Game Info
Players
2-4
Age
10+
Playtime
45 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment:
pos 11 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–15 of 15
Video zaZDkMvIXCE
The Dice Tower Unboxing at 54:52
video_pk 93406 · mention_pk 252644
Click to watch at 54:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hello everybody. Welcome to the Dice Tower most boring unboxings in the world
- This is a box made by AEG.
- Well, that looks interesting.
- I reviewed Pirate King before. This is a nicer box for it for sure.
- The embargo is as of the moment that I opened it.
- Rocket Ranchers, herding cats in space.
- Sushi Go Party! is a fun little game. It's quick.
- This is a fun little game, it's quick.
References (from this video)
No references stored for this video.
Video XXuVjRZ_p7s
kovray Discussion at 4:06 sentiment: positive
video_pk 87468 · mention_pk 228635
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we will link the BGG preview list down below so you can also explore and read about all the different games
- you have to come in with an open mind
- we're excited and do a lot give us that pra to a lot of games
References (from this video)
No references stored for this video.
Video nO7eX2GHmks
slickerdrips Discussion at 11:23 sentiment: positive
video_pk 86459 · mention_pk 223709
Click to watch at 11:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
- Dead Reckoning
- Edge of Darkness
- Mystic Veil
Mechanics (from transcript analysis)
- Card Crafting — Players form abilities on their cards by inserting components into sleeves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a great big box uh like it's a campaign right well like not it goes over several sessions but I don't think like a completely ongoing thing.
- I've heard it described as like a well I've actually heard a mix of people saying that it's like too many bones 2.0 and that it's like a mix of um too many bones and H Marcus I haven't played uh H Marcus but I've heard good things maybe I'll get stri at some point mixed together with the Elder Scrolls lured stuff I'm completely on board for this I cannot wait to play this.
- it is completely like to to try and put you off if uh if you're not familiar and you're into Euro stuff it is completely dice chucking and there there is like there is Choice there is strategy and stuff into it but more than any of that there is Dice chucking there's rooll to move there's rooll to hit there's rooll to wound there's there's so much dice in this.
- and so many things crop up in these um random cards that you're drawing whether it's the gear that you find whether it's those um events that um that come up or the the enemies that you tend to find that like you can you can see it happen even in like the the few episodes that I did of that playthrough like it's partly like just the human thing of wanting to recognize patterns but it comes up with these satisfying uh stories so often based on just a big pile of Randomness it is crazy that it can do that.
- Shout out to bromstone is so good they had a big Kickstarter I think that was a couple of years ago now and it's projected for this year who knows if it will deliver.
- if you get it and like it it is such a big rabbit hole that you can fall into like this game has been going for a long time like is like 2013 or something original Shadow to bromstone 2014 this game has been out for a long time and like 194 expansions.
- Liz Boa is winning so I think we're going to be playing Liz boa next year next week.
- is still getting disappointingly low votes that's my personal I'd like to give uh the the re revised uh Pathfinder ago uh and the reckon is actually
References (from this video)
No references stored for this video.
Video jS5g2-scAqQ
Tantrum House Analysis at 1:49
video_pk 85981 · mention_pk 221558
Click to watch at 1:49 · YouTube ↗
Pros
- Endless combinations of characters due to transparency layering.
Cons
none
Thematic elements
- Organizing crews to claim influence and win over hearts and minds of citizens in nearby regions.
- Cards are created by placing each character transparency together with an attribute card in a card sleeve.
