Skip to main content
Lost Lumina box art

Lost Lumina

Game ID: GID0446852
Game Info
Players
2
Age
10+
Playtime
25 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video PmfgpRwBYfc The Broken Meeple Review at 1:07 sentiment: positive
video_pk 8399 · mention_pk 24716
The Broken Meeple - Lost Lumina video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very easy to teach and quick to play
  • Two-player filler with in-your-face area control
  • High production values and gorgeous art
  • Compact footprint and rules that fit on the back of the box
  • Depth comes from hero-card drafting and hand knowledge
Cons
  • Not particularly new-player friendly in terms of long-term balance
  • Limited pool of hero cards means skilled players can gain an advantage over time
  • Best experienced players more often will outpace new players
Thematic elements
  • Area control and card drafting; tactical skirmish with unique hero abilities
  • Two-player arena with three regions; fantasy theme
  • Character-driven, card-driven skirmish with drafting and area control
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The board is divided into three regions. Controlling more followers in a region than your opponent yields more points (2 per follower if you control the region; otherwise 1 per follower).
  • combat resolution — When opposing followers meet, players reveal hero cards with combat values and special abilities; dice are rolled based on the number of followers in the area, and outcomes determine losses in that region.
  • drafting — At game start, players draft five cards across five rounds by selecting one of two options from the top of the deck, passing the other to the opponent; you end up with 10 cards total.
  • Hero cards with unique powers — Each card has a distinct ability and a value that influences actions and combat; depth comes from choosing and remembering what your opponent’s cards can do.
  • Resource and action economy — Each played card has action points and movement options; players can bolster areas or move followers between regions using action points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Super easy. barely an inconvenience.
  • Straightforward, right? And that's kind of one of this game's major pros.
  • it's a perfect filler length.
  • it's quick and easy.
  • Not an expensive game.
  • gorgeous art.
  • solid 8 out of 10.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1