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Storm Raiders box art

Storm Raiders

Game ID: GID0445530
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

For thousands of years all we have known is the Rift Storm. It destroyed our empire, sundered our land and severed us from the Old World we once ruled. Sheltered within the eye of the storm we fought to survive, imprisoned in our last remaining city, desperately clinging to life. As the ages passed the eye slowly grew in size enabling exploration beyond the city and a startling discovery. The storm was still connected to the Old World, its erratic rift capturing hapless Atlantic crossings and wrecking them upon Atlantis' broken shores. The age of the Storm Raider was born: Brave souls who for fame and fortune would dare the might of the Rift Storm, to save these precious offerings and bring hope to our dying world.

The Storm Season is upon us, all eyes look to the sky and we wonder are you the Storm Raider Atlantis has been waiting for?

The aim of Storm Raiders is to be the player with the most prestige at the game's end. Storm raiding is a perilous task, filled with many dangers - the most devastating being the mighty Rift Storm that encircles the many islands. Players will want to stay close to the storm, without being overcome by its immeasurable force.
Prestige is gained by salvaging wreck sites, fulfilling contracts, acquiring crew, upgrading their vehicles, and earning medals. Players will be drafting dice each turn to either travel using their trike, plane, or sub, or to instead take some much-needed time to rest and repair their battered vehicles.

After 6 rounds of traversing the splintered landscape, players will add up their prestige points to determine who will be remembered as the greatest Storm Raider of their time.

—description from publisher

Description

For thousands of years all we have known is the Rift Storm. It destroyed our empire, sundered our land and severed us from the Old World we once ruled. Sheltered within the eye of the storm we fought to survive, imprisoned in our last remaining city, desperately clinging to life. As the ages passed the eye slowly grew in size enabling exploration beyond the city and a startling discovery. The storm was still connected to the Old World, its erratic rift capturing hapless Atlantic crossings and wrecking them upon Atlantis' broken shores. The age of the Storm Raider was born: Brave souls who for fame and fortune would dare the might of the Rift Storm, to save these precious offerings and bring hope to our dying world.

The Storm Season is upon us, all eyes look to the sky and we wonder are you the Storm Raider Atlantis has been waiting for?

The aim of Storm Raiders is to be the player with the most prestige at the game's end. Storm raiding is a perilous task, filled with many dangers - the most devastating being the mighty Rift Storm that encircles the many islands. Players will want to stay close to the storm, without being overcome by its immeasurable force.
Prestige is gained by salvaging wreck sites, fulfilling contracts, acquiring crew, upgrading their vehicles, and earning medals. Players will be drafting dice each turn to either travel using their trike, plane, or sub, or to instead take some much-needed time to rest and repair their battered vehicles.

After 6 rounds of traversing the splintered landscape, players will add up their prestige points to determine who will be remembered as the greatest Storm Raider of their time.

