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I'm Kind of a Big Dill box art

I'm Kind of a Big Dill

Game ID: GID0448538
Game Info
Players
2-10
Age
12+
Playtime
30 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video PCFgRMl4k_k Watch It Played Top 10 List at 22:01 sentiment: positive
video_pk 86857 · mention_pk 226232
Watch It Played - I'm Kind of a Big Dill video thumbnail
Click to watch at 22:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gives direction for exaggeration, which can help introverted players
  • uses actual true facts as a base for exaggeration, making it easier than creating a story
  • punny and quirky theme
Cons
  • could be intimidating for some players if not for the guided exaggeration (implied)
  • potential for the name to have come first before the game mechanics were fully developed.
Thematic elements
  • describing personal traits and exaggerating them
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Players describe traits with exaggeration and others guess the degree of that exaggeration.
  • guessing/prediction — Other players guess the numerical value of the exaggeration token.
  • Hidden role/information — Players draw a secret token indicating how much they should exaggerate their abilities.
  • Party Game — Described as a party game where players describe traits and others guess the exaggeration.
  • Set Collection — The description implies players are trying to gather certain elements for their description. (Implied, not explicit)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • who needs Rodney and Chaz it's Paula and Matthew it's our Channel now
  • I'm Kind of a Big Dill is a party game designed by Adam Bane and Grant Lion
  • I think the name came first and then the game
  • what I like about this game in particular is it gives you direction right rather than being like I have to decide for myself if I'm bluffing or not
  • but in these days it would be like a playlist on Spotify it's the early '90s baggie jeans and flannel shirts rain Supreme
  • I Made Mixtape an I split you choose card game where competing Maestro aim to make the best compilation possible out of an album collection
  • I think the theme of this sounds really fun I think the way it looks looks really cool like I love the visuals of it I'm really excited to check this one out actually I really am
References (from this video)
No references stored for this video.
Video 46tPJLG2Fwg Ryan and Bethany Board Game Reviews Top 10 List at 10:06 sentiment: positive
video_pk 86794 · mention_pk 225907
Ryan and Bethany Board Game Reviews - I'm Kind of a Big Dill video thumbnail
Click to watch at 10:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging with familiar players
  • nuance adds depth for seasoned groups
Cons
  • not as accessible to first-time players
Thematic elements
  • humor and personal anecdotes
  • storytelling party game
  • narrative-based with tokens that color scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — points depend on how well the token's nuance is interpreted
  • nuanced scoring — points depend on how well the token's nuance is interpreted
  • Storytelling — players tell a story based on two chosen prompts and token scoring determines success
  • storytelling with tokens — players tell a story based on two chosen prompts and token scoring determines success
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so tense you're basically the big old government and then the rebellion in this futuristic dystopian world
  • it's so fast just play it again switch sides cuz they're both very different
  • graphic design in this game is absolutely perfect cuz it immerses you in the theme without taking away from the gam play
  • this game replaces code names I know that's like really popular in our community
  • it's hilarious
  • embrace the chaos of this one
References (from this video)
No references stored for this video.
Video HeALdDf0fvE Grant Lyon Discussion at 1:10 sentiment: positive
video_pk 85415 · mention_pk 218815
Grant Lyon - I'm Kind of a Big Dill video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • self-promotion, party game
  • Gen Con debut
  • upbeat
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a big flip and right game from IV Games.
  • Friday at 10 p.m. I'm playing the game Change My Mind Live with some other content creators and funny people.
  • My new game, I'm kind of a big deal, is making its Gen Con debut as well.
References (from this video)
No references stored for this video.
Video ALLkzx5JQCs Grant Lyon Discussion at 0:37
video_pk 84043 · mention_pk 212945
Grant Lyon - I'm Kind of a Big Dill video thumbnail
Click to watch at 0:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're looking for a family-friendly board game convention, next weekend I'm going to be at the Chicago Toy and Game Fair.
  • I've probably been to 70 board game conventions, and this is honestly one of the most family-friendly ones I've ever been to.
References (from this video)
No references stored for this video.
Video fi_nyBkrrXY Ryan and Bethany Board Game Reviews Top List at 11:15 sentiment: positive
video_pk 79989 · mention_pk 193813
Ryan and Bethany Board Game Reviews - I'm Kind of a Big Dill video thumbnail
Click to watch at 11:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavy on talking and discussion.
  • Great for getting to know people.
  • Leads to silly and insightful discussions.
  • Can be played with minimal physical interaction.
Cons
  • Requires players to be comfortable sharing personal scenarios.
Thematic elements
  • Evaluating personal qualities and scenarios with modifiers
  • Players tell modified personal scenarios.
Comparison games
none
Mechanics (from transcript analysis)
  • Clue giving — Players give clues related to a scenario.
  • guessing — Other players guess the modifier drawn by the clue giver.
  • Modifier Application — A drawn token modifies a personal quality, which is then used in a scenario.
  • Role Playing — Players tell short scenarios about themselves, modified by a drawn token.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are proposing a top 10, but we don't really know the result of it quite yet.
  • So, we're trying to think of games that we would be able to play while you are holding a baby, whether you're nursing the baby, feeding the baby, or just holding the baby.
