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Storm Raiders box art

Storm Raiders

Game ID: GID0445530
Game Info
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 7 · mix 1 · neu 4 · neg 2
Mentions per page
Showing 1–17 of 17
Video 2vhMMP8wnOY Meeple University Top 10 List at 5:47 sentiment: positive
video_pk 88361 · mention_pk 232774
Meeple University - Storm Raiders video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, balanced, and strategic
  • clear thematic storm mechanic and resource management
Cons
  • prototype; physical copy status uncertain
Thematic elements
Comparison games
  • Punk Rally
Mechanics (from transcript analysis)
  • dice_draft_and_move — draft dice to move one of three vehicles on your board
  • storm_end_game — end-of-round storm moves and can damage players
  • vehicle_damage_and_removal — larger dice can cause damage; clearing dice frees up actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just a prototype still they are bringing out the Kickstarter project soon I think October
  • it's very simple action but yet there's so many things you need to think about
  • there's track advancement there's just so many things you have to look around
References (from this video)
No references stored for this video.
Video ezC7bYQgOsE Let's Table It Crowdfunding Report at 5:21 sentiment: positive
video_pk 87972 · mention_pk 230729
Let's Table It - Storm Raiders video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous art and strong table presence
  • deluxe storage trays and components
  • multiple mechanisms offer breadth
Cons
  • pricey compared to many campaigns
  • delivery risk and unknowns in crowdfunding
Thematic elements
  • post-apocalyptic salvage, exploration, variable powers
  • storm-devastated world with salvage missions
  • apocalyptic yet expansive and hopeful
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — draft dice to determine actions
  • Pick up and deliver — collect salvaged goods and deliver to base
  • Pick-Up and Deliver — collect salvaged goods and deliver to base
  • Resource Management — manage resources to salvage and upgrade
  • Set Collection — collect sets for points
  • Unique Player Powers — asymmetric abilities create player diversity
  • Variable player powers — asymmetric abilities create player diversity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a maybe
  • print and plays are always problematic
  • the great thing about the deluxe is it has the custom game trays and stuff like that
  • we might backing this week
  • it's not the cheapest but it could be a lot worse
  • the art is really gorgeous on this
References (from this video)
No references stored for this video.
Video YK-T_HmsasI UndeadVikingVideos Discussion at 2986:29:20 sentiment: neutral
video_pk 86514 · mention_pk 224013
UndeadVikingVideos - Storm Raiders video thumbnail
Click to watch at 2986:29:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Received a shipping notification, implying it's finally coming out.
Cons
  • Extremely delayed Kickstarter campaign (2.5 years late).
  • Speaker had forgotten about the game.
Thematic elements
Comparison games
  • Aridia
Mechanics (from transcript analysis)
  • Kickstarter Campaign — The game is from a Kickstarter campaign that experienced significant delays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the longest running weekly live stream uh on YouTube.
  • I felt like garbage, I still got this stupid cough that just will not go away.
  • After the Empire, it's a game where you really feel like you're in charge.
  • The complexity is part of the appeal.
  • It's like a cute woodland creature war.
  • Every game feels like a different experience because of the factions.
  • Everdell, it's just so pretty to look at on the table.
  • I love the feeling of building up my little city.
References (from this video)
No references stored for this video.
Video hXa5o8aHHIE UndeadVikingVideos Discussion at 3069:34:00 sentiment: neutral
video_pk 86465 · mention_pk 223763
UndeadVikingVideos - Storm Raiders video thumbnail
Click to watch at 3069:34:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Excited to try it
Cons
  • Normally boring designers
  • No video for Kickstarter
  • Doesn't seem to fit expected world
Thematic elements
  • Unknown
  • Post-apocalyptic future
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went back and read it all. I I I went back and after I took a break and you know whatever like pet you wouldn't went and sat with one of my dogs for a little while I went well you're a big fan if I'm not mistaken right yeah I am I mean and then I found out that he basically stole all of Sandman or like the he was inspired by another author allegedly never and never well allegedly yeah and then um never gave them any credit whatever um which what is stanman I don't even really know what it is
  • It is a game that I have played several times and I think it is a really good game. It is a game that really captures the essence of city state politics and diplomacy.
  • The game is really about trying to forge alliances with other players and then betraying them when it is convenient for you to do so.