—description from publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 5 · mix 2 · neu 3 · neg 0
Mentions per page
Showing 1–12 of 12
Video 2vhMMP8wnOY Meeple University Top 10 List at 5:47 sentiment: positive
video_pk 88361 · mention_pk 290451
Meeple University - Storm Raiders video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, balanced, and strategic
  • clear thematic storm mechanic and resource management
Cons
  • prototype; physical copy status uncertain
Thematic elements
Comparison games
  • Punk Rally
Mechanics (from transcript analysis)
  • dice_draft_and_move — draft dice to move one of three vehicles on your board
  • storm_end_game — end-of-round storm moves and can damage players
  • vehicle_damage_and_removal — larger dice can cause damage; clearing dice frees up actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just a prototype still they are bringing out the Kickstarter project soon I think October
  • it's very simple action but yet there's so many things you need to think about
  • there's track advancement there's just so many things you have to look around
References (from this video)
No references stored for this video.
Video ezC7bYQgOsE Let's Table It Crowdfunding Report at 5:21 sentiment: positive
video_pk 87972 · mention_pk 280748
Let's Table It - Storm Raiders video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous art and strong table presence
  • deluxe storage trays and components
  • multiple mechanisms offer breadth
Cons
  • pricey compared to many campaigns
  • delivery risk and unknowns in crowdfunding
Thematic elements
  • post-apocalyptic salvage, exploration, variable powers
  • storm-devastated world with salvage missions
  • apocalyptic yet expansive and hopeful
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — draft dice to determine actions
  • Pick up and deliver — collect salvaged goods and deliver to base
  • Pick-Up and Deliver — collect salvaged goods and deliver to base
  • Resource Management — manage resources to salvage and upgrade
  • Set Collection — collect sets for points
  • Unique Player Powers — asymmetric abilities create player diversity
  • Variable player powers — asymmetric abilities create player diversity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a maybe
  • print and plays are always problematic
  • the great thing about the deluxe is it has the custom game trays and stuff like that
  • we might backing this week
  • it's not the cheapest but it could be a lot worse
  • the art is really gorgeous on this
References (from this video)
No references stored for this video.
Video hXa5o8aHHIE UndeadVikingVideos Discussion at 3069:34:00 sentiment: neutral
video_pk 86465 · mention_pk 282750
UndeadVikingVideos - Storm Raiders video thumbnail
Click to watch at 3069:34:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Excited to try it
Cons
  • Normally boring designers
  • No video for Kickstarter
  • Doesn't seem to fit expected world
Thematic elements
  • Unknown
  • Post-apocalyptic future
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went back and read it all. I I I went back and after I took a break and you know whatever like pet you wouldn't went and sat with one of my dogs for a little while I went well you're a big fan if I'm not mistaken right yeah I am I mean and then I found out that he basically stole all of Sandman or like the he was inspired by another author allegedly never and never well allegedly yeah and then um never gave them any credit whatever um which what is stanman I don't even really know what it is
  • It is a game that I have played several times and I think it is a really good game. It is a game that really captures the essence of city state politics and diplomacy.
  • The game is really about trying to forge alliances with other players and then betraying them when it is convenient for you to do so.
  • It is a very tense game, especially when you are playing with a group of people who are willing to engage in the diplomatic and political aspects of the game.
  • I think that Helenica is a great game for people who enjoy strategic depth and player interaction.
References (from this video)
No references stored for this video.
Video hXa5o8aHHIE UndeadVikingVideos Discussion at 3087:12:00 sentiment: mixed
video_pk 86465 · mention_pk 223764
UndeadVikingVideos - Storm Raiders video thumbnail
Click to watch at 3087:12:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Looks amazing
  • Fantastic box
  • Cool art
  • Potentially fun if rules are understood
Cons
  • Rule book not great, lacks clarity
  • Dwindling mechanics
  • Unclear card meanings (color of text)
  • Concerns about game balance with certain upgrades
Thematic elements
  • Adventure game with card-driven mechanics
  • Unknown
Comparison games
  • Splendor
  • War of the Ring Deluxe
  • Fireteam Zero
  • Andromeda's Edge
Mechanics (from transcript analysis)
  • Card-driven combat — Players play cards to perform actions, with combat resolved after all cards are played.
  • Health tracking — Uses 'group health' on a timer board, which 'dwindles' as players take damage.
  • Variable player powers — Players can upgrade their abilities and acquire new gear and blueprints to improve their characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went back and read it all. I I I went back and after I took a break and you know whatever like pet you wouldn't went and sat with one of my dogs for a little while I went well you're a big fan if I'm not mistaken right yeah I am I mean and then I found out that he basically stole all of Sandman or like the he was inspired by another author allegedly never and never well allegedly yeah and then um never gave them any credit whatever um which what is stanman I don't even really know what it is
  • It is a game that I have played several times and I think it is a really good game. It is a game that really captures the essence of city state politics and diplomacy.
  • The game is really about trying to forge alliances with other players and then betraying them when it is convenient for you to do so.
  • It is a very tense game, especially when you are playing with a group of people who are willing to engage in the diplomatic and political aspects of the game.
  • I think that Helenica is a great game for people who enjoy strategic depth and player interaction.
References (from this video)