Comparison games
none
Mechanics (from transcript analysis)
- Deck construction — the cards you will use are created by placing each character transparency together with an attribute card in a card sleeve you'll never know which new characters are in the deck and the combinations are almost endless
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Aloha and welcome to tangal Studio 808
- I'm psychic Larry and this is the block
- video for the second half of March
- this video is sponsored in part by Ivy Studios their new game scales of Fate is coming to Kickstarter on March 18th
- We will also be having a live playthrough of scales of Fate on our channel on Thursday March 20th
- coming to backer kit on March 18th is red ties a tale of new caribia by Tortuga games and designed by Nick rer and John Micah Tyson
- coming to gamefound on March 18th is onward by Sky tiered games and designed by gioma and Ricardo ner
- Onward is the spiritual successor to Sky tier the competitive card driven game inspired by mobile video games such as League of Legends or DOTA
- coming to Kickstarter on March 18th is Misfit Heroes by AEG and designed by Phil Walker Harding
- also coming to Kickstarter on March 18th it scales of Fate by our sponsor ivy Studios and designed by Max Anderson Zack Dixon and Austin Harrison
- coming to Kickstarter on March 19th is star Clash by most high design and designed by Ryan K Williams
- coming to game found on March 25th is Chronicles of palon by trous games and designed by here we go Bank ragn Mom sorry uh to the designer
- also coming to game found on March 25th is gii Joe operation Cobra by OC games
- and finally coming to game found on March 25th is six sojourns by Red Raven games and designed by Ryan Lockett
- Six soldiers is a reimagining of Ryan lockett's third published design 8 Minute Empire
- those are some of the games coming to crowdfunding this second half of March thanks again to our sponsor IV Studios be sure to check out their game scales of Fate coming to Kickstarter on March 18th
- let me know in the comments which games you are excited about and if I've missed any of your favorite games coming to crowdfunding this end of March and until next time
- aloha
- e for
References (from this video)
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Video i89qX8fyv3c
Hungry Gamer Other at 15:02 sentiment: positive
video_pk 82523 · mention_pk 207339
Click to watch at 15:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Ultimate pleasant surprise.
- Very light and simple.
- Plays really well.
Cons
none
Thematic elements
- Heroes
Comparison games
none
Mechanics (from transcript analysis)
- Card Crafting — Players 'redo four cards' at the end of each game, each with a character and trait.
- Set Collection — Implied by combining character and trait cards.
- Tableau Building — A 'tableau building game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And what a clever game.
- Really a clever clever game.
- I really think is an underrated title and it's one that's always gonna stay on my shelf.
- And that brings me to the number one game of the comp for me, and that was Theology.
- I think the powers of each of the gods are very, very powerful in that way that I love where everybody has a broken power, but since everybody's got a broken power, nobody's broken
- it has tons of situational effects, which I really like.
- It was such a wonderful first game of so many people who didn't play and I got crushed.
- But there you have it folks. That is Dundracon. my thoughts on it, what can be improved, and my top 15, really 16 games of the con.
References (from this video)
No references stored for this video.
Video 2dkzK7c6o8U
Grant Lyon Other at 6:59 sentiment: positive
video_pk 82180 · mention_pk 206352
Click to watch at 6:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Endless replayability due to changing cards
- Satisfying combos
Cons
none
Thematic elements
Comparison games
- Ruin
- Dead Reckoning
Mechanics (from transcript analysis)
- Card Crafting — You're going to have a bunch of cards and a bunch of transparencies, and you're going to slide a transparency over a card and sort of build a character.
- Set Collection — And you're also trying to gain some influence, and as you gain influence, you can claim a region of the corresponding type, which will score you points.
- Tableau Building — You'll be building a tableau in front of you with your characters and your cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a deck-building game.
- one of the interesting aspects of this is there's 13 ways to win the game.
- Essentially, 13 dark pacts in the game and each of those dark pacts is a unique win condition that feels, you know, it feels like crazy to get.
- You can also play two times and three times multipliers on those cards to double every aspect of the card.
- that just feels like a very satisfying aspect of the game.
- the main mechanism of the game is I split, you choose and that's always one of my favorite mechanisms because it's it's not a difficult game to teach, but it's a difficult game to make decisions.
- So, what do you sacrifice and what do you keep is also an interesting aspect of that one.
- This is a great family game if you want to.
- And so, there's a lot of lying and promising of other people where you're like, "Do you want to go there with me? Nobody else go there.
- I swear to god, don't go there."
- And so, there's a lot of sort of lying and intrigue and where you're going and promises that you're making and stuff like that.
- please, you know, check out my new series. It's all funny and games when it drops in May.
References (from this video)
No references stored for this video.
Video mhfLOHq9XNs
Hungry Gamer Discussion at 14:35 sentiment: positive
video_pk 81769 · mention_pk 204330
Click to watch at 14:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Quirky and unique
- Interesting component interaction
- Playable at lunch
Cons
- Initial reception was mixed
- Has had awkward game experiences
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- transparent cards — Uses two-part transparent cards that are changed at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The strategies are varied. It's never boring, you're never just going through a rote experience with it.
- It is just this fun open world kind of romp that you go on.
- It just has beautiful art on these cards.
- And it's just so clever. So clever.
- Every card has like five different options that you can interact with and it's just so clever. So clever.
- I really have a hankering to play Sweetlands again.
- Very, very heavy. Gorgeous to look at. You're going to love the production.
- This really cool thing by using cards that you can either play for their abilities or sometimes you can play them and keep them and they will keep activating over and over again.
