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Team Story box art

Team Story

Game ID: GID0448567
Game Info
Year
2021
Players
2-7
Age
5+
Playtime
20 min
Collection
Your Tier
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Description

Oh no! A magical tornado has devastated the library and torn away the pages of the grimoire. Apprentice magicians, it's up to you to make up stories and bring back the pages... in the correct order!

In Team Story, players are either Listener or Storytellers. Once 20 cards are placed face down and the scroll board is created, each Storytellers pick 3 cards without letting the Listener see them.

Storyteller starts and continue the story using a card from their hand. Once they take part in the story with a card, they place it on the scroll board face down and draw another one from the pool. When the scroll board is full, the round ends. All cards are shuffled and given to the Listener. They now have to retrace the story.

But wait! Some cards have Twins! Will you be able to find the correct card and remake the story through the cards in 60 seconds?

The game ends once everyone has been Listener once. The player who scored the most stars wins the game!

Description

Oh no! A magical tornado has devastated the library and torn away the pages of the grimoire. Apprentice magicians, it's up to you to make up stories and bring back the pages... in the correct order!

In Team Story, players are either Listener or Storytellers. Once 20 cards are placed face down and the scroll board is created, each Storytellers pick 3 cards without letting the Listener see them.

Storyteller starts and continue the story using a card from their hand. Once they take part in the story with a card, they place it on the scroll board face down and draw another one from the pool. When the scroll board is full, the round ends. All cards are shuffled and given to the Listener. They now have to retrace the story.

But wait! Some cards have Twins! Will you be able to find the correct card and remake the story through the cards in 60 seconds?

