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Dungeon Date box art

Dungeon Date

Game ID: GID0449183
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Description
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Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video Llwo4eQNwJs Watch It Played Rules Teach at 0:19
video_pk 65229 · mention_pk 158859
Watch It Played - Dungeon Date video thumbnail
Click to watch at 0:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — Playing the quests sequentially to the end, starting with Adventure A. Each adventure provides more story to read at the start, and some to read should the heroes triumph. Heroes have 15 hours (attempts) to complete all adventures. Failing an adventure means resetting and playing again as you cannot advance until previous ones are completed. Losing occurs if heroes cannot reach the final adventure by the 15th hour. Winning the campaign occurs if they reach and win the final adventure on or before the 15th hour.
  • Experience tokens — Heroes can gain experience tokens each time an enemy is destroyed. The hero who defeats it collects a token. Collecting five tokens allows a hero to remove them and gain a single D (die) which can be used once in any fight, spell cast, or defense roll. Bonus dice can carry over to the next adventure and can be used all at once or separately.
  • Optional Goals — Two optional goals exist for heroes for each numbered adventure except the last. A timed goal requires winning the adventure with a certain number of cards still in the overlord's draw pile, which makes the adventure not count towards the 15 hours. A unique task goal requires completing a specific task before the adventure ends, rewarding the heroes with a listed reward upon winning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for campaign play the heroes have 15 hours to complete all of the adventures and by hour I don't mean literally 60 Minutes of time that's more of the game's way of measuring the number of attempts that the players have to complete all the adventures
References (from this video)
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Video QZMaRH4pZhs watch it played Rules Teach at 0:22 sentiment: positive
video_pk 65231 · mention_pk 158862
watch it played - Dungeon Date video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique book-like box design.
  • Quick start guide helps players get set up quickly.
  • Double-sided dungeon tiles with alternate art for future use.
  • Plastic clips to hold dungeon tiles together.
  • Extensive rule summary in the back of the rulebook for quick reference.
Cons
  • Some items (magic, specific quest symbols) are explained in a separate supplement.
Thematic elements
  • A Necromancer is assembling an army in pursuit of great power, and heroes must stop them at all costs.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On a hero's turn, they can move and take an action, just take an action, or pass. Actions include fighting, shooting, casting spells, or other quest-specified actions. Heroic feats can also be used.
  • Campaign play — Adventures can be played sequentially, telling an overarching story. Heroes can upgrade in later adventures.
  • Card Play — The Overlord has command cards (extra commands, double commands, raise dead, interrupts) which can be played during their turn or between hero activations.
  • Combat — Involves rolling dice, discarding feeble rolls based on defender's armor, and comparing dice to determine hits. Damage is applied based on the number of hits.
  • Dice rolling — Used for combat actions, including fighting and shooting. Modifiers can affect the number of dice rolled.
  • Door/Chest Interaction — Doors and chests start locked. Mundane locks are smashed with a fight action, wards are dispelled with spells. Unlocked doors reveal new dungeon sections, chests yield items.
  • Free Strikes — Can be performed by enemy models if a model starts its turn in their front arc or enters the board in their front arc. Resolved like a fight action.
  • Item Use — Heroes and bosses can use items. Some have ongoing effects, others can be used outside the hero's turn. Items can be freely swapped between adjacent heroes.
  • Large Models — Have additional rules for movement, are always counted as outnumbering single square models, and are considered outnumbered if in the front arc of more than one enemy.
  • magic — Used by spellcasters, spells can be major or minor. Minor spells can be cast twice per round, major spells once. Some spells require range and line of sight, others do not. Magic attacks are not affected by standard modifiers.
  • Movement — Models move one space at a time, cannot enter blocked spaces (other figures, furniture, closed doors). Diagonal movement is possible if not blocked. Facing can be changed during movement.
  • Raising Dead — The Necromancer Overlord can replace a pile of bones token with a miniature. This uses a command and counts as the minion's action for the turn.
  • shooting — Similar to fighting, but requires range and line of sight. Uses shooting dice value for attack and combat dice value for defense. Certain elements like furniture can affect the attack dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you're playing as the Necromancer you'll be assembling an Army in pursuit of a power so great you'll be able to reshape reality itself but if you're the heroes you believe the Necromancer must be stopped at all costs
  • it's hard to talk about this game without first discussing its rather unique box
  • the box cover opens with a magnetized lid but enough of the Box let's get inside and see how you set up the game
References (from this video)
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Video xMdDzfiBcvo Watch It Played Discussion at 0:31
video_pk 65230 · mention_pk 158860
Watch It Played - Dungeon Date video thumbnail
Click to watch at 0:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My name is Rodney Smith.
  • I wanted to make sure Dungeon Saga got onto the channel and it's up now if you want to learn how to play that game.
  • But now that those things are resolved, I'm back to creating the content on a more regular basis.
  • Thank you guys so much for helping me reach that goal. That was really really significant to me.
  • So again, you guys are making that possible and I think it will make the channel here uh better and healthier for it.
  • So just I would say primarily keep an eye on the updates.
  • But until the next episode, thanks for watching.
References (from this video)
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