No references stored for this video.
Video 5w3pvQlJ-gQ Let's Table It Discussion at 0:04 sentiment: neutral
video_pk 85807 · mention_pk 311752
Let's Table It - Storm Raiders video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Dynamic dice-driven action across multiple vehicles
  • Diverse environments (land, air, sea) add variety
  • Contract-based progression provides clear goals
Cons
none
Thematic elements
  • Survival and resource gathering through contracts and races
  • Post-apocalyptic world explored across land, air, and sea
  • Dice-driven, fast-paced exploration with modular objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Contract system — Complete contracts to gain resources and progression
  • Contracts — Complete contracts to gain resources and progression
  • Dice-driven actions — Dice fuel movement and actions for each vehicle (trike, plane, sub)
  • Race — Players compete to reach victory conditions first or most efficiently
  • Race to Victory — Players compete to reach victory conditions first or most efficiently
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ready to brave the storm? In Storm Raiders, you'll navigate a post-apocalyptic world by land, air, and sea, using dice to fuel your trike, plane, and sub as you gather resources, complete contracts, and race for victory.
References (from this video)
No references stored for this video.
Video WwRZ86XGsxo Meeple University Playthrough
video_pk 69922 · mention_pk 166811
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mad Max kind of Vibes you know the storms
  • it's not that complex it's just the decision of the contract fulfillment
  • lots of cool Powers though
  • 3D rendering that you see on the components
References (from this video)
No references stored for this video.
Video WwRZ86XGsxo Meeple University Playthrough at 0:03 sentiment: positive
video_pk 69922 · mention_pk 336709
Meeple University - Storm Raiders video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex, deep decision space and synergy between crew, mods, and vehicles
  • High production quality and strong thematic art
  • Variety of components and multiple vehicle/character options
  • Tight thematic integration with storm mechanics and resource flow
Cons
  • Noted as complex and potentially heavy; requires careful planning
  • Tracking multiple interacting dials and dice can be challenging
  • Risk of storm-damage clutter and planning overhead
Thematic elements
  • resource management and convoy-style exploration during a moving storm
  • storm-ravaged world with a circular board featuring storms and stormholds
Comparison games
  • Forbidden Desert
  • Cold Express
  • Steampunk Rally
Mechanics (from transcript analysis)
  • crew and mods to adjust dice — Crew cards and mods can increase or decrease dice values and alter drafting
  • Dice Drafting — Players draft dice from a central pool and place them on their vehicles in strictly ascending order
  • dice drafting onto vehicles — Players draft dice from a central pool and place them on their vehicles in strictly ascending order
  • end-of-round flipping of contracts — Unfulfilled contracts flip; storms can cause new contracts and indicate damage
  • port movement for subs — Subs can move between ports up to the value of a drafted die, delivering resources
  • Reclaim as Action — Resting allows refreshing crew, removing damage from dice, and potentially gaining crew/mods
  • resource collection via board spaces — Moving to spaces on the board yields resources; top-board dials determine resource values
  • resting to refresh crew and reduce damage — Resting allows refreshing crew, removing damage from dice, and potentially gaining crew/mods
  • salvage action — Salvage resources and cards to boost dials and gain items
  • storm movement and board effects — A gray/blue storm die dictates storm movement; the storm can flip contracts and cause damage
  • three vehicle types with unique abilities — Vehicles include trikes, planes, and subs with different movement and abilities
  • vehicle damage from high dice — Rolling a 5 or 6 on a die placed on a vehicle can cause damage to that vehicle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mad Max kind of Vibes you know the storms
  • it's not that complex it's just the decision of the contract fulfillment
  • lots of cool Powers though
  • 3D rendering that you see on the components
References (from this video)
No references stored for this video.
Video Z_DMulJTwoU Meeple University Top List at 12:46 sentiment: positive
video_pk 64590 · mention_pk 158084
Meeple University - Storm Raiders video thumbnail
Click to watch at 12:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever dice draft and contract mechanics
Cons
none
Thematic elements
  • dice-rolling, movement, and fulfillment
  • dice draft, movement, and contract fulfillment
Comparison games
none
Mechanics (from transcript analysis)
  • Dice draft — Dice draft mechanism to determine actions.
  • Movement and contract fulfillment — Movement of units with contract fulfillment scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am very keen on this game
  • This is a energy production type of game; it's a steam powered game.
  • it's a heavy pen and paper game
  • it's got cute dragons
  • Storm Raiders coming out on Kickstarter
  • card management for taking your actions and leveling up your actions
References (from this video)
No references stored for this video.
Video b4c8eamKCOg Meeple University Rules Teach at 0:05 sentiment: neutral
video_pk 64029 · mention_pk 157530
Meeple University - Storm Raiders video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • salvage resources and complete contracts to earn medals while navigating a storm
  • storm sites of Atlantis
Comparison games
none
Mechanics (from transcript analysis)
  • Contracts, crew, mods, and resources — Resources, contracts, crew cards, and mod tokens interact for end-game scoring; certain resources (like weapons) are wild and come with risk.
  • damage and health tracking — Dice rolls can cause damage; a health tracker and damage markers determine end-game scoring consequences.
  • Dice Drafting — Players roll a pool of dice each round and draft one die to use on their dashboard for movement or resting.
  • Dice drafting from a pool — Players roll a pool of dice each round and draft one die to use on their dashboard for movement or resting.
