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Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment:
pos 6 ·
mix 1 ·
neu 3 ·
neg 0
Showing 1–23 of 23
Video vmNiKx01McI
Sir Thecos Review at 134:33:20
video_pk 93857 · mention_pk 254475
Click to watch at 134:33:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "I think Dominion is just the purest form of deck building."
- "I think Terraforming Mars is a masterpiece."
- "Wingspan is my most favorite board game."
- "Root is such a unique game."
- "Spirit Island is a fantastic cooperative game."
- "Ark Nova is a really solid game."
- "Gloomhaven is an epic experience."
- "The Castles of Burgundy is a classic for a reason."
- "Terra Mystica is a brilliant game."
- "Founders of Gloomhaven is an interesting city builder."
References (from this video)
No references stored for this video.
Video 296gxzZrlPQ
Rolling Dice & Taking Names Analysis at 2:48 sentiment: neutral
video_pk 93552 · mention_pk 253307
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- what is it about miniatures and more games they get people excited
- for me it helps when I can see a 3d representation of the world that I'm playing in some ice the art on the car door in the rules and actual physical form a helps me get more engaged with them
- also I love toys and ever since I was a kid I enjoy playing with toy figures
- well now I can play with my toy figures in the board games which just helps spark imagination
- classic board game components such as meeples and cubes just can't create that same experience
- don't be thinking miniatures make a game good while more and more games are incorporating miniatures that doesn't make the gameplay better
- adding nice miniatures to a game just makes it look more exciting on the table they add a tactile and visual element to the game that you don't get with meeples or cubes and helps open up your imagination to the world that you're playing in
References (from this video)
No references stored for this video.
Video u_ySjRV1KcA
Watch It Played Discussion at 0:31
video_pk 92414 · mention_pk 248343
Click to watch at 0:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I received this additional copy of Descent, the Trophins expansion.
- Now that's the kind of mistake you want your online retailer to be making, right?
- If you don't listen to podcasts about board gaming, they're the reason you should start.
- This is the legendary uh expansion, Paint the Town Red. And I haven't picked this one up yet. I haven't had a chance to try it.
- I hope you enjoyed your fluffy shower.
- We'll be bringing the vengeance when we get to Gen Con.
References (from this video)
No references stored for this video.
Video aIYfzjYsijw
Watch It Played Discussion at 1:41
video_pk 92529 · mention_pk 248676
Click to watch at 1:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hi everybody welcome back to watch it played
- my name is Rodney Smith and this is Luke Smith
- Belfort by Tasty Minstrel Games
- Luke this is one that you've been quite enjoying haven't you
- we do a full review of Village
- we talk about a lot of different things we do a full review of Village
- also some people are probably going to ask me you're doing Belfort next I thought we did a deciders vote for descent too
- Fantasy Flight Games just released an updated FAQ for Descent 2
- Rodney roughly one year ago I donated a game and made a promise
- the game was City of Thieves
- Life Death poop poop
- Primordial Soup
- highest rated by Board Game Geek users
- in this game you control a tribe of amibas and you have to acquire genes and influence the development of your amibas
- the game comes with 20 different genes allowing you for a variety of different combinations
- the player with the most successful species resigns in the soup
- Daniel I've got to say you really surprised us with this one and both of us are hooked just by the box art alone
- thanks for the chocolate
- till the next episode thanks for watching
References (from this video)
No references stored for this video.
