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Ice and Idols box art

Ice and Idols

Game ID: GID0448154
Game Info
Players
2-4
Age
14+
Playtime
60 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 6 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–9 of 9
Video 5teFv-T9uPU Tantrum House Top List at 2:15 sentiment: positive
video_pk 86495 · mention_pk 223867
Tantrum House - Ice and Idols video thumbnail
Click to watch at 2:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool table presence
  • Prototype was well-made
Cons
  • Can get stuck if not careful
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • pickup and deliver — The game is described as a pickup and deliver type game.
  • Tile Placement/Manipulation — Players rearrange and move ice tiles on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Baghdad crafting the cosmos from Office dog is my next game on my most anticipated games list
  • you are an Interstellar architect competing to build the Galaxy one star at a time
  • manipulate the laws of the universe to your advantage shifting gravity or the flow of time to activate useful Power Cards and even spawn Advanced life that can earn you extra victory points at the end of the game
  • use your resources wisely as you craft your Cosmic creation
  • the last one on my list is propolis from Flatout games
  • I'm really excited about this because of what it says the game's all about worker placement engine building area control and Tableau building woo it's getting me excited
  • my one concern is it says it plays in 15 to 30 minutes with all those different gameplay mechanics I'm concerned is the game going to play too fast for my taste
  • they usually put out really really good games I mean they put out Cascadia they put out Calico Point salad um love love those games
  • this game you are taking on the role of competing medieval be colonies and taking turns to deploy your worker bees to collect pollen fortify their positions and construct your hives to appease your queen and become the most glorious in the land
  • theme's kind of cute um but the gameplay could be amazing um I hope it's amazing as my number one on my most anticipated list here
References (from this video)
No references stored for this video.
Video 1SmcDNCRcIA Tabletop Tolson Review at 0:06 sentiment: positive
video_pk 84650 · mention_pk 215237
Tabletop Tolson - Ice and Idols video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning visual appeal
  • Constantly shifting and rotating map provides a unique experience
  • Clever design
  • Great table presence
  • Just enough action points to make turns feel meaningful, but always leave you wanting more
Cons
  • Setup can be tough
  • Some pieces are delicate and can be broken during setup
  • The spacial puzzling aspect can be challenging for some players
Thematic elements
  • gathering idols for powers or points
  • an ice maze
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance System — You've got five basic actions, but you might actually unlock that one that gives you six, which is great. Players have five action points per turn.
  • End-game scoring — Once you actually have cubes in all of these spaces, it can be the same player color, this is going to lock, and everybody who is in that particular column will receive this many points for the amount of cubes they have here. You're going to get points for your configuration. You're going to receive points if you receive or place an idol in each of your special idol spaces on your player board, which will give you eight points.
  • Map shifting/rotating — Players are going to be slowly shifting and rotating these tiles. They're going to essentially be lifting up the entire board at times and moving the entire thing 90 degrees and then placing it back down again.
  • Modular Board — These tiles right here are going to do the shifting, the rotating, and the collapsing in addition to players.
  • Set Collection — Players are going to try to navigate this ice maze and gather these idols to either give themselves special powers along the way, or placing them into the temple for bonuses and for possible end-game victory points.
  • Variable player powers — Everyone's going to start with something special. The Key Smith gives me one special ability down here that costs three action points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you have just enough action points to do enough on your turn, but always make you feel like you want to do more.
  • where players feel like they are just constantly the floor is just coming out from underneath them.
References (from this video)
No references stored for this video.
Video cn1xUgKs71c Grant Lyon Other at 35:04 sentiment: positive
video_pk 84184 · mention_pk 213718
Grant Lyon - Ice and Idols video thumbnail
Click to watch at 35:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique game
  • Puzzly aspect
  • Shifting board mechanic
Cons
  • Hard to explain
Thematic elements
  • collecting idols
Comparison games
none
Mechanics (from transcript analysis)
  • board manipulation — The tiles, the board underneath the tiles can rotate. You can literally shift the entire board around underneath the clear tiles.
