't have schedule yet but I will put it in the description below
  • so please please please do let me know in the comments if you are going to be there if you're not going to be there that's okay too I will report
  • and we will mention those games in no particular order because it's too hot it's too hard to list it from one to ten
  • I can't do more than a standard three ball and a really clunky tennis I can't do more than more how bad my juggling even that it's just like I can't do more than one
  • it's all about building wind farms in Uruguay which is not a sentence I thought I'd say at any given point in time
  • if you liked Century this is a half step more complex but it's going to be a game for you
References (from this video)
No references stored for this video.
Video y4l8bIqYav8 Meeple University Top 10 List at 16:32 sentiment: positive
video_pk 88561 · mention_pk 305403
Meeple University - FABLED: THE SPIRIT LANDS video thumbnail
Click to watch at 16:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing and fun game.
  • Can't stop thinking about it after playing.
  • Simple resource leveling.
  • Focuses on strategy due to uncomplicated rewards.
  • Great artwork.
  • Many strategies possible.
Cons
  • Opponents also advance when you move your sage, requiring careful planning.
Thematic elements
  • Scenarios and events influence gameplay and strategy.
Comparison games
  • Spice Road
  • Century Golem
Mechanics (from transcript analysis)
  • Area Majority — Controlling specific land types by having the most sages there provides advantages.
  • Movement — Players advance their sage meeples on cards, with a twist that opponents also advance.
  • Resource Management — Players manage and upgrade four types of resources.
  • Route Building — Players build paths by paying resources to place sage meeples on board spaces.
  • Set Collection — Focuses on acquiring the best resource (red books) by the end of the game.
  • Variable player powers — Ally cards provide special powers, adding to variable player powers depending on scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot believe this is July
  • we are going to tell you a bit about what's going on with us
  • Everything qualifies we have done paid work on some of these videos but that does not factor into the decision
  • It's a great conversation starter game it's a great icebreaker game at Meetup as well
  • This is my number two well I've seen this before what the game's about what I love about it is that solo puzzle it's so good
  • This is my number one game is the shared one Fable the spirit lens
  • So check it out if you are going to Gen Con please do check it out and it in retail afterwards
  • Please let us know if you have any comments any questions let us know what your top game is
References (from this video)
No references stored for this video.
Video qMiu0llCopU Meeple University Top List at 6:23 sentiment: positive
video_pk 88084 · mention_pk 319226
Meeple University - FABLED: THE SPIRIT LANDS video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever mechanics
  • grew on the reviewer over multiple plays
  • focused objective encourages thoughtful play
  • medium interaction
Cons
none
Thematic elements
Comparison games
  • Century
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to play on a common tableau in any order to benefit their meeples' advancement.
  • Movement — After taking an action, players must pick a terrain type and move all meeples on those tracks, creating strategic positioning opportunities.
  • Set Collection — Goal is to collect the most red books.
  • Tableau Building — Players build their tableau with cards to advance their meeples.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Goblin vaults this year is not only that game but it's all the way up in my top five
  • the closest analog I haven't really seen anything exactly like it but the closest analog is Great Western Trail in terms of how the secondary scoring Market works
  • for me this takes classic Great Western Trail and adds that Medium interaction I'm looking for
  • I like Expeditions more than Scythe but I like Scythe
  • I really like a good two-player abstract and this is a really good two-player abstract
  • this has got this Euphoria bumping mechanics love it love it love it
  • this really hits the mark there is a lot of medium Euro interaction in this game
  • my number one game of 2023
  • this is my favorite of Great Western Trail well Great Western Trail Argentina is close second but I decided okay I can't really you know I just want to put one great won Trail as one game one entry
References (from this video)
No references stored for this video.
Video qMiu0llCopU Meeple University Top List at 27:20 sentiment: positive
video_pk 88084 · mention_pk 319233
Meeple University - FABLED: THE SPIRIT LANDS video thumbnail
Click to watch at 27:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Grew on the player over multiple plays
  • Strategic movement mechanic adds interaction
  • Satisfying engine building
  • Thinky gameplay
Cons
  • Low visibility on social media, deserves more attention.
