Game Info
Players
2-6
Age
12+
Playtime
30 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment:
pos 14 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–14 of 14
Video m7DcXFrqz04
Board to Death TV - Board Game Reviews Rules Teach at 0:09 sentiment: positive
video_pk 91486 · mention_pk 245503
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Colorful and visually appealing.
- Seems simple and fun.
- Interesting player interaction through offering ingredients.
Cons
none
Thematic elements
- Being very nice to other players while trying to root potions and secrets.
Comparison games
none
Mechanics (from transcript analysis)
- Dice Rolling — On their turn, players roll ingredient dice.
- Push Your Luck — Players must decide whether to keep offered ingredients or refuse them, risking their trash overflowing and spoiling their potion.
- Set Collection — Players collect ingredients to complete potions, with each potion requiring three different ingredients in any combination.
- Trading/Gifting — Players must offer ingredients to other players before they can take them, creating a dynamic of strategic gifting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- continue your coverage at Pegasus peel
- subscribe now to our channel to stay in the loop if you like our work help us continue by sharing the channel to your gaming team thanks for watching and happy game
References (from this video)
No references stored for this video.
Video 3IhxxOdyHhM
The Cardboard Herald Interview at 11:36:48 sentiment: positive
video_pk 84559 · mention_pk 214951
Click to watch at 11:36:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Really smart twist on trick-taking
- Approachable for new players
- Plays quickly
- Clear incentives
- Interesting decisions
- Cute and approachable theme
Cons
none
Thematic elements
- Video games, soccer balls, axolotls (cute things)
Comparison games
- Exploding Kittens
- Skull King
Mechanics (from transcript analysis)
- Card Drafting — The game involves drafting cards for their values.
- Player Elimination (variant) — A tested mechanic where if two players have the same numbers, they knock each other out.
- Set Collection — Tokens are split between three suits with different amounts, aiming for a total value of 21.
- Trick-Taking — A trick-taking game with a unique approach to valuing cards.
- Variable card values — Players determine the value (rank) of their cards, with the total value needing to be 21 or less.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The art is beautiful and makes you want to just keep playing to see more.
- It feels epic, like you're part of a grand unfolding story.
- It's a challenging game that requires a lot of deduction and thinking.
References (from this video)
No references stored for this video.
Video cYXiFdSvok4
Rahdo Runs Through Top List at 45:13 sentiment: positive
video_pk 84134 · mention_pk 213440
Click to watch at 45:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique combination of trick-taking and pick-up-and-deliver.
- Spatial element of moving ships on a grid.
- Good decision-making within a short playtime.
Cons
- Sea monsters and event cards can disrupt plans (though not described as a negative).
Thematic elements
- A mashup of trick-taking and pick-up-and-deliver with sea monsters and events.
Comparison games
none
Mechanics (from transcript analysis)
- modular objectives — Features secret missions that add variability.
- Pick-Up and Deliver — Winning tricks allows players to move their ship to collect resources and deliver them based on contracts.
- Set Collection — Collecting resources of certain types earns points.
- Trick-Taking — Players play cards to win tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- That was the funniest thing I've witnessed.
- I remember talking to him at WSBG when he was there for a couple years. We were like, "We should play Tichu." And I was like, "I want to play teach with you." And then it just never happened.
- This uses trick taking in, I believe, area control uh, on a board.
- Time chasers is a weird trick.
- It's very heavy.
- But I again I haven't played it. So they're saying it's a card shedding game with double-ended cards.
- Shallow sea is the game for you because they sponsored this RNR show.
- Bad Comet is again a really great company with um, exceptional production quality as well.
References (from this video)
No references stored for this video.
Video cYXiFdSvok4
Rahdo Runs Through Top List at 1:32:03 sentiment: positive
video_pk 84134 · mention_pk 213449
Click to watch at 1:32:03 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Unique mechanic of using dry-erase markers.
- Cute presentation.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Dry Erase Markers on Cards — Players use dry-erase markers to write numbers on their cards.
- Point Distribution — Players must evenly distribute a total of 21 points across their cards.
- Trick-Taking — A trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- That was the funniest thing I've witnessed.