  • It is a very tense game, especially when you are playing with a group of people who are willing to engage in the diplomatic and political aspects of the game.
  • I think that Helenica is a great game for people who enjoy strategic depth and player interaction.
References (from this video)
No references stored for this video.
Video hXa5o8aHHIE UndeadVikingVideos Discussion at 3087:12:00 sentiment: mixed
video_pk 86465 · mention_pk 223764
UndeadVikingVideos - Storm Raiders video thumbnail
Click to watch at 3087:12:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Looks amazing
  • Fantastic box
  • Cool art
  • Potentially fun if rules are understood
Cons
  • Rule book not great, lacks clarity
  • Dwindling mechanics
  • Unclear card meanings (color of text)
  • Concerns about game balance with certain upgrades
Thematic elements
  • Adventure game with card-driven mechanics
  • Unknown
Comparison games
  • Splendor
  • War of the Ring Deluxe
  • Fireteam Zero
  • Andromeda's Edge
Mechanics (from transcript analysis)
  • Card-driven combat — Players play cards to perform actions, with combat resolved after all cards are played.
  • Health tracking — Uses 'group health' on a timer board, which 'dwindles' as players take damage.
  • Variable player powers — Players can upgrade their abilities and acquire new gear and blueprints to improve their characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went back and read it all. I I I went back and after I took a break and you know whatever like pet you wouldn't went and sat with one of my dogs for a little while I went well you're a big fan if I'm not mistaken right yeah I am I mean and then I found out that he basically stole all of Sandman or like the he was inspired by another author allegedly never and never well allegedly yeah and then um never gave them any credit whatever um which what is stanman I don't even really know what it is
  • It is a game that I have played several times and I think it is a really good game. It is a game that really captures the essence of city state politics and diplomacy.
  • The game is really about trying to forge alliances with other players and then betraying them when it is convenient for you to do so.
  • It is a very tense game, especially when you are playing with a group of people who are willing to engage in the diplomatic and political aspects of the game.
  • I think that Helenica is a great game for people who enjoy strategic depth and player interaction.
References (from this video)
No references stored for this video.
Video -5Li8ujjGcM UndeadVikingVideos Discussion at 2:59:03 sentiment: negative
video_pk 86305 · mention_pk 222881
UndeadVikingVideos - Storm Raiders video thumbnail
Click to watch at 2:59:03 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Good components
  • Interesting mechanics
Cons
  • Rules are rough
  • Game design feels punishing
  • No player rewards
  • Big disappointment
  • Low player agency
  • Story is a bit of a grind
Thematic elements
  • story game with narrative choices
Comparison games
  • Splendor
  • Lord of the Rings
Mechanics (from transcript analysis)
  • Cooperative — The game is cooperative, with players working together.
  • Player Agency — The user noted that player agency was low, with limited control over the narrative.
  • Skill checks — Player choices lead to skill rolls to determine success.
  • Storytelling — The game involves reading story cards that lead to choices and skill checks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like, I I I I like milk you know I mean I I can drink cre soda is not like milk it's cream something different I don't know it's taste I wouldn't I think the cream of the cream soda is a misnomer it is not nothing like cream well fair enough but I don't like or vanilla it's more vanilla yeah and I'm not I'm not a big like people say oh D Coke and vanilla or you know Vanilla Coke and I'm not
  • When you have a toddler you know and they they're not pie trained I could smell he'd had an accident and he was upset and he started he's like and he was like yo daddy daddy and I was like okay just give me a second you know food's coming soon then we'll race home get you cleaned up you know take care of everything and and you know like two minutes turned into five like 5 minutes turned into like 7 8 9 10 minutes and he's just now beside himself
  • This is like a big disappointment so disappointed because all the early side all the a a lot of content creators this is a kind of a problem the content creators were just Gaga over this game right and I was like oh my God it looks so good doesn't it look like from the graphics and the art style and the lot it's packed with content it's like each scenario like each book it's called is like what two inches thick of cards of like boards to play through and it's sort of like the the map is interesting you lay
  • the moment that you're saying my Paladin goes and checks out the well it's like you're not you're not role playing then you're just you're just moving your character you're you're so you're making a move and so then if you get into that habit then when you speak to people like like your mannerisms at the table can be interpreted as like your character that you're playing
  • man I just had no fun with that game I do not understand that game like it's got promise yeah has interesting things huh but the game just sort of makes you not want to play it
  • the rules are not well done unfortunately they're really rough and uh and I assume that's from a translation issue
  • the story that it creates is basically the game the the player agency is low though okay yeah it's not that in depth with that kind of stuff you you you shoot you hope for the best yeah yeah and you roll dice and that's it right
  • no box full of cardboard plastic and wood will ever be able to compete with that
  • the moment that there it it it pulls them out of their character all of a sudden now I'm tell you're telling them what you did yeah you're telling them what you did so you just so if yeah you can still convey a message to them but you never like do a verb for them
  • the ratio of Good To Mediocre is yeah not as good as you want it to be
  • Patrick mes is just he's just he just knows how to win yeah somehow he does
References (from this video)
No references stored for this video.
