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Batman: Everybody Lies box art

Batman: Everybody Lies

Game ID: GID0449601
Game Info
Players
2-4
Age
14+
Playtime
180 min
Collection
Rating
Mechanic profile
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video 2R3c6p2qAZo watch it played Rules Teach at 0:14 sentiment: positive
video_pk 64382 · mention_pk 157832
watch it played - Batman: Everybody Lies video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Warm-up case that is accessible for new players
  • Cooperative play with private goals adds flavor and tension
  • Episodic structure allows for multiple cases and ongoing narrative
  • Website integration provides online clues and files
  • Encourages discussion and sharing insights
Cons
  • Some leads can be repetitive or a time sink
  • Not fully spoiler-free; you need to manage many rules and cards
Thematic elements
  • crime investigation, secret task force, personal goals
  • Gotham City
  • episodic, case-based with leads and scene cards
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Characters can spend evidence tokens to gain a character token or advance their personal goal.
  • Deck building — Each case uses its own lead deck; leads specify a number and a scene perspective; scene decks provide stories and clues.
  • End of investigation and scoring — Investigations end when players feel they have enough answers; a final report is filled out and scoring is charted.
  • Evidence tokens and invest actions — Evidence tokens are collected via leads or an 'investigate' action and used to pay costs or advance personal goals.
  • Files on the website — The game uses an online database to read files (police reports) related to leads.
  • investigation track — An investigation token advances along a track whenever leads are followed; faster progression yields a better final score.
  • Lead costs and resolution — Following leads may require paying a cost printed on its location tile; costs are paid by tokens and may unlock new leads.
  • Lead deck and case structure — Each case uses its own lead deck; leads specify a number and a scene perspective; scene decks provide stories and clues.
  • Non-turn, collaborative action — Players decide together what to do next instead of traditional turns.
  • Personal goals and informants — Each player may gain personal goal cards; some tiles show an 'informant' side granting different abilities; only controlling player can read their personal card.
  • Track advancement — An investigation token advances along a track whenever leads are followed; faster progression yields a better final score.
  • Unique player powers — Characters can spend evidence tokens to gain a character token or advance their personal goal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Batman Everybody Lies is made up of four episodes that you play in order starting with the prologue which is technically numbered as case zero
  • the game itself isn't played in turns
  • this first episode is really meant as a warm-up it won't be too challenging but it will help you get a sense of the game
  • you and the other players will be working towards a shared goal in this case
  • this game is assisted by a website
References (from this video)
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