- I remember talking to him at WSBG when he was there for a couple years. We were like, "We should play Tichu." And I was like, "I want to play teach with you." And then it just never happened.
- This uses trick taking in, I believe, area control uh, on a board.
- Time chasers is a weird trick.
- It's very heavy.
- But I again I haven't played it. So they're saying it's a card shedding game with double-ended cards.
- Shallow sea is the game for you because they sponsored this RNR show.
- Bad Comet is again a really great company with um, exceptional production quality as well.
References (from this video)
No references stored for this video.
Video EDIT8iqe5HM
Grant Lyon News at 46:42 sentiment: positive
video_pk 83859 · mention_pk 212210
Click to watch at 46:42 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Clever trick-taking mechanism
- Unique twist with writing numbers on cards
- Scoring tiles add a timing element
Cons
- Misleading name and theme suggests it's for kids, but it's more thinky and for ages 12+
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Hand Management — you have to write numbers on your cards. You are setting the value of the cards in your hand
- Set Collection — when you win a trick with a uh a certain suit, you take the leftmost scoring tile
- Trick-Taking — This is a tricktaken card game. Um, you know, classic sort of mustfollow, highest card wins the trick.
- Variable Values — The twist of tricky kids is that you have dry erase pens and all of the cards have dry erase spots on them. They're they're like dry erase cards. You you get a hand of cards that is a different types of suits, but none of them have any numbers on them and you have to write numbers on your cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, uh, this is my monthly video on the best games coming to retail, the best board games coming to retail.
- I will be at PAX Unplugged, the board game convention PAX unplugged this upcoming weekend in Philadelphia. So, if you are there, please say hello to me.
- So, you know, it's a quick card game for sure, but there's a lot of intrigue about how things are going to switch mid round and how you're going to play out the cards in your hands.
- The interesting twist of the game though is when when the sort of pool of snakes gets too high, it doesn't bust the entire group. It busts the person that has drawn the most things out of the bag.
- So, you know, it requires teamwork and uh precision and stuff.
- I honestly think the worst aspect of the game is the sort of theme and the name Tricky Kids makes you think it's a kids game and it's not a kids game.
- this is another game that feels pretty unique and different in the world of card games.
- And so like I think this is a really good game to play at the holidays, you know, if you're trying to like it really um creates nice moments where like it's like a feelgood game
- So, it is like, you know, for like a 20minute game, it's it's a pretty clever game of how you're playing out fruit and how you're gaining cards to add to your sets.
- And it you are constantly making mistakes, right? You see moo moo and you're like moo and you're like no it's cat like
- So, you know, a thinky game in 30 minutes.
- In December, I'm going to start doing a lot of top 10 videos.
References (from this video)
No references stored for this video.
Video wPEMihDnsd4
Grant Lyon Discussion at 2:07 sentiment: positive
video_pk 83535 · mention_pk 210653
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Family likes trick-taking games a lot.
- Unique mechanic where numbers are set at the start of the round.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Trick taking — this is a trick taking game where the cards don't have numbers. You have to set the numbers at the start of the round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's always a crazy hard choice of which games I want to bring back. They have to be my favorite games of the year, but also games I think my family will really enjoy.
- My family loves party games and they love cooperative games, so that's what I'm focusing on.
- So, those are all the games I'm bringing back for the holidays.
References (from this video)
No references stored for this video.
Video gXUKGNfQ0Qo
Grant Lyon Analysis at 1:42 sentiment: positive
video_pk 83396 · mention_pk 210010
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Trick taking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I brought 22 games and we played 19 of them.
- My 5-year-old nephew, that was probably his favorite game of the trip, and he played that one a lot.
- The only game I brought that was not a hit was The Fate of the Fellowship.
- I love this game. It's just a little too complicated for my family, specifically my dad.
- I just think it was a little bit too much for him and I kind of knew that it would be on the edge of too much but I wanted to try it anyway and and now I know I still think it's a great game.
References (from this video)
No references stored for this video.