Video -5Li8ujjGcM UndeadVikingVideos Discussion at 2:59:06 sentiment: negative
video_pk 86305 · mention_pk 222890
UndeadVikingVideos - Storm Raiders video thumbnail
Click to watch at 2:59:06 · YouTube ↗
Overall sentiment (raw)
Very Negative
Pros
  • Amazing production
  • Packed with content
  • Interesting system
Cons
  • No fun
  • Rules are rough
  • Game hates the player
  • Not rewarded for doing anything fun
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like, I I I I like milk you know I mean I I can drink cre soda is not like milk it's cream something different I don't know it's taste I wouldn't I think the cream of the cream soda is a misnomer it is not nothing like cream well fair enough but I don't like or vanilla it's more vanilla yeah and I'm not I'm not a big like people say oh D Coke and vanilla or you know Vanilla Coke and I'm not
  • When you have a toddler you know and they they're not pie trained I could smell he'd had an accident and he was upset and he started he's like and he was like yo daddy daddy and I was like okay just give me a second you know food's coming soon then we'll race home get you cleaned up you know take care of everything and and you know like two minutes turned into five like 5 minutes turned into like 7 8 9 10 minutes and he's just now beside himself
  • This is like a big disappointment so disappointed because all the early side all the a a lot of content creators this is a kind of a problem the content creators were just Gaga over this game right and I was like oh my God it looks so good doesn't it look like from the graphics and the art style and the lot it's packed with content it's like each scenario like each book it's called is like what two inches thick of cards of like boards to play through and it's sort of like the the map is interesting you lay
  • the moment that you're saying my Paladin goes and checks out the well it's like you're not you're not role playing then you're just you're just moving your character you're you're so you're making a move and so then if you get into that habit then when you speak to people like like your mannerisms at the table can be interpreted as like your character that you're playing
  • man I just had no fun with that game I do not understand that game like it's got promise yeah has interesting things huh but the game just sort of makes you not want to play it
  • the rules are not well done unfortunately they're really rough and uh and I assume that's from a translation issue
  • the story that it creates is basically the game the the player agency is low though okay yeah it's not that in depth with that kind of stuff you you you shoot you hope for the best yeah yeah and you roll dice and that's it right
  • no box full of cardboard plastic and wood will ever be able to compete with that
  • the moment that there it it it pulls them out of their character all of a sudden now I'm tell you're telling them what you did yeah you're telling them what you did so you just so if yeah you can still convey a message to them but you never like do a verb for them
  • the ratio of Good To Mediocre is yeah not as good as you want it to be
  • Patrick mes is just he's just he just knows how to win yeah somehow he does
References (from this video)
No references stored for this video.
Video 5w3pvQlJ-gQ Let's Table It Discussion at 0:04 sentiment: neutral
video_pk 85807 · mention_pk 220627
Let's Table It - Storm Raiders video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Dynamic dice-driven action across multiple vehicles
  • Diverse environments (land, air, sea) add variety
  • Contract-based progression provides clear goals
Cons
none
Thematic elements
  • Survival and resource gathering through contracts and races
  • Post-apocalyptic world explored across land, air, and sea
  • Dice-driven, fast-paced exploration with modular objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Contract system — Complete contracts to gain resources and progression
  • Contracts — Complete contracts to gain resources and progression
  • Dice-driven actions — Dice fuel movement and actions for each vehicle (trike, plane, sub)
  • Race — Players compete to reach victory conditions first or most efficiently
  • Race to Victory — Players compete to reach victory conditions first or most efficiently
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ready to brave the storm? In Storm Raiders, you'll navigate a post-apocalyptic world by land, air, and sea, using dice to fuel your trike, plane, and sub as you gather resources, complete contracts, and race for victory.