  • It takes only one arm because you're holding the baby. The other one is half of your capabilities because you are occupied.
  • We don't know. We haven't experienced this yet. So, in three months, uh, when maternity leave is up, yeah, we are going to re-evaluate and relist these 10 games and rank them.
  • I've had a scenario where I played this game with zero arms and 1% brain.
  • This is what we call a pregnancy brain.
  • Once the setup is done, you have eight cards in front of you and you have a role that you've been given whether you're a good guy or bad guy. Basically, it's one of those kinds of social deduction style games. And after that, you're hands off.
  • The games are heavier on talking are be perfect for this scenario.
  • The point is, uh, our tastes have changed, our collection has changed, our kids have changed. Uh, but we never want to stop playing games. This is a hobby that can be done in those scenarios.
References (from this video)
No references stored for this video.
Video la-HX6QViS0 Top List at 22:49 sentiment: positive
video_pk 65789 · mention_pk 159580
I'm Kind of a Big Dill video thumbnail
Click to watch at 22:49 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fun game of exaggeration
Cons
none
Thematic elements
  • Exaggeration
Comparison games
none
Mechanics (from transcript analysis)
  • Exaggeration — The core mechanic is based on exaggerating.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sheriff of Nottingham is one of the best bluffing games out there.
  • I have literally made deals with the Sheriff where I'm like, 'I will pay you to open their bag over there.'
  • It is social, it is fun.
  • It's always so funny to see what the what different people write for stuff, you know?
  • I just think it's really funny. It's it's funny to like group think.
  • It's a fun game of exaggeration.
References (from this video)
No references stored for this video.
Video qFw64yiTTHc Ryan and Bethany Board Game Reviews Review at 0:12 sentiment: positive
video_pk 64934 · mention_pk 158537
Ryan and Bethany Board Game Reviews - I'm Kind of a Big Dill video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lends itself to storytelling and creativity
  • Subtlety and audience awareness required, not overly obvious
  • Holiday edition adds seasonal flavor
  • Kid-friendly potential with card selection and expansions
  • Easy to learn and social
Cons
  • Not ideal as an icebreaker; requires familiarity with players
  • Some cards may be obscure for kids or require explanation
  • Not suited for introverts or players who don't want to be front-and-center
  • Score can lead to zero points if players don't guess well
Thematic elements
  • storytelling, perception, sentiment adjustment
  • Holiday party setting with personal storytelling and sentiment-shifting prompts
  • first-person anecdotal with embellished truth via sentiment tokens
Comparison games
none
Mechanics (from transcript analysis)
  • Question and guess round — Other players ask questions about the story to deduce the drawn token.
  • Scoring by closeness of guess — Exact guess yields 2 points; within one yields 1 point; otherwise no points.
  • Sentiment token adjustment — Draw a token from -3 to +3 and modify your actual thoughts accordingly before telling a story.
  • Storytelling — Choose a card/category and craft a story reflecting the adjusted sentiment.
  • Storytelling and category selection — Choose a card/category and craft a story reflecting the adjusted sentiment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I actually really like that how subtle that has to be
  • this is not a game that I would use as an icebreaker
  • this is a game that lends itself more towards people who like telling stories
  • it's super silly fun this is a great time
  • you can play with your kids if you wanted to
  • I liked this game I thought it was just silly fun I particularly very much enjoyed the holiday edition
  • you need to know a little bit of background out these people to be able to answer the questions
References (from this video)
No references stored for this video.
Video gitHR74VIeo Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 61520 · mention_pk 154168
Jamie, Tabletoptiktok - I'm Kind of a Big Dill video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh take on party games by combining storytelling with bluffing and proximity-style scoring
  • Flexible player counts (base 2-10, expandable with expansions)
  • Compact components; expansions fit in the base box
  • Simple, self-contained scoring (no extra sheets needed)
  • Clear potential for high replayability with varied prompts and expansions
Cons
none
Thematic elements
  • bluffing, exaggeration, storytelling, truth-telling
  • house party / casual game night
  • descriptive, humorous
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — A descriptor card is drawn and used to determine which prompt is played.
  • card drawing and prompt selection — A descriptor card is drawn and used to determine which prompt is played.
  • Compound Scoring — If a player is exactly correct, they score two points; if off by one, they score one point.
  • Expansion compatibility — Expansion packs introduce new prompts and players while staying compatible with the base box.
  • guessing and proximity scoring — Other players guess how truthful or exaggerated the response is and score points based on proximity to the target value.
  • prompt-based storytelling — Players respond to prompts describing their skills or traits, using truth, exaggeration, or understatement.
  • scoring by distance — If a player is exactly correct, they score two points; if off by one, they score one point.
  • Storytelling — Players respond to prompts describing their skills or traits, using truth, exaggeration, or understatement.
  • variable round length — Rounds can be extended or shortened to fit different group sizes and time constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love word play
  • I think this is a fun new fresh take on a party game
  • you can essentially determine how long you want this game to be
  • no extra pieces of paper or score sheets needed
  • as a word ninja I absolutely love
  • this is a game you should try it at your next Gathering
References (from this video)
No references stored for this video.
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