Game Info
Players
1-6
Age
10+
Playtime
60 min
Collection
Mechanic profile
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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mix 0 ·
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Video 2wKuL80GVBA
JestaThaRogue Rules Teach at 0:00 sentiment: neutral
video_pk 63727 · mention_pk 157212
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Clear step-by-step setup and rule explanations
- Supports both multiplayer and solo/bot play
- Deep thematic integration with champions and abilities
- Flexible mechanics around income, upgrades, and matches
Cons
- Relatively high rule complexity and numerous interacting systems
- Setup is component-heavy and may be slow for new players
Thematic elements
- Sports management, player recruitment, and in-game upgrades
- Fantasy sports league with a fictional football/soccer-like tournament
- Tournament progression with rounds and a final cup
Comparison games
none
Mechanics (from transcript analysis)
- Automater/bot integration — Rules to add a bot for odd player counts or solo play, including token management and match interaction.
- Champion abilities and upgrades — Champions provide immediate effects and ongoing advantages; upgrades improve tokens or abilities over time.
- Combat: Dice — Attack, defense, and various action tokens influence match outcomes; shooting resolution uses dice/tokens.
- Endgame scoring and Fame — Scoring accumulates via Fame, champions, and supporter effects; ties broken by predefined rules, culminating in the final cup.
- Finance and income management — Manage money from stadium tiles, champions, and sponsor tokens; income affects purchasing power and round options.
- Phase-based round structure — Each round consists of a setup/purchase/campaign/matches flow, repeated for six rounds before finals.
- Scout and recruit Champions — Spend coins to scout and recruit Champions; place them into slots on your team board and activate their abilities.
- Token-driven combat system — Attack, defense, and various action tokens influence match outcomes; shooting resolution uses dice/tokens.
- Variable Phase Order — Each round consists of a setup/purchase/campaign/matches flow, repeated for six rounds before finals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you control a fantasy sports team
- the winner of the final match will win the golden cup
- six rounds each of three phases
- you draw Champion cards from the deck matching the color of your scout token
- the final game there is no purchase phase you play on any field
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