The game ends once everyone has been Listener once. The player who scored the most stars wins the game!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–10 of 10
Video dWfF5sArIQU The Dice Tower Review at 0:10 sentiment: negative
video_pk 95181 · mention_pk 261232
The Dice Tower - Team Story video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The art and cover are liked.
  • The idea of the scoring track affecting interactions is cool.
  • The sliding activation mechanic where a row clears only when fully triggered is liked.
  • There are sparks of creativity and clever ideas.
Cons
  • The title is not great.
  • The graphic design is not keen.
  • The board is messy.
  • The symbols are confusing.
  • The game is not fast and slows to a crawl.
  • Actions feel roundabout and repetitive.
  • The theme is almost non-existent.
  • The actions in town are boring.
  • There's a lack of development.
  • The game plods and is tedious.
  • Many buildings are boring.
  • The game doesn't feel western.
  • The game outstays its welcome and is too long.
  • The gameplay isn't engaging.
  • Players would rather play other games like Space Base.
Thematic elements
  • Town building
  • Western
Comparison games
  • Space Base
  • Bad Company
  • Machi Koro
  • Lorenzo il Magnifico
Mechanics (from transcript analysis)
  • Area Control — Mentioned as a minor element, primarily related to interacting with town locations.
  • Card activation — The core of the game seems to revolve around activating cards, either through dice rolls or other actions.
  • Dice Rolling — Players roll dice to activate cards, with specific dice assigned to specific rows in the basic mode.
  • Pick-Up and Deliver — Described in the context of capturing outlaws and delivering them.
  • Set Collection — Players collect sets of icons for end-game scoring.
  • Tableau Building — Players build up their own display of cards.
  • wilds — Cows are used as wild tokens for currency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ad nauseam might have been a better title.
  • It's really just about activating your tableau Space Base Bad Company. It's really just about that.
  • The theme is almost non-existent.
  • The game plods.
  • I would rather play Space Base or another games.
  • This you roll two dice, you do things, but it feels light.
  • Everything's really just about activating cards.
  • Plotting was a perfect word.
  • It sounded good until we played it. And that's when everything just dragged down.
  • There's some clever ideas here that didn't quite pan out for us anyway.
References (from this video)
No references stored for this video.
Video Qtg0OrNiwkI Rahdo Runs Through Top List at 1:07:23 sentiment: positive
video_pk 81329 · mention_pk 201319
Rahdo Runs Through - Team Story video thumbnail
Click to watch at 1:07:23 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • One of the best games of 2025
  • Eclipses other Machi Koro inspired games
  • Phenomenal
  • Brought both the host and Jen away
  • Long-term keeper
  • Got rid of other Machi Koro inspired games because this one is so much better
Cons
  • The final version came out in 2025, but the host had to wait to get his hands on it.
Thematic elements
  • Town-building
  • American West
Comparison games
  • Machi Koro
  • Space Base
Mechanics (from transcript analysis)
  • Asymmetric powers — Features asymmetric powers via an expansion.
  • Card Drafting — Implied by comparison to Machi Koro and Space Base.
  • Dice Rolling — Dice rolls activate buildings based on the number rolled.
  • Engine Building — Players build buildings that activate based on dice rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like one of my ultimate all-time hidden gems. It's going to be hard to get.
  • This is the best Machi Koro killer that outperforms every other Machi Koro killer that ever came out. It is phenomenal.
  • It is such a phenomenal racing game. It destroys all other racing games I've ever played.
  • It's in my top 100 games of all time and I can't imagine it ever leaving that because it is just about perfect.
References (from this video)
No references stored for this video.
Video Qtg0OrNiwkI Rahdo Runs Through Top List at 1:07:23 sentiment: positive
video_pk 81329 · mention_pk 285118
Rahdo Runs Through - Team Story video thumbnail
Click to watch at 1:07:23 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • One of the best games of 2025
  • Eclipses other Machi Koro inspired games
  • Phenomenal
  • Brought both the host and Jen away
  • Long-term keeper
  • Got rid of other Machi Koro inspired games because this one is so much better
Cons
  • The final version came out in 2025, but the host had to wait to get his hands on it.
Thematic elements
  • Town-building
  • American West
Comparison games
  • Machi Koro
  • Space Base
Mechanics (from transcript analysis)
  • Asymmetric powers — Features asymmetric powers via an expansion.
  • Card Drafting — Implied by comparison to Machi Koro and Space Base.
  • Dice Rolling — Dice rolls activate buildings based on the number rolled.
  • Engine Building — Players build buildings that activate based on dice rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like one of my ultimate all-time hidden gems. It's going to be hard to get.
  • This is the best Machi Koro killer that outperforms every other Machi Koro killer that ever came out. It is phenomenal.
  • It is such a phenomenal racing game. It destroys all other racing games I've ever played.
  • It's in my top 100 games of all time and I can't imagine it ever leaving that because it is just about perfect.
References (from this video)
No references stored for this video.
Video XgrT2QezePE Board Gaymes James Discussion at 3:03 sentiment: neutral
video_pk 81088 · mention_pk 199450
Board Gaymes James - Team Story video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Town building game with a Western theme.
  • Has worker placement.
  • Has really cool Western artwork.
  • Would go well with Western Legends and Bantam West.
Cons
  • Host knows nothing about it, calls it a wildcard.
  • Host will possibly buy it after a demo.
Thematic elements
  • town building
  • Western
Comparison games
  • Western Legends
  • Bantam West
Mechanics (from transcript analysis)
  • Worker Placement — Includes worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are 10 days away from UK Games Expo.
  • And I wanna give you some tips and tricks and show you the 10 games I'm most excited for.
  • First up, Sashi and Sashi's new railway porters.
  • This is a collaboration with Fabio Lapiano.
  • Ghost Live with a huge hit at Spiel.
  • This was called Fetching Feathers.
  • I love Plate games.
  • Who is also a trans designer, and I'm really happy to help support there.
  • I have decided I'm not gonna buy this one because I bought it already.
  • Really cool take on trick-taking game where you're gonna be assigning the value to the cards, and the cards don't have a value on them, so you get two different spots there.
  • This is kind of my wild card.