References (from this video)
No references stored for this video.
Video mbn78tikwQw Discussion at 53:24 sentiment: other
video_pk 80510 · mention_pk 195995
Storm Raiders video thumbnail
Click to watch at 53:24 · YouTube ↗
Overall sentiment (raw)
Intrigued
Pros
  • Designed by Mark Andre
  • Good artwork
  • Looks like many components
Cons
  • Has been sitting on the shelf for a while
  • Speaker doesn't know much about it
Thematic elements
Comparison games
  • Splendor
  • Majesty for the Realm
  • Baron
Mechanics (from transcript analysis)
  • Campaign play — Described as 'another campaign game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to throw it out. I'm So all day I'm just gonna say Don and I'll let you guys decide who I'm actually talking to because I have not figured out a good way to do it without like long names here.
  • The little epilogue, we were laughing reading it like actually out loud laughing, not like, 'Oh, that's funny.' Like legitimately funny as you go through.
  • And this one uses an app that I my understanding is it does like all kind of the behind the scenes math and stuff for you.
  • It's like if you know Alan Moon did Oathsworn you'd be like what?
  • This game is crazy pants. It is hard and I love it.
  • It's deadly if you focus on all of them.
  • This is the kind of game that you could play many
  • I adore that that's on there, especially in a two-player game.
  • If you want a free lunch, go eat your house
  • And that's a testament of a really really good game, especially one as heavy as Sweetlands.
  • Stuper Monday is one of those games that similar to Sweetlands. It's not as deep, it's not as heavy as Sweetlands, but when it comes to timing, efficiency of actions, and uh sort of using cards to do actions, it's it's right there in that sweet spot.
  • This is a train game but with magic. And the magic matters because basically it's like ah gosh I can't connect my train to this spot. Magic. And now I just teleport over it and I keep moving the stuff.
References (from this video)
No references stored for this video.
Video WwRZ86XGsxo Meeple University Playthrough
video_pk 69922 · mention_pk 166811
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mad Max kind of Vibes you know the storms
  • it's not that complex it's just the decision of the contract fulfillment
  • lots of cool Powers though
  • 3D rendering that you see on the components
References (from this video)
No references stored for this video.
Video WwRZ86XGsxo Meeple University Playthrough at 0:03 sentiment: positive
video_pk 69922 · mention_pk 232972
Meeple University - Storm Raiders video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex, deep decision space and synergy between crew, mods, and vehicles
  • High production quality and strong thematic art
  • Variety of components and multiple vehicle/character options
  • Tight thematic integration with storm mechanics and resource flow
Cons
  • Noted as complex and potentially heavy; requires careful planning
  • Tracking multiple interacting dials and dice can be challenging
  • Risk of storm-damage clutter and planning overhead
Thematic elements
  • resource management and convoy-style exploration during a moving storm
  • storm-ravaged world with a circular board featuring storms and stormholds
Comparison games
  • Forbidden Desert
  • Cold Express
  • Steampunk Rally
Mechanics (from transcript analysis)
  • crew and mods to adjust dice — Crew cards and mods can increase or decrease dice values and alter drafting
  • Dice Drafting — Players draft dice from a central pool and place them on their vehicles in strictly ascending order
  • dice drafting onto vehicles — Players draft dice from a central pool and place them on their vehicles in strictly ascending order
  • end-of-round flipping of contracts — Unfulfilled contracts flip; storms can cause new contracts and indicate damage
  • port movement for subs — Subs can move between ports up to the value of a drafted die, delivering resources
  • Reclaim as Action — Resting allows refreshing crew, removing damage from dice, and potentially gaining crew/mods
  • resource collection via board spaces — Moving to spaces on the board yields resources; top-board dials determine resource values
  • resting to refresh crew and reduce damage — Resting allows refreshing crew, removing damage from dice, and potentially gaining crew/mods
  • salvage action — Salvage resources and cards to boost dials and gain items
  • storm movement and board effects — A gray/blue storm die dictates storm movement; the storm can flip contracts and cause damage
  • three vehicle types with unique abilities — Vehicles include trikes, planes, and subs with different movement and abilities
  • vehicle damage from high dice — Rolling a 5 or 6 on a die placed on a vehicle can cause damage to that vehicle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mad Max kind of Vibes you know the storms
  • it's not that complex it's just the decision of the contract fulfillment
  • lots of cool Powers though
  • 3D rendering that you see on the components
References (from this video)
No references stored for this video.
