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Gardeners box art

Gardeners

Game ID: GID0448615
Game Info
Players
1-4
Age
10+
Playtime
15 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 6 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video oPWY0VU27OY kovray Convention Recap at 6:52 sentiment: positive
video_pk 89333 · mention_pk 237044
kovray - Gardeners video thumbnail
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun
Cons
  • Can get tricky with multiple objectives
  • 15 minutes is not a lot of time
Thematic elements
  • Placing a garden to please the king or queen
Comparison games
none
Mechanics (from transcript analysis)
  • Grid Movement — Players place tiles on a grid.
  • Objective Fulfillment — Players aim to please royalty by placing gardens in the right order, with specific objective constraints.
  • Real-Time — Described as a real-time grid puzzle game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that game is very fun even if you have no idea what the answer is
  • it is a gorgeous gorgeous gorgeous game
  • there's a lot of instant gratification in this game which I loved because every single turn you would score points
  • it gives you a sense of a bit more freedom in the decisions you make
  • I think the expansion makes the game better
  • this game is absolutely beautiful you can tell right by looking just at the cover
  • single action on your turn makes it very very smooth and very very quick paced
  • I'm in awe this is probably one of the most gorgeous games I think I've seen
  • watching the gameplay and having the game explain to me I'm like I really need to play this
  • Starship captains just looks incredible
  • and the cube Tower in that game oh my God that's incorporated into the box wonderful
  • the folks from AEG and flato just high energy really great at just making that an experience
  • Rolling dice it's just like hilarious
  • just like no one remembers who wins it's always just the experience of it
  • the game is just so wonderful too
References (from this video)
No references stored for this video.
Video RK-UPNKcu6M Gaming with Edo & Jessica Review at 0:04 sentiment: mixed
video_pk 89246 · mention_pk 236785
Gaming with Edo & Jessica - Gardeners video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Visually appealing.
  • Interesting and dense, but mellow.
  • Silent cooperation challenge.
  • Spatial puzzle elements.
Cons
  • Can be very tough due to silence and card combinations.
  • Not for everyone.
Thematic elements
  • Gardens
Comparison games
  • Magic Maze
  • Decorum
Mechanics (from transcript analysis)
  • Constraint Fulfillment — Effectively there's like this whole set of training modules in here for with the A tiles the B tiles with the C tiles. You'll work through them. Once you get the different modes of different amounts once you get three deep then you can start uh like once you're gonna put out a fourth one you reveal and score one.
  • cooperative play — This is a game where we are going to be doing with a set of constraints and puzzles in front of us and trying to get it all solved.
  • Hidden Information — The person who draws it gets all the information they see the full constraint so in this case you needed a connected path. But the other players only get the half information.
  • Set Collection — You'll notice that there's these three different colors of tiles ABC and matching colors of uh cards here. Effectively there's like this whole set of training modules in here for with the A tiles the B tiles with the C tiles.
  • Silent communication — We need to do that without communicating with any other players.
  • Tile Placement — All you can do is pick up a tile off the table and put it in like remove it and put it in front of somebody's like that wasn't correct here you go.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's tough because it's silent. It's tough because the combinations of cards can work and there's a lot of abstract play here. It's interesting. It's dense, um but mellow.
References (from this video)
No references stored for this video.
Video cOJjjt2MNu8 kovray Discussion at 3:15 sentiment: positive
video_pk 89002 · mention_pk 235717
kovray - Gardeners video thumbnail
Click to watch at 3:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative deduction under a tight time frame
  • garden theming with rule discovery that scales with added content
  • expands to include new characters or rules for variety
Cons
none
Thematic elements
  • garden design and deduction
  • garden setting with hedges and garden rules
  • cooperative, real-time deduction where players build a garden to satisfy evolving rules
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Draw rule cards and attempt to build a garden that fulfills those rules; rules discard/change over time.
  • real_time_coop — Real-time cooperative play under a 15-minute window.
  • rule_card_deduction — Draw rule cards and attempt to build a garden that fulfills those rules; rules discard/change over time.
  • tile_exchange — Players take out and give tiles to others to influence others' gardens and deductions.
  • tile_placement_and_discernment — Players deduce rules based on how others place tiles and respond to rule cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "we love deduction games we thought we'd do a deduction Extravaganza wow"
  • "we're gonna have three game nights we're gonna talk about that are themed in deduction games"
  • "it's a silent deduction game so you can't talk"
  • "Battleship is what I would compare it to"
  • "the design of this game is brilliant it's really really fun and there's essentially limitless puzzles"
References (from this video)
No references stored for this video.
