Skip to main content
Golden Cup box art

Golden Cup

Game ID: GID0446290
Game Info
Players
1-6
Age
10+
Playtime
60 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–1 of 1
Video 2wKuL80GVBA JestaThaRogue Rules Teach at 0:00 sentiment: neutral
video_pk 63727 · mention_pk 157212
JestaThaRogue - Golden Cup video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear step-by-step setup and rule explanations
  • Supports both multiplayer and solo/bot play
  • Deep thematic integration with champions and abilities
  • Flexible mechanics around income, upgrades, and matches
Cons
  • Relatively high rule complexity and numerous interacting systems
  • Setup is component-heavy and may be slow for new players
Thematic elements
  • Sports management, player recruitment, and in-game upgrades
  • Fantasy sports league with a fictional football/soccer-like tournament
  • Tournament progression with rounds and a final cup
Comparison games
none
Mechanics (from transcript analysis)
  • Automater/bot integration — Rules to add a bot for odd player counts or solo play, including token management and match interaction.
  • Champion abilities and upgrades — Champions provide immediate effects and ongoing advantages; upgrades improve tokens or abilities over time.
  • Combat: Dice — Attack, defense, and various action tokens influence match outcomes; shooting resolution uses dice/tokens.
  • Endgame scoring and Fame — Scoring accumulates via Fame, champions, and supporter effects; ties broken by predefined rules, culminating in the final cup.
  • Finance and income management — Manage money from stadium tiles, champions, and sponsor tokens; income affects purchasing power and round options.
  • Phase-based round structure — Each round consists of a setup/purchase/campaign/matches flow, repeated for six rounds before finals.
  • Scout and recruit Champions — Spend coins to scout and recruit Champions; place them into slots on your team board and activate their abilities.
  • Token-driven combat system — Attack, defense, and various action tokens influence match outcomes; shooting resolution uses dice/tokens.
  • Variable Phase Order — Each round consists of a setup/purchase/campaign/matches flow, repeated for six rounds before finals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you control a fantasy sports team
  • the winner of the final match will win the golden cup
  • six rounds each of three phases
  • you draw Champion cards from the deck matching the color of your scout token
  • the final game there is no purchase phase you play on any field
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1