Game Info
Year
2024
Players
2-10
Age
12+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A hilarious party game where you describe traits like your thirst for revenge, bedside manner, and ability to cut your own hair, but with a catch: You also draw a secret token that tells you how much you have to exaggerate your abilities, making them sound better or worse than you are in reality.
After they hear your description, everyone else guesses the number on your secret token. They score based on how close they guess to its actual value. But you only score if some — but not all — of the others guess correctly.
Are you kind of a Big Dill? Make sure everyone knows!
-description from designer
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 7 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–8 of 8
Video PCFgRMl4k_k
Watch It Played Top 10 List at 22:01 sentiment: positive
video_pk 86857 · mention_pk 288804
Click to watch at 22:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- gives direction for exaggeration, which can help introverted players
- uses actual true facts as a base for exaggeration, making it easier than creating a story
- punny and quirky theme
Cons
- could be intimidating for some players if not for the guided exaggeration (implied)
- potential for the name to have come first before the game mechanics were fully developed.
Thematic elements
- describing personal traits and exaggerating them
Comparison games
none
Mechanics (from transcript analysis)
- bluffing — Players describe traits with exaggeration and others guess the degree of that exaggeration.
- guessing/prediction — Other players guess the numerical value of the exaggeration token.
- Hidden role/information — Players draw a secret token indicating how much they should exaggerate their abilities.
- Party Game — Described as a party game where players describe traits and others guess the exaggeration.
- Set Collection — The description implies players are trying to gather certain elements for their description. (Implied, not explicit)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- who needs Rodney and Chaz it's Paula and Matthew it's our Channel now
- I'm Kind of a Big Dill is a party game designed by Adam Bane and Grant Lion
- I think the name came first and then the game
- what I like about this game in particular is it gives you direction right rather than being like I have to decide for myself if I'm bluffing or not
- but in these days it would be like a playlist on Spotify it's the early '90s baggie jeans and flannel shirts rain Supreme
- I Made Mixtape an I split you choose card game where competing Maestro aim to make the best compilation possible out of an album collection
- I think the theme of this sounds really fun I think the way it looks looks really cool like I love the visuals of it I'm really excited to check this one out actually I really am
References (from this video)
No references stored for this video.
Video 46tPJLG2Fwg
Ryan and Bethany Board Game Reviews Top 10 List at 10:06 sentiment: positive
video_pk 86794 · mention_pk 293019
Click to watch at 10:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engaging with familiar players
- nuance adds depth for seasoned groups
Cons
- not as accessible to first-time players
Thematic elements
- humor and personal anecdotes
- storytelling party game
- narrative-based with tokens that color scoring
Comparison games
none
Mechanics (from transcript analysis)
- Compound Scoring — points depend on how well the token's nuance is interpreted
- nuanced scoring — points depend on how well the token's nuance is interpreted
- Storytelling — players tell a story based on two chosen prompts and token scoring determines success
- storytelling with tokens — players tell a story based on two chosen prompts and token scoring determines success
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's so tense you're basically the big old government and then the rebellion in this futuristic dystopian world
- it's so fast just play it again switch sides cuz they're both very different
- graphic design in this game is absolutely perfect cuz it immerses you in the theme without taking away from the gam play
- this game replaces code names I know that's like really popular in our community
- it's hilarious
- embrace the chaos of this one
References (from this video)
No references stored for this video.
Video HeALdDf0fvE
Grant Lyon Discussion at 1:10 sentiment: positive
video_pk 85415 · mention_pk 329183
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- self-promotion, party game
- Gen Con debut
- upbeat
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a big flip and right game from IV Games.
- Friday at 10 p.m. I'm playing the game Change My Mind Live with some other content creators and funny people.
- My new game, I'm kind of a big deal, is making its Gen Con debut as well.
References (from this video)
No references stored for this video.
Video ALLkzx5JQCs
Grant Lyon Discussion at 0:37
video_pk 84043 · mention_pk 304761
Click to watch at 0:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you're looking for a family-friendly board game convention, next weekend I'm going to be at the Chicago Toy and Game Fair.
- I've probably been to 70 board game conventions, and this is honestly one of the most family-friendly ones I've ever been to.
References (from this video)
No references stored for this video.
Video fi_nyBkrrXY
Ryan and Bethany Board Game Reviews Top List at 11:15 sentiment: positive
video_pk 79989 · mention_pk 311206
Click to watch at 11:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Heavy on talking and discussion.
- Great for getting to know people.
- Leads to silly and insightful discussions.
- Can be played with minimal physical interaction.
Cons
- Requires players to be comfortable sharing personal scenarios.
Thematic elements
- Evaluating personal qualities and scenarios with modifiers
- Players tell modified personal scenarios.
Comparison games
none
Mechanics (from transcript analysis)
- Clue giving — Players give clues related to a scenario.
- guessing — Other players guess the modifier drawn by the clue giver.
- Modifier Application — A drawn token modifies a personal quality, which is then used in a scenario.