  • Engine Building — and some sort of engine building, some like getting special abilities.
  • pickup and deliver — It is a pick up and deliver game with a real puzzly aspect to it
  • Tile Placement — there are a bunch of clear tiles on the board and those clear tiles have paths on them. And underneath the clear titles, the tiles, there will be some idle spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • October is always an interesting month for retail releases because the largest board game convention in the world happens in October.
  • This video focuses on North American releases.
  • I've got my next dates for my next one Sunday se uh Sunday, November 2nd.
  • This is uh thematically you are advancing your clan and seeking the favor of the gods at the dawn of the Inca civilization.
  • This is the League of Legends trading card game.
  • It is mostly a dice game.
  • This is a trick-taking card game with a lot more theme.
  • This is a uh, you know, and write game. It's not a roll and write.
References (from this video)
No references stored for this video.
Video 1nAHs465f18 Board Gaming Ramblings Analysis at 27:50 sentiment: positive
video_pk 82890 · mention_pk 208267
Board Gaming Ramblings - Ice and Idols video thumbnail
Click to watch at 27:50 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fun spatial puzzle game
  • Enjoyable movement mechanics
  • Maze is dynamic and shifting
  • Simpler and quicker than similar games
  • Good for keeping
Cons
  • One player's strategy was hindered by the other player's minimal changes
  • Potentially chaotic with more players
Thematic elements
  • Navigating a shifting maze
  • Maze
Comparison games
  • Labyrinth
  • The Islands game
Mechanics (from transcript analysis)
  • Movement programming — Players plan their movement through the maze.
  • Spatial Puzzle — Players navigate a maze, solving spatial challenges.
  • Tile shifting — The maze components can shift and change during gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are you ready? One, two, three. Boom.
  • It's a double curl.
  • It's a double kill.
  • It's a keep from me.
  • It's a curl from you.
  • Yeah, it was.
  • So, what was your favorite and least favorite of this?
  • My favorite I think I I really enjoyed playing Unmatched again, but I had really fun with Ice and Id dolls.
  • My least favorite I think Oh, I Yes, Blue. I didn't care that much for
  • And that is half of the games that we played in the marathon.
References (from this video)
No references stored for this video.
Video DTEgRJwK5V0 BoardGameCo News at 16:26 sentiment: neutral
video_pk 80268 · mention_pk 195111
BoardGameCo - Ice and Idols video thumbnail
Click to watch at 16:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, I'm Alex Radcliffe from Board Game Co, and this is news and week in review.
  • So, I definitely be It's definitely worth being aware of that at the very least as you choose how to spend your money on board games and as you choose how to spend your money on Prime.
  • Effectively, Spirit Island is something that the rights to a lot of the things are held by Flat River Group, but the right to the game itself, he has.
  • I always thought Spirit Island deserved better, you know, better everything kind of just to some extent.
  • Because Awaken Realms is one of the fascinating companies. Like they have they are responsible. They get they they kind of moved into the Seeman problem where people love to hate to an extent, but people love to hate they How to put this?
  • My own two cents here um is that when a company is successful, they either can be comple- or individuals. Individuals, companies, whoever, they can either be like almost completely pure of heart and then they earn a lot of respect for being completely pure of heart.
  • But because they've been so successful, you fall into that range of almost some groups of people will love to hate them even as they continue to put out things that are massively popular and have huge audiences and they're clearly delivering things to people who want those things.
  • I think the complaints people do have are legitimate. I think they're often over-magnified because of the success of those companies, and I think those complaints often ignore the very large groups of people who are fans of those companies and enjoy what those companies put out and do not have the same issues you do.
  • I cannot get over the fact that I played Eureka over 50 times in like a 2 and 1/2 week period.
  • I hope you enjoyed this video and as always, I hope you have a good one.
References (from this video)
No references stored for this video.