Video qLTO6DhViDg
Watch It Played Discussion at 1:42
video_pk 92520 · mention_pk 248658
Click to watch at 1:42 · YouTube ↗
Pros
none
Cons
- Has large tiles of different shapes and sizes that are difficult to manage.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Plano containers are something you need to consider
- it's really useful as I don't need to separate anything they're all right there
- these have a very low profile you see they're not very high but they have lots of separate storage area areas and you can actually pick up little plastic separators and move them around in the container so if you want to make a section wider or shorter you can sort of organize it based on the games
- this does like yabo says make it very easy to get the game out and have everything already separated and put on the table very very quickly
- I think these are a great solution too it's really something I need to do more of honestly
- this is this is a real problem in some games you have those large tiles
- maybe the rubber band might be the way to go
- now we've shown battle foam on the show before
- I think you'll see as war game becomes more and more popular you're going to find more of these kinds of products being made for people like us who are a little bit OCD about how we store our games
- you really see this a lot actually in these card games especially the collectible ones or the living card games where the cards that you can have and play with just continue to grow and grow and grow
- Go on Board Game Geek if you're curious you'll find lots of people who are creating these foam core inserts and they look really nice and they're very functional
- So this would be uh again you go on Board Game Geek I've seen them there
- so it really looks like it almost belongs with the game
- Very unique creative and you're definitely gonna get some stairs when you bring that out to the table
- that's a clever idea I hadn't thought of that
- go to your grocery store all kinds of Ziploc bags of different sizes and sometimes the perfect size is there that you need for a game
- that's something I hadn't thought of maybe a reason to have another child probably not
- now I don't really like the fact it says Saturday Friday Thursday Wednesday on here and all this written on the top but until terms of functionality it's fantastic
- So I'm glad you mentioned that gold is in sight video
- this may be sacrilegious to some but I have often stored whole games in Ziploc bags for ease of travel and thrown out the box all together
- well I gotta tip my hat to you Tonda because I'm not as relaxed and comfortable but my game's getting banged up like that but sometimes I wished I was
- there's something about well-used game cards and components that we all really like
- not everyone is as concerned as maybe I am and some of you with protecting their game pieces and they actually enjoy that
- listen to how far this obsession with protecting game components can go though
- these are not sleeves for cards these are sleeves for your sleeves for your cards
- so sometimes you get card sleeves and they have special Graphics or pictures on them and maybe you can't find those anymore and you want to protect the sleeves get sleeve protector protectors right there
- I never liked card sleeves so I don't use them I just make sure my Gamers have clean hands and respect the cards before playing
- what do you do when other players don't respect your game pieces maybe they got greasy fingers they're just being rough with them do you have examples of it how do you manage that how do you address it with them
- I want to thank all of you for your comments I read all of them obviously I can't respond to all of them or even feature them here but I want to try to feature more and more of you as time goes on
- we also have 13 video responses which I thoroughly enjoyed watching these seeing different people's different solutions for how they store their game pieces
- so that's what box insults are for agree game creators put a lot of thought in the Box inserts to help you organize your games and we should appreciate it
- and the more components the better the Box insert will be
- for extreme cases like this I like to build my own box inserts that's all just cardboard it took a lot of measuring but it saved me so much time during setup of a dungeon then
- I use these storage books if I go and do it yourself store as you can see they have a different inlay and they have that's the most important thing they have a customizable uh how you call them build hats
- um the cash money cash money the paper money that comes with it is horrible and I think everybody can agree on that so I've just put poker chips in here like most people do and I put it in this again like three to four dollar Plano box from Walmart everybody at Walmart thinks that I'm some crazy fisherman because I'm constantly buying tackle boxes and stuff but I've never fished in my life and I'd be horrible at it
- I forgot about my first ever obsessive board gaming storage solution which was to hold all of dominion up to before dark ages
- who wouldn't love a Ramekin of tiny little horses
- so it's pretty intense and I don't think many other people would have that type of storage box but it works for me I absolutely love it
- it came out of an errant comment of me saying man I really wish I had like a card catalog to keep track of all these things and next thing you know my wife goes crazy and Mrs talks gets me a card catalog
- Baggies of various sizes are a simple and accessible storage solution.
- Really Useful Boxes are a product line designed for game storage.
- GMT counter trays are specifically designed for organizing game counters and tokens.
- Hugo's Amazing Tape is useful for keeping cards together and preventing them from getting beat up.
References (from this video)
No references stored for this video.
Video kor5TVHDOq4
Watch It Played Discussion at 1:33
video_pk 92370 · mention_pk 248166
Click to watch at 1:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the more expensive a game is the more I feel I need to play it in order to justify its cost likewise the cheaper something is I don't feel like I have to play it as often
- it's not quantity it's quality
- you kind of forget when you're a member of The Cult of the new as I sometimes tend to be just what it's like to sit down and not have to teach the game again not have to try to remember the rules for other people and everyone can just sit down and just focus on playing the game rather than learning to play the game
- the game that I really want to try and exhaust for me is Star Trek Fleet captains because it's the only one I know of that includes all three of these elements but I can also use it for the fourth one as a Sandbox to explore and experiment with
- you know you might think well 10 plays of a game that's not so much well it's 10 by 10 so you're looking at 100 plays of your year
- it's possible as you play a game more often as Sarah comments you'll find things in it you don't like and as you play it more that could get accentuated
- the biggest thing that really brought me back into the same game like Warhammer or 40K all the time was creating these campaign Maps
- I can forgive a game several perceived design flaws if out of the experience it creates a memorable moment that makes me smile to think about or makes me want to retell it
- it just depends on how you look at it you can justify anything the important thing is that you enjoy the game you're playing if you don't enjoy then you certainly have not gotten your money's worth out of it
- I don't often consider how much gaming time do I really have to work with here
References (from this video)
No references stored for this video.
