Game Info
Players
3-5
Age
12+
Playtime
240 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video VbA_zzlaLAQ
Board Gaymes James Discussion at 5:15 sentiment: mixed
video_pk 84492 · mention_pk 214725
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
- limiting
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Tureaki was awesome.
- I love Aleif. He's like my favorite Euro designer.
- Darwin's Journey. I actually love this game.
- It's definitely the best pandemic ever, and it is definitely extremely thematic.
- I hardly ever play old games.
- Boop, love it.
- it's not going to hit the table anymore.
References (from this video)
No references stored for this video.
Video vJPtyGb5iu0
Rolling Dice & Taking Names Discussion at 28:02 sentiment: mixed
video_pk 82357 · mention_pk 206948
Click to watch at 28:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Clever and straightforward economic game mechanics.
- Thematic integration of whiskey aging and market dynamics.
- Small box size and simple setup.
- Good for players who enjoy economic games and market manipulation.
- Upgrades to distilleries add strategic depth.
Cons
- Randomness from event tokens and competition cards can be frustrating.
- Can lead to negative returns on investment due to unexpected market shifts.
- The matrix can be complex to grasp initially.
- Late game can feel punishing if investments don't pay off.
- Some players may find the randomness too high for an economic game.
Thematic elements
- Whiskey and Bourbon Production/Investment
- Scotland or Kentucky
Comparison games
- Ark: Hive
- Stockpile
Mechanics (from transcript analysis)
- aging mechanic — Barrels age over rounds, increasing their value but also incurring maintenance costs.
- Hand Management — Players manage a hand of distillery cards.
- Market Simulation — Players interact with a market matrix that adjusts prices based on sales, competition, and player actions.
- random events — Event tokens introduce unpredictable elements that can affect aging, maintenance, or prices.
- Set Collection — Players collect barrels (represented by cards) from various distilleries.
- Variable Phase Order — The order in which distilleries are ranked on the competition track can influence turn order for the next round.
- Worker Placement — Players move their pawn to a distillery to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The best laid plans could be ruined by one flip of a token.
- It's managing of those action tokens that just really makes this game feel really cool.
- The player interaction is off the charts. Like Tony said, it's crabs in a bucket.
References (from this video)
No references stored for this video.
Video 2dkzK7c6o8U
Grant Lyon Other at 18:42 sentiment: positive
video_pk 82180 · mention_pk 206358
Click to watch at 18:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique theme of distilling whiskey
- Economic simulation with timing elements
Cons
none
Thematic elements
- Distilling whiskey
Comparison games
none
Mechanics (from transcript analysis)
- economic — An economic game about brewing or distilling whiskey.
- stock market simulation — You're trying to drive up the price of certain things. You're trying to lower the price of other things. You are trying to invest in only sort of prestigious whiskeys and not in whiskeys that are breaking down and are have been distilled too long and are kind of getting messed up.
- Timing Based Actions — However, if you sort of wait too long or if things go on too long, then the whiskey breaks down and becomes less valuable than it once was.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a deck-building game.
- one of the interesting aspects of this is there's 13 ways to win the game.
- Essentially, 13 dark pacts in the game and each of those dark pacts is a unique win condition that feels, you know, it feels like crazy to get.
- You can also play two times and three times multipliers on those cards to double every aspect of the card.
- that just feels like a very satisfying aspect of the game.
- the main mechanism of the game is I split, you choose and that's always one of my favorite mechanisms because it's it's not a difficult game to teach, but it's a difficult game to make decisions.
- So, what do you sacrifice and what do you keep is also an interesting aspect of that one.
- This is a great family game if you want to.
- And so, there's a lot of lying and promising of other people where you're like, "Do you want to go there with me? Nobody else go there.
- I swear to god, don't go there."
- And so, there's a lot of sort of lying and intrigue and where you're going and promises that you're making and stuff like that.
- please, you know, check out my new series. It's all funny and games when it drops in May.
References (from this video)
No references stored for this video.
Video 1RMNMbSirPY
Rolling Dice & Taking Names Game Reviews at 2:41 sentiment: positive
video_pk 35709 · mention_pk 106796
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clean core loop that folds flavor into a meaningful market mechanism
- High engagement through reactive play and thoughtful planning
- Compact footprint with a strong thematic hook around whiskey aging
Cons
- Event tokens introduce randomness that can disrupt long-term plans
- Learning curve exists for new players to grasp the matrix and responses
- Five-player dynamics can slow the pace if coordination becomes heavy
Thematic elements
- aging, production, and market dynamics in a whiskey economy
- Whiskey distilleries across Scotland and Kentucky, focusing on aging barrels over multiple rounds
- economic simulation with a thematic distillery flavor
Comparison games
- Arkrite
- Vundervafen Race to Berlin
- The Quartermaster General
Mechanics (from transcript analysis)
- action-token economy — players place action tokens on shared action spaces; later rounds introduce responses and counteractions by other players.
- aging and aging-tokens — barrels age over rounds; aging affects value and strategic selling timing.
- event tokens — random events can alter aging, maintenance, or market dynamics, adding turbulence to planning.
- Events — random events can alter aging, maintenance, or market dynamics, adding turbulence to planning.
- hand/resource management with cards — earn/draft/ascend/capture cards provide core actions; tarot-style cards offer modifiers and potential steals.
- two-dimensional market matrix — a reputation/market matrix governs distillery values and relative strength, driving price movements and strategic decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Capstone Games, Scott Alms, Angels Share, Stock Market Game. We had a blast with it.
- the crux of this game is really understanding how this reputation matrix uh that we talked about
- There’s five nations. There’s a turn order for each of the nations. Determine who’s going to go first.
- the rules are really straightforward; it’s actually very approachable
- There’s also this interesting thing where every action has a response from other nations, which changes the entire dynamic
- Double aging is great for everybody except for the guy that owns the barrel that the double aging forced the value of my barrel to go from $10 to zero
- I think Arkrite was heavier, this is a much nicer entry point into economics with a simple core and immediate player interaction
- Tarot cards and fate tokens add a clever layer of voicing and strategy that isn’t just stock price movement
References (from this video)
No references stored for this video.
Video CrLzefFDvAU
Good Time Society Discussion at 16:39 sentiment: positive
video_pk 28844 · mention_pk 84679
Click to watch at 16:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strikes as a substantial euro for two-to-five players
- Solid design pedigree and premium components implied by Capstone/Scott Olms affiliation
Cons
- Heavier feel may deter lighter-game players
Thematic elements
- Ecosystem of aging and value capture with angel's share concept
- Whiskey aging and distillery environment
- Euro-style engine building with aging economy
Comparison games
none
Mechanics (from transcript analysis)
- Engine Building — Develop an aging operation to maximize outputs and shared resources
- Resource Management — Balance aging stock and production to optimize scoring
- Resource/engine building — Develop an aging operation to maximize outputs and shared resources
- worker/resource management — Balance aging stock and production to optimize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a tile laying game, tile placement game, and as y'all know, we do love our tile placement games here.
- This game is super cute and cozy.
- We could play this with real marshmallows.
- The artwork is fantastic.
- Angel Share is a big chunky heavy euros.
- Stamp cards look cool.
References (from this video)
No references stored for this video.
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