Video DANzXDUfDbQ
Beyond Solitaire Interview at 1:15 sentiment: positive
video_pk 82066 · mention_pk 205971
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Distinctive concept aligned with a playful critique of a genre
- Potential for accessible, quick play sessions
Cons
- Unclear market fit without published details
- Depends on execution to translate the satire into fun
Thematic elements
- Array
Comparison games
- Cards Against Humanity
Mechanics (from transcript analysis)
- Spite design / trick-taking flavor (in spirit of the design) — A design that directly offsets traditional trick-taking expectations, aiming for a compromised, light-hearted play experience
- Trick-Taking — A design that directly offsets traditional trick-taking expectations, aiming for a compromised, light-hearted play experience
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I would say most people know me for probably Caution Signs and Her Story.
- Caution Signs. I was up for eight party game of the year awards last year.
- I really enjoyed Caution Signs. I played at Pax and Pug a couple years ago. It's fantastic.
- Tricky Kids—that was my spite design against trick-taking games because I don't like them.
- Think simple, think quick, get a game out based off of a trend.
References (from this video)
No references stored for this video.
Video T8UxuEly3mg
Heavy Cardboard Review at 4:16 sentiment: positive
video_pk 65974 · mention_pk 160235
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- It's a good trick-taking game.
- Players craft their hands.
- It's social.
- It's clever.
- It's fun and chaotic.
Cons
- The problem with trick-taking games is not liking getting stuck with a hand.
Thematic elements
- Kids making things up on the playground
Comparison games
none
Mechanics (from transcript analysis)
- Hand Management — Players craft their hands by writing 21 points worth onto cards, distributing numbers zero to 21 across their cards.
- Set Collection — Players aim to collect tokens by winning tricks.
- Trick-Taking — Players play tricks and aim for the leading suit. If players have a card of the leading suit, they must play it. If two players play the same number, they knock each other out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Actually designed this game out of spite of trick taking games.
- if two players play the same number, they knock each other out, which is so fun and chaotic and I love it so much.
- Bidcoin. One of my favorite trick-taking games of recent.
- The goal of the game, it's one hand is to survive.
- It is the weirdest. It's a standard trick taking game in a sense that for the f until people start recycling their hands because then you can't track what cards have left the game coupled with who has won what cards.
- The overwhelming majority of tricktaking games are mid or bad.
References (from this video)
No references stored for this video.
Video 2B5hf-3tKbw
Ryan and Bethany Board Game Reviews Review at 0:06 sentiment: positive
video_pk 63898 · mention_pk 157417
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever and unique take on trick-taking
- Great player control over card values
- Combines chaos and strategy effectively
- Event deck adds variability without breaking core rules
- Strong card-game craftsmanship from Pandasaurus
Cons
- Marketing and audience mismatch may deter families expecting a kids game
- Theme/name misalignment can cause confusion about target demographic
- Could be too advanced for younger children despite branding
Thematic elements
- control of scoring through value manipulation within a traditional trick-taking frame
- Abstract, dry-erase card-based trick-taking with customizable values
- analytical, instructional, enthusiastic
Comparison games
none
Mechanics (from transcript analysis)
- Customizable card values — Dry-erase cards allow players to assign values (including zero) to their seven cards, with the total hand value required to be 21.
- End-of-round 21 validation — After each round, players’ scores depend on whether their total equaled 21; over or under can yield zero for that round.
- Event deck alters rules each round — An event deck introduces rule variations each turn, such as mixed suits or altered 21 requirements.
- Events — An event deck introduces rule variations each turn, such as mixed suits or altered 21 requirements.
- Three rounds, seven hands per round — Gameplay is structured into three rounds, each containing seven hands.
- Three suits with trick-based scoring — There are three suits/tricks and corresponding scoring tokens that grant points when you win those tricks.
- Trick-Taking — There are three suits/tricks and corresponding scoring tokens that grant points when you win those tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is not a kids game despite its name
- it's a trick-taking game as the name suggests
- you can write on those cards whatever values you want
- you have the control to try to take over the most lucrative tricks
- I thought this game was super clever, very unique
- I love the variety. I love the control that you have over your values
- the marketing of this made a lot of sense
References (from this video)
No references stored for this video.
Video uLyKk0fD2TA
BoardGameCo Discussion at 6:05 sentiment: positive
video_pk 40368 · mention_pk 122212
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting twist on trick-taking
- Twist cards mix up gameplay
Cons
- Too many trick-taking games overall; not a standout hook
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Great games don't stay. Great games do leave. There's just too many games.