Video 3ql95wSEIyg
Watch It Played Discussion at 16:01:12
video_pk 92306 · mention_pk 247968
Click to watch at 16:01:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I have this smile forcing its way onto my face it doesn't matter how many fingers I try to on or if I think of Margaret fater on a cold day it doesn't work
- I always make sure mine are standing straight up I cringe when people place them upside down on their side or anything
- Michael you're like a terrible architect your people keep making these horrific houses
- I sleeve the cards for almost all of my games
- I'm especially bad about neatness with magic the Gathering I change my sleeves every month or two because I can't stand the bent edges and slightly gunky feel they get from being in your hands so much
- I just wanted to reach into the screen and straighten it some of the Ed in my videos are done to cut out shots of me straightening components in Carone
- if someone places a tile that shifts the whole play area I cannot continue until all of the roads and cities are lined up again
- When playing Dominion I put cards in order by cost value and then alphabetically
- I'm sorry for the distress I caused by sweeping all of the pieces of my Twilight Struggle into the box I feel bad about it it's now organized I hope you're happy
- I cannot play a game that uses paper money I will be holding in my hand the entire game folded up like I'm one of the participants in a back alley craps game from one of those mob movies
- when a monster is in range of the heroes and they're all facing random directions I have to take their pieces and the monster and make them all face each other otherwise it just looks silly to me
- it gets me when someone keeps the communal dice in front of them when they are done rolling
- one of my many quirks is seeing game components and not knowing what game they came from
- I count all of them cubes dice mles cards boards other pieces I'll even look up the quantities on Board Game Geek if the rules don't cover it I need to do it before playing a game the first time
- I have these lying around blank cubes you know those were handy for prototyping games and things but I mean that's for a game collector that's no good
- I have to take their pieces and the monsters and make them all face each other
- I need to shuffle the cards seeing people shuffle cards horribly bothers me so much
References (from this video)
No references stored for this video.
Video cKiaPxwghIQ
Watch It Played Live Stream at 1:22:30 sentiment: neutral
video_pk 91272 · mention_pk 244757
Click to watch at 1:22:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Carcassonne is a very on the face of it can look like a very pleasant pleasing game and it is and can be super cutthroat.
- the best way to do it is to start your question with the word QUESTION in all caps
References (from this video)
No references stored for this video.
Video NinWJN6q4sE
Watch It Played Discussion at 37:48 sentiment: positive
video_pk 90805 · mention_pk 243054
Click to watch at 37:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is not the core game of blood rage
- the code is the last name of the designer for blood rage
- we will do the draw for this at the end of the episode
- blood rage digital physical components
- it's a wonderful video from rules girls
References (from this video)
No references stored for this video.
Video Mx-z8lUaVcQ
Drive Thru Games Analysis at 4:05 sentiment: neutral
video_pk 90410 · mention_pk 241583
Click to watch at 4:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- miniatures — Mentioned as a type of miniature people paint, even if they don't play Warhammer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- collectible card games like magic and pokemon they pulled in 745 million dollars of revenue
- board games pulled in 495 so almost 500 million
- mini war games he had down as 355 million
- role playing games was only 80 million
- the critical role has like 1.7 million subscribers and it's probably like the biggest sort of table tabletop you know analog gaming channel out there
- board games i think for the most part don't seem to be played like at a location as part of a community like a healthy shop won't really necessarily have like a big board game club kind of thing
- is magic really that much bigger than the board games and miniature games and rpgs
- the only thing you can really look at here is the money spent
- everybody's always talking about how board games are you know they're becoming part of the mainstream
- isn't i mean magic is part is the mainstream i think you know
References (from this video)
No references stored for this video.
Video 3ckQB2RsM7o
Getting Games Interview at 17:10 sentiment: positive
video_pk 90334 · mention_pk 241225
Click to watch at 17:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
- Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I've owned this table since 2006. I picked this up for 60 at a used furniture store.
- I call it the tank.
- I will honestly be emotional today I don't have this table anymore.
- Trans-Siberian Railroad is currently my favorite by a squeaker.
- Imperial Steam is supposedly a heavy logistics type train game.
- I would love to play oath.
