Batman: Everybody Lies is a crime-solving deduction game for 2-4 players set in rich lore of the Batman comics universe. Players take on the roles of four key investigators – instinctive journalist Warren Spacey, tenacious reporter Vicki Vale, brutish detective Harvey Bullock, or the cunning Catwoman – who are drawn into a series of mysterious events unfolding in Gotham City.
Throughout the game, players cooperatively make decisions running the investigation and trying to solve a series of challenging cases. They visit famous locations in Gotham City (like the Batcave, Arkham Asylum, Blackgate Penitentiary, and the Gotham City Gazette) and cross paths with well-known Batman characters (like Batman, The Penguin, Poison Ivy, Mr. Freeze, Scarecrow, and more) while trying to chase leads, identify suspects, and gather enough information to help save Gotham City. The game also adds a brand new hidden agenda mechanic, which assigns secret goals and unique win conditions for each player based upon which DC character they portray.
In Batman: Everybody Lies, players utilize a variety of physical and digital game components – a deck of cards with essential clues and plot twists, various physical handouts, and a dedicated website with access to in-world resources from the Gotham City Gazette archives – for a truly immersive experience. The game also features another new thematic treat – Scenes – that bring memorable gameplay moments to life via original comic book illustrations that feel torn straight from the pages and panels of the beloved comics.
Beginning with an introductory Prologue designed to get players acquainted with the game rules, Batman: Everybody Lies then continues with three big cases to solve, each taking roughly 2-3 hours to play. Each case can be played separately as stand-alone episodes, yet should players crack all four cases, they will unravel a master narrative with an epic climax. Every scenario ends with a final report with questions verifying how well the team has investigated the case.
—description from the publisher
Batman: Everybody Lies - How To Play
- Excellent art that looks like it's from the comics.
- Felt like being in Gotham City.
- Streamlined gameplay compared to other Detective series games.
- Personal objectives add tension and unique gameplay.
- Easy to track game progress and time.
- High replayability due to different characters and scenarios.
- Good for a group game night, encouraging role-playing.
- Easter eggs and references for Batman fans.
- Requires internet access for the companion app/website.
- Can be text-heavy, requiring attentive reading.
- Some character names might be hard to follow for those not familiar with them (compared to Vienna Connection's Russian names).
- Detective mystery solving
- Gotham City
- Story-driven, card-driven
- Detective: The Vienna Connection
Mechanics (from transcript analysis)
- Deduction — Players gather clues and information to solve a mystery.
- Hand Management — Players manage resources (investigation tokens) and cards to progress.
- Storytelling — The game is driven by a narrative that unfolds through reading cards and files.
- Time Track — A game tracker monitors rounds and time, with a goal to solve the case before time runs out.
- Variable player powers — Players take on unique character roles with specific abilities and access.
