Game Info
Players
1-4
Age
14+
Playtime
20 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment:
pos 9 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–9 of 9
Video qVCQBqUSHbM
Gaming with Edo & Jessica Discussion at 5:01 sentiment: positive
video_pk 88257 · mention_pk 232279
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Pottery
Comparison games
none
Mechanics (from transcript analysis)
- Drafting — it's drafting set collection
- Set Collection — it's drafting set collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- so we released Mal Peak then uh almost the next month we released another expansion
- we did have one Kickstarter this year it was for the siblings trouble expanded deluxe edition
- so coming up uh I'll be putting this video out on YouTube but it but it'll also be announced at our newsletter if you don't have our newsletter I'll have a link below
- so these are the three titles we released um all available and it's just been super exciting and again really um on the back of Kickstarter and support and fans of the games that we're doing
References (from this video)
No references stored for this video.
Video d9ghO2furz4
Gaming with Edo & Jessica Discussion at 0:08 sentiment: positive
video_pk 87988 · mention_pk 230794
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Appreciates the beauty of nature
- Joy in crafting
- Peaceful silence and solitude
- Relaxing
Cons
none
Thematic elements
- creating beautiful pottery
Comparison games
none
Mechanics (from transcript analysis)
- Bag Building — Mentioned as a "Pocket Edition", which often implies smaller components or simplified mechanics. The act of picking flowers can be seen as drawing components.
- Set Collection — Implied by "picking, pairing, and arranging flowers" in the garden game, suggesting collecting sets of flowers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Find your favorite way to appreciate the beauty of nature with three new games from Pencil First
- Discover our delightful and relaxing nature games
References (from this video)
No references stored for this video.
Video za39Zwu4biE
Gaming with Edo & Jessica Discussion at 1:15 sentiment: positive
video_pk 86843 · mention_pk 226192
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Making fantastic pottery
Comparison games
none
Mechanics (from transcript analysis)
- Drafting — It's a drafting set collection game where you're making all this fantastic pottery.
- Set Collection — It's a drafting set collection game where you're making all this fantastic pottery.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hey everybody Edo here and what a 2024 it has been for pencil first games
- it has been a a long time and let me start by just thanking everyone for their support penil Force games is uh here because of backers and and players and people who have been enjoying the the games that we've been making
- this is the third game in the skullo M Peak line it has been some time in the making but we have multiple Guardians all new um an all new uh group of Heroes lots of fun artworks looking fantastic the game plays a blast it's just a lot of work it's Matrix against the other games it's going to work just like Mal Peak where you can play it Standalone or mix and match it
- by the way we have this awesome uh holiday sale it's one of the biggest if not the the biggest we've ever done in the last 10 years it's 40% off which is sort of crazy uh for us
- it's been 10 years thank you thank you thank you it's so much fun to be able to make these games and for people to enjoy them and be delighted
References (from this video)
No references stored for this video.
Video geNoGnWgrYI
Rules Teach at 0:04 sentiment: positive
video_pk 69672 · mention_pk 166313
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Lots of neat decisions
- Lots of different challenges
- Lots of different strategies
- Cool cascading effects can happen
- Exciting to see if you can win
- Amazing move with the studio challenges
Cons
- Can make a bad decision by giving away a high-point project
- Sometimes you forget to use a resource
- Can be a challenge to balance personal projects with helping the friend
Thematic elements
- working on personal projects while helping a friend with theirs
- studio
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Players draw resource cards and decide which to keep and which to pass to their friend.
- Difficulty Selection — The solo mode allows players to adjust difficulty by starting with a different number of cubes in their reserve.
- Friend action trigger — Giving specific resources to the friend character triggers actions that benefit them or impact the player.
- Project Completion — Players complete projects by matching resources to project requirements.
- Resource Management — Players collect and use various resource cards (clay, glaze, kiln) to complete projects.
- Set Collection — Completing sets of different glazes or clay types can fulfill studio challenges for bonus points.
- solo mode — The game features a specific mode for a single player where an AI 'friend' character interacts based on player choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The solo mode works similarly to the multiplayer game in terms of the community area and your personal area for the most part
- your decisions are a balance of what you're working on versus how you're going to help your friend create their pieces of pottery
- you'll see how well I do today
- So I am going to take my work style and we are going to have a measured approach to start with
- This is actually a very big decision because I need to actually try to see if I can give my friend something that is not worth a lot of points
- This is the perfect time to be wasteful
- I'm feeling pretty good all right so I need to do my bonus completion action here too don't forget I was just really excited about my studio challenges
- wow that that was cool all right now I'm now I'm feeling pretty good
- The clay action is going to trigger and that means that with the clay they are going to place another challenge Studio challenge tile that gives them one point
- So cool and that is how you play the solo mode for sunrise at the studio
- Lots of neat decisions as you are creating these beautiful pottery pieces helping out your friend but making sure that you get the most points
References (from this video)
No references stored for this video.
Video 7DjX1P2HdPI
Rules Teach at 0:04 sentiment: positive
video_pk 69674 · mention_pk 166315
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Satisfying to complete and flip projects.