References (from this video)
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Video Mq3AqquzOSs
The Brothers Murph Top List at 9:04 sentiment: positive
video_pk 80018 · mention_pk 193987
Click to watch at 9:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative card crafting system
- High replayability due to unique character combinations
- Humorous and creative character pairings
- Designed by a well-regarded designer (Phil Walker Harding)
- Partnership with AEG is seen as a positive sign.
Cons
- The host feels they haven't had a standout Phil Walker Harding game in a while and hopes this is it.
Thematic elements
- Creating unique heroes by combining character traits and modifiers.
Comparison games
none
Mechanics (from transcript analysis)
- area influence — Thematic goal involves gaining influence over regions.
- Card Crafting — Players create unique character cards by combining base character cards with transparent modifier cards during setup.
- Set Collection — Players draft and play cards to achieve objectives, likely involving collecting sets or influencing regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The last game I ever expected to exist, uh, Mountain Ghost Legacy, and now I really want it.
- Maestro is an interesting game where it's like a two I think maybe you can play it three, but it's like basically a two to four player game.
- I love Operation Barlay. So anything by Salt and Pepper that's like in their two-player line. I'm immediately like I want it. I want to try it.
- They they're CGE games are very often our number one game of the year. Yeah, they are just so consistently good. Like they just do such a good job.
- This game is a rondelle game where you are going to be uh moving around the circular board taking actions to essentially thematically like we're in a simulation.
- I really enjoy these kind of like god simulator games I think it's an interesting thematic space to play in where you're like ah you're like just making stuff and seeing what happens and it's just it's a cool kind of place to be in and so like I I really really enjoy it.
References (from this video)
No references stored for this video.
Video VQeg1hJSY0U
Before You Play Playthrough
video_pk 69810 · mention_pk 166663
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this game is designed by Phil Walker Harding and published by AEG
- in this game we are in an alternate version of Earth which has been collided by a Fantastical realm and we are trying to put together these Misfit Heroes as Crews so that we can win influence over the local citizens
- this is a card driven game for two to four players in which we are going to be building out our own personal Tableau of 4x4 cards consisting of Misfit Heroes
- these are all heroes who have been put together in absurd ways
- The final scores are in and it is Navin with 87 to me with 84 oh so very close point three points dang
References (from this video)
No references stored for this video.
Video VQeg1hJSY0U
Before You Play Playthrough at 0:04 sentiment: positive
video_pk 69810 · mention_pk 221756
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Variable setup ensures replayability.
- Strategic planning required for tableau building and endgame scoring.
- Engine building potential through card activations.
- Close final score indicates a well-balanced game.
Cons
- Can be difficult to find blue cards to fulfill specific requirements.
- Players might end up with empty spots in their tableau if they don't manage their turns effectively.
Thematic elements
- Players put together Misfit Heroes as Crews to win influence over local citizens.
- An alternate version of Earth which has been collided by a Fantastical realm.
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Players recruit hero cards from their hand, paying a cost and activating recruitment and activation boxes.
- End game scoring — Several cards provide points based on specific conditions met on the player's tableau, such as row/column configurations or sets of card types.
- Hand Management — Players manage their hand of cards, with a limit of eight cards at the end of their turn. Actions allow discarding cards to draw more.
- Resource Management — Players manage coins and influence tokens.
- Set Collection — Players collect influence tokens (leaves, mountains, water) to claim region tiles.
- Tableau Building — Players build a 4x4 grid of hero cards on their personal player board.
- Variable player powers — Each hero card has unique recruitment and activation effects that influence gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this game is designed by Phil Walker Harding and published by AEG
- in this game we are in an alternate version of Earth which has been collided by a Fantastical realm and we are trying to put together these Misfit Heroes as Crews so that we can win influence over the local citizens
- this is a card driven game for two to four players in which we are going to be building out our own personal Tableau of 4x4 cards consisting of Misfit Heroes
- these are all heroes who have been put together in absurd ways
- The final scores are in and it is Navin with 87 to me with 84 oh so very close point three points dang
References (from this video)
No references stored for this video.
Video bT16QAew38Q
Let's table it Review at 0:07 sentiment: positive
video_pk 64777 · mention_pk 158275
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun, silly, light-hearted
- High replayability via overlays and card combos
- Humorful card art and interesting combinations
- Good engine/strategy for casual game nights
- Cards interact with each other to enable powerful combos
Cons
- First-time setup with sleeving cards and overlays can be tedious
- Not a heavyweight strategic game for serious nights
Thematic elements
- Blending misfits, beasts, and humans to gain influence and unlock endgame scoring.
