Game Info
Players
1-5
Age
14+
Playtime
90 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment:
pos 6 ·
mix 4 ·
neu 0 ·
neg 0
Showing 1–10 of 10
Video C_GZe-cNg1w
Board Game Coffee News at 5:03 sentiment: positive
video_pk 88434 · mention_pk 233037
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong two-player game
- Strong solo version
- Leans into what made the first edition great
Cons
none
Thematic elements
- Cthulhu Universe
- Cthulhu Universe
Comparison games
- A Study in Emerald
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Travis Chance, designer
- dark Providence
- that was that was news we got we got something new
- artwork yeah is thebomb.com
References (from this video)
No references stored for this video.
Video fWA90l40_Kg
Grant Lyon News at 1:31 sentiment: positive
video_pk 83765 · mention_pk 211729
Click to watch at 1:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Figuring out roles helps strategy without being essential to win.
Cons
none
Thematic elements
- strategic deduction
Comparison games
- A Study in Emerald
Mechanics (from transcript analysis)
- Area Control — There's an area control aspect where you're putting cubes out on various spots on the board.
- Deck Building — Each new asset card will improve a player's deck. The cards that are in your deck will determine the actions that you can take for the round.
- Hidden Roles — Players are playing either as cultists or as investigators, and based on what your role is, you will be having different win conditions and scoring points in different ways.
- influence — Players use influence cubes to bid for the right to claim various asset cards, to take control of cities, to gather mythos cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I feel like retail releases always start winding down a little bit before the holidays.
- So, I only have 10 new additions here for you this month, but they are 10 great games that um, you know, I think a lot of people will be excited about.
- I'm going to be doing
- This is my monthly video on the best new editions of board games coming to retail.
- Weird City Games is releasing March of the Ants Evolved Edition.
- it's the same uh, you know, 4x type of feel in 90 minutes.
- a lot of times 4X games are big big big long affairs. And this is one that plays pretty quickly, which I like.
- Wise Wizard Games is releasing Star Realms 10th anniversary edition.
- It's one of the most beloved deck building games out there.
- If you are a fan of Star Realms and you want to celebrate 10 years of it, then check out this anniversary box.
- If you are in the Bay Area, I will be doing my Green Team Wins on uh the show on the road for the very first time.
References (from this video)
No references stored for this video.
Video -UpVD6QFx1I
The Discriminating Gamer Unboxing at 0:16 sentiment: positive
video_pk 83603 · mention_pk 210948
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Excitement for the Cthulhu theme
- Fantastic artwork
- Good quality components
- Well-written rulebook
- Potential for good solo play
- Remix of a previously enjoyed game
Cons
none
Thematic elements
- Cthulhu
Comparison games
- A Study in Emerald
Mechanics (from transcript analysis)
- Area Control — The game involves city locations and moving between them, suggesting control or influence over areas.
- Hand Management — Mentioned through cultist behavior cards and character decks.
- Secret roles — Players are 'secretly divided into different sides of a conflict'.
- Set Collection — Implied through the collection of different cards and tokens to achieve victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you had me at Cthulhu
- I cannot wait to get this game played because of that.
- I do like the artwork. I I I think every to me everything in this game just looks great. I just I love the look of this game. I think it looks absolutely fantastic.
- this is basically a remix of a study in Emerald
- I think Martin Wallace is a phenomenal designer.
- I'm a sucker for Cthulhu games, so that alone has me hooked.
- Martin Wallace name with the Cthulhu game. I you just to in my book, you just cannot go wrong.
References (from this video)
No references stored for this video.
Video 2fPvDjtBODs
UndeadVikingVideos Discussion at 23:38 sentiment: mixed
video_pk 82011 · mention_pk 205534
Click to watch at 23:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Cool game with fun stuff
- Lots of fun things to do
- Interesting game
Cons
- Confusing scoring
- Boring city control
- Infuriating to win
- Hard to explain without playing
- Incredibly complicated
- Can't wrap my head around it
Thematic elements
- Cthulhu
Comparison games
- Arkham Horror
- Death May Die
Mechanics (from transcript analysis)
- action selection — Players choose actions like opening or closing gates, which can benefit other teams or specific roles.