Thematic elements
Comparison games
  • Century Series
Mechanics (from transcript analysis)
  • Action Point Allowance — Players take actions each turn.
  • Engine Building — Players develop personal engines with additional powers.
  • Movement — Players move meeples based on terrain types.
  • Objective Fulfillment — The winner is determined by the most 'red books' (likely victory points), with 'green books' as a tiebreaker.
  • Resource conversion — Similar to the Century series, gathering and converting resources is key.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Goblin vaults this year is not only that game but it's all the way up in my top five
  • the closest analog I haven't really seen anything exactly like it but the closest analog is Great Western Trail in terms of how the secondary scoring Market works
  • for me this takes classic Great Western Trail and adds that Medium interaction I'm looking for
  • I like Expeditions more than Scythe but I like Scythe
  • I really like a good two-player abstract and this is a really good two-player abstract
  • this has got this Euphoria bumping mechanics love it love it love it
  • this really hits the mark there is a lot of medium Euro interaction in this game
  • my number one game of 2023
  • this is my favorite of Great Western Trail well Great Western Trail Argentina is close second but I decided okay I can't really you know I just want to put one great won Trail as one game one entry
References (from this video)
No references stored for this video.
Video FRhLLii06wk Meeple University Game Preview at 0:49 sentiment: positive
video_pk 69887 · mention_pk 336809
Meeple University - FABLED: THE SPIRIT LANDS video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Three new modules add variety and depth
  • New location cards provide more flexibility
  • Asymmetric powers bring deeper strategic options
  • Solo and cooperative modes supported
  • All modules can be mixed in any combination with the base game
Cons
  • Magnificent Allies are higher complexity than the base game
  • Not all modules should be added at once for beginners
  • Rules and components are in prototype stage
Thematic elements
  • maximizing power by collecting and converting books (colors yellow/blue/green/red) to Book of Sun
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric powers via modules — Modules introduce asymmetric powers (Magnificent Allies) that modify play.
  • color-based book collection and conversion — Collecting books and converting colors (yellow/blue/green/red) to higher-value books, including a 'Book of Sun'.
  • map exploration — Exploration of a geographic map as part of the game.
  • obstacles and borderland locations — Modules add obstacles causing movement penalties and borderland location cards for new movement choices.
  • path-based movement with timing — Moving along paths with timing to advance to the next location while avoiding opponents.
  • player interaction with opponents' actions — Mechanic that can hinder opponents (avoid helping them) while collecting bonuses.
  • Resource Management — Managing resources to maximize value and trigger bonuses.
  • Sage/Will of Woods tokens and extra turns — As per expansion module details, Sage tokens grant extra actions and the Will of Woods grants an extra turn.
  • shared incentives — Shared incentives affect how players gain bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the base game is about maximizing your power
  • three new modules which you can mix into the base game in any combination
  • these are the asymmetric powers
  • prototype so rules and components are not final
  • thanks for watching folks check out fabled e of times project page I'll put the link in the description below
References (from this video)
No references stored for this video.
Video vhSrjCtk5xA Meeple University Rules Teach at 0:06 sentiment: positive
video_pk 64151 · mention_pk 157635
Meeple University - FABLED: THE SPIRIT LANDS video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • scenario book adds flavor and flavor variety with random and predetermined events
  • unique ally powers enable diverse strategies
  • high tactical depth with emphasis on timing and placement
  • makes you optimize routes and connections for better bonuses
  • accessible light-to-medium complexity
Cons
none
Thematic elements
  • knowledge through books and sages advancing to acquire powerful books (Books of Sun)
  • Prairies, mountains, and forests; mystical path to the spirit world
  • exploratory, map-based progression with location placement and quest-like advancement
Comparison games
none
Mechanics (from transcript analysis)
  • ally cards with unique powers — unique ally powers are gained from ally cards starting from one and growing during the game
  • location placement — players add new locations by paying costs in matching color books and slot them on the map
  • map exploration — players uncover new areas by advancing sages and revealing map locations
  • Resource Management — books are used as resources; players convert books to higher-level books and the Sun books
  • resource management and conversion — books are used as resources; players convert books to higher-level books and the Sun books
  • Round-based scoring and end condition — the round ends after all players have taken an action and then proceeds to the next round; most Sun books wins; ties broken by forest, mountains, etc
  • sages advancement and movement — on each turn, players advance their sages along tracks and choose to move or activate actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is very competitive
  • oh the game comes with a scenario book that gives different flavor of the game
  • the scenario book that gives different flavor of the game
References (from this video)
No references stored for this video.