- Role Playing — Players tell short scenarios about themselves, modified by a drawn token.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are proposing a top 10, but we don't really know the result of it quite yet.
- So, we're trying to think of games that we would be able to play while you are holding a baby, whether you're nursing the baby, feeding the baby, or just holding the baby.
- It takes only one arm because you're holding the baby. The other one is half of your capabilities because you are occupied.
- We don't know. We haven't experienced this yet. So, in three months, uh, when maternity leave is up, yeah, we are going to re-evaluate and relist these 10 games and rank them.
- I've had a scenario where I played this game with zero arms and 1% brain.
- This is what we call a pregnancy brain.
- Once the setup is done, you have eight cards in front of you and you have a role that you've been given whether you're a good guy or bad guy. Basically, it's one of those kinds of social deduction style games. And after that, you're hands off.
- The games are heavier on talking are be perfect for this scenario.
- The point is, uh, our tastes have changed, our collection has changed, our kids have changed. Uh, but we never want to stop playing games. This is a hobby that can be done in those scenarios.
References (from this video)
No references stored for this video.
Video la-HX6QViS0
Top List at 22:49 sentiment: positive
video_pk 65789 · mention_pk 159580
Click to watch at 22:49 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Fun game of exaggeration
Cons
none
Thematic elements
- Exaggeration
Comparison games
none
Mechanics (from transcript analysis)
- Exaggeration — The core mechanic is based on exaggerating.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Sheriff of Nottingham is one of the best bluffing games out there.
- I have literally made deals with the Sheriff where I'm like, 'I will pay you to open their bag over there.'
- It is social, it is fun.
- It's always so funny to see what the what different people write for stuff, you know?
- I just think it's really funny. It's it's funny to like group think.
- It's a fun game of exaggeration.
References (from this video)
No references stored for this video.
Video qFw64yiTTHc
Ryan and Bethany Board Game Reviews Review at 0:12 sentiment: positive
video_pk 64934 · mention_pk 158537
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Lends itself to storytelling and creativity
- Subtlety and audience awareness required, not overly obvious
- Holiday edition adds seasonal flavor
- Kid-friendly potential with card selection and expansions
- Easy to learn and social
Cons
- Not ideal as an icebreaker; requires familiarity with players
- Some cards may be obscure for kids or require explanation
- Not suited for introverts or players who don't want to be front-and-center
- Score can lead to zero points if players don't guess well
Thematic elements
- storytelling, perception, sentiment adjustment
- Holiday party setting with personal storytelling and sentiment-shifting prompts
- first-person anecdotal with embellished truth via sentiment tokens
Comparison games
none
Mechanics (from transcript analysis)
- Question and guess round — Other players ask questions about the story to deduce the drawn token.
- Scoring by closeness of guess — Exact guess yields 2 points; within one yields 1 point; otherwise no points.
- Sentiment token adjustment — Draw a token from -3 to +3 and modify your actual thoughts accordingly before telling a story.
- Storytelling — Choose a card/category and craft a story reflecting the adjusted sentiment.
- Storytelling and category selection — Choose a card/category and craft a story reflecting the adjusted sentiment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I actually really like that how subtle that has to be
- this is not a game that I would use as an icebreaker
- this is a game that lends itself more towards people who like telling stories
- it's super silly fun this is a great time
- you can play with your kids if you wanted to
- I liked this game I thought it was just silly fun I particularly very much enjoyed the holiday edition
- you need to know a little bit of background out these people to be able to answer the questions
References (from this video)
No references stored for this video.
Video gitHR74VIeo
Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 61520 · mention_pk 154168
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fresh take on party games by combining storytelling with bluffing and proximity-style scoring
- Flexible player counts (base 2-10, expandable with expansions)
- Compact components; expansions fit in the base box
- Simple, self-contained scoring (no extra sheets needed)
- Clear potential for high replayability with varied prompts and expansions
Cons
none
Thematic elements
- bluffing, exaggeration, storytelling, truth-telling
- house party / casual game night
- descriptive, humorous
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — A descriptor card is drawn and used to determine which prompt is played.
- card drawing and prompt selection — A descriptor card is drawn and used to determine which prompt is played.
- Compound Scoring — If a player is exactly correct, they score two points; if off by one, they score one point.
- Expansion compatibility — Expansion packs introduce new prompts and players while staying compatible with the base box.
- guessing and proximity scoring — Other players guess how truthful or exaggerated the response is and score points based on proximity to the target value.
- prompt-based storytelling — Players respond to prompts describing their skills or traits, using truth, exaggeration, or understatement.
- scoring by distance — If a player is exactly correct, they score two points; if off by one, they score one point.
- Storytelling — Players respond to prompts describing their skills or traits, using truth, exaggeration, or understatement.
- variable round length — Rounds can be extended or shortened to fit different group sizes and time constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love word play
- I think this is a fun new fresh take on a party game
- you can essentially determine how long you want this game to be
- no extra pieces of paper or score sheets needed
- as a word ninja I absolutely love
- this is a game you should try it at your next Gathering
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8