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Dirt & Dust box art

Dirt & Dust

Game ID: GID0445531
Game Info
Players
1-4
Age
14+
Playtime
90 min
Collection
Rating
Mechanic profile
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Vibe profile
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video z5tN4-cTxOk Unboxing at 2:20 sentiment: positive
video_pk 68490 · mention_pk 164759
Dirt & Dust video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artwork by Jakobitzer is praised.
  • Components punch out nicely.
  • Includes a good example of a round in the rulebook.
  • Includes a reference list for icons.
Cons
  • One component was initially missing from the punchboard.
  • Difficulty opening some card packs.
Thematic elements
  • Rally Car Racing
Comparison games
none
Mechanics (from transcript analysis)
  • Card Acquisition — Players acquire new cards to fine-tune their deck.
  • Damage Control — Mentioned as a game with damage control.
  • Deck building — Explicitly mentioned as a deck building game.
  • Dice activation — Players use dice to activate card effects.
  • dice placement — Mentioned as a dice placement game.
  • set collection — Players map stages to collect speed points.
  • Simultaneous Play — Mentioned as having simultaneous play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Dirt and Dust.
  • It's about Rally Car Racing.
  • This video is not being sponsored.
  • It's a deck building game with simultaneous play, dice placement, damage control.
  • The D6s are normal D6s, but the bite ones are custom dice.
  • I do like the art in the game.
  • It's a rally themed card game where players build their ultimate support team and fine-tune their cards to perfection by acquiring new cards.
  • Players map stages to collect speed points, repair their cars when needed, and push their runs to the limit to impress spectators with their daring maneuvers.
  • More games should do this. You know, an example of the round. I actually see it being played out. That's always really useful.
  • As I say, keep an eye on the channel. I can't remember exactly when I'm doing a playthrough of it, but I am.
References (from this video)
No references stored for this video.
Video Be8qSYE_Xnw Rules Teach at 2:49 sentiment: positive
video_pk 68041 · mention_pk 164365
Dirt & Dust video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematically integrated rules.
  • The game has a unique feel compared to other deck-building games.
  • Player boards effectively track game state.
  • The ability to discard cards from your hand is a positive aspect compared to other deck-building games.
  • The game offers replayability through different stages and driver decks.
  • The puzzle-like nature of manipulating cards and dice is engaging.
Cons
  • The game can be tricky to learn initially.
  • Damage to the car can significantly impact gameplay.
  • Limited hand size can be problematic.
  • Some players might struggle to keep up with the leading player.
Thematic elements
  • rally racing
  • rally racing
Comparison games
  • Heat
Mechanics (from transcript analysis)
  • Area Control — Placing navigation tokens on stage cards to score points or gain benefits.
  • card drafting — Players can purchase cards from a market to add to their deck.
  • Deck building — Players start with a deck of cards and can acquire new cards to improve their deck over the course of the game.
  • dice manipulation — Wrenches can be spent to adjust the values of dice up or down by one.
  • Dice rolling — Players roll dice during the dice roll phase, and these dice are used to activate cards and perform actions.
  • engine building — Players build up combos and card interactions to generate resources and points.
  • hand discard — Players can discard any number of cards from their hand at the end of a round.
  • hand management — Players draw five cards to form their starting hand and manage their hand throughout the game.
  • Push Your Luck — Taking hazard dice can provide traction but also leads to damage and potential penalties at the end of the game.
  • set collection — Players collect cards from a market to add to their deck.
  • take that — Some card effects can negatively impact other players, such as flipping cards face down or causing damage.
  • track movement — Players move their car marker on their player board based on card effects and dice rolls.
  • Variable player powers — Each player has unique driver cards with special abilities and starting decks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This isn't your normal deck building game.
  • It's all about handling the position of your car on your playerboard and learning how to do that takes a game.
  • The longer your cards stick around, the more times that you can use them.
  • The mapping out a stage of the race is probably the trickiest bit of the game to get your head around.
  • It's a racing game, but that's it. There is there is there is no similarities between the two games.