Video NpnXK42OMcE Meeple University Playthrough at 0:59 sentiment: positive
video_pk 64135 · mention_pk 157620
Meeple University - FABLED: THE SPIRIT LANDS video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Striking artwork and components
  • Elegant, puzzle-like design with forward planning
  • Replayable through different scenarios and ally choices
  • Clear competitive structure with a defined win condition
Cons
  • Can be intricate and require careful tracking of many moving parts
  • Icons can be difficult to read due to small size
  • Complexity may be challenging for some players
Thematic elements
  • Resource conversion and path-building through sages and landmarks
  • Prairie, Forest, and Mountain locations with landmarks and fabled locations
  • scenarios-based with optional events; not story-driven
Comparison games
  • Century series
  • Spirit Island expansion
  • Lacuna/Locana
  • Great Western Trail: New Zealand
Mechanics (from transcript analysis)
  • ally_system — Each player begins with an Ally card with a basic power and an advanced power; you can unlock a second power later.
  • end_game_scoring_and_tiebreakers — Final scoring centers on most Book of Sun; ties are broken by most Green books, then Blue, then Yellow.
  • event_deck_and_rule_changes — Three events are introduced via an event deck; events can modify rules and add temporary flexibility; events are optional.
  • Events — Three events are introduced via an event deck; events can modify rules and add temporary flexibility; events are optional.
  • fabled_locations_and_landmarks — Fable locations are connected to a path and grant powerful actions when reached.
  • location_movement_and_costs — Sages move along paths with costs and discounts depending on location type and active powers.
  • oblivion_phase — End of round phase where cards with no sages on them are removed and the rest regroup.
  • path_and_sage_placement — Players place location cards to form a path; sages advance along the path and interact with landmarks and fabled locations.
  • prologue_and_rounds_events — Game setup includes a prologue; the game runs for 10 rounds; events appear on rounds 2, 5, and 8; scenarios provide different setups.
  • resource_conversion — Convert yellow books to blue, blue to green, and green to red; conversions can be two-to-one and are used to pay for actions.
  • Tile Placement — Players place location cards to form a path; sages advance along the path and interact with landmarks and fabled locations.
  • top_deck_selection — When purchasing new locations, you can top-deck to choose from the top two cards in the deck.
  • Variable Phase Order — End of round phase where cards with no sages on them are removed and the rest regroup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a unique game on its own. I haven't actually seen anything that's quite like it.
  • The art is striking. It's very colorful and intricate.
  • This is a nice and elegant game; we both thoroughly enjoy it.
  • Whoever has got the most Book of Sun wins; the tiebreaker is most Green books, then Blue, then Yellow.
References (from this video)
No references stored for this video.
Video Hz-D7ZpZcBA Totally Tabled Playthrough at 0:04 sentiment: positive
video_pk 30296 · mention_pk 89152
Totally Tabled - FABLED: THE SPIRIT LANDS video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo play with deep, puzzle-like decision making
  • Strong thematic flavor conveyed through land placement, fabled places, and sage movement
  • Dynamic action economy and exciting two-action events via Will of the Gods
Cons
  • Rule nuances, especially around the sorcerer ability and terrain interactions, can be confusing
  • Steep learning curve may deter casual players or new entrants
Thematic elements
  • Sages on journeys to gather and transform books of wisdom, contending with a Spirit AI and its allies/tricks.
