Skip to main content
Age of Wonders: Planetfall box art

Age of Wonders: Planetfall

Game ID: GID0445986
Game Info
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video Jf5-dtzD8Vo Let's Table It Review at 0:15 sentiment: positive
video_pk 61980 · mention_pk 154604
Let's Table It - Age of Wonders: Planetfall video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice quick game that takes around 30 minutes to play
  • Accessible card-driven system that supports multiple strategies
  • Planets and commanders provide meaningful variety and replayability
  • Clear and thematic end-game scoring tied to goals and tech cards
  • Flexible resource management with meaningful decisions on card placement and order
Cons
none
Thematic elements
  • Empire-building through exploration, technology advancement, landmark control, and strategic combat.
  • Science fiction empire-building across seven planetary arenas with exploration, combat, and technology development.
  • Card-driven, modular planetary exploration with variable goals and factions.
Comparison games
none
Mechanics (from transcript analysis)
  • Annexing sectors — Annex sectors to generate steady income and gain resources; energy income is gained each income phase from annexed sectors.
  • card drafting — Players draft cards from a shared pool and place ships on cards to activate abilities, with turn order influenced by card tier and placement.
  • card drafting and placement — Players draft cards from a shared pool and place ships on cards to activate abilities, with turn order influenced by card tier and placement.
  • Combat, recruitment, and diplomacy — Defeat or recruit units using strength and resources, with diplomacy offering alternative costs and benefits.
  • end game bonuses — End-game points are awarded based on player goals and conditions on claimed tech cards from planets 5–7.
  • end-game scoring via goals — End-game points are awarded based on player goals and conditions on claimed tech cards from planets 5–7.
  • Experience as permanent strength — Experience is earned and acts as a lasting strength, supporting battles and card effects without being spent as currency.
  • Exploration phases — The game unfolds over seven rounds; each round includes discovery, income, and main exploration steps with planet-specific cards.
  • Landmarks and technology — Claim landmarks for points; study technology for permanent effects that modify rules for the owner.
  • Resource management — Players manage energy and strength (with experience acting as a permanent strength) to pay costs and gain points.
  • Resource-to-point conversion via operation slots — Spend operation points on specific slots to gain strength or experience, enabling flexible progression with limits.
  • Variable Phase Order — The game unfolds over seven rounds; each round includes discovery, income, and main exploration steps with planet-specific cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a nice quick game that takes around 30 minutes to play
  • it's nice card game where you're trying to use your benefits as much as possible to gain more stuff that might be strength or energy to use later in the game
  • not all cards are placed out for each Planet
  • the player order mechanic adds in another layer by choosing a certain card over another
  • I can appreciate its game being a lighter game
  • this is Brody with lit's Table where we get games to the table
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1