Video topics + discussion points
Quotes (from this video)
- you can't put it out there it's like you can never put like little video clips or pictures out on the web because it somebody will mem it or do something with it so now we found out that people will take audio clips of you singing and do stuff with it
- if you don't play a lot there is a lot of text on the cards that you might need to hand to somebody and go could you just tell me what this does
- I enjoy it I I enjoy these types of games games that it's strange games that piss me off why do I want to keep playing it because I know I can do better there's got to be a combo I never tried
- if you're going to look at backing this game just know that oh I'm gonna after a couple plays I'm going to end up beating it no
- it's like you know what better way you're at of Bakery and it we all know that I'm sorry I'm really squirreling here
- for me it's a buy
- The art is amazing on and it's subtle color subtle pastels and I'm just like everything well I always like to say one negative why can people not find font size 12 had to on your reading glasses I did
- I think I think it's easier to jump into the game because the rules look more straightforward because it's it's about the stuff that you're reading and the people that you're playing with and not having to manage the actual game itself
- It's great to be back among other people getting to play games
- This game is an ass Whooper
- I love how I could protect the cars how I could protect what I thought was a valuable commodity to me especially moving forward to today's times where I could sell them and finance my daughter's education
- Ultra Pro is now an official sponsor of rdn
- The game gets you into the story then it's up to you to go through it and complete it
- it's a lot of little rules that you have about what needs to connect to what and everything and then what was so funny is we played with Mark who's played before
- I think this is going to be compared to Rout a lot to where to the detriment of this game and I hope that's not the case because I too would probably prefer this over Rout
- It was all but it's fun I'm sorry it is fun it is fun
- this game has a middle eastern Arabic theme to it and the art style is really uh a lot like the art stle you'd see in the Middle East and everything and it's it's colorful it's just absolutely gorgeous
- the interaction is like knives in a telephone booth almost
- For me right now it's definitely in my list for Game of the Year easily easily
- I will never play this game without using the leaders
- Leaders is the way to go and then you got that extra side board that you have different sides that you can play
References (from this video)
- Narratively deep and interesting crime cases
- Flexible enough to incorporate a rich IP
- Adds a brand new hidden agenda mechanism
- Hidden agenda mechanism might cause last minute arguments
- Crime solving deduction
- Gotham City
Mechanics (from transcript analysis)
- cooperative play — Players cooperatively make decisions running the investigation and trying to solve a series of challenging cases.
- Deduction — A crime solving deduction game.
- Hidden Agenda — Assigns secret goals and unique win conditions for each player based upon which DC character they portray.
Video topics + discussion points
Quotes (from this video)
- Which isn't a positive mindset batman come on leave some cynicism for the rest of us
- I always assumed it would be the internal collapse of the substitute butter industry but I am really correct about these things
- This is possibly the best cover to any board game ever
- Which got my noggin jogging because Iranian Burger Canal is a Spielworks game so this was a design publisher pairing that I wasn't expecting to see but one that makes total sense like maple and bacon cheese and pickles
- Brad Garrett I mean Merlin
- All of which sounds to me like a D&D session bound for a total party knockout
- Enticed me to this was the noble mighty and underappreciated yak that adorns the box Also, it's cute. Look at that face. I'd kiss it.
References (from this video)
- Cooperative play encourages teamwork
- Gotham-themed atmosphere with comic-panel artwork
- Replayability via different scenarios and personal goals
- Non-destructive components enable trading
- Heavy reading load
- Limited multimedia clues on the browser; mostly static images
- App-based scoring may require online access
- Detective mystery solving
- Gotham City
- text-heavy clue cards and comic-book panels
- Star Wars: Unlock!
Mechanics (from transcript analysis)
- app-assisted scoring — Final score determined via online questionnaire and clues accessed on a browser.
- Choose-Your-Own-Adventure structure — Scenario cards and personal goals steer the path to resolution.
- cooperative deduction — Players work together to deduce the mystery using clues, leads, and personal goals.
- Deduction — Players work together to deduce the mystery using clues, leads, and personal goals.
- Lead-following with tokens — Players follow leads around a map-like board, spending tokens to access sites.
- Narrative Choice — Scenario cards and personal goals steer the path to resolution.
- Reading-heavy clues — Clue and goal cards contain extensive text requiring note-taking.
Video topics + discussion points
Quotes (from this video)
- cooperative problem-solving mystery game
- the gotham city theme
- the comic book panels pull you into the gotham city story
- it's completely cooperative
- choose your own adventure style mystery
- like i said it's not a game that requires you to destroy anything
References (from this video)
- Warm-up case that is accessible for new players
- Cooperative play with private goals adds flavor and tension
- Episodic structure allows for multiple cases and ongoing narrative
- Website integration provides online clues and files
- Encourages discussion and sharing insights
- Some leads can be repetitive or a time sink
- Not fully spoiler-free; you need to manage many rules and cards
- crime investigation, secret task force, personal goals
- Gotham City
- episodic, case-based with leads and scene cards
Mechanics (from transcript analysis)
- character abilities — Characters can spend evidence tokens to gain a character token or advance their personal goal.
