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Sanibel box art

Sanibel

Game ID: GID0448026
Game Info
Players
2-4
Age
10+
Playtime
45 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video Rvt74Mlbc4Q Review at 0:10 sentiment: positive
video_pk 79826 · mention_pk 193385
Sanibel video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the easy breezy feel.
Cons
none
Thematic elements
  • Collecting shells, shark teeth, and sea creatures from a beach
  • A beach
Comparison games
  • Aquagarden
  • Parks
Mechanics (from transcript analysis)
  • Set Collection — Collecting shells, shark teeth, and sea creatures for scoring.
  • tile laying — Different types of tiles are placed into a bag Tetris style.
  • Turn Order — The last person in the queue gets to take the next turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do you like long walks on the beach or feeling the soft hot sand between your toes? Well, you better watch out next time because there's shark teeth and a variety of different shells and sea creatures on there that you might accidentally step on.
References (from this video)
No references stored for this video.
Video 4k-3fo63eFY Discussion at 5:54 sentiment: positive
video_pk 77788 · mention_pk 188123
Sanibel video thumbnail
Click to watch at 5:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous and very thematic
  • Shells falling into the bag feels realistic
  • Theme of waves adding shells works well
  • Enjoyable for non-gamers
  • Adds to decor
Cons
  • On the lighter side
Thematic elements
  • Shell collecting on Sanibel Island
  • Sanibel Island
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — they're going into your bag
  • Set Collection — you are just collecting shells, and they're going into your bag, and you're trying to arrange them to get the most points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a rapid-fire roundup is is where I get a chance to talk about some games that have been reviewed elsewhere on the channel, but I have not yet given my review and my number on those.
  • This is the seal of excellence for me because this is again, it's in my top 50 games of all time.
  • I think I admire a lot about what Torchlit is trying to do more than I actually enjoy playing it.
  • I think every house in Southwest Florida should have this sitting right there on the shelf, because it just adds to the decor of it.
  • The difficulty can be brutally punishing. It's just insane how hard this game is.
References (from this video)
No references stored for this video.
Video c3cdd4ouPqE kovray Rules Teach at 0:00
video_pk 29278 · mention_pk 164463
kovray - Sanibel video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Santael, players take a relaxing walk along the beach, collecting seashells and arranging them in your bag to score points.
  • Different shells score in different ways, so your choices along the way will matter.
  • There’s no fixed turn order in this game. Instead, the player who’s furthest behind on the path always takes the next turn.
  • This allows you to choose between moving slowly to gather more shells or take longer strides to reach specific shells before they're taken.
  • Now, let's go over the turn structure. Again, a core rule in this game is that the player who's furthest behind on the path will take their turn first, and play will proceed with the player who is now furthest behind going next.
  • If you are the furthest player on the path, you'll take your turn, which will consist of three phases. Moving your token, collecting shells, and placing the shells into your bag.
  • When placing, keep in mind adjacency. Shells that share an edge are adjacent. Depending on the tile you're placing, you'll score points based on if they're adjacent or not.
  • If you close off empty grid spaces, you cannot fill them later.
  • If you're looking for further clarity, you can always reference the relevant section in the rule book.
  • what is the most beautiful shell you have ever found?
  • Well, thank you so much for watching and we'll catch you in the next one. Bye.
References (from this video)
No references stored for this video.
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