  • So that is my little floor planter there, but in addition to what is not on the website is where you can get all the food from over at the NEC.
  • The UK is pretty much card exclusive most of the places, but at the convention, if you're gonna go into the Bring and Buy, or if you are going to go into some of the Asian stalls, you're going to need some cash.
  • It's the largest in the UK, and it is possibly, it's either third or fourth largest in the world.
  • So I needed to bring a fan.
  • So when you're packing, make sure that you are packing some shorts and some light flowy T-shirts.
  • I wanna play all of the games with all of you.
References (from this video)
No references stored for this video.
Video k3IN67A2_NU Allies or Enemies Preview at 3:44 sentiment: positive
video_pk 81089 · mention_pk 199462
Allies or Enemies - Team Story video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Town building
  • Cowboy town
Comparison games
none
Mechanics (from transcript analysis)
  • Town Building — The game involves building a cowboy town.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so I'm really interested in Horrified Ravenloft and I think it's four new monsters and it's still like in a D&D theme and I really like the last D&D Horrified.
  • So that was a whirlwind tour of a whole bunch of games we're interested in checking out.
  • And there are so many more games that there are so many games at UKGE. We can't possibly know about all of them so please do let us know about the ones you think we missed the ones you think other folks would be interested in.
  • So, we will have Shakespeare the card game on sale.
  • So, this is a really exciting UKGE for us. So, please do come by.
References (from this video)
No references stored for this video.
Video k3IN67A2_NU Allies or Enemies Preview at 3:44 sentiment: positive
video_pk 81089 · mention_pk 288352
Allies or Enemies - Team Story video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Town building
  • Cowboy town
Comparison games
none
Mechanics (from transcript analysis)
  • Town Building — The game involves building a cowboy town.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so I'm really interested in Horrified Ravenloft and I think it's four new monsters and it's still like in a D&D theme and I really like the last D&D Horrified.
  • So that was a whirlwind tour of a whole bunch of games we're interested in checking out.
  • And there are so many more games that there are so many games at UKGE. We can't possibly know about all of them so please do let us know about the ones you think we missed the ones you think other folks would be interested in.
  • So, we will have Shakespeare the card game on sale.
  • So, this is a really exciting UKGE for us. So, please do come by.
References (from this video)
No references stored for this video.
Video bVpf8bhCaQc Rahdo Runs Through Top List at 1:29:47 sentiment: positive
video_pk 80755 · mention_pk 197733
Rahdo Runs Through - Team Story video thumbnail
Click to watch at 1:29:47 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • In the host's top 10 games for 2025
  • Just outside the host's top 100 games of all time (around #105-106)
  • Does everything Machi Koro inspired games do, but better
  • Destroys Machi Koro and Space Base
  • Features the best implementation of a victory point track ever seen
  • Pioneers expansion is a 'must-have'
Cons
none
Thematic elements
  • Building a settlement
  • Old West America
Comparison games
  • Machi Koro
  • Space Base
Mechanics (from transcript analysis)
  • Dice Rolling — Players roll dice to activate different actions or effects.
  • Machi Koro Style — Borrows mechanics from Machi Koro, activating cards based on dice rolls.
  • Tableau Building — Players build up their own tableau representing their settlement.
  • Victory point tracking — Features a unique and highly praised victory point track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very small box. Doesn't take up much shelf space.
  • but it definitely hits above its weight.
  • this is not one that makes you insanely powerful and you know just kind of like you know you know does uh you know power inflation, power creep like so many expansions I'm seeing these days that just like kind of fundamentally upset the balance of the original game.
  • Minos is a long beast of a game.
  • I would not play Emberleaf without this expansion. It is excellent. It's a simple little tweak, but it's a mustave.
  • It turns the whole game cooperative, which I got to say I love.
  • And I just got to say folks, it is freaking brilliant.
  • The Networks Prime Time is the Networks with all the rough edges shaved off
  • it becomes so laidback and chillax
  • But this game does that better than any other Machioro inspired game, including Machi Koro itself ever has. It destroys all of them, including Space Base.
  • it is by far the coolest implementation of a victory point track that the board game industry has ever seen. It is literally the best of class of all time.
  • This is an expansion that just makes um, Evenf Fall, a very hard name to remember, Evenfall, deeper and richer.
  • Every year, like clockwork, the publishers come out with a new brilliant expansion, and every year it's my number one thing of that month, and System Overload is no different.
  • it introduces a new idea and you can see it there on the screen. If you look over in the bottom right of the screen on the boss I'm fighting, there's a die there. Don't worry, you never roll that dice. That die is your intensity marker.
  • Evenfall was in my top 10 for the year. It came out a few years ago. I think it's absolutely amazing.
  • It is so deep and it's so rich because it borrows an idea from one of my all-time faves, Allesium.
  • The best one are these cute Everybody gets this cute little cat that's a little wooden cat that literally hangs off of a wooden hat of one of your little wooden witches and it's the cutest thing you've ever seen.
  • it comes with new mages that somehow come up with completely new and interesting ideas that we still have never seen before.
  • This is a simple little set of rules that really creates a new and interesting dynamic shifting element that is just a lot of fun.
  • It's the best thing I played in the month of May. Aon's end system overload.
References (from this video)
No references stored for this video.
Video bVpf8bhCaQc Rahdo Runs Through Top List at 1:29:47 sentiment: positive
video_pk 80755 · mention_pk 284245
Rahdo Runs Through - Team Story video thumbnail
Click to watch at 1:29:47 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • In the host's top 10 games for 2025
  • Just outside the host's top 100 games of all time (around #105-106)
  • Does everything Machi Koro inspired games do, but better
  • Destroys Machi Koro and Space Base
  • Features the best implementation of a victory point track ever seen
  • Pioneers expansion is a 'must-have'
Cons
none
Thematic elements
  • Building a settlement
  • Old West America
Comparison games
  • Machi Koro
  • Space Base
Mechanics (from transcript analysis)