- Area Majority — Players compete for control of cities, which grants points directly to the individual player.
- Hidden Roles — Players are assigned roles (investigator, cultist, dissident) and do not know each other's roles, leading to deduction and strategic plays.
- push-your-luck — Players may reveal their role by performing certain actions, which can swing the game's outcome.
- Set Collection — Players gain points for collecting sets like closed gates (investigators) or open gates (cultists).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm not an image guy.
- Oh, my God, me and I look so freaking young.
- We're innovators.
- I don't know how to like talk about the game without like It's It's incredibly complicated.
- I don't know how to win that game.
- The raw and write is really good. Which is and it's really simple.
- It's a trading card game where the sizzle is more than the steak there.
- Harvest now, decrypt later.
- I feel like I've talked about it for a long time.
- You got to watch The Blues Brothers.
- He's the second coolest guy of all time.
- We're only on two We've only done two slides.
- This is a super super deep cut.
- I don't know what the name of this thing.
- This is a movie that was on HBO or Cinemax all the time when we were kids.
- My favorite movie of all time.
- You don't know what you're talking about, man.
- There's not that many laughs.
- This is a deep deep deep deep cut.
- We're trying to throw our goblins cuz like tossing goblins is the only thing I could think of.
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References (from this video)
No references stored for this video.
Video ccKgAflebUQ
JestaThaRogue Top 10 List at 11:03 sentiment: positive
video_pk 81512 · mention_pk 202833
Click to watch at 11:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- easy to learn, fast turns
- very varied due to card pool
Cons
- potential frustration when teammates have not played before
Thematic elements
- occult investigation with gate mechanics and recruitment
- card-driven social deduction; investigators vs cultists; gates opening/closing
- d serviceable
Comparison games
none
Mechanics (from transcript analysis)
- deck-building — builds a deck as you play
- endgame conditions and elimination — one of many endgame conditions triggers scoring; fewest points leads to elimination; alliances impact remaining players
- influence tracking — move influence cubes on cards and claim them
- open/close gates, recruit agents — manipulate gates and recruit agents to influence outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Origin Story is a competitive trick-taking game where you build your own superhero through five chapters of play.
- It's on probation... you can get powers that give you lots of points for trying to avoid winning tricks when you play as the villain, which is really, really thematic. It's also really boring.
- I love this game, so it's going in the bunker.
- Magic the Gathering is 100% staying in the bunker.
- Doomlings is a card crafting and tableau building game set at the end of the world.
- It's chaotic, but it is structured chaos.
- Just One is getting locked out.
- Worldly Derby is a chaotic racing game where players roll marbles around a circular track with the winners drafting cards to score points.
- Cthulhu Dark Providence is a card-driven social deduction game where players are secretly cultists trying to open gates and bring about a time of chaos or investigators trying to close them and prevent the cultist from succeeding.
References (from this video)
No references stored for this video.
Video _zNmEtjh3Zo
The Discriminating Gamer Top 10 List at 1:03 sentiment: positive
video_pk 81307 · mention_pk 201059
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
- a study in Emerald
Mechanics (from transcript analysis)
- Area Control — Players manipulate faction scoring on the board.
- Hidden Roles — Players have secret roles that are not necessarily from a typical social deduction game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My number 10 is Cthulhu Dark Providence from Kaman.
- My number nine is a game that mechanically and and component-wise together I just don't know that I've seen anything like this.
- My number eight is a game from uh GMT Games and it's a game I actually had my game day today for my students and I actually had this game out but we didn't have enough students so we couldn't play it and I was really bummed.
- My number seven is a game that is a cooperative game but it's also kind of a hidden information game.
- So my number six is a game that I played um kind of late last year.
- My number five is a deck building game.
- My number four is a great game.