Video DEeEzgQOqmE Review at 0:09 sentiment: positive
video_pk 69400 · mention_pk 165887
Storm Raiders video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique narrative experience
  • Accessible fantasy adventure
  • Elegant card system
  • High production quality
  • Challenging gameplay due to fewer cards
  • Rog-like aspect with multiple playthroughs encouraged
  • Robust experience with three chapters
  • High replayability due to branching paths and choices
  • Well-presented components
  • Massive box size
  • Organized storage with boxes and lids
  • Individual player actions possible in a shared environment
Cons
  • Might not be an exciting watch due to reading and exploring
  • Drawing fewer cards can make it challenging
Thematic elements
  • fantasy adventure
  • point and click adventure style
Comparison games
  • Seventh Continent
  • Splendor
  • Weather Machine
Mechanics (from transcript analysis)
  • Campaign play — There are three chapters and you can play through each of the three chapters which a pretty robust experience. They have all these tracking sheets for each time you play through so you can get more and do more and see more.
  • Card Play — It's a very elegant system with the way you're playing your cards. You're always able to use the number on the top so if you have a challenge that you're facing that says this takes a five you can disregard the rest of the card and just use you know that that would be five but if I'm doing a movement action I'm also going to do this. Combining these cards lets you do some of the things you need to those bigger numbers.
  • Deck Building/Management — Character decks that are specific to each character and then you can actually level up.
  • exploration — Focus on exploration. When you find yourself here and it's going to take eight movement to go visit location nine because you're going down a bunch of steps but just to go through this door it costs four movement.
  • Skill checks — Each character has effectively a bonus to a few different skills so as you come across things like this tinkering skill to unlock something they'd have a plus one they plus two.
  • Threat track — Players share things like threat and our Vite is a shared thing it's not per character so if Ryan goes somewhere and our threat goes up and it's while something is happening to me where something happens a number of monsters come out based on our Threat Level.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's somewhere a very narrative s of experience
  • like Seventh Continent light like that kind of I would say it's like focus on exploration kind of thing
  • the simplicity is a very elegant system with the way you're playing your cards
  • The production again is insane kind of off the charts
  • it makes it incredibly accessible
  • it makes it feel more challenging and more challenging
  • this almost has a Rog like aspect where you want to play through it multiple times
  • there's a lot of reading and exploring it might not be exactly an exciting watch
  • how well this is presented
  • it's also massive
  • really really nice production
References (from this video)
No references stored for this video.
Video Z_DMulJTwoU Meeple University Top List at 12:46 sentiment: positive
video_pk 64590 · mention_pk 158084
Meeple University - Storm Raiders video thumbnail
Click to watch at 12:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever dice draft and contract mechanics
Cons
none
Thematic elements
  • dice-rolling, movement, and fulfillment
  • dice draft, movement, and contract fulfillment
Comparison games
none
Mechanics (from transcript analysis)
  • Dice draft — Dice draft mechanism to determine actions.
  • Movement and contract fulfillment — Movement of units with contract fulfillment scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am very keen on this game
  • This is a energy production type of game; it's a steam powered game.
  • it's a heavy pen and paper game
  • it's got cute dragons
  • Storm Raiders coming out on Kickstarter
  • card management for taking your actions and leveling up your actions
References (from this video)
No references stored for this video.
Video b4c8eamKCOg Meeple University Rules Teach at 0:05 sentiment: neutral
video_pk 64029 · mention_pk 157530
Meeple University - Storm Raiders video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • salvage resources and complete contracts to earn medals while navigating a storm
  • storm sites of Atlantis
Comparison games
none
Mechanics (from transcript analysis)
  • Contracts, crew, mods, and resources — Resources, contracts, crew cards, and mod tokens interact for end-game scoring; certain resources (like weapons) are wild and come with risk.
  • damage and health tracking — Dice rolls can cause damage; a health tracker and damage markers determine end-game scoring consequences.