References (from this video)
No references stored for this video.
Video 9yg2AIYdu6E
The Dungeon Dive Interview at 23:03
video_pk 87449 · mention_pk 228565
Click to watch at 23:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Fantasy dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Experience doesn't start when they start playing the game The First Time The Experience starts when you open the box
- I like Zone movement because if you if you think about it like I don't know why we have such tightly grided uh games where you're counting out your character's movement spaces
- The app really does for us is it um that barrier of Entry that I talked about earlier um the app really helps with that because what it does is it'll just walk you through the setup process which makes it really easy
- It's going to be more like a you know like a classic pulp sci-fi Adventure it's always going to be a lot of pew pew going on
- Your character starts off you have a deck of 10 cards it's a deck builder and so oh cool you have you start off with 10 cards
References (from this video)
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Video yfyyXUuPwKs
Sir Thecos Analysis at 13:45 sentiment: positive
video_pk 84228 · mention_pk 213895
Click to watch at 13:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- characters and story are quite interesting
- components are amazing
- build up 3D terrain
Cons
- scenarios are a little bit too long
Thematic elements
- dungeon crawling
Comparison games
none
Mechanics (from transcript analysis)
- 3D terrain — components are amazing. You actually build like up 3D terrain.
- Dungeon Crawler — The host notes it's a dungeon crawler and compares it to others they enjoy more.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is just my opinion, right? Yours may differ from mine, and if it does, that's great.
- It's a nice little abstract game for two players um trying to like again get like uh like the largest or smallest difference um between your own tableau and the one in the middle um that is shared.
- Really really nice tableau builder.
- I think I personally for my collection would put it in B, but um that wouldn't be quite fair because I need to like evaluate the game as it is.
- Um, but I find it has like a loads of like little small parts um that are just not optimal.
- It's one of my most favorite smallbox games, not just of last year, but ever.
- Come on. Please, please release the physical version. I'm begging you, man.
- I would say like the components are amazing. You actually build like up 3D terrain which is pretty amazing.
- But it's still not it's not one of my most favorite dungeon crawlers because I just think like these scenarios are like a little bit too long almost.
- But I think Unmatched is like way superior.
- That may change because I'm playing a lot of dungeon crawlers at the moment, but currently it is definitely S my my favorite one.
- So, you see, I this was a strong month. I didn't play a whole lot of games, but I played a lot of really good games.
- Let me know in the comments which were the best and worst games you played last month.
- Especially want to give a shout out to my generous patrons. The big thanks go out to Thagon for supporting me at the highest tier.
References (from this video)
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Video kBLW-aKOGks
Sir Thecos Top List at 17:16 sentiment: positive
video_pk 82040 · mention_pk 205804
Click to watch at 17:16 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- The gameplay is very good
- The terrain looks nice
Cons
- The app takes up too much room
- It's a hassle to build up and tear down the terrain
- The app is not perfect and doesn't show everything needed
- Takes up too much room (likely referring to components or app's role)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- app integration — Uses an app for gameplay, which takes up significant player time and has some shortcomings in displaying information.
- Dungeon Crawler — another dungeon crawler.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is just my own opinion. My opinion also may change over time right? This is just a snapshot of how I feel at the moment about these games.
- Just One, one of my one of the best party games out there.
- It's a solid push your luck game that I'd like to play with my wife's family, with the in-laws.
- The gameplay is very good, but I think the app uh just takes up too much room.
- Merchants, one of my most favorite deck builders of all time.
- You like stare at the screen almost all the time. At least 60 to 70% of the time you stare at the screen
- I'm kind of sorry to putting a Seven Wonders game in uh D rank, but yeah, I just did not enjoy my time with it.
- So, yeah. Um a lot of S and A ranks as usual, but also quite a lot of B's, and we even have a D again this time.
References (from this video)
No references stored for this video.
Video CIaLewJuDLI
Sir Thecos Top List at 10:40 sentiment: positive
video_pk 80612 · mention_pk 196715
Click to watch at 10:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- A very decent dungeon crawler.
- Has a few really cool things.
Cons
- Way too reliant on the app.
- A lot of managing to do on the table with loads of components.
Thematic elements
- Dungeon Crawler
- Dungeon
Comparison games
none
Mechanics (from transcript analysis)
- app integration — Heavily reliant on an accompanying app.
- Component Management — Requires significant management of components on the table.
- Dungeon Crawler — A dungeon crawler game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is just my opinion, right? Yours may very well differ, so let me know in the comments what you think about the games that I will be talking about today.
