Game Info
Players
1-5
Age
10+
Playtime
30 min
Collection
Mechanic profile
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–3 of 3
Video uQRHlyyDdeI
Review at 0:03 sentiment: positive
video_pk 67527 · mention_pk 163649
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative game suitable for partners or kids
- Not too expensive
- Feels bigger than its box size
- Challenging and requires strategy
- Satisfying to win due to difficulty
Cons
- High difficulty (frequently lost)
- Risk of doors closing permanently
Thematic elements
- Fighting against shadows and lighting a beacon
- Shadow Vale
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players have three actions on their turn, including moving, drawing cards, or giving cards.
- cooperative play — Players work together to achieve a common goal.
- hand management — Players use cards to illuminate locations or find relics.
- Modular board — The game involves 'doors' that can be pushed shut, implying a variable or changing game space.
- set collection — Players discard matching cards to find relics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Four Doors is a small box cooperative game that feels bigger than its box size.
- I think I've lost this game more than I've won it, which makes it feel pretty good when you win.
- You will have to talk and strategize together to beat this game, and it's only $20.
References (from this video)
No references stored for this video.
Video 330DgeMfWLM
kovray Rules Teach at 0:05 sentiment: neutral
video_pk 38828 · mention_pk 117008
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Banishing the shadow veil by collecting four relics and lighting a beacon
- A fantasy cooperative adventure where a team of adventurers defends the world from everlasting darkness by exploring four doors behind a tower and seeking relics.
- Collaborative problem-solving with emergent gameplay through shadow mechanics and relic collection
Comparison games
none
Mechanics (from transcript analysis)
- Find relic — Discard four cards from your hand that match the door you're on to take the corresponding relic card and place it face up in front of you with its power side up.
- Give card — Give one card to a player whose pawn is at the same location as your pawn.
- Hollow — Discarded or spell-used cards can go into the hollow; these are out for the game unless retrieved by summon.
- Illuminate — Discard a lantern-icon card that matches your pawn's current door to remove a shadow card from either the left or right side of the door.
- Luminous Flux / beacon light — Luminous Flux is a spell used to light the beacon and banish the shadow veil to win.
- Move — Move your pawn to an adjacent card (door or beacon).
- search — Draw one card from the top of the draw pile; hand limit is five cards.
- Shadows Fall — Draw a number of cards equal to your current shadow level and place them next to the matching door sides; if a door would exceed three shadow cards, the shadow veil effects occur (door may be pushed, or worse).
- Solo mode swap — In solo, swap your adventurer with another not currently in use if your pawn is at the new adventurer's starting door.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Four Doors is a one to five player cooperative game designed by Matt Leok, Matthew Riddle, and Ben Pinchback.
- It's published by Happy Camper, who helped sponsor this video.
- To do so, you'll first need to find all four relics behind the four doors.
- Move all of your pawns to the beacon and have one player play the luminous flux spell to activate the relics and light the beacon.
- And that's the four doors.
References (from this video)
No references stored for this video.
Video wNRDXXiYGBI
One Stop Co-op Shop Playthrough at 0:24 sentiment: positive
video_pk 37529 · mention_pk 112760
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Compact design offering crisis-management tension
- Interesting mechanic where cards are both hand and threat
- Strong solo play options
Cons
- Replayability may be limited after several plays
Thematic elements
- Array
- Array
- Crisis management, ally coordination, and maze-like progression through doors while shadows threaten collapse.
- Array
- Tower-based cooperative crisis in a shadow-filled realm; players work to escape by collecting relics and lighting a beacon.
- Array
- Array
- Array
- positive
Comparison games
- Pandemic
- Forbidden Island
Mechanics (from transcript analysis)
- beacon/escape sequence — Once relics are collected and the lighthouse is activated, use luminous flux to escape.
- character switching (solo) — In solo, switch adventurers to access different abilities and tailor strategy.
- deck manipulation — Deck runs down and cards are discarded or exiled, influencing future draws and strategies.
- deck/pile management — Deck runs down and cards are discarded or exiled, influencing future draws and strategies.
- hand management — Cards function as both resources and threats; players manage hand to build sets and mitigate shadow.
- set collection — Collect four cards of the same color to complete a relic and progress toward escape.
- shadow/exile — Shadow cards accumulate on doors; players can move cards to hollow/exile to manage pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This one is a fully cooperative game for one to four players in which you are playing an adventurer trying to escape from a tower.
- Review time. You saw how quickly it plays.
- Light the beacon. Victory.
References (from this video)
No references stored for this video.
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