- My number three is also from GMT Games and it also takes place within a few decades of Versail 1919. This is Prime Minister.
- My number two happens to be my wife's favorite game of all time and it is a good one.
- My number one unique game of all time.
References (from this video)
No references stored for this video.
Video r3CjARURbRQ
The Discriminating Gamer Top List at 5:36 sentiment: positive
video_pk 80277 · mention_pk 195136
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun
- Unique experience
Cons
- Some ambiguity in factions
Thematic elements
- Closing gates, factions
- Alternate history Sherlock Holmes where Cthulhu monsters have taken over
Comparison games
- A Study in Emerald
Mechanics (from transcript analysis)
- Deck Building — it's a deck builder, but you're also moving your characters around the board in order to engage with them.
- Hidden roles/factions — you have kind of factions. And as the game progresses, nobody knows what the factions are. But it's not really a hidden trader game or anything like that.
- Movement — moving your characters around the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love Cthulhu games. I think they're so much fun. I love that world. I've read I think I believe I've read every one of Lovecraft's stories.
- But man, I love this game. It is so much fun. I love the dice, the way you use dice in this game and how you're leveling up, but it's also driving you insane.
- So, there's a lot of replayability with these interactions between these monster boxes and the episodes. Really love Cthulhu: Death May Die. Brilliant game.
- Um Arkham Horror the board game, the second edition, which I played, never really thrilled me. I liked it, I didn't love it.
- my number one Cthulhu Mythos game of all time, Mansions of Madness second edition.
- the second edition has an app. And the app is great cuz it manages all of that stuff.
- It's a really really fun and creepy game.
- great app integration, great minis, great story that comes out of these games, and just a lot of fun.
References (from this video)
No references stored for this video.
Video urgsAutJwc8
Discussion at 18:02 sentiment: mixed
video_pk 79605 · mention_pk 193105
Click to watch at 18:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Artwork is gorgeous
- Board is easy to understand
- Thematic integration
- Innovative market system
Cons
- Confusing rules initially
- Felt solitary
- Difficulty in culling cards from the deck
- Player interaction felt optional rather than essential
Thematic elements
- Cthulhu Mythos
- Arkham world
Comparison games
- A Study in Emerald
- Clank
- Arkham Horror
Mechanics (from transcript analysis)
- action selection — Players choose from a limited number of actions each turn.
- Area Control — Players compete to control cities on the map by placing influence cubes.
- Deck Building — Players build their decks by acquiring new cards.
- Hidden Roles — Players are assigned secret roles that influence their objectives.
- Resource Management — Players manage various resources like influence cubes, gold, and materials.
- Set Collection — Players collect sets of cards or icons to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Yesterday, when I was young, my name is Marty.
- High school was harder.
- Well, at least they're not rutdding and all that other fun stuff and trying to hit your car cuz they do that.
- You bow before no one, you have no heart.
- So, that is a lot of different resources to track and build a deck a deck around for this game to where it feels like most of your cards are doing nothing but generating resources to take actions, which is fine, but it's just so different than so many deck building games.
- If I cannot control what cards are in my deck through purchasing or culling, I'm not as big a fan of it.
- This is basically a set collection game, you're trying to collect certain types of campers and icons together to generate victory points.
- The production in this game is absolutely amazing.
- I love games that give me a process to follow. I love my flowcharts.
- The afterlife does add a whole new twist to this game.
- The decisions you have to make of which seven cards you're going to keep for the best score.
- For a game I waited eight years on, the weight and the hype I had for it did not match the level of excitement I got out of it.
- My only hope is they have a chance to do Metroid Prime 5 because Retro Studios came out and said, 'By the way, uh, we picked up this game from another company that started Metroid Prime 4.'
References (from this video)
No references stored for this video.