- Lots of cool decisions.
- Nice tactile components.
- Simultaneous play keeps engagement high.
- Race element for studio challenges.
Cons
none
Thematic elements
- creating pieces of pottery
- a pottery studio
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting (implied) — Players draw resource cards and then choose which to keep and which to pass to opponents based on the chosen workstyle.
- End game scoring — Points are scored from completed projects, and bonus points are awarded for collecting the most coffee beans and fulfilling personal goals.
- Objective Fulfillment — Players aim to complete projects and potentially studio challenges and personal goals for points.
- Resource conversion — Resource cards are converted into resource cubes, which can be used on projects or stored in a reserve as wild resources.
- Set Collection — Players collect resources (clay, glaze, kilns) to complete pottery projects.
- Variable Player Powers (Implied) — Players have different starting hands of resource cards, and advantage cards can provide unique abilities.
- Worker placement (implied) — Choosing a 'workstyle' each day dictates how resource cards are handled, acting as a form of action selection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- so the goal is to score the most points after three days
- and the cool thing here is that all of of these will flip over so once I've completed that it flips to the other side and it's really really nice look at that
- everyone does the simultaneously so there's a lot of uh play that happens where you're not waiting for other players to take their turns
- and the cool part here is you actually have to choose a workstyle to use
- so you can kind of see there's some cool strategies there of figuring out do I take the risk right now do I want to use these resources or are these resources maybe not good for my opponent maybe I should pass them along
- so when you complete a project you have to announce it and say I completed a project
- and the really flipping over these projects is so much fun being able to fill in those requirements and then flip it and just seeing what you created
References (from this video)
No references stored for this video.
Video 7R4GunCo4R8
kovray Review at 0:28 sentiment: positive
video_pk 64795 · mention_pk 158289
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Integrated, smooth mix of drafting, set collection, and resource management
- Unique pottery studio theme broadens appeal and invites pottery enthusiasts
- Short playtime around 20 minutes with meaningful decisions
- Endgame reward (coffee cup) ties into Pencil First's established line and provides a tangible objective
Cons
- Prototype status means components and balance may change before final release
- Player interaction increases as resources are passed around, which could slow some play groups
- Potential barrier for true casual players if the weight sits higher than expected, given the blending of multiple mechanics
Thematic elements
- Pottery making, glaze, kilns, studio management, and community collaboration in a craft-focused setting.
- A pottery studio environment where players manage a studio, complete projects, and respond to studio challenges over three days.
- procedural/educational; an accessible, theme-forward management experience rather than a heavy narrative.
Comparison games
- Herbaceous
- Sunset Over Water
Mechanics (from transcript analysis)
- Drafting / simultaneous action selection — Each round begins with players drawing four resource cards and choosing a work style to determine what they keep and what they pass to neighbors, enabling simultaneous decisions.
- End of round / end of day reset and reshuffle — At the end of each day, rounds reset with a fresh distribution of cards, maintaining dynamic player decisions across days.
- Project order and bonuses — Projects are completed in an order determined by icon values; completed projects grant bonuses and contribute to end-game scoring.
- Reserve management and flexible spending — Leftover resources can be placed into a reserve and can be used as any one resource when needed, adding strategic flexibility.
- Resource Management — Resources (clay, glaze, kilns, and wild resources) are placed on project cards to activate symbols and progress projects.
- Resource management and placement — Resources (clay, glaze, kilns, and wild resources) are placed on project cards to activate symbols and progress projects.
- Set Collection — Completing projects flips them and exposes bonuses, with resource return to the player's supply to enable further actions.
- Set collection / project completion — Completing projects flips them and exposes bonuses, with resource return to the player's supply to enable further actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Sunrise at the studio is played over the course of 3 days with three rounds in each
- There's three different work Styles here
- these will be different types of clay glaze and kilns used to fire your project
- it's only 20 minutes
- you have agency of choice and your choice at the same time impacts other players
- end of the game bonus is the coffee cup
- my favorite part would be the glazing of making painting everything
References (from this video)
No references stored for this video.
Video 7EGRjH4uoqA
DaniCha Playthrough at 0:01 sentiment: positive
video_pk 64792 · mention_pk 158286
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tight action economy and flexible strategy
- cozy, thematic artwork
- solitary play with an approachable AI helper (Friend)
Cons
- rules can be a bit complex; careful handling of friend triggers needed
- potential stats confusion during playthrough
Thematic elements
- creative production in a studio; collaboration with an AI-like assistant
- art studio / ceramics workshop
- cooperative resource gathering and project completion with a playful AI 'friend'
Comparison games
none
Mechanics (from transcript analysis)
- action economy (efficient, measured, wasteful) — three actions choices that determine how many resources you draw, distribute to yourself or the AI friend, and impact the waste basket
- Advantage cards — drawn cards that give immediate benefits or scoring bonuses
- AI friend mechanic — an opposing AI friend board that takes actions after yours; can complete the friend’s projects using their own resources and triggers
- end-of-game scoring based on coffee and glaze variety — points come from coffee beans and the diversity/quantity of glazes collected
- glaze matching trigger — matching glaze icons on piles can trigger the friend to take actions for you
- Multi-Use Cards — drawn cards that give immediate benefits or scoring bonuses
- project completion and scoring — complete projects to gain resources and points; completed projects are placed into a completed pile
- Resource Management — resources are drawn from decks and allocated to projects or converted into wild resources
- resource management (clay, glaze, kilns, coffee beans, wild resources) — resources are drawn from decks and allocated to projects or converted into wild resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The AI friend is not usual in most solo automas, but it's nice that they're able to take this kind of sharing of resources to help each other complete projects.