- It's possible that I will rank a game differently next month.
- So usually my rankings seem to be a little bit more on the more positive side.
- It's not really a game. It's more like an activity, so I would give it a good C.
- This is an amazing small box cooperative game where you like play cooperative poker.
- I urge you if you play this, you should play real time.
- Um it works turn-based, but it's much better real time and it's even better when you speak with a few people with people somehow.
- It's like really great in person, right?
- Wingspan is a number one game.
- It's a good social deduction game that is a kind of um that is like paired with Who Am I?
- Similar to a fake artist goes to New York, just with words instead of drawing.
- It's a very solid game.
References (from this video)
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Video Bw6q1149GjE
Adam in Wales - Board Game Design Analysis at 18:12
video_pk 80259 · mention_pk 195037
Click to watch at 18:12 · YouTube ↗
Pros
- Descendant of HeroQuest
- Aimed at adults with disposable income
- Business model still works for this audience
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- When I was a child, the board game industry was also dominated by huge hulking giants, epic, violent, plastic adventures aimed squarely at children.
- Unlike the dinosaurs before them, this entire genre of games which felt like everything to children like me went extinct.
- What they shared wasn't mechanisms, it was ambition. They were huge, packed with toyetic miniatures and terrain and aimed squarely at kids.
- Meaningful decisions. And this is where the genre struggles.
- The reality is that epic plastic adventure games for kids represented a very specific cultural moment, and one which we can never get back.
- Grab a block of amber, extract a little dino DNA, and rewild the board game ecosystem with new epic adventures for kids.
References (from this video)
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Video NNPCf_iv-7Q
Shelfside Analysis at 9:15
video_pk 80206 · mention_pk 194799
Click to watch at 9:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, let's see if we can come up with the definition together. Then we'll walk back through all sorts of iterations of dungeon crawling to see how the heck we got here.
- The genre is getting stretched in all these new creative ways to become more of a vibe.
- And again, if you think it's really boiled down to something simple like kill monsters, grab the loot, and level up. Well, doesn't that also describe the backsabbing party game Munchkin?
- And pretty much every single dungeon crawler we've played here is not actually a dungeon crawler by some sense of the definition.
- Fly, you fools.
- Rather, it's better to make combat mechanics around, say, constantly responding enemies that goofully stand around and exist to die for the adventurer's profit.
- So actually the right terminology for a lot of dungeon crawling would be dungeon exterminating.
- So, since we established that dungeon crawling is now dungeon exterminating with a level of vibes that you feel once your character is equipping items, fighting, and looting, let's go into some other examples of dungeon crawler feel that I felt over the years.
- And finally, number four, dungeon crawler vibe check. There's actually now zero nada puzzle solving, at least from the strict sense of performing a dedicated puzzle within the dungeon.
- cooperative board gaming just didn't really exist back then.
- These are the moments that cause the high fives and make you remember game night.
- But since it was made with a skirmish mode in mind, its turn order doesn't feel like a dungeon crawler at all.
- This might be the most dungeon crawlery in the truest sense.
- Wow, this is actually a pretty good comparison.
- It's kind of like Munchkin and being dungeon crawler inspired, but now you have the threat of dying and with more mechanics.
- We've always felt like Gloom Haven fit perfectly into what gamers wanted out of Dn D to just be a murder hobo and to kill everything in their path.
- It wasn't so much about looting or exploration, even though it technically had those things. Rather, it was about being euro puzzly.
- And ironically, none of them have that typical high fantasy swords and armor and elves and magic theme.
- Yeah, I was actually chocked by this.
- It really feels like we've gone from the video game inspiration to board game form which came with a lot of limitations as dungeon crawling in a board game is inherently timeconuming and also very component consuming.
- For me, I started this video with the goal of, okay, we're going to nail exactly what a dungeon crawler is. But yeah, still it's just it's just like vibes, right?
- My final thoughts. So, what do I think is going on with this genre? Well, I think it's been massively overtaken by video game influence onto your board game night.
- And that makes my life as a reviewer more complicated, but also a lot more fun.
- It actually sounds a lot like what Hero Quest scenarios are trying to do at the end.
- So, what do I play now? Like what what?
- And then I can participate in some sort of conflict like probably combat. And then I can move and interact with some sort of map thing like rooms. I don't care about the puzzle element, and it doesn't always have to be a campaign.
