Game Info
Players
1-4
Age
14+
Playtime
90 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
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Dirt & Dust - Tutorial & Playthrough
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Dirt & Dust - Unboxing
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 5 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video z5tN4-cTxOk
Unboxing at 2:20 sentiment: positive
video_pk 68490 · mention_pk 164759
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Artwork by Jakobitzer is praised.
- Components punch out nicely.
- Includes a good example of a round in the rulebook.
- Includes a reference list for icons.
Cons
- One component was initially missing from the punchboard.
- Difficulty opening some card packs.
Thematic elements
- Rally Car Racing
Comparison games
none
Mechanics (from transcript analysis)
- Card Acquisition — Players acquire new cards to fine-tune their deck.
- Damage Control — Mentioned as a game with damage control.
- Deck building — Explicitly mentioned as a deck building game.
- Dice activation — Players use dice to activate card effects.
- dice placement — Mentioned as a dice placement game.
- set collection — Players map stages to collect speed points.
- Simultaneous Play — Mentioned as having simultaneous play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is Dirt and Dust.
- It's about Rally Car Racing.
- This video is not being sponsored.
- It's a deck building game with simultaneous play, dice placement, damage control.
- The D6s are normal D6s, but the bite ones are custom dice.
- I do like the art in the game.
- It's a rally themed card game where players build their ultimate support team and fine-tune their cards to perfection by acquiring new cards.
- Players map stages to collect speed points, repair their cars when needed, and push their runs to the limit to impress spectators with their daring maneuvers.
- More games should do this. You know, an example of the round. I actually see it being played out. That's always really useful.
- As I say, keep an eye on the channel. I can't remember exactly when I'm doing a playthrough of it, but I am.
References (from this video)
No references stored for this video.
Video Be8qSYE_Xnw
Rules Teach at 2:49 sentiment: positive
video_pk 68041 · mention_pk 164365
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thematically integrated rules.
- The game has a unique feel compared to other deck-building games.
- Player boards effectively track game state.
- The ability to discard cards from your hand is a positive aspect compared to other deck-building games.
- The game offers replayability through different stages and driver decks.
- The puzzle-like nature of manipulating cards and dice is engaging.
Cons
- The game can be tricky to learn initially.
- Damage to the car can significantly impact gameplay.
- Limited hand size can be problematic.
- Some players might struggle to keep up with the leading player.
Thematic elements
- rally racing
- rally racing
Comparison games
- Heat
Mechanics (from transcript analysis)
- Area Control — Placing navigation tokens on stage cards to score points or gain benefits.
- card drafting — Players can purchase cards from a market to add to their deck.
- Deck building — Players start with a deck of cards and can acquire new cards to improve their deck over the course of the game.
- dice manipulation — Wrenches can be spent to adjust the values of dice up or down by one.
- Dice rolling — Players roll dice during the dice roll phase, and these dice are used to activate cards and perform actions.
- engine building — Players build up combos and card interactions to generate resources and points.
- hand discard — Players can discard any number of cards from their hand at the end of a round.
- hand management — Players draw five cards to form their starting hand and manage their hand throughout the game.
- Push Your Luck — Taking hazard dice can provide traction but also leads to damage and potential penalties at the end of the game.
- set collection — Players collect cards from a market to add to their deck.
- take that — Some card effects can negatively impact other players, such as flipping cards face down or causing damage.
- track movement — Players move their car marker on their player board based on card effects and dice rolls.
- Variable player powers — Each player has unique driver cards with special abilities and starting decks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This isn't your normal deck building game.
- It's all about handling the position of your car on your playerboard and learning how to do that takes a game.
- The longer your cards stick around, the more times that you can use them.
- The mapping out a stage of the race is probably the trickiest bit of the game to get your head around.
- It's a racing game, but that's it. There is there is there is no similarities between the two games.
- It's very much a puzzle.
- It's about pushing your limits of your car with the hazard dice.
References (from this video)
No references stored for this video.
Video svNHTydYWy4
Review at 0:00 sentiment: positive
video_pk 67865 · mention_pk 164136
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting deck-building evolution where cards stay on the board and slide down.
- Thematic integration into rally racing feels well-executed.
- Unique driver powers offer very different gameplay experiences.
- Simultaneous play reduces downtime and adds to the puzzle-solving aspect.
- Satisfying turns when players successfully solve the puzzle.
- Multiple track layouts and driver powers offer replayability.
Cons
- Can lead to analysis paralysis (AP) due to the puzzle-like nature.
- Some turns can be mundane if the player can't solve the puzzle effectively.
- Lack of direct player interaction might not appeal to everyone in a racing game.
- The damage mechanic can lead to significant penalties, potentially impacting hand size.
- Icons can be overwhelming initially, though not overly obtuse.
Thematic elements
- rally racing
Comparison games
- Formula D
- Downforce
- Thunder Road Vendetta
Mechanics (from transcript analysis)
- Deck building — The game is a deck-building game where players buy cards to add to their deck, but it deviates from traditional deck-building by having cards stay on the board and slide down, rather than going to the discard pile immediately.
- dice placement — Players roll dice and place them on their player board to activate cards, with dice needing to be placed above cards to trigger their effects.
- hand management — Players draw cards into their hand and must manage which cards to play and when, with hand size potentially being affected by damage tokens.
- market — There is a market of cards available to buy, with two different markets in the base game.
- Resource management — Players manage two primary currencies: traction (to mark cards and prepare for stages) and wrenches (to buy new cards).
- set collection — Players aim to collect sets of planned stages and position their car on the player board to score points.
- Variable player powers — Each of the four racers has unique abilities and starting cards that allow them to play the game in significantly different ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It is a deck building game about racing.
- There is almost no player interaction in this game whatsoever. In fact, it's a simultaneous play deck building game.
- The real goal here is to play cards in specific ways to gain not only just these two currencies, but also manipulate where your car is on this track.
- All of that is designed, all of this card play is designed to increase basically these two stats because really that's what you need in the game.
- It's definitely a much more special game using those driver powers, for sure.
References (from this video)
No references stored for this video.
Video Hs8ngJmxNJE
Getting Games Discussion at 12:49 sentiment: positive
video_pk 66528 · mention_pk 162125
Click to watch at 12:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- uncommon racing game feel in board games
- tableau with dice integration
Cons
none
Thematic elements
- rally racing
- rally driving with dynamic routes
Comparison games
- Kun Ao Ra
Mechanics (from transcript analysis)
- deck-building combined with dice placement — tableau-based racing with action cards and a body of dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Like, they've made a lagoon here. That's cool.
- I love the elegance of one card turns.
- This game is incredible. It's incredibly mean.
- I would happily continue to play it.
- Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
No references stored for this video.
Video mmtXz7fap4o
Cardboard Top 20 List at 18:27 sentiment: positive
video_pk 39808 · mention_pk 120259
Click to watch at 18:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fresh take on deck-building with racing flavor
- pacey and thematic
Cons
- pedigree and complexity may vary by group
Thematic elements
- car rally navigation with maps and corners
- deck-building meets rally racing vibe
- punchy, energetic
Comparison games
none
Mechanics (from transcript analysis)
- deck-building with race theming — build and optimize a deck to navigate a rally-like course
- map-reading and navigation — anticipate map cues and map-based decisions to manage corners
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love ladder climbing games.
- The depth is incredibly high.
- Roast me in the comments right this second about how much you hate Flamecraft.
- Everything I've played I've really enjoyed.
- Get the family involved, get them a reason to pull them in.
References (from this video)
No references stored for this video.
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