  • Movement options for three vehicle types — Three vehicles (trike, plane, submarine) move differently and use the drafted die to determine distance and direction.
  • Rest phase and die management — A rest phase allows dice, crew, and resources to be refreshed or traded, with effects that can alter future turns.
  • Storm movement and resource scattering — The storm moves along blue paths, with its distance influenced by die pips and end-of-round scoring implications, scattering resources as it moves.
  • Vehicle-based action placement with ascending order — Dice must be placed in a vehicle's row in strictly ascending order, with each vehicle offering a unique ability for its turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Storm Raiders is played over six rounds which are tracked at the top of the board
  • each player will draft a die from the pool and use it to either move or rest
  • the number on the die represents the number of hours spent driving that vehicle on this turn
  • the storm then scatters new resources in its path
References (from this video)
No references stored for this video.
Video DCCnYeZE8is The Dice Tower Top 10 List at 1:11 sentiment: positive
video_pk 33074 · mention_pk 297848
The Dice Tower - Storm Raiders video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very unique post-apocalyptic storm-chasing twist
  • strong thematic integration with storm dynamics
Cons
  • balancing challenges may arise with storm effects
  • rule depth could be intimidating for newcomers
Thematic elements
  • stormchasing and salvage
  • post-apocalyptic world with massive storms
  • tense, salvage-focused
Comparison games
  • Mad Max
Mechanics (from transcript analysis)
  • contract fulfillment — complete pickup tasks to score points
  • player interaction — competition and timing influence storm effects and opportunities
  • Positive Player Interaction — competition and timing influence storm effects and opportunities
  • Set Collection — collect material drops dropped by storms while staying outside wake
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Storm Raiders takes this post-apocalyptic kind of MadMax theme that we know and throw in stormchasing as well.
  • I love the stormchasing element of it and that's why Storm Raiders is my actual number ten.
  • This game is going to focus on the reporting, the ethics, as well as just kind of the newsroom tension of that time.
  • I love that it's focused on this unique little piece of culture and it brings it to life.
  • The Voinich puzzle is one that I think has a really unique theme and I'm super excited to see it entering our board game hobby.
  • I remember reading and learning about the Voyage manuscripts... that I now love.
References (from this video)
No references stored for this video.
Video hO5g-yZFYIk Before You Play Playthrough
video_pk 12017 · mention_pk 166568
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone my name is Monique and I'm nine from before you play
  • this is a game for one to four players that primarily features pick up and deliver Resource Management as well as contract fulfillment
  • Storm Raiders
  • the storm is going to be traveling around the board dropping off resources
  • the plane says I can remove one damage from any vehicle if using a one two or three
  • we are playing a two-player game of Storm Raiders
References (from this video)
No references stored for this video.
Video 9VC2MflBI_c 3 Minute Board Games Review at 2:45 sentiment: mixed
video_pk 9160 · mention_pk 26994
3 Minute Board Games - Storm Raiders video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Stunning art direction and visual presentation
  • Tight action selection with meaningful choices
  • Engaging central premise of storm-based pickup/delivery
  • Distinct faction components: raiders, vehicles, and crews add depth
  • Contracts and scoring dials provide clear progression
Cons
  • Rest actions can feel overpowered or jarringly strong
  • Only 12 actions per game can lead to suboptimal moves
  • Board state changes rapidly between turns, complicating planning
  • Limited vehicle customization and upgrade options
Thematic elements
  • Storm-driven salvage and network-based delivery with raiders, vehicles, and crews.
  • Ancient ruins of a world ravaged by a relentless storm; salvage and delivery through storm-affected routes.
  • Thematic, chrome-heavy, action-puzzle with emphasis on fast-paced decision-making under storm risk.
Comparison games
  • Wasteland Express Delivery Service
  • Troyes
Mechanics (from transcript analysis)
  • Compound Scoring — The last die of a round determines storm movement; storms deposit resources and inflict damage along their path.
  • contract fulfillment — Players fulfill on-board contracts to gain points and tokens.
  • Contracts — Players fulfill on-board contracts to gain points and tokens.
  • Dice Drafting — Each round you draft one die from a central display to determine possible actions.
  • movement with dice — Move your vehicles by placing a die with a value greater than others on that vehicle; paths connect locations with various actions.
  • Resource Management — Collect goods, ammunition (wild resource), and crew cards to perform actions and complete contracts.
  • rest action and damage repair — Rest actions allow reducing damage and repairing by flipping crew cards; higher dice repairs more effectively.
  • storm-driven scoring and penalties — The last die of a round determines storm movement; storms deposit resources and inflict damage along their path.
  • Unique Player Powers — Raider and vehicle components provide unique abilities that shape strategy.
  • Variable player powers — Raider and vehicle components provide unique abilities that shape strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Storm Raiders is a fantastic looking pickup and delivery game with a fun and engaging Central premise.
  • The best thing about this game is the art Direction and how it looks, Simply Stunning.
  • rest actions in this game can feel very strong and that can be jarring.
  • six rounds and two actions you only get 12 opportunities to do something in the game and you have to make them count
References (from this video)
No references stored for this video.
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