References (from this video)
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Video XzjPe26dsAM
Top List at 2:02
video_pk 72701 · mention_pk 172117
Click to watch at 2:02 · YouTube ↗
Pros
none
Cons
- Third edition was an epic failure.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, those are your honorable mentions. But, there is five, and five that were overwhelmingly picked.
- Some of these kind of shocked me and in the position that they are, uh I kind of thought maybe it'd be a little bit different.
- Gloomhaven, a lot of people are torn on this game. So, I'm surprised to see this in the top five of all time.
- And when you get down to these last three, I mean, it could have gone either way, and you kind of would have just been okay with what no matter where it went.
- HeroQuest has to be considered, you know, out of all the dungeon crests the uh uh the dungeon crawls, probably the greatest of all time, at least in my opinions.
- This is a very very special special game with tons of just absolute greatness.
- But right now, as picked by you, the number one overall pick for the greatest dungeon crawl of all time in our top five, number one, is Shadows of Brimstone.
References (from this video)
No references stored for this video.
Video w7JsptCXyzo
Analysis at 8:30
video_pk 70955 · mention_pk 168100
Click to watch at 8:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I've been going through all the most anticipated lists on Board Game Geek starting with 2010 I'm up to 2014.
- I don't need to play it anymore and how much do I need to play a game to have gotten my worth out of it or whatever I'm not talking about dollar amount either it's like you know
- better to let it move on to somebody else and they can enjoy it and they can pass it on to somebody else as well
- so I think that's okay doesn't doesn't it because it's on my shelf has nothing to do with the quality of the game
- so we have seen those disappear a little bit no still being made it's still being played and as we add more people to the Hobby by osmosis some of them are going to you know find out about war games
- those big crazy games those coffin boxes and those those big splash releases from Fantasy Flight they just really haven't been doing that
- I don't like that and I don't know that any of the games on the on the last two lists are like that but I'm sure God I know there was some of that
- it's no different than like let's say GMT or Fantasy Flight or whoever has a newsletter you know that goes out let's say every month an email newsletter and they tell people hey we're nominated on this list go vote for
- it's a reviewer getting a review copy is much less biased than a Kickstarter backer
- The way the hobby has worked I think going back to the 70s somebody will do something and this is the way a lot of things work somebody will do something that's successful and so you get copycats you get people trying to iterate on that
- expansions will show up on these anticipated lists and that kind of says something to the kind of known quantity
- there was a fair number of games that had a lot of trouble whether it was licensing trouble like glory to Rome nothing personal alien frontiers or other kind of Kickstarter Shenanigans
- crowdfunding we're going to see more of that for sure moving forward in the years but it was also kind of still like the wild west back then
References (from this video)
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Video vBC9QGU__YA
Watch It Played Playthrough at 0:17
video_pk 68920 · mention_pk 248653
Click to watch at 0:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- At the beginning of the last episode, I mentioned that if you miss during ranged combat because you don't roll enough range, then you can still spend surges on other effects, say to remove fatigue.
- Now, it turns out there's information in other places as well.
- Honestly I think it's a lot better. The way it works now is if you do not roll enough range then the only thing you can spend surges on is to boost that range and then if by boosting the range you're able to land a hit.
- My objective is to teach you how to play the game hopefully clearly and then show you how the game is played so you get a good feel of how the game works.
- I'm not concerned about showing you good strategy uh playing optimally.
- viewers like yourselves pointing them out to us in the comments.
- Some of you have been suggesting that there is no way for me as overlord to win this encounter.
- Let me tell you, your math pales in comparison to the power that I hold as overlord.
- Well, Averick is now back to full health, full fatigue.
- You have a surge left over that again this time you can't really use because no point in stunning an already done spider.
- Clearly, Leor's not quite his usual self right now.
- What a relief. If you had managed to kill that spider with the idol, I might have thrown in the towel. But no, I'm still in this.
- Well, let's get to the table and find out what my spiders are going to do.
- I win the game.
- Well, Luke, I think Pillinger and the viewers got you off to a pretty good start. Good moves. They were good moves.
- Well, you're up against the door. So, what's next? Open it.
- Did you think I would be so foolish as to leave this idol undefended?
- I'm afraid that dart went right into Grisbane's neck.
- And this is my gloating face, by the way.
- Oh my goodness. It's a fail.
- Unbelievable.
- Originally, I was going to have this cave spider move down, attack Leoric, and hopefully defeat him.
- I know I talked about how, oh yeah, I could win this encounter. I am the overlord. There was no way I was going to win this encounter. I didn't think so anyway. But now, now I have a shot.
