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Neon Gods box art

Neon Gods

Game ID: GID0449566
Game Info
Players
2-4
Age
14+
Playtime
120 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video BR4-gbGZax0 Rolling Dice & Taking Names Discussion at 2:02:44 sentiment: positive
video_pk 102420 · mention_pk 292352
Rolling Dice & Taking Names - Neon Gods video thumbnail
Click to watch at 2:02:44 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • A space-themed game that offers new mechanics beyond a simple reskin.
  • Features interesting mechanics like crossroads and branching paths.
Cons
  • Not a simple reskin of Dead of Winter, requiring new system development.
Thematic elements
  • Space
Comparison games
  • Dead of Winter
Mechanics (from transcript analysis)
  • branching paths — Scenarios with choices that lead to different outcomes.
  • Crossroads system — Mechanic similar to Dead of Winter, but adapted for a new theme.
  • Individual Objectives — Players have personal goals to achieve.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the actions that I love most from dreamscape with the insight and but now he's added a dice and everybody knows how much I love my dice
  • my strategy didn't pay
  • The more I played, the more I liked it
  • Okay okay okay okay okay now I kind of see the appeal of it
  • The rules that I didn't catch and you and Joel played again because I there are some rules I hadn't caught the price time through and it definitely made a big difference to our experience
  • He said you don't know how much that means to a person when they and you don't know what's going on but I just wanted to thank you for just brightening up a couple minutes of my day every couple of weeks going through a rough time
  • You just never know how you affect people
References (from this video)
No references stored for this video.
Video 7W_YIDsnlXY Meeple University Review
video_pk 70091 · mention_pk 166991
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Neon Gods coming up
  • I think for me I do really like the way this game is put together
  • it simplifies the the dominion-ness of the deck building style so instead of getting a card that has a whole lot of text describing its effect really here you're building your deck with simple icons that drive your strategy
  • it's neat it's tactical so you can score after round three and then go and do something else it's simple because you're drafting these icons there's only five or six of them in the game right yes and it's quick playing
References (from this video)
No references stored for this video.
Video 7W_YIDsnlXY Meeple University Review at 0:34 sentiment: positive
video_pk 70091 · mention_pk 242141
Meeple University - Neon Gods video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique combination of deck building and area control
  • Simplifies deck building with icons
  • Tactical gameplay with scoring after rounds
  • Neatly put together
  • Simple to learn but offers variety through scenarios
Cons
  • Can be difficult to decide whether to keep cards for battle or for building/selling
  • Thematic elements may not appeal to everyone (bright board)
Thematic elements
  • neo-noir
Comparison games
  • Dominion
  • Torrents of the Underdog
  • PandaBun
  • Russell Tribes
  • Wildlands
Mechanics (from transcript analysis)
  • Area Control — The game is fundamentally an area control game where players move figures around the board. There is a limit of two figures per area, and battles are resolved to control spaces for scoring.
  • building — Players can build watchtowers (for defense), monuments (for scoring points/making spaces valuable), and factories (to produce goods for selling).
  • Deck Building — Players build their decks with simple icons that drive strategy, with recruits costing zero, one, three, or five depending on how long they've been available. The number of cards in hand often equates to the number of figures on the board.
  • Dice Rolling — Dice are used in battles, with cards showing a number of dice. Players roll these dice, and the hits are added to the number of people in or adjacent to the area to determine the winner.
  • Onboard Tactics — The game combines deck building with onboard tactics, where playing cards allows players to perform actions on the board, including moving figures and engaging in battles.
  • Resource Management — Players manage money to buy recruits and build structures. Goods can be produced in factories and sold for money based on distance from the base.
  • Set Collection — While not explicitly a set collection mechanic, certain structures like monuments contribute to end-game scoring and make spaces more valuable, implying a strategic element in their placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Neon Gods coming up
  • I think for me I do really like the way this game is put together
  • it simplifies the the dominion-ness of the deck building style so instead of getting a card that has a whole lot of text describing its effect really here you're building your deck with simple icons that drive your strategy
  • it's neat it's tactical so you can score after round three and then go and do something else it's simple because you're drafting these icons there's only five or six of them in the game right yes and it's quick playing
References (from this video)
No references stored for this video.
Video YctldwNkBHk watch it played Rules Teach at 0:23 sentiment: positive
video_pk 64965 · mention_pk 158568
watch it played - Neon Gods video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has a clear objective of gaining the most blurp (reputation).
  • Movement rules are explained, allowing figures to move up to three spaces.
  • Card play allows for various effects including movement, money gain, card draw, and recovery.
  • Work cards enable building structures and gaining products.
  • Battles are resolved in contested spaces, with a clear system for determining the victor.
  • Daylight phases provide regular scoring opportunities and potential bonuses.
Cons
  • If a player runs out of money to pay during a battle, they pay what they have left.
  • If a player loses a fight against Andy tokens, their figures are returned to their base.
  • If you have more than five cards in hand at the end of your turn, you must discard down to five.
Thematic elements
  • Leading a gang to take over neighborhoods, set up businesses, and take areas from rival gangs to gain reputation (blurp).
  • Distant future, year 2009, city streets
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players control spaces on the board by having figures present and uncontested by enemies or Andy tokens.
  • Card Drafting — Players recruit gang members by taking cards from a face-up row, paying their cost.
  • Combat — Battles occur in contested spaces, with players comparing battle values derived from cards, dice, figures, and board elements.
  • Dice Rolling — Dice are rolled during battles to determine outcomes and potentially gain money.
  • Hand Management — Players draw cards into their hand and must discard down to five at the end of their turn.
  • Set Collection — Players can gain blurp for controlling spaces with specific structures like factories at the end of the game.
  • Variable player powers — Scenarios can introduce special rules for players to follow.
  • Worker Placement — Some work cards allow players to place tokens like factories onto the board in spaces they control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi and welcome to watch it played my name is Rodney Smith and in this video we're going to learn the two to four player game neon God's designed by Isaac Vega and published by Platt hat games
  • in neon gods you'll be leading your gang as you take over empty neighborhoods set up your businesses and take areas from rival gangs all in an effort to have the most blurp by the end of the game which as we all know is the 2009 way of measuring your reputation
  • the player with the most blurp wins in the case of a tie the tied player with the most money wins if there's still a tie the tied players break the tie with a staring contest
References (from this video)
No references stored for this video.
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