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The Four Doors box art

The Four Doors

Game ID: GID0447801
Game Info
Year
2025
Players
1-5
Age
10+
Playtime
30 min
Complexity
1.7/5
Collection
Your Tier
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Description

Players join adventurers on a quest to retrieve four sacred treasures from a mystical light tower and ignite the beacon before shadows seal the doors forever

Description

Players join adventurers on a quest to retrieve four sacred treasures from a mystical light tower and ignite the beacon before shadows seal the doors forever

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 7 · mix 0 · neu 1 · neg 2
Mentions per page
Showing 1–10 of 10
Video YwdvKm67VUo Rahdo Runs Through Top List at 38:11 sentiment: positive
video_pk 84877 · mention_pk 216479
Rahdo Runs Through - The Four Doors video thumbnail
Click to watch at 38:11 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Collaboration of favorite designers
  • New twist on a familiar cooperative mechanic (Pandemic)
  • Fast playtime (30 minutes)
  • Visually intriguing
Cons
none
Thematic elements
  • Fantasy exploration
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • action selection — trying to fight back and forth, you know, um you know, uh using different powers.
  • card drafting/playing — every round, new cards are um you know, being piled up on either side of the doors, and these create all kinds of dangers that we move back and forth to try to fight them off.
  • cooperative play — produce a cooperative fantasy game.
  • Movement — the player board is these four doors that our characters can move back and forth between.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Planet Unknown is Planet Unknown in my top 10 of all time now.
  • I'm generally not a fan of that, but the game is so good I'll allow it.
  • I think Earth is near perfect as it is, but abundance for my wife makes the game even better.
  • A musthave expansion for one of the 10 greatest games of all time, Earth Abundance.
References (from this video)
No references stored for this video.
Video moT204eN1UA Grant Lyon Top List at 34:22 sentiment: positive
video_pk 84436 · mention_pk 214533
Grant Lyon - The Four Doors video thumbnail
Click to watch at 34:22 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Lightweight cooperative game
  • Designed to feel like a Matt Lecock game but shorter and smaller
  • Comparable to Pandemic but more accessible
Cons
none
Thematic elements
  • Cooperative survival/adventure
  • Pandemic-like boiled down
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Action Point Allowance — Players use their pawn to move around a grid of cards and play cards from their hand.
  • cooperative play — Players work together to achieve a common goal.
  • Set Collection — Players collect relics before the doors close to light up a lighthouse.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I try to keep it to about 25 games and sometimes that slides to like 30 games, but I don't want it to be more than 30 games because I don't want this video to be crazy long.
  • if you want a smaller box pretty game, then check out Parks and Potions.
  • it's a really good introduction to strategy games.
  • This is one that is going to be a huge hit with young kids, I imagine.
  • So, if you want a lot of story in your solo games, that is a reason to play this one.
  • It adds more player interaction to the worker placement game.
  • I like that sort of fluctuating market aspect of the game. It makes it feel different than other worker placement games out there.
  • I think a lot of gamers and just a lot of people in general really respond to this theme, right? I think it's something that's super relatable about having to charge up your social battery in order to go out into the world and do stuff.
  • there's just a lot of intrigue on like, why are you moving that? What are you doing right now? How do I outsmart you?
  • Vantage over the last month has been fairly divisive.
  • if you like worker placement games or if you like visually interesting games, then that's, uh, for sure a reason to play T- Witches.
  • It is a deck building game, but it has an interesting aspect to the deck building because every round you're going to shuffle your entire deck and then you're going to flip out cards in a 2x3 grid.
  • I love Flip Tunes
  • The OP is also releasing fountains.
  • This plays 1 to five players in 30 to 45 minutes and it is a mediumweight game though at the lower end of medium weight.
  • This is another sort of visually very interesting game.
  • It is a deck building game, but it has a interesting aspect to the deck building because every round you're going to shuffle your entire deck and then you're going to flip out cards in a 2x3 grid.
  • And so there is a real strategy to the deck building of the game, but there's also just these fun exciting moments where you're like, "Ah, yes, I got that where I needed it to go."
  • I love Flip Tunes a lot. I really recommend it.
  • I've been doing this Green Team Wins live show at the Comedy Store in Los Angeles, and it's been going super well
  • Next night of that is Sunday, November 2nd.
  • It's really fun. It's really interactive. It's memorable. It's different every time the show happens.
References (from this video)
No references stored for this video.
Video wk6YBpx7YUo Rahdo Runs Through Top List at 50:20 sentiment: positive
video_pk 83658 · mention_pk 211324
Rahdo Runs Through - The Four Doors video thumbnail
Click to watch at 50:20 · YouTube ↗
Overall sentiment (raw)
Very positive, with minor thematic concerns
Pros
  • Brilliant design
  • Captures Pandemic's feel in a small footprint and shorter time
  • Super satisfying
  • Phenomenal achievement with so little components
Cons
  • A little more abstract than desired
  • Wish the theme came through stronger
Thematic elements