- Sunrise at the Studio, a very relaxing solo game.
- I could play this within 15-20 minutes if I wanted to and very pleasant theme as well.
- I'm really enjoying the art on this; it's artistic and detailed.
References (from this video)
No references stored for this video.
Video MYm-M0JWMDw
DaniCha Discussion at 0:00 sentiment: positive
video_pk 64293 · mention_pk 157744
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Compact, table-friendly design typical of Pencil First Games
- Solo-friendly with dedicated solo mode
- Simultaneous play speeds up multi-player sessions
- Beautiful artwork and components
- Clear path from resources to finished projects with varied card types
Cons
- Unboxing video provides limited rule details; full playthrough needed to judge balance
- Uncertainty about solo-mode interaction without playing the full game
Thematic elements
- creative production, pottery projects and collaboration
- art studio pottery workshop
- abstract, puzzle-like with simultaneous project management
Comparison games
- Bread Basket
Mechanics (from transcript analysis)
- In-progress tracking and penalties — Points are gained or lost based on progress toward projects.
- Project cards and scoring — Complete projects to gain points; some scoring for in-progress status.
- Resource Management — Collect and allocate resources (clay, glaze, kiln, coffee) to complete projects.
- Simultaneous Actions — Players perform actions concurrently to reduce downtime.
- Simultaneous Play — Players perform actions concurrently to reduce downtime.
- solo mode — There is a solo variant included for single-player play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm really excited to learn this one
- it's solo friendly
- I love how compact the games usually are at Pencil First
- Simultaneous play is cool and beneficial for multi-player sessions
References (from this video)
No references stored for this video.
Video aI1py7repHA
watch it played Rules Teach at 0:13 sentiment: positive
video_pk 63889 · mention_pk 157408
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Pottery production and studio creation.
- A three-day pottery studio where players gather resources to complete pottery projects.
Comparison games
none
Mechanics (from transcript analysis)
- Advantage cards — Advantage cards come in three types and can provide one-time effects or endgame advantages; they can be used, discarded, or kept secret from other players; some allow 'resolve this bonus action' or 'go first' effects.
- Bonus actions after completing a project — After finishing a project, a player may choose from three bonus actions: take two projects from the row, take one project along with the top card of the advantage deck, or draw three Advantage cards (and keep one).
- Complete project order and scoring — Completed projects are resolved in project order by their values from lowest to highest within a round; tokens are returned to supply and the project is flipped to its completed side.
- Compound Scoring — Completed projects are resolved in project order by their values from lowest to highest within a round; tokens are returned to supply and the project is flipped to its completed side.
- End Game Bonuses — Showpieces and endgame advantages contribute to final scoring; coffee bean cups can be earned for leading categories; endgame scoring includes points from resources, showpieces, and applicable advantages.
- Endgame and showpieces — Showpieces and endgame advantages contribute to final scoring; coffee bean cups can be earned for leading categories; endgame scoring includes points from resources, showpieces, and applicable advantages.
- Multi-Use Cards — Advantage cards come in three types and can provide one-time effects or endgame advantages; they can be used, discarded, or kept secret from other players; some allow 'resolve this bonus action' or 'go first' effects.
- Player Board | Main Board — Projects require specific symbols; players flip completed resources onto the project and store completed projects on the right side of their studio mat; progress projects are kept left of the mat.
- Projects and progress — Projects require specific symbols; players flip completed resources onto the project and store completed projects on the right side of their studio mat; progress projects are kept left of the mat.
- Reserve and waste — Resource tokens can be placed in a player’s reserve or used on projects; unused resource cards at the end of the round are discarded to the waste basket.
- Resource Management — Resource cards show symbols representing clays, glazes, and kilms; cards can be traded for tokens to advance projects or placed in reserve.
- Setup and resource economy — The game begins with a setup of day cards, project cards, resource cards, studio mats, tokens, and starting projects; players draw and arrange a community area and hands.
- Studio challenges — Three studio challenge cards grant bonuses if certain conditions are met (e.g., using the same clay type across multiple projects).
- Work styles — Each player selects one of three work styles (efficient, measured, wasteful) which determines how cards are kept, passed, and revealed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you've got 3 days to bring your Creations to life and showcase your talent
- the tokens you start with aren't really yours they're for anyone who needs them
- Sunrise at the studio you and the other players will be attempting to gather the resources required to complete various Pottery projects
References (from this video)
No references stored for this video.
Transcript Navigation
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