- A mashup world where fantastical creatures collide with ordinary humans, focusing on influence over land.
- Lighthearted, humorous, whimsical
Comparison games
none
Mechanics (from transcript analysis)
- Action economy — Choose one action, draw/discard cards, gain influence tokens or coins.
- Activation box rewards — Gains rewards in the activation phase after actions.
- Card placement and tableau growth — Cards must be placed starting in the bottom-left, then orthogonally adjacent to an existing card; coins must be paid as indicated.
- End Game Bonuses — Spend influence to claim high-point region tiles; 4x4 grid triggers endgame.
- End-of-turn management — Discard down to eight cards, eight influence tokens, and 80 coins.
- Endgame region tiles and scoring — Spend influence to claim high-point region tiles; 4x4 grid triggers endgame.
- Overlay system and card swapping between games — Overlays and cards can be rearranged between games to create new combinations, boosting replayability.
- Recruitment boxes and symbol-based actions — Red heart grants resources or actions; green triangle requires meeting conditions; gray star requires a specific action; yellow trophy provides endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Misfit Heroes is a wild and hilarious mashup of magical creatures and everyday humans delivering endless wacking combinations and fun strategic choices
- The system of using overlays and cards to create an almost unlimited number of combinations is so cool
- Misfit Heroes is a fun silly light-hearted game
- we love combo rific games and Misfit Heroes provides a lot of opportunities for that
- it's amusing to just flip through the cards and find funny and interesting combinations
References (from this video)
No references stored for this video.
Video VUKUlAxKKDk
Board Gaymes James Playthrough at 0:20 sentiment: mixed
video_pk 64773 · mention_pk 158271
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Strong action economy with four distinct options per turn
- Potential for powerful synergies through card combinations
- Vibrant theme with humans, beasts, and misfits and colorful components
Cons
- Balancing can be fragile; some combos may dominate or underperform
- Rules/placement details (adjacency, activation costs) can be fiddly
- Card crafting/modification aspects may feel gimmicky to some players
Thematic elements
- Heroic misfits and modular card-based power progression
- Fantasy realm with humans, beasts, and misfits competing to build a powerful hero tableau
- Humorous, light-hearted teaching and banter
Comparison games
- Or
- Covenant
Mechanics (from transcript analysis)
- Action economy — On a turn, a player can recruit a hero, draw cards, gain influence, or take 10 gold.
- card switching / modular cards — Cards are split into two pieces; the transparent top can be swapped between cards to modify how a card works.
- End Game Bonuses — End game triggers when a player has 60 heroes in tableau; trophies and quest tiles provide end-game scoring; other resources contribute to scoring.
- end-game scoring and trophies — End game triggers when a player has 60 heroes in tableau; trophies and quest tiles provide end-game scoring; other resources contribute to scoring.
- Resource Management — Influence tokens (mountain, leaf, water) are used to claim quest tiles with tiered costs.
- resource management and quests — Influence tokens (mountain, leaf, water) are used to claim quest tiles with tiered costs.
- stun/un-stun — Some cards can be stunned (flipped) to negate effects; stunned cards typically don’t score unless flipped back.
- Tableau Building — Players recruit heroes to their personal tableau, each with a cost and an activated effect; placement and adjacency matter.
- tableau-building — Players recruit heroes to their personal tableau, each with a cost and an activated effect; placement and adjacency matter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm liking this game so far.
- The combos are going to be nice.
- The fun of this game is that these cards can be moved around.
- A stun means you flip it over.
References (from this video)
No references stored for this video.
Video tzmNp6nkRLk
kovray Rules Teach at 0:06 sentiment: positive
video_pk 63836 · mention_pk 157352
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- recruiting heroes to form a 4x4 tableau and score points
- the land of oberia
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — On your draw, you may discard cards to draw two cards plus one for each discarded card.
- Card draw — On your draw, you may discard cards to draw two cards plus one for each discarded card.
- End Game Bonuses — The game ends when a player places their last hero; score includes region tiles, hero cards, leftovers of influence and coins.
- End of game and scoring — The game ends when a player places their last hero; score includes region tiles, hero cards, leftovers of influence and coins.
- End-of-round swap — After scoring, players swap transparent character cards to morph the game state for future rounds.
- Influence and coin economy — Gain influence tokens or coins; spend six of the same color or two of each color to claim a region tile.