- Are you disappointed?
- I think it's important for me to explain how he's not going to be able to use Averick this turn to hopefully revive or use a prayer of healing on Griezmann, which would then allow the heroes to win the game.
- So, that was my hope by placing this spider here.
- for the first time ever, I'm being joined by future Luke Smith.
- And John Evans, John Evans, John Evans, uh, he said, 'Ronnie, are you sure that search card that Luke drew wasn't quite so useless?'
- 'Are are you sure about that?'
- Averick heard the fading echoes of Leor calling to him. They're escaping. I cannot stop them.
- Honestly, I don't know what to say. That was unexpected.
- Yes, that was very unexpected.
- But listen, thanks to you guys participating in the playthrough, Luke and John Evans, certainly you guys did pull it off.
- I would like to come back and do one more episode by myself, Luke, where I just tell you guys a little bit about No, it's okay. You'll be back again, of course.
- Until the next episode, thanks for watching.
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Video bHKa-L2MQpw
Watch It Played Playthrough at 0:19 sentiment: mixed
video_pk 68922 · mention_pk 248655
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Heroes found the key early.
- Heroes defeated a cave spider.
- Damage was dealt to the Eton.
- Heroes are positioning themselves effectively.
Cons
- Overlord missed an attack with the spiders.
- Heroic feat attack by Grisen was initially a miss due to 'X' on blue die.
- Overlord's initial Eton attack was defended well.
- The Eton missed its throw ability against Grisen.
Thematic elements
- Dank dark dungeon
Comparison games
none
Mechanics (from transcript analysis)
- Attack rolls — Attacks are resolved by rolling dice and comparing to defense rolls.
- Attribute Tests — Tests like strength are used for certain actions, like the Eton's throw ability.
- Class Skills — Heroes have unique class skills that can be used (e.g., rage, heroic feet).
- Defense rolls — Monsters roll defense dice to block incoming damage.
- Fatigue — Heroes can spend fatigue to perform additional movement actions.
- Heroic Feat — A special ability that allows for an additional attack action.
- Monster activation — Monsters activate on the overlord's turn, performing actions like moving and attacking.
- Movement — Heroes can move a certain number of spaces as an action.
- Overlord Cards — Cards played by the overlord to affect gameplay (e.g., tripwire, word of misery, frenzy).
- poison condition — An effect that can be added to a hero, causing additional effects.
- Ranged Attack — Attacks can be made from a distance, requiring specific range rolls.
- Reinforcement Step — The overlord can return removed monsters to the board.
- Searching — Heroes can search for tokens.
- Surge Abilities — Players can spend surge results on dice to enhance attacks (e.g., add range, damage, pierce).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- when one of the heroes finds the key Either by defeating the Eton or successfully searching for it among to search tokens then all of the party members are considered to be holding that key so any one of them can open this locked door
- Our heroes have entered the Dank dark dungeon
- The Eton rises from its Slumber by the fire hearing disturbances in the caves and moves into action
- well you have a total of five damage sitting there plus surges and because you have two different surge effects that both add one damage I'm assuming that's what you want to spend them on oh yeah so that's going to boost the total damage to seven taking away my defensive five means thankfully only two damag is getting through
- because of that frenzy I have a total of three actions two of them were attacks I have one left over so this one is not allowed to be an attack or even a special ability that causes an attack so I'm going to use the eton's throw ability and I know that that probably sounds like an attack but it's an attribute test that results in a friendly toss friendly yes so it doesn't count as a direct attack
- well it's the overlord turn I get to draw a card and now it's my turn after drawing the overlord card then the overlord can play any number of cards that have start of turn effects so I'm playing word of misery that means that during this turn each time a hero suffers any damage the hero also suffers one fatigue keep in mind that's not one fatigue for every point of damage but just anytime damage is a sign so let's say I did three damage luk would then also suffer an additional one fatigue
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Video h_mPBtECWoU
watch it played Rules Teach at 0:20 sentiment: positive
video_pk 65449 · mention_pk 159118
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Familiars add unique abilities and tactical options.
- Campaign play provides a structured progression with character development.
- The campaign phase allows for strategic choices in skill and deck improvement.
- Shopping allows heroes to acquire new equipment and abilities.
- Travel events add an element of randomness and challenge during movement between quests.
Cons
- Familiars can be difficult to manage if not understood.
- Campaign play can be time-consuming.
- Overlord deck management requires strategic decision-making.
- The cost of advanced Overlord cards increases with level.