  • Dice Drafting — Players roll a pool of dice each round and draft one die to use on their dashboard for movement or resting.
  • Dice drafting from a pool — Players roll a pool of dice each round and draft one die to use on their dashboard for movement or resting.
  • Movement options for three vehicle types — Three vehicles (trike, plane, submarine) move differently and use the drafted die to determine distance and direction.
  • Rest phase and die management — A rest phase allows dice, crew, and resources to be refreshed or traded, with effects that can alter future turns.
  • Storm movement and resource scattering — The storm moves along blue paths, with its distance influenced by die pips and end-of-round scoring implications, scattering resources as it moves.
  • Vehicle-based action placement with ascending order — Dice must be placed in a vehicle's row in strictly ascending order, with each vehicle offering a unique ability for its turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Storm Raiders is played over six rounds which are tracked at the top of the board
  • each player will draft a die from the pool and use it to either move or rest
  • the number on the die represents the number of hours spent driving that vehicle on this turn
  • the storm then scatters new resources in its path
References (from this video)
No references stored for this video.
Video UTRQCbiIkVU Meeple Mountain Top 10 List at 6:30 sentiment: positive
video_pk 40932 · mention_pk 124199
Meeple Mountain - Storm Raiders video thumbnail
Click to watch at 6:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • asymmetric characters with cooperative play
  • story-driven campaigns offer a strong narrative hook
Cons
  • asymmetry may complicate balance
  • cooperative solos may require more setup
Thematic elements
  • asymmetric abilities in a cooperative framework
  • exploration and story-driven fantasy
  • story-driven with branching tasks
Comparison games
  • The 7th Continent
  • Descent: Legends of the Dark
Mechanics (from transcript analysis)
  • asymmetric cooperation — players have differing strengths but play toward a common goal
  • Deck Building — deck-building with exploration-focused outcomes
  • exploration deck-building — deck-building with exploration-focused outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pure euro that is nicely connected to the theme more than you would anticipate
  • money is super tight in this game which adds a lot of tension
  • the rondelle with dice worker placement it has contracts and there's a market that changes the values of all the items
  • it's a game i can get my wife and kids to play with me yet still a very enjoyable game for me
  • the weight and the length of the game is just a perfect scenario for me
References (from this video)
No references stored for this video.
Video DCCnYeZE8is The Dice Tower Top 10 List at 1:11 sentiment: positive
video_pk 33074 · mention_pk 98124
The Dice Tower - Storm Raiders video thumbnail
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Overall sentiment (raw)
positive
Pros
  • very unique post-apocalyptic storm-chasing twist
  • strong thematic integration with storm dynamics
Cons
  • balancing challenges may arise with storm effects
  • rule depth could be intimidating for newcomers
Thematic elements
  • stormchasing and salvage
  • post-apocalyptic world with massive storms
  • tense, salvage-focused
Comparison games
  • Mad Max
Mechanics (from transcript analysis)
  • contract fulfillment — complete pickup tasks to score points
  • player interaction — competition and timing influence storm effects and opportunities
  • Positive Player Interaction — competition and timing influence storm effects and opportunities
  • Set Collection — collect material drops dropped by storms while staying outside wake
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Storm Raiders takes this post-apocalyptic kind of MadMax theme that we know and throw in stormchasing as well.
  • I love the stormchasing element of it and that's why Storm Raiders is my actual number ten.
  • This game is going to focus on the reporting, the ethics, as well as just kind of the newsroom tension of that time.
  • I love that it's focused on this unique little piece of culture and it brings it to life.
  • The Voinich puzzle is one that I think has a really unique theme and I'm super excited to see it entering our board game hobby.
  • I remember reading and learning about the Voyage manuscripts... that I now love.
References (from this video)
No references stored for this video.
Video hO5g-yZFYIk Before You Play Playthrough
video_pk 12017 · mention_pk 166568
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone my name is Monique and I'm nine from before you play
  • this is a game for one to four players that primarily features pick up and deliver Resource Management as well as contract fulfillment
  • Storm Raiders
  • the storm is going to be traveling around the board dropping off resources
  • the plane says I can remove one damage from any vehicle if using a one two or three
  • we are playing a two-player game of Storm Raiders
References (from this video)
No references stored for this video.
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