Video l5jJvYPuIac Board Gaming Ramblings Discussion at 8:22 sentiment: positive
video_pk 86803 · mention_pk 226037
Board Gaming Ramblings - Gardeners video thumbnail
Click to watch at 8:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super cool concept
  • Really like this
Cons
  • Very little buzz when released
Thematic elements
Comparison games
  • Magic Maze
Mechanics (from transcript analysis)
  • Co-op — it's like a co-op game
  • Deduction — you're trying to guess like the rule of the placement and somebody knows the rules and the rest has to try figure it out
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this whole video is US looking at 40 boxes saying this is a great game let's never play it again
  • so this is like a nice set for somebody want to play it you have everything need for like a lot of
  • this is a game I I thought I had fun while I played it but then we tried to get it played again for keeper K and it just like I it was always something else I wanted to play more than this
  • sometimes you have to know that the person you play these games with have the wrong taste and they will not play it with you
References (from this video)
No references stored for this video.
Video mOcj8UBvdQk Get into games Discussion at 32:55 sentiment: positive
video_pk 85248 · mention_pk 218099
Get into games - Gardeners video thumbnail
Click to watch at 32:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The map is amazing. You are essentially going into this town to find out why people are being killed.
  • Box One is very good, though.
  • The Venice Conspiracy, if you like exit games, is very good.
  • Dark Tower. Epic game of Dark Tower. That was fun.
  • We love Tapestry.
References (from this video)
No references stored for this video.
Video LKAZEr-Iqyc Daily makeup co. Discussion at 2:25 sentiment: positive
video_pk 66309 · mention_pk 161301
Daily makeup co. - Gardeners video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging drafting with visually appealing components
  • Unique shape-based harvesting
  • Close, tactical games
Cons
  • Shape scoring can be fiddly for some players
Thematic elements
  • Lane drafting and tile-based crop production aiming for 40 points
  • Crops and farming
  • Light, strategic drafting with spatial planning
Comparison games
  • Caesar & Cleopatra
  • Balconia
Mechanics (from transcript analysis)
  • Lane drafting — Draft across multiple lanes to maximize scoring opportunities.
  • Race to a target score — First to 40 points ends the game.
  • Strategic interaction — Taking tiles in a space can affect outcomes and scoring for both players.
  • Tile/shape harvesting — Plant and harvest vegetables with distinct shapes to satisfy scoring requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There you go. Caesar and Cleopatra.
References (from this video)
No references stored for this video.
Video Nv4NKLsz1hc Meeple University Review at 0:12 sentiment: positive
video_pk 64262 · mention_pk 157717
Meeple University - Gardeners video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Calming real-time puzzle
  • Family-friendly
  • Engaging memory/deduction under pressure
  • Good icebreaker potential
  • Large hourglass as a visual prop
Cons
  • Not very thematic
  • Less chaotic than Magic Maze may not appeal to fans of high chaos
Thematic elements
  • garden planning with objective-driven tile placement and royal oversight
  • garden layout with flowers and trees
  • real-time, silent, objective-driven play
Comparison games
  • Magic Maze
Mechanics (from transcript analysis)
  • Action Timer — Gameplay ends when the hourglass runs out.
  • diverse objective types — Different objective formats include paths, patterns, central features, edge restrictions, etc.
  • end condition via timer — Gameplay ends when the hourglass runs out.
  • hidden/unseen memory elements — Players must remember three simultaneous objectives and how they relate to each other.
  • Memory — Players must remember three simultaneous objectives and how they relate to each other.
  • multiple recipients of tiles — Tiles can be handed to multiple players as part of strategy.
  • real-time simultaneous tile placement — Players silently place tiles to build a 6x6 grid in real time with concurrent placements.
  • restricted tile sourcing — Tiles can only be taken from the outside edge of the stack (deconstruct and rebuild).
  • secret and visible objectives — One player draws an objective card; others can see the type while the holder knows the exact requirement.
  • simultaneous objective progression — Old objectives are replaced by new ones and counted as points when they leave play.
  • Tile Placement — If a placement is deemed wrong, the tile can be returned to the same or another player for re-placement.
  • tile replacement — If a placement is deemed wrong, the tile can be returned to the same or another player for re-placement.
  • Tile/Map Shifting — Tiles can only be taken from the outside edge of the stack (deconstruct and rebuild).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the theme that well I do gardening
  • his majesty is angry
  • his Majesty is thrilled is what you say
  • the ruble told me to say I forget what it is
  • recognize biggest hourglass I've ever seen
  • Gardeners this game plays one to four
  • Until The Hourglass Runs Out
References (from this video)
No references stored for this video.
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