  • Fighting corruption, collecting artifacts to save the world
  • Mystical Tower
  • Abstract
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have three action points to spend on moving, pushing back corruption, or collecting cards.
  • cooperative play — Players work together to achieve the game's objectives.
  • Deck Building — The game uses a deck of cards and mechanics related to managing it.
  • Hand Management — Players must manage the cards in their hand to perform actions and achieve goals.
  • Set Collection — Players collect cards to achieve objectives and rebuild artifacts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And countryside is a freaking phenomenal.
  • This is one of the best engine building games I have played this year.
  • It is very likely going to make it into my top 10 games of the year. It is that good.
  • My number three of the month is Rising Cultures.
  • Number two is Druids of Adora.
  • It's classic feld, making a comeback.
  • Number one, Furnish Duel.
  • A game that will not be coming out until 2026 will very likely make it into my top 10 games of 2026.
References (from this video)
No references stored for this video.
Video 660JYKt8ER0 Actualol Analysis at 10:11 sentiment: positive
video_pk 81009 · mention_pk 199054
Actualol - The Four Doors video thumbnail
Click to watch at 10:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, puzzly co-op experience
  • Clever design with a single deck
  • Escalating threat creates tension
  • Tough challenge
Cons
  • Can feel overwhelming due to the escalating threat
Thematic elements
  • Collecting relics to ignite a mystical lighthouse while fighting off evil spirits
  • A world threatened by darkness
Comparison games
  • Pandemic
  • Forbidden series
Mechanics (from transcript analysis)
  • action selection — Deciding who goes where and deals with what.
  • cooperative play — Players work together to achieve the game's objective.
  • Hand Management — Using player cards for various actions like fighting spirits.
  • Threat Escalation — Drawing more spirits each time the deck reshuffles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BarbeCubes should be clocking in a record face value of 96.
  • The bodies are piling up at the Paris Opera House, and since no one heard the screams over the sound of the screams, it's your job to get to the derriere of it.
  • Onitama is chess for the modern world because it's leaner, faster, and doesn't require you to do homework to get on with it.
  • For me, it's the only entry-level area control game I'd recommend.
References (from this video)
No references stored for this video.
Video 0xYKMmiorW4 BoardGameCo Analysis at 9:46 sentiment: negative
video_pk 80037 · mention_pk 194130
BoardGameCo - The Four Doors video thumbnail
Click to watch at 9:46 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Would rather play Pandemic or Forbidden Island.
  • A bit of a letdown.
Thematic elements
Comparison games
  • Pandemic
  • Forbidden Island
Mechanics (from transcript analysis)
  • Pandemic Style — Cooperative game with a focus on managing threats and preventing outbreaks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has become like a sleeper hit for me.
  • It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
  • Tranquility to the Scent is still an excellent version of it.
  • It's basically an auto battler, but such a clever auto battler.
  • I do not think it's a forever game.
  • for right now, it has managed to persevere and we'll see how long it lasts.
  • both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
  • another easy win.
  • Jungo was definitely a hit for me.
  • that was a solid one that I definitely am happy I picked up.
  • Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
  • Again, another iteration of a system I already have.
  • I like it, but Lana is not my favorite game system.
  • It is good to have, but if I got rid of it, it would not be the end of the world.
  • If I didn't get it, I'd be fine.
  • my kids like it, but my cats like it more.
  • I'm uncertain of the longevity.
  • Waddle is great. I don't think it's a mustave.
References (from this video)
No references stored for this video.
Video uQRHlyyDdeI Review at 0:03 sentiment: positive
video_pk 67527 · mention_pk 163649
The Four Doors video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative game suitable for partners or kids
  • Not too expensive
  • Feels bigger than its box size
  • Challenging and requires strategy
  • Satisfying to win due to difficulty
Cons
  • High difficulty (frequently lost)
  • Risk of doors closing permanently
Thematic elements
  • Fighting against shadows and lighting a beacon
  • Shadow Vale
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players have three actions on their turn, including moving, drawing cards, or giving cards.
  • cooperative play — Players work together to achieve a common goal.
  • Hand Management — Players use cards to illuminate locations or find relics.
  • Modular Board — The game involves 'doors' that can be pushed shut, implying a variable or changing game space.
  • Set Collection — Players discard matching cards to find relics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Four Doors is a small box cooperative game that feels bigger than its box size.
  • I think I've lost this game more than I've won it, which makes it feel pretty good when you win.
  • You will have to talk and strategize together to beat this game, and it's only $20.
References (from this video)
No references stored for this video.
Video 330DgeMfWLM kovray Rules Teach at 0:05 sentiment: neutral
video_pk 38828 · mention_pk 117008
kovray - The Four Doors video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Banishing the shadow veil by collecting four relics and lighting a beacon
  • A fantasy cooperative adventure where a team of adventurers defends the world from everlasting darkness by exploring four doors behind a tower and seeking relics.
