Game Info
Players
2-6
Age
8+
Playtime
15 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video _DRM9ixmzWg
Tabletop Tokki Top 10 List at 1:58 sentiment: positive
video_pk 89409 · mention_pk 237379
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- crunchy, tight decisions
- short playtime
- interesting paradox mechanic
Cons
- paradox mechanic can be punishing
Thematic elements
- time loop mechanics and travel agency
- Time travel service with a twist on past events
- tight, timing-focused
Comparison games
none
Mechanics (from transcript analysis)
- card play / action selection — play cards and insert actions in the past, risking paradox
- timing / sequencing — manipulate the order of events with opportunities to alter past actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Warp's Edge is a solo bag building adventure where you are going to be fighting off alien invasions of ships and destroying a unique mothership during the course of each play
- this is a super tight game over the course of just a few short rounds you are going to be playing cards and going back and adding cards in between so you can never reorder the past events
- it's a really unique mix of set collection tiny economic social deduction dexterity
- food chain island ... has been released as the first game in button shy's simply solo line
- tiny epic galaxies is my all-time favorites
- this game really blends dexterity and patterning with humor
- boomerang was originally released as just boomerang
- the great dinosaur rush ... captures so much joy and so much energy and excitement
- this is one of my all-time favorite designers scott alms
References (from this video)
No references stored for this video.
Video l2cYLNYA-30
kovray Top List at 5:01 sentiment: positive
video_pk 83392 · mention_pk 209976
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
- Brilliant
Mechanics (from transcript analysis)
- roll-and-write with shape-die — you draw a card, roll a die that shows a shape, and place/write the shape on the card according to the die.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cozy Sticker Ville. It is such a cute game.
- Yeah, it's cozy. It's fun. It reminds me of Stardew.
- The art is fantastic. It's like this old I don't know exactly what year is probably 70s vibe maybe.
References (from this video)
No references stored for this video.
Video Ek_LIdkVOrs
meeple university Preview at 0:05 sentiment: positive
video_pk 64448 · mention_pk 157909
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- family-friendly game with light complexity
- appealing animal art and cute animal cards
- easy to learn and accessible for families
- versatile player count (2-4 players)
- event cards add unpredictability and interaction
Cons
none
Thematic elements
- building a zoo with animals, facilities, and staff
- zoo management
- event-driven, lighthearted
Comparison games
- Zu Tycoon
Mechanics (from transcript analysis)
- award reveal — award cards are revealed after rounds; aiming to collect a number of awards
- buy from display/draw/discard — players may take a card from the common display or draw deck or discard pile, paying the cost if any
- Card Drafting — players draft cards from the common display
- exchange with face-up card — exchange a card from your zoo with a face-up card if the new card's price or stars are the same or lower
- Money management — start with money and pay bills; money can be earned during play
- Set Collection — collect animals, facilities, and staff to gain awards
- Take That — cards/events can affect other players
- take-that — cards/events can affect other players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the game plays two to four players with mechanics such as card drafting set collection and take that the game is of light complexity
- Zu Tycoon type of computer game where you are trying to build your zoo getting facilities staff members and deal with some unexpected events
- i admit there are times i just want to collect the animals because they look so cute
- the game is much simpler and aim for families
- the first player who wins three awards or four in a two player game will crown zu king
References (from this video)
No references stored for this video.
Video 8PiA1iwE4Ss
Meeple University Playthrough at 0:46 sentiment: positive
video_pk 64061 · mention_pk 157552
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Travel edition is compact and travel-friendly
- Plastic overlay and indentations provide a stable travel tray
- Board Game Arena version available
- Novel snooker-style scoring track for portability
Cons
- Differences from the original full-size version discussed but not fully clarified
- Mini version may be harder to read on camera
- Limited color variety in the mini edition when tracking progress
Thematic elements
Comparison games
- Vindication
- Dido
- monach of celet
- Baku
- Spellbook
- Take Five
- Cascadia landmarks
- ROM in a Day
- Ticket to Ride
- Arboria
Mechanics (from transcript analysis)
- End condition — Play continues until a complete row is filled on any board.
- Row completion and tile transfer — When a row is completely filled, a tile moves to the corresponding row on the right and the rest are discarded.
- Scoring based on adjacency — You score points for orthogonally adjacent tiles in a row and in a column; tiles can count for multiple adjacent tiles and can count twice if both a row and column adjacency exist.
- Tile drafting from factories or central area — On a turn you choose one of five factories and take all tiles of one color from that factory, pushing the rest into the middle; if taking from the middle you also take the first-player tile.
- Tile Placement — If tiles selected do not fit on the chosen row, the overflow goes to the floor and will score negative points at the end of the round.
- Tile placement and floor rule — If tiles selected do not fit on the chosen row, the overflow goes to the floor and will score negative points at the end of the round.
- Tile/Map Shifting — When a row is completely filled, a tile moves to the corresponding row on the right and the rest are discarded.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's travel edition
- this is a travel version of AO
- it's not magnets like your classic travel version of a game but it's travel edition
- endgame condition is that the full row is complete
- the scoring track is snooker style
- on your turn you choose either one of the five factories
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4