  • Dice Rolling — Players roll dice to activate different actions or effects.
  • Machi Koro Style — Borrows mechanics from Machi Koro, activating cards based on dice rolls.
  • Tableau Building — Players build up their own tableau representing their settlement.
  • Victory point tracking — Features a unique and highly praised victory point track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very small box. Doesn't take up much shelf space.
  • but it definitely hits above its weight.
  • this is not one that makes you insanely powerful and you know just kind of like you know you know does uh you know power inflation, power creep like so many expansions I'm seeing these days that just like kind of fundamentally upset the balance of the original game.
  • Minos is a long beast of a game.
  • I would not play Emberleaf without this expansion. It is excellent. It's a simple little tweak, but it's a mustave.
  • It turns the whole game cooperative, which I got to say I love.
  • And I just got to say folks, it is freaking brilliant.
  • The Networks Prime Time is the Networks with all the rough edges shaved off
  • it becomes so laidback and chillax
  • But this game does that better than any other Machioro inspired game, including Machi Koro itself ever has. It destroys all of them, including Space Base.
  • it is by far the coolest implementation of a victory point track that the board game industry has ever seen. It is literally the best of class of all time.
  • This is an expansion that just makes um, Evenf Fall, a very hard name to remember, Evenfall, deeper and richer.
  • Every year, like clockwork, the publishers come out with a new brilliant expansion, and every year it's my number one thing of that month, and System Overload is no different.
  • it introduces a new idea and you can see it there on the screen. If you look over in the bottom right of the screen on the boss I'm fighting, there's a die there. Don't worry, you never roll that dice. That die is your intensity marker.
  • Evenfall was in my top 10 for the year. It came out a few years ago. I think it's absolutely amazing.
  • It is so deep and it's so rich because it borrows an idea from one of my all-time faves, Allesium.
  • The best one are these cute Everybody gets this cute little cat that's a little wooden cat that literally hangs off of a wooden hat of one of your little wooden witches and it's the cutest thing you've ever seen.
  • it comes with new mages that somehow come up with completely new and interesting ideas that we still have never seen before.
  • This is a simple little set of rules that really creates a new and interesting dynamic shifting element that is just a lot of fun.
  • It's the best thing I played in the month of May. Aon's end system overload.
References (from this video)
No references stored for this video.
Video EnD0K4jINm8 Rules Teach at 0:03 sentiment: positive
video_pk 66714 · mention_pk 162512
Team Story video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant victory point track design that turns scoring into a strategic decision.
  • Unique activation mechanic for cards that gives players more control and strategic depth.
  • Excellent combination of Machi Koro-style mechanics with main board interaction.
  • High replayability due to variable setup and building combinations.
  • Phenomenal game design, particularly the victory point track's impact on territory access.
  • Strong solo mode against a smart and challenging opponent.
  • Great potential for future designers to build upon the innovative mechanics.
Cons
  • Misinterpretation of scoring rules by the host initially regarding cactus and pistol pairs for end-game scoring.
Thematic elements
  • Town building
  • American frontier
Comparison games
  • Machi Koro
  • Settlers of Catan
  • Space Base
  • My Farm Shop
  • Carcassonne: The Castle
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of available actions each turn, such as raiding, doing business, swindling the market, or getting a new license.
  • Area Control — Players interact with different towns on the board, and their position on the victory point track determines which territories they have access to.
  • Automa (solo mode) — The game features an automated opponent designed to provide a challenging solo experience with increasing difficulty levels.
  • Card drafting/selection — Players select cards from a common pool to add to their tableau.
  • Dice Rolling — Dice rolls determine which buildings or cards activate on a player's board, with variations in how colors and numbers are used.
  • Resource Management — Players manage resources like coins, cattle, and cowboys to perform actions and purchase cards.
  • Set Collection — Collecting specific pairs of icons, such as cactus and six-shooter, is important for end-game scoring via licenses.
  • Tableau Building — Players program and upgrade their player boards by adding new cards representing buildings, which have various effects and scoring opportunities.
  • Territory Movement — Progression along the victory point track moves players through different territories, each offering unique actions and opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my number five highest ranked game of 2025.
  • Every board game designer should copy this because it's freaking brilliant.
  • It's the combination of out Machi Koroing any Machi Koro ever and then coming up with the coolest victory point track in board game history that puts this so high in my esteem.
  • The fact that this game actually gives you the option. I don't know of any other games that say, 'Hey, when you score points, it's optional. You don't have to score those points if you don't want to.'
  • Piotr Deckert is a force to be reckoned with.
  • This is so much more engaging and that's it's the combination of out Machi Koroing any Machi Koro ever and then coming up with the coolest victory point track in board game history that puts this so high in my esteem.
References (from this video)
No references stored for this video.
Video aOmCnfo04P4 The Dice Tower Discussion at 1:02 sentiment: positive
video_pk 37022 · mention_pk 111125
The Dice Tower - Team Story video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promised as a strong town-building experience with thematic focus
  • Long-awaited among the unbox highlights
Cons
  • New mechanism interactions may require careful rule reading
Thematic elements
  • Community growth and neighborhood development
  • A stylized urban town-building scenario
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Balance limited resources to unlock districts and features.
  • Tile Placement — Construct districts to drive town growth and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most boring unboxings on the planet Earth
  • Ooh, it's the new Cities Cities USA
  • This is one I'm very much looking forward to actually
  • I remember hearing about this game
  • I'm very excited about this one
References (from this video)
No references stored for this video.
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