  • Collaborative problem-solving with emergent gameplay through shadow mechanics and relic collection
Comparison games
none
Mechanics (from transcript analysis)
  • Find relic — Discard four cards from your hand that match the door you're on to take the corresponding relic card and place it face up in front of you with its power side up.
  • Give card — Give one card to a player whose pawn is at the same location as your pawn.
  • Hollow — Discarded or spell-used cards can go into the hollow; these are out for the game unless retrieved by summon.
  • Illuminate — Discard a lantern-icon card that matches your pawn's current door to remove a shadow card from either the left or right side of the door.
  • Luminous Flux / beacon light — Luminous Flux is a spell used to light the beacon and banish the shadow veil to win.
  • Move — Move your pawn to an adjacent card (door or beacon).
  • search — Draw one card from the top of the draw pile; hand limit is five cards.
  • Shadows Fall — Draw a number of cards equal to your current shadow level and place them next to the matching door sides; if a door would exceed three shadow cards, the shadow veil effects occur (door may be pushed, or worse).
  • Solo mode swap — In solo, swap your adventurer with another not currently in use if your pawn is at the new adventurer's starting door.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Four Doors is a one to five player cooperative game designed by Matt Leok, Matthew Riddle, and Ben Pinchback.
  • It's published by Happy Camper, who helped sponsor this video.
  • To do so, you'll first need to find all four relics behind the four doors.
  • Move all of your pawns to the beacon and have one player play the luminous flux spell to activate the relics and light the beacon.
  • And that's the four doors.
References (from this video)
No references stored for this video.
Video wNRDXXiYGBI One Stop Co-op Shop Playthrough at 0:24 sentiment: positive
video_pk 37529 · mention_pk 112760
One Stop Co-op Shop - The Four Doors video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact design offering crisis-management tension
  • Interesting mechanic where cards are both hand and threat
  • Strong solo play options
Cons
  • Replayability may be limited after several plays
Thematic elements
  • Array
  • Array
  • Crisis management, ally coordination, and maze-like progression through doors while shadows threaten collapse.
  • Array
  • Tower-based cooperative crisis in a shadow-filled realm; players work to escape by collecting relics and lighting a beacon.
  • Array
  • Array
  • Array
  • positive
Comparison games
  • Pandemic
  • Forbidden Island
Mechanics (from transcript analysis)
  • beacon/escape sequence — Once relics are collected and the lighthouse is activated, use luminous flux to escape.
  • character switching (solo) — In solo, switch adventurers to access different abilities and tailor strategy.
  • Deck Manipulation — Deck runs down and cards are discarded or exiled, influencing future draws and strategies.
  • deck/pile management — Deck runs down and cards are discarded or exiled, influencing future draws and strategies.
  • Hand Management — Cards function as both resources and threats; players manage hand to build sets and mitigate shadow.
  • Set Collection — Collect four cards of the same color to complete a relic and progress toward escape.
  • shadow/exile — Shadow cards accumulate on doors; players can move cards to hollow/exile to manage pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one is a fully cooperative game for one to four players in which you are playing an adventurer trying to escape from a tower.
  • Review time. You saw how quickly it plays.
  • Light the beacon. Victory.
References (from this video)
No references stored for this video.
Video GDgtK5bk_6c The Dice Tower Week In Review at 3:49 sentiment: negative
video_pk 35105 · mention_pk 104718
The Dice Tower - The Four Doors video thumbnail
Click to watch at 3:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • disappointing
  • not differentiated enough from similar games
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is an excellent production. It is everything you've come to maybe know and love about Neuroshima Hex.
  • Outstanding, man. I love this trick-T game that also includes set collection.
  • Disappointing. This is basically Forbidden Island, the card game with too few spaces and a little too much swinginess.
References (from this video)
No references stored for this video.
Video n_XZRWVH3wE Tabletop Tokki Review at 13:10 sentiment: positive
video_pk 32312 · mention_pk 95517
Tabletop Tokki - The Four Doors video thumbnail
Click to watch at 13:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • concise and card-only design
  • familiar cooperative pacing for fans of the Forbidden series
Cons
none
Thematic elements
  • cooperative adventures via card play
  • cooperative card-game wave similar to Forbidden series
  • tight, puzzle-like cooperation
Comparison games
  • Forbidden series
Mechanics (from transcript analysis)
  • cooperative card gameplay — pliant to quick, card-based challenges in a compact package
  • Cooperative Game — pliant to quick, card-based challenges in a compact package
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two Win was a sleeper hit for me.
  • Park Ranger was a delightful little solo treat that really stood out for me.
  • I really enjoyed it. It is a quick, concise puzzle
  • This one was too long, and I did not enjoy the take that element.
  • Flower Fields hit a really nice intersection of being clean, easy to learn, easy to teach, but also having just enough going on that it felt like it has a little bit of a competitive edge.
References (from this video)
No references stored for this video.
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