- Deck Building — Each case uses its own lead deck; leads specify a number and a scene perspective; scene decks provide stories and clues.
- End of investigation and scoring — Investigations end when players feel they have enough answers; a final report is filled out and scoring is charted.
- Evidence tokens and invest actions — Evidence tokens are collected via leads or an 'investigate' action and used to pay costs or advance personal goals.
- Files on the website — The game uses an online database to read files (police reports) related to leads.
- investigation track — An investigation token advances along a track whenever leads are followed; faster progression yields a better final score.
- Lead costs and resolution — Following leads may require paying a cost printed on its location tile; costs are paid by tokens and may unlock new leads.
- Lead deck and case structure — Each case uses its own lead deck; leads specify a number and a scene perspective; scene decks provide stories and clues.
- Non-turn, collaborative action — Players decide together what to do next instead of traditional turns.
- Personal goals and informants — Each player may gain personal goal cards; some tiles show an 'informant' side granting different abilities; only controlling player can read their personal card.
- Track Advancement — An investigation token advances along a track whenever leads are followed; faster progression yields a better final score.
- Unique Player Powers — Characters can spend evidence tokens to gain a character token or advance their personal goal.
Video topics + discussion points
Quotes (from this video)
- Batman Everybody Lies is made up of four episodes that you play in order starting with the prologue which is technically numbered as case zero
- the game itself isn't played in turns
- this first episode is really meant as a warm-up it won't be too challenging but it will help you get a sense of the game
- you and the other players will be working towards a shared goal in this case
- this game is assisted by a website
References (from this video)
- strong detective theme and system
- prologue sets a great first impression
- IP familiarity can color expectations
- prioritization is hard when many games exist in the lineup
- investigation and interrogation
- Gotham/Batman universe
- dialogue-driven questioning and truth-seeking
- Detective: A Modern Crime Board Game
Mechanics (from transcript analysis)
- Deduction — players ask questions and deduce who is telling the truth
- investigation/deduction — players ask questions and deduce who is telling the truth
- Social Deduction — players infer credibility and reveal information to progress cases
Video topics + discussion points
Quotes (from this video)
- it's only cards, don't make a big box for small cards
- Similo is a fantastic gateway cooperative deduction game
- it's a clever game where you want to have your workers out on the fields and it's a little blocking
- the tea resources at the right place at the right time matter a lot
- it's a cool timing in this game
- it's Batman everybody tells the truth — I love the detective system, but I'm not into Batman as a property
- it's just like the investigative system we love
- this is catalog the card game, yeah this is a neat package
- I thought this game was fun
- the deck-building and racing mix works well
References (from this video)
- Accessible to new players; engaging cooperative deduction; strong theming; player interaction with no rigid turns; use of sealed envelopes creates mystery
- Thematic licensing may be a turn-off for some; reliance on text reading; potential for information overload; not featuring Batman as a player character
- cooperative detective work using sealed envelopes to solve cases
- Gotham City; investigators operate outside the GCPD
- case-based, clue-driven, mystery-solving
- Detective: A Modern Crime Board Game
Mechanics (from transcript analysis)
- Cooperative Game — players work together to solve cases
- cooperative play — players work together to solve cases
- investigation track — progress increases risk or affects scoring
- non-turn order discussion — no fixed turn order; players discuss and decide collectively
- Role assignment — each player is a different Gotham character with unique access to tokens
- sealed leads / envelopes — case information comes in sealed envelopes
- Token economy — tokens act as access to actions and locations
- Track Advancement — progress increases risk or affects scoring
Video topics + discussion points
Quotes (from this video)
- two to four player cooperative game where players work together to solve cases
- the answers you seek are not in here they're in here
- no turn order
- you'll head over to the everybody lies web page