  • A mythic land where sages explore prairie, mountain, and forest regions to collect wisdom and convert it into victory points.
  • Solo playthrough with an AI opponent, using a mission-based progression and escalating rounds.
Comparison games
none
Mechanics (from transcript analysis)
  • Allies, Trick cards, and AI Spirit — The Spirit acts as an opponent with its own Ally deck and Trick cards, placing lands, moving sages, and triggering special effects to challenge the player.
  • Conversions and tiered books — Books of wisdom are tiered; players can convert two of a lower tier into one of a higher tier, driving toward the coveted Book of Sun for victory points.
  • Event deck and two-action events — Event tokens introduce active events (e.g., Will of the Gods) that can grant two actions in a turn or alter the normal action economy, affecting strategy.
  • Events — Event tokens introduce active events (e.g., Will of the Gods) that can grant two actions in a turn or alter the normal action economy, affecting strategy.
  • Fabled places and activation — When a sage stops on a fabled location, the player may resolve its effects, choosing to stay on the path or activate the location for rewards and/or additional actions.
  • Land placement with linking paths — Players place land cards to form connected paths; placement must link to existing paths where possible, and links determine accessibility and bonuses.
  • Sage movement by terrain — On a turn, the active terrain type is declared (prairies, mountains, or forests) and all sages in that terrain move a fixed number of spaces; sages cannot move backwards.
  • Trick-Taking — The Spirit acts as an opponent with its own Ally deck and Trick cards, placing lands, moving sages, and triggering special effects to challenge the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello everybody. Welcome to Totally Table.
  • we're going to be sending our sages on Journeys across the land visiting fabled places in order to collect and convert books of wisdom
  • this is the spirit that we're gonna be battling against
  • two actions instead of one
  • we beat the spirits Five Points to three
  • there's a lot to explore in the box
References (from this video)
No references stored for this video.
Video JGOdORH2Gac Board Games for One Playthrough at 0:16 sentiment: positive
video_pk 28185 · mention_pk 295167
Board Games for One - FABLED: THE SPIRIT LANDS video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic coherence with a bright, fairy-tale aesthetic
  • multiple scenarios and complexity levels add replayability
  • modular components and potential for expansion
  • supports varied play modes (solo, coop, competitive)
Cons
  • high complexity and heavy rule tracking
  • prototype copy noted; not a final production copy
  • risk of misplaying rules without a clear, up-to-date rulebook
Thematic elements
  • Knowledge, merit, and leadership determined by collecting Books of Knowledge
  • Fantasy fairy tale world featuring gods and spirits contending to cast realms into Oblivion; exploration of spirit lands by sages
  • Fairy tale with mythic competition and episodic scenarios
Comparison games
  • The Lord of the Rings
Mechanics (from transcript analysis)
  • End Game Bonuses — Lands can be cast into Oblivion; the threshold influences endgame timing and token resolution
  • endgame Oblivion threshold — Lands can be cast into Oblivion; the threshold influences endgame timing and token resolution
  • guardian/ally/trickery systems — AI opponent uses Guardian/Ally cards and a Trickery deck to drive actions and challenges
  • land placement and resource pricing — Place Prairie/Mountain/Forest lands by paying books of the corresponding type
  • Market Pricing/Manipulation — Place Prairie/Mountain/Forest lands by paying books of the corresponding type
  • sage exploration and movement — Sages explore lands to collect Books of Knowledge, moving along main paths
  • scenario-based play — Players select from multiple scenarios with varying complexity rather than a campaign structure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a fantasy fairy tale like game where the gods have determined that it is time for all things to be cast into Oblivion
  • one to four players
  • scenario 4 the threshold of Oblivion
  • this is a prototype copy that was sent by the publisher
  • Eve of Times is coming to crowdfunding as of now in September of this year 2024
References (from this video)
No references stored for this video.
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