- I am a little behind on giveaways from this series. I'm trying to catch up.
- I'm Alex Radqu from Board Gameco. Hope you enjoyed this video and as always, I hope you have a good one.
- I love the progression that Dead Cells gives you, both in the video game and the board game, but I didn't like the gameplay.
References (from this video)
No references stored for this video.
Video 1l0jEs3sKY8
Game Night Picks - Pair Of Dice Paradise Top 60 List at 6:14 sentiment: positive
video_pk 39292 · mention_pk 118323
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- A light-hearted, feel-good table presence.
- Supports social play with gifting mechanics.
Cons
- Theme and mechanics may hide deeper strategy for some players.
Thematic elements
- Potion brewing and gift exchange
- Cottage industry druids in a myths-and-potions ecosystem
- Bright, cheerful, and slightly mystical
Comparison games
- Druid City
- Dixit-esque storytelling games
Mechanics (from transcript analysis)
- Gift exchange — Gifts can be offered and accepted or rejected, driving player interactions.
- Potion brewing — Players brew potions from ingredients to craft effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is four games in one complete with 125 plastic teeth in five different colors
- the only problem that I have with this game is that I always miss here its title as Rock Raider
- there's always room in my collection for another fun fast-paced family game which has enough strategy in it to keep my wife and I engaged
- what's mine is mine and what's yours is also potentially mine
- I'm torn on the undo series I'm very curious about what its gonna present but I'm also quite skeptical
References (from this video)
No references stored for this video.
Video RgUyB9yGzgA
BoardGameCo Review at 8:56 sentiment: positive
video_pk 39246 · mention_pk 118197
Click to watch at 8:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and easy-to-teach
- Team mode adds strategic depth
Cons
- Marketing alignment mismatch (not for kids)
- Staying power and novelty may wane
Thematic elements
- Assigning value to everyday items with unpredictable outcomes
- Thematic kids but not marketed as a kids game
- commentary with demonstration and play-throughs
Comparison games
- Cat in the Box
Mechanics (from transcript analysis)
- Trick-Taking — Players assign values to cards to influence trick outcomes
- Trick-taking with value assignment — Players assign values to cards to influence trick outcomes
- Tricky rules set — Optional “tricky rules” variants modify tricks and scoring
- Two-player or team play — Supports both head-to-head and team-based play with different scoring dynamics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is fast-paced. It's easy. It's fun.
- It's a great mass market game.
- I didn't love the rule book.
- This is an interesting one.
- The team mode is definitely an extra level strategy.
- Last Minute is a bomb diffusing game.
- The gimmick is strong but staying power is questionable.
References (from this video)
No references stored for this video.
Video MqjPbssI7c8
Grant's GameRex Top 10 List at 3:28 sentiment: positive
video_pk 32670 · mention_pk 96743
Click to watch at 3:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique twist on trick-taking
- Promotes lively discussion and group interaction
Cons
- Can be chaotic or hard to track scoring for some groups
Thematic elements
- Pattern recognition and numeric scoring via adjustable numbers
- Abstract/party card game
- Playful, debate-driven, energetic
Comparison games
none
Mechanics (from transcript analysis)
- Compound Scoring — A scoring tile changes the value of tricks depending on color/value, altering strategy.
- Hand Management — Seven cards in hand each round; players decide which to play to win tricks.
- hand-management — Seven cards in hand each round; players decide which to play to win tricks.
- Trick-Taking — A trick-taking card game where rounds are shaped by numbers players set on the cards.
- variable_scoring — A scoring tile changes the value of tricks depending on color/value, altering strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these are essentially all the smallbox games I really enjoyed this year that are not card games.
- these are, you know, they might be dice games. They might be uh dexterity games.
- Tricky Kids is a unique and interesting trick taking card game where you set the number on the cards you are playing.
- we are together trying to pick up this drone and moving it and then oh everything topples and everybody laughs
- There is no right or wrong answer.
- This is probably the most divisive game on this list.
- the components are coasters
- the end of the game when the deck runs out creates tension
- Neco Syndicate is a really thinky smallbox game.
- My Favorite Things is a great party game, smallbox game.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–14 of 14