  • It's very much a puzzle.
  • It's about pushing your limits of your car with the hazard dice.
References (from this video)
No references stored for this video.
Video svNHTydYWy4 Review at 0:00 sentiment: positive
video_pk 67865 · mention_pk 164136
Dirt & Dust video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting deck-building evolution where cards stay on the board and slide down.
  • Thematic integration into rally racing feels well-executed.
  • Unique driver powers offer very different gameplay experiences.
  • Simultaneous play reduces downtime and adds to the puzzle-solving aspect.
  • Satisfying turns when players successfully solve the puzzle.
  • Multiple track layouts and driver powers offer replayability.
Cons
  • Can lead to analysis paralysis (AP) due to the puzzle-like nature.
  • Some turns can be mundane if the player can't solve the puzzle effectively.
  • Lack of direct player interaction might not appeal to everyone in a racing game.
  • The damage mechanic can lead to significant penalties, potentially impacting hand size.
  • Icons can be overwhelming initially, though not overly obtuse.
Thematic elements
  • rally racing
Comparison games
  • Formula D
  • Downforce
  • Thunder Road Vendetta
Mechanics (from transcript analysis)
  • Deck building — The game is a deck-building game where players buy cards to add to their deck, but it deviates from traditional deck-building by having cards stay on the board and slide down, rather than going to the discard pile immediately.
  • dice placement — Players roll dice and place them on their player board to activate cards, with dice needing to be placed above cards to trigger their effects.
  • hand management — Players draw cards into their hand and must manage which cards to play and when, with hand size potentially being affected by damage tokens.
  • market — There is a market of cards available to buy, with two different markets in the base game.
  • Resource management — Players manage two primary currencies: traction (to mark cards and prepare for stages) and wrenches (to buy new cards).
  • set collection — Players aim to collect sets of planned stages and position their car on the player board to score points.
  • Variable player powers — Each of the four racers has unique abilities and starting cards that allow them to play the game in significantly different ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a deck building game about racing.
  • There is almost no player interaction in this game whatsoever. In fact, it's a simultaneous play deck building game.
  • The real goal here is to play cards in specific ways to gain not only just these two currencies, but also manipulate where your car is on this track.
  • All of that is designed, all of this card play is designed to increase basically these two stats because really that's what you need in the game.
  • It's definitely a much more special game using those driver powers, for sure.
References (from this video)
No references stored for this video.
Video Hs8ngJmxNJE Getting Games Discussion at 12:49 sentiment: positive
video_pk 66528 · mention_pk 162125
Getting Games - Dirt & Dust video thumbnail
Click to watch at 12:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • uncommon racing game feel in board games
  • tableau with dice integration
Cons
none
Thematic elements
  • rally racing
  • rally driving with dynamic routes
Comparison games
  • Kun Ao Ra
Mechanics (from transcript analysis)
  • deck-building combined with dice placement — tableau-based racing with action cards and a body of dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like, they've made a lagoon here. That's cool.
  • I love the elegance of one card turns.
  • This game is incredible. It's incredibly mean.
  • I would happily continue to play it.
  • Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
No references stored for this video.
Video mmtXz7fap4o Cardboard Top 20 List at 18:27 sentiment: positive
video_pk 39808 · mention_pk 120259
Cardboard - Dirt & Dust video thumbnail
Click to watch at 18:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fresh take on deck-building with racing flavor
  • pacey and thematic
Cons
  • pedigree and complexity may vary by group
Thematic elements
  • car rally navigation with maps and corners
  • deck-building meets rally racing vibe
  • punchy, energetic
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building with race theming — build and optimize a deck to navigate a rally-like course
  • map-reading and navigation — anticipate map cues and map-based decisions to manage corners
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love ladder climbing games.
  • The depth is incredibly high.
  • Roast me in the comments right this second about how much you hate Flamecraft.
  • Everything I've played I've really enjoyed.
  • Get the family involved, get them a reason to pull them in.
References (from this video)
No references stored for this video.
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