Video S2iiR-F3ekQ kovray Rules Teach at 0:09 sentiment: positive
video_pk 64787 · mention_pk 158283
kovray - Ice and Idols video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, step-by-step setup and rules explanation in the video
  • Engaging tile-path exploration with evolving powers
  • Permanent idol powers add a meaningful progression arc
Cons
  • Prototype status may imply changes before final release
  • Some rule interactions could be complex for new players
Thematic elements
  • idol collection and temple exploration
  • Temple ruins exploration in an ancient temple
  • procedural with tile placement and action economy
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players start with five action points per turn; points are spent to perform actions; unused points are lost at the end of the turn; bonuses can modify the total.
  • action_points — Players start with five action points per turn; points are spent to perform actions; unused points are lost at the end of the turn; bonuses can modify the total.
  • altar_placement_and_idol_powers — Idols placed on matching altars grant a choice: research for points or gain a permanent power on the player board.
  • board_and_tile_manipulation — Certain actions or idols let players rotate or slide pathway tiles, altering movement options and access.
  • event_deck_and_events — An event deck is drawn to trigger board alterations or effects that influence gameplay, including tile shifts and rotations.
  • Events — An event deck is drawn to trigger board alterations or effects that influence gameplay, including tile shifts and rotations.
  • idol_collection_and_carrying — Idols on tiles can be picked up with an action; idols are carried to a hand space; players can carry multiple idols depending on capacity.
  • idol_powers_and_permanent_bonuses — Idol powers provide permanent bonuses (e.g., more action points, increased carrying capacity, tile rotation) that persist for the rest of the game.
  • pattern_blueprint_scoring — Final scoring includes matching a blueprint pattern for additional points; this pattern check happens once per game.
  • research_track_and_victory_points — Gained powers/idle placements contribute to a research track; finishing columns affects scoring and final point values; research markers contribute to scoring.
  • tile_and_path_movement — Pawns move along orthogonally connected pathways; the map wraps so movement can cross edges; movement costs 1 action point per tile.
  • Tile/Map Shifting — Certain actions or idols let players rotate or slide pathway tiles, altering movement options and access.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ice and Idols is played in rounds starting with a first player continuing clockwise each player will take turns by using action points.
  • the last action you can take on your turn costs zero action points it is dropping an idol
  • you'll keep playing taking turns exploring the temple ruins delivering Idols until all four columns have been filled on the research board or one player has placed all 10 of their research markers
  • Ice and Idols will you outwit and outmaneuver your opponents
References (from this video)
No references stored for this video.
Video 0coBx6hlTiM Meeple University Rules Teach at 1:15 sentiment: positive
video_pk 63909 · mention_pk 157426
Meeple University - Ice and Idols video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engine building and the ability to navigate tricky situations
  • temple rotation adds strategic depth
  • upgradable powers provide a sense of progression
Cons
  • possibility of getting stuck when the floor or path is unavailable
  • prototype components and rules are not final
Thematic elements
  • treasure hunt / idol collection within a temple
  • Temple with ice and idols; pathways and walls; temple can rotate
  • Indiana Jones–inspired temple adventure
Comparison games
  • Block and Key
Mechanics (from transcript analysis)
  • Action Points — five action points to spend on your turn, each costs one point
  • Modular Board — the temple (board) can rotate and walls can block movements
  • modular board and rotation — the temple (board) can rotate and walls can block movements
  • move, pick up, deliver — on your turn you can move, pick up an idol, or deliver the idol
  • Pick-Up and Deliver — on your turn you can move, pick up an idol, or deliver the idol
  • storage and scoring — deliver idols to upgrade slots or to scoring areas; use a research marker on the scoring track to score points
  • temple dynamics and events — temple rotation and potential events can shift scoring or the temple state
  • upgrades and powers — idols can be upgraded into powers; upgrades unlock new abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game plays 2 to 4 players with mechanics such as action points modular board and pickup and deliver
  • you have five action points to spend costing one point each
  • you start with one space but can be upgraded to two
  • move it to your upgrade slot of the corresponding type and color to unlock a new power
  • discard it to put your research marker on the scoring track to score points
  • the temple could rotate hopefully to your advantage on your turn
  • it's Indiana Jones inside the temple
  • in Block and Key you're placing 3D polyomino pieces to score objectives
  • Ice and Idols takes place in the same universe of Block and Key which is an early game by the same publisher
  • the two game are completely different
References (from this video)
No references stored for this video.