Video IJa_hDlt6kE
The Discriminating Gamer Review at 0:15 sentiment: mixed
video_pk 37968 · mention_pk 114116
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- beautiful artwork and strong Lovecraftian theme
- uncommon deck-building integration with area control mechanics
- tension from hidden roles and asymmetric scoring, not a straightforward team game
- variety and thematic depth that feels distinct from other Cthulhu games
Cons
- rulebook can be unclear; core concepts not intuitive
- timing and scoring mechanics can feel opaque and require a learning curve
- not a game for everyone due to complexity and potentially long play time
Thematic elements
- Lovecraftian intrigue, cultism vs investigators, ritual and gatekeeping
- Eastern and Midwestern United States, with gates, mythos, and occult sites
- hidden factions with scoring focus, asymmetric information, tension through bluff and area control
Comparison games
- A Study in Emerald
- Cthulhu Death May Die
- Abraham Lincoln in Tentacles
Mechanics (from transcript analysis)
- Area Control — place influence cubes to claim assets or locations and influence cards and mythos events
- claim action — the act of claiming a card or asset requires majority presence; used as a pivotal early move
- Deck Building — start with a personal deck; acquire new cards from locations and decks to power actions
- deck-building — start with a personal deck; acquire new cards from locations and decks to power actions
- gate opening/closing — open or close gates for points and access; requires strength to perform; can trigger scoring shifts
- gold/resource management — spend gold to travel and purchase cubes; manage resources to control board state
- Hidden Roles — allegiance cards determine scoring direction; no formal teams, but deltas in scoring reveal factions over time
- hidden roles / non-team scoring — allegiance cards determine scoring direction; no formal teams, but deltas in scoring reveal factions over time
- influence/area control — place influence cubes to claim assets or locations and influence cards and mythos events
- Resource Management — spend gold to travel and purchase cubes; manage resources to control board state
- sanity tests — risk of insanity tokens during events or gates; a triple token draw can drastically affect game state
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This essentially is a remake of a Study in Emerald.
- I think this game really brings something new and unique to the Abraham Lincoln in Tentacles genre of games.
- I like the deck building aspect of this game... the game moves pretty quickly once you know what all the actions are.
- I really like the notion of the hidden roles... not playing a team game and it gradually becomes more obvious to you as the game goes by who is what.
- the rule book is kind of weak; core concepts could have been clearer.
References (from this video)
No references stored for this video.
Video Sc-6xP9X3zo
Rolling Dice & Taking Names Discussion at 1:20 sentiment: mixed
video_pk 32011 · mention_pk 94496
Click to watch at 1:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- strong Lovecraftian theme and asymmetric factions
- interesting tension from endgame gate/sanity mechanics
- varied interactions between investigators and cultists
Cons
- complex rule set and teaching curve
- some players felt the game can feel solitary or bogged down
- managing multiple resource types and tracks can be overwhelming
Thematic elements
- mystery, cults, cosmic horror
- Arkham/Cthulhu mythos-inspired investigative setting with cult factions
- dark investigations with hidden roles and ritual tracks
Comparison games
- A Study in Emerald
- The Lord of the Rings TCG
Mechanics (from transcript analysis)
- combat and influence resolution — combat uses dice, influence, and card-based fists to determine outcomes and card removal from decks.
- Deck Building — players build their deck from assets, mythos, and other card types; limited purchases and nuanced card choices.
- deck-building — players build their deck from assets, mythos, and other card types; limited purchases and nuanced card choices.
- gate sealing/closing — players compete to seal or close gates, influencing endgame conditions and resource flow.
- Hidden Roles — investigators, ritualists, and a dissident track determine endgame movement and scoring.
- hidden roles and tracks — investigators, ritualists, and a dissident track determine endgame movement and scoring.
- Sanity checks — gate closures and certain events trigger sanity checks that can end the game or affect followers and agents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There is no downtime. None.
- All this is part of the tech trees.
- I like the idea that you can't use everything on the card.
- The afterlife twist adds a lot of texture to the scoring.
- This is a quick 20 minute game at the most.
- It’s a good filler game that still rewards strategic thinking.
References (from this video)
No references stored for this video.
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