- Influence Points — Gain influence tokens or coins; spend six of the same color or two of each color to claim a region tile.
- Recruiting a hero card — Pay the cost in the top-left and add the card to your Tableau.
- Recruitment and activation boxes — Cards have recruitment boxes (Hearts/Triangle) and an activation box that triggers when you recruit or meet conditions or pay a fee.
- Stun — Stunning a card flips it face down; it still occupies a slot but can no longer be activated or score.
- Tableau Building — Build a 4x4 grid; first card at the bottom-left; subsequent cards must touch existing cards orthogonally (no diagonals).
- Tableau placement — Build a 4x4 grid; first card at the bottom-left; subsequent cards must touch existing cards orthogonally (no diagonals).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Misfit Heroes is played over turns where you'll introduce variety of Heroes from the land of oberia to your grid paying their cost and activating their abilities
- and that's Misfit Heroes well you have the best crew of Misfits
- pretty excited to put together some Misfit Crews
References (from this video)
No references stored for this video.
Video PQ6kzRAlVKI
JestaThaRogue Top 10 List at 12:58 sentiment: positive
video_pk 36792 · mention_pk 110484
Click to watch at 12:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Vivid, distinctive art style; potential for high replayability
Cons
- Backer experience with Kickstarter noted; retail path uncertain
Thematic elements
- quirky character-driven crew-building
- Absurdia; crews competing for influence
- story-leaning with variable character power
Comparison games
none
Mechanics (from transcript analysis)
- Card Crafting — Character cards and powers are shaped by drafting and combining cards.
- Unique Player Powers — Different characters have unique abilities each game.
- Variable player powers — Different characters have unique abilities each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a DC version of Marvel United, which is one of my favorite games of all time.
- I think it does look okay.
- You're a mad scientist. Use your laboratory robots and trusty assistant eager to gather the resources and inventions you need.
- you draft dancers from the central dance floor to train their own personal dance troop.
- The board looks very involved. Lots of symbology.
References (from this video)
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Video 9Gzh4kAdDv0
Board Game Dad Review at 0:00 sentiment: positive
video_pk 33004 · mention_pk 97861
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative two-layer card design enabling swaps and rich synergies that reward thoughtful planning
- Rules presented as accessible and straightforward, lowering entry barriers for new players
- Strong potential for varied strategies thanks to deck customization and multi-path scoring
- Beautiful card art that enhances thematic immersion and clarity of card roles
- High replayability due to interchangeable components and dynamic deck-building decisions
Cons
none
Thematic elements
- Synergy optimization and interconnected deck-building where the arrangement of layered components drives both immediate gains and future opportunities.
- An abstract fantasy setting where modular, layered cards come together to form a 4x4 tableau, representing a living strategic landscape that players influence through their choices.
- Mechanics-first with thematic flavor that emphasizes inter-card interactions, timing, and evolving strategies as players swap layers and trigger effects.
Comparison games
none
Mechanics (from transcript analysis)
- chain_reactions — Certain plays can trigger cascades of effects as other cards’ abilities activate in sequence, amplifying the payoff and rewarding careful sequencing.
- deck_customization — The player’s deck evolves over the game through card acquisitions and plays, enabling highly personalized strategies and reactivity to opponents’ moves.
- Engine Building: Triggered/Cascading — Certain plays can trigger cascades of effects as other cards’ abilities activate in sequence, amplifying the payoff and rewarding careful sequencing.
- Resource Management — Players manage money and influence to acquire cards and to unlock scoring opportunities, balancing short-term gains with longer-term objectives.
- resource_management — Players manage money and influence to acquire cards and to unlock scoring opportunities, balancing short-term gains with longer-term objectives.
- scoring_objectives — Some cards grant new scoring objectives or modify how points are earned, encouraging players to pursue multiple, evolving win conditions throughout the match.
- Tableau Building — Players construct a 4x4 grid tableau by purchasing and placing cards, creating a visual web of synergies across the board during the course of the game.
- tableau_building — Players construct a 4x4 grid tableau by purchasing and placing cards, creating a visual web of synergies across the board during the course of the game.
- two_layer_cards — Each card is built from two layers (an attribute and a character) that can be swapped or rearranged, allowing players to dynamically adjust card effectiveness and create new interaction chains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- fantastic card art and easy rules
- this is a novel game for all lovers of card games
- the best strategy can only be discovered through your own unique Deck
References (from this video)
No references stored for this video.
Transcript Navigation
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