Video mV1qh7Yaa9M Board Gaymes James Playthrough at 0:13 sentiment: mixed
video_pk 63766 · mention_pk 157282
Board Gaymes James - Ice and Idols video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rules are simple to learn, which lowers the entry barrier.
  • A rich set of idle powers adds depth and variety to decision-making.
  • Adrenaline creates risk-reward decisions each round.
  • Pattern-based scoring adds a clear strategic target.
  • Dynamic board interactions (rotation, shifting, wrapping) increase tension and replayability.
Cons
  • Some board outlines and details can be hard to see on screen.
  • Longer play sessions, especially with more players, can lead to fatigue.
  • Turn planning can feel blocked by the shifting/collapsing board and event cards.
  • Event-driven shifts can disrupt planned flows and feel chaotic at times.
Thematic elements
  • Array
  • Temple/Idol ecosystem with map tiles that shift and rotate
  • Procedural, turn-by-turn narration
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players start with a pool of action points each turn; actions cost points and a sixth point can be unlocked via adrenaline with a penalty next turn
  • Adrenaline token — Adrenaline can grant an extra action point but imposes a negative two penalty on the following turn
  • Board/Tile manipulation (rotate, swap, jump, move into empty spaces) — Tiles can be rotated, swapped with orthogonally adjacent tiles, jumped over, or moved into empty spaces; board features wrapping and potential collapses
  • Delivery and research cycle — Idols are delivered to designated drop-off points; researching idols yields end-game bonuses
  • End condition (idol collection or cube exhaustion) — The game ends when idols are fully collected/researched or when all cubes have been placed without filling all columns
  • Event cards (Chill/Collapse/Shift) and their effects — Events trigger during play, causing shifts, collapses, or other disruptions to tiles and where idols sit
  • Events — Events trigger during play, causing shifts, collapses, or other disruptions to tiles and where idols sit
  • Idle powers (unlocking and use) — Players unlock idle powers which grant special abilities; some powers grant additional turns, movement, or board manipulation
  • Pattern-based scoring / bonus patterns — Bonus points are awarded for completing specific patterns on the board
  • Tile/Map Shifting — Tiles can be rotated, swapped with orthogonally adjacent tiles, jumped over, or moved into empty spaces; board features wrapping and potential collapses
  • Turn order and interaction with expansion/board state — Players take turns, using their action points; board state shifts/expands with each turn and event
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are pretty simple.
  • If you make this pattern on that board, you're going to get bonus points.
  • The gold power will let you move a tile into an empty space because eventually some of these will collapse and fall off.
  • the game will end when we've got these 10 things out.
  • the map wraps around to the opposite edge.
  • you can't plan and advance in this game.
  • Steve got 77 and I got 37.
References (from this video)
No references stored for this video.
Video 1vk3TmH-8jc Before You Play Playthrough
video_pk 9375 · mention_pk 166546
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ice and Idols is an abstract strategy game for two to four players that plays in about 30 to 60 minutes
  • the edges of the temple wrap around
  • this is an abstract strategy game for two to four players that plays in about 30 to 60 minutes and so today as usual we are going to start with a quick teach of the game
  • the temple will start collapsing and as soon as the last space in an Idol's column has been filled by a player's research marker then that column scoring marker is locked in
  • you can rotate the entire alter 90° this idol ... for 1 AP
References (from this video)
No references stored for this video.
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