- Travel events can sometimes hinder hero progress.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Campaign play — A series of quests played back-to-back, divided into Act One and Act Two. The game comes with a notepad to track progress during breaks. Setup is the same as standard play, starting with the first quest. Hero and class choices are fixed for the campaign. The same player remains the overlord. After each quest, there's a campaign phase for characters to reset wounds/fatigue/conditions. Overlord shuffles draw/discard piles. Heroes and overlord gain one experience point and other rewards. Heroes spend XP on class skills, saving or spending as desired. Overlord spends XP to improve their deck by purchasing cards from categories like Sabur, Warlord, Magus, and Universal, with costs increasing by level. Overlord can remove cards from their deck for a quest, as long as 15 remain. Heroes total gold from search cards and awarded gold for shopping. Search cards are shuffled back. Shopping is collaborative. Shop decks (Act One/Act Two) are used. One card is dealt per hero plus an additional card for items available to buy. Purchased items are given to agreed-upon heroes. Previously purchased items can be sold back at half value, even starting equipment. Unpurchased items return to the deck. Heroes can exchange equipment except starting equipment.
- Familiars — Special characters controlled by hero classes like The Necromancer, represented by a token on the map. Can be activated for a move action separate from the hero's actions. Treat all special terrain as water, cannot pass through obstacles. Can be activated even if the hero is knocked out, but a standup action ends the hero's turn immediately. May perform other actions if specified on its card, like an attack. A space with a familiar does not block line of sight or movement. Figures can end their turn on the same space. Cannot be targeted or affected by attacks unless the familiar's card says otherwise. Some familiars (like the Reanimate) are treated as figures, taking up space, blocking line of sight/movement, can be targeted, treat special terrain like heroes, take damage instead of fatigue, and automatically fail attribute tests.
- Travel Events — On the map between quests, heroes travel to a chosen quest location. Before traveling, the overlord draws an opening hand (one card per hero). Heroes must stop at and encounter icons shown on the map. The overlord shuffles and draws a card from the travel event deck, looking for a matching symbol. Events can result in no event or specific occurrences that may require hero tests or grant the overlord advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Controlling player can also activate that Hero's familiar giving it a move action and that action doesn't take away any of the actions provided to the hero it's separate.
- Campaigns are a series of quests played back back to back by the players divided into act one and act two.
- Heroes may spend their experience points to buy skills from their characters class skills deck.
- The overlord is also able to spend his or her experience points to improve their Overlord deck.
- Heroes will total the gold value shown on any search cards they collected in the previous Quest.
- The overlord shuffles and then draws the top card off of the travel event deck looking for the symbol that matches the symbol encountered.
- Laughter resonates through the caverns two voices intertwining our powers are restored puny mortal soon gorn's voice will be heard throughout the land bring us the totem of skulls you hear the overlord's minion scurrying to obey you'd best follow and stop them.
References (from this video)
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Video C_8o51vtIlc
Watch it Played Discussion at 0:26
video_pk 65267 · mention_pk 158905
Click to watch at 0:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hi everyone welcome to watch it played
- my name is Rodney Smith and no this is not the beginning of a series for Imperial assault but if you've watched our Series in the past you may have heard me talk about Peninsula painting Services which is run by Cole Fisher longtime viewer of the series and friend of mine
- we first featured his work when we did our playthrough of spacehulk and then later he painted all the Miniatures that we used in our descent video series as well and that got a very nice recep since that time he's now done commissions on I believe he's currently on his 28th base set of descent so big thanks from him to you guys for supporting his work something I'm also very happy to do
- for something like Imperial assault it's not really possible to give an exact quote on the cost as most commissions will want to tweak the paint job at someway which either reduces or increases the charge but the level of detail would be equivalent to what your you're seeing here
- and then you have options to add additional elements for example you might request to have the original Sabers replaced with plastic rods as you see on these models which is a really cool touch I have to say
- but to make things a little quicker for him I left the bases as they are and instead he marked the duplicates with numbers and with different colored bases to Aid in the gam playay
- I probably don't have to say too much more I imagine the work best speaks for itself but if you like the idea of having your Miniatures painted and you just don't have the talent or maybe the time then I think you'll be thrilled with these results I know that I was so in the description of this video you will find the email address you can reach Cole and talk to him about Imperial assault or any other game that you might imagine I know I just saw recently pictures he's painted of Arcadia Quest and that looks phenomenal as well but until the next episode thanks for watching
References (from this video)
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