Oh no! A magical tornado has devastated the library and torn away the pages of the grimoire. Apprentice magicians, it's up to you to make up stories and bring back the pages... in the correct order!
In Team Story, players are either Listener or Storytellers. Once 20 cards are placed face down and the scroll board is created, each Storytellers pick 3 cards without letting the Listener see them.
Storyteller starts and continue the story using a card from their hand. Once they take part in the story with a card, they place it on the scroll board face down and draw another one from the pool. When the scroll board is full, the round ends. All cards are shuffled and given to the Listener. They now have to retrace the story.
But wait! Some cards have Twins! Will you be able to find the correct card and remake the story through the cards in 60 seconds?
The game ends once everyone has been Listener once. The player who scored the most stars wins the game!
- adds too much to a simple formula
- clever ideas get lost in the shuffle
- bland gameplay
- confusing
- building a town in the wild west
- western
- Space Base
Mechanics (from transcript analysis)
- Dice Rolling — Players roll dice and everyone gets something off the town they've built.
- score track interaction — Where you are on the score track around the board affects what you may influence on the board, with an option to give up victory points to stay in a desired region.
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Vasel. Welcome to Week In Review, where we go past back over the past week and uh we talk about all the different videos we did.
- I reviewed West Story, which I gave a five out of 10 to.
- This is one of those games uh like Space Base uh in which you are rolling dice and then everybody gets something off of the little town they've built in front of themselves.
- It has this one really cool concept, which uh has to do with where you are on the score track around the board. Uh matters it it it denotes and delineates what you may affect on the board, which is neat.
- I reviewed The Dwarves of Alfhelm, which I gave an eight out of 10 to. This is a 1.5 uh version of uh Nidavellir and I like this better.
- Nidavellir I thought was a little had this one great idea mechanically, in which you're using these upgradeable tokens to simultaneously bid on things, but you get better ones, you get to manipulate things. Great.
- I reviewed a couple of new packs for Summoner Wars second edition.
- And one of those two got a 10 out of 10.
- Hey everyone, it's Chris time. This week I took a look at five games.
- Blorp, I give a five. That Blorp was It's a tiling game, kind of like Carcassonne, but you're building your own area. It's a little bit too strange, and the scoring's not fun for the amount of of effort and work.
- Zombie Princess, I give a 6.5. I think it's actually more of a six. I wish I liked this one as a follow-up to Rebel Princess, a trick-taking game wherein you are trying to bid and hit that number of bids, but there's also so many wacky effects I don't think that it blends well and has a convoluted scoring.
- It's fun, I enjoy it. It's not good enough, so a six I said point five. Six. I'm changing it to a six, I'm
References (from this video)
- One of the best games of 2025
- Eclipses other Machi Koro inspired games
- Phenomenal
- Brought both the host and Jen away
- Long-term keeper
- Got rid of other Machi Koro inspired games because this one is so much better
- The final version came out in 2025, but the host had to wait to get his hands on it.
- Town-building
- American West
- Machi Koro
- Space Base
Mechanics (from transcript analysis)
- Asymmetric powers — Features asymmetric powers via an expansion.
- Card Drafting — Implied by comparison to Machi Koro and Space Base.
- Dice Rolling — Dice rolls activate buildings based on the number rolled.
- Engine Building — Players build buildings that activate based on dice rolls.
Video topics + discussion points
Quotes (from this video)
- This is like one of my ultimate all-time hidden gems. It's going to be hard to get.
- This is the best Machi Koro killer that outperforms every other Machi Koro killer that ever came out. It is phenomenal.
- It is such a phenomenal racing game. It destroys all other racing games I've ever played.
- It's in my top 100 games of all time and I can't imagine it ever leaving that because it is just about perfect.
References (from this video)
- Town building
- Cowboy town
Mechanics (from transcript analysis)
- Town Building — The game involves building a cowboy town.
Video topics + discussion points
Quotes (from this video)
- And so I'm really interested in Horrified Ravenloft and I think it's four new monsters and it's still like in a D&D theme and I really like the last D&D Horrified.
- So that was a whirlwind tour of a whole bunch of games we're interested in checking out.
- And there are so many more games that there are so many games at UKGE. We can't possibly know about all of them so please do let us know about the ones you think we missed the ones you think other folks would be interested in.
- So, we will have Shakespeare the card game on sale.
- So, this is a really exciting UKGE for us. So, please do come by.
References (from this video)
- In the host's top 10 games for 2025
- Just outside the host's top 100 games of all time (around #105-106)
- Does everything Machi Koro inspired games do, but better
- Destroys Machi Koro and Space Base
- Features the best implementation of a victory point track ever seen
- Pioneers expansion is a 'must-have'
- Building a settlement
- Old West America
- Machi Koro
- Space Base
Mechanics (from transcript analysis)
- Dice Rolling — Players roll dice to activate different actions or effects.
- Machi Koro Style — Borrows mechanics from Machi Koro, activating cards based on dice rolls.
- Tableau Building — Players build up their own tableau representing their settlement.
- Victory point tracking — Features a unique and highly praised victory point track.
Video topics + discussion points
Quotes (from this video)
- It's a very small box. Doesn't take up much shelf space.
- but it definitely hits above its weight.
- this is not one that makes you insanely powerful and you know just kind of like you know you know does uh you know power inflation, power creep like so many expansions I'm seeing these days that just like kind of fundamentally upset the balance of the original game.
- Minos is a long beast of a game.
- I would not play Emberleaf without this expansion. It is excellent. It's a simple little tweak, but it's a mustave.
- It turns the whole game cooperative, which I got to say I love.
- And I just got to say folks, it is freaking brilliant.
- The Networks Prime Time is the Networks with all the rough edges shaved off
- it becomes so laidback and chillax
- But this game does that better than any other Machioro inspired game, including Machi Koro itself ever has. It destroys all of them, including Space Base.
- it is by far the coolest implementation of a victory point track that the board game industry has ever seen. It is literally the best of class of all time.
- This is an expansion that just makes um, Evenf Fall, a very hard name to remember, Evenfall, deeper and richer.
- Every year, like clockwork, the publishers come out with a new brilliant expansion, and every year it's my number one thing of that month, and System Overload is no different.
- it introduces a new idea and you can see it there on the screen. If you look over in the bottom right of the screen on the boss I'm fighting, there's a die there. Don't worry, you never roll that dice. That die is your intensity marker.
- Evenfall was in my top 10 for the year. It came out a few years ago. I think it's absolutely amazing.
- It is so deep and it's so rich because it borrows an idea from one of my all-time faves, Allesium.
- The best one are these cute Everybody gets this cute little cat that's a little wooden cat that literally hangs off of a wooden hat of one of your little wooden witches and it's the cutest thing you've ever seen.
- it comes with new mages that somehow come up with completely new and interesting ideas that we still have never seen before.
- This is a simple little set of rules that really creates a new and interesting dynamic shifting element that is just a lot of fun.
- It's the best thing I played in the month of May. Aon's end system overload.
References (from this video)
- Promised as a strong town-building experience with thematic focus
- Long-awaited among the unbox highlights
- New mechanism interactions may require careful rule reading
- Community growth and neighborhood development
- A stylized urban town-building scenario
Mechanics (from transcript analysis)
- Resource Management — Balance limited resources to unlock districts and features.
- Tile Placement — Construct districts to drive town growth and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- the most boring unboxings on the planet Earth
- Ooh, it's the new Cities Cities USA
- This is one I'm very much looking forward to actually
- I remember hearing about this game
- I'm very excited about this one