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Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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Sentiment:
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Video 1DoRIyCM5RY
Rob's Tabletop World Rules Teach at 0:32 sentiment: positive
video_pk 65329 · mention_pk 158981
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- beautifully artistically beautiful game
- fun
- simple game
- a lot of depth
- fun, quick, to the point
- a lot of little nuances and fun little things and twist and turn
- a lot of little things that can change the tide of the game
- a lot of fun, and very much worth playing
- You're not going to be disappointed with this one
- You're going to have a blast
Cons
none
Thematic elements
- archaeologists seeking fortunes
Comparison games
- Magic the Gathering
Mechanics (from transcript analysis)
- Action card abilities — Your adventures cost one less lead fewer to complete. That's cool. You can use that ability. You can play it and and use that ability and say, 'Okay, I'm going to use that, and that's I'm going to choose I'm going to choose what I want to do.' Or I can you do the ruthless part. Rivals adventures cost an additional lead to complete. So, you're trying to screw your guy over your opponent over while you're trying to complete these.
- Action X cards — And then you're also going to have an action X card. These are going to help you either help you or cause your your opponent harm.
- Adventure cards — These are adventure cards, and you're going to have three of these out.
- Barter — You know, you can barter with each other.
- Breakthrough — Discard three matching leads, draw an action X card. So, if you want to get those action X cards, if you got three cards of the same uh of the same faction there, you can draw an X card.
- card abilities — you can use one of these abilities to kind of screw you over.
- Completing adventures — the first thing that you're trying to do here is you are trying to complete five of five adventures. If you're able to do that, you are going to win the game.
- Discard pile — And you can either draw one from a discard pile, or you can actually keep one.
- Lead cards — These are lead cards, and each one are different. You'll have myth, you have glyphs. Let's see. I think vision and ruins are your leads.
- Matching glyphs — it's really an interesting game because you're trying to match up these glyphs to what you have in your card
- sabotage — Sabotage, discard a lead, and scrap an active resource.
- thwart — Thwart uh bury two matching leads, uh negate the effects of a heroic feat. You so, you can you can counteract certain things.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It kind of has a Magic the Gathering feel, and if you love Magic the Gathering, I think you're really going to like this.
- It's it's a constant tug and pull because you're every time you're complete these, you're going to be able to get these action cards, and these action cards are going to either help you or be able to to counteract anything that your opponent does.
- And a nice little pull and tug game that has a lot of magic feel to it, but is not magic.
- it's fun, it's quick, it's to the point, and and and and it it's a it's a great game.
- When you look at it, you go, 'Oh, well, that's kind of not what I expected.' And then you start playing it, and it's kind of this a little bit of cutthroat, and you're two archaeologists, and and and you really feel the theme there.
- This is this is a lot of fun, and very much worth playing.
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