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IQ Waves box art

IQ Waves

Game ID: GID0450529
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 1
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Showing 1–2 of 2
Video z7zDFeLitWE Board Gaming Ramblings Other at 12:07 sentiment: negative
video_pk 83556 · mention_pk 210765
Board Gaming Ramblings - IQ Waves video thumbnail
Click to watch at 12:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Felt lagging.
  • Felt forced.
  • Did not have a lot of fun.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — if they can't not follow, will be able to choose an action or an ability.
  • Card drafting (for abilities) — you play a character card face down that's going to go into your trick pile in your scoring pile.
  • Must not follow trick-taking — This is a must not follow trick taking game.
  • Scoring Track — And every time somebody wins a trick, they are going to move that scoring marker forward.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Keep or Cull, the series where we play all of the games and tell you if we keeping them or culling them.
  • We are at the limit of our games.
  • I was a bit unsure because this was a weird game and I do like some weird oink games.
  • But in a world where there's so many trick taking and shedding games, this was just one of them.
  • For me the biggest flaw of the game, it's a short game, which is a good thing, but there is very easily in the setup.
  • It's kind of on the edge of keeping it or not but there's so many trick taking games and we can't keep them all.
  • It felt a bit like it was a bit lagging like because it's like, oh, we
  • I really enjoyed my time with this. Me, too. I uh for me it's a bit light but I'm very happy we got to play it because it's light but it is to the point where I feel like my decisions are meaningful.
  • the tension, which is my favorite thing about this game is that you're thinking, "Oh, I really need that color, but I don't want to pay three cards to go all the way to the top."
  • this is one of the one of the better light games I played this year.
  • I really enjoyed my time with it, but I'm not going to keep it.
  • Luther is a first off I have to say a really beautiful game.
  • it has a nice theme and I like the worker placement planning in this game because you're um placing workers but they're face down so you don't see what the other players
  • it's too long with four. I will never play it with four again.
  • it's a big box. I don't know where it will fit. I don't know which other big game we are culling to get space for this.
  • I really enjoy a lot of the things in this game.
  • So, basically, this was the the keeper. So, I'm I'm I'm okay with keeping it for now.
  • So, those are 13 more games and we called 10 and we kept three two tricking games and and actually there was only one game we agreed on which was a C. We agreed on a lot of the capes.
  • My my least favorite I would say big wave. I wasn't too keen on that. And yeah, Luther was my favorite.
References (from this video)
No references stored for this video.
Video axQ-aTE-uT0 Board Game Animal Review at 4:17 sentiment: positive
video_pk 32927 · mention_pk 97561
Board Game Animal - IQ Waves video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly approachable relative to other trick-takers
  • engaging market-like scoring
  • strong art/style; pleasant and quaint presentation
Cons
  • may require adjustment to learn dynamic scoring
  • some players may prefer more traditional trick-taking
Thematic elements
  • dynamic market-like scoring where point values shift
  • thematic integrated with trick-taking in a lively world
  • engaging, accessible, fast-paced
Comparison games
  • Rebel Princess
  • Arcs
Mechanics (from transcript analysis)
  • Compound Scoring — point values change with each trick won, influencing strategies.
  • Dynamic scoring — point values change with each trick won, influencing strategies.
  • must-follow / flexible strategies — allows some clever plays around follow rules and timing.
  • player powers — power cards or effects granted to players; specifics not fully detailed in transcript.
  • Trick-Taking — standard trick-taking with a focus on market-value fluctuating points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Absolutely phenomenal"
  • "I will always play the ladder, keeping a nice game with a lot of variables super fresh each round."
  • "Tzuma Trick is absolutely sublime."
  • "Worst in Show is a really interesting trick-T game that is far, far from the worst."
  • "This one for me again really felt like some clever brainmelty stuff that fans of tricktaking would like."
  • "Big Wave over here."
  • "Big Wave is getting an 8.5 for me."
  • "Crisps is vying for my all-time favorite. Yes, it is simple, but it's clever and it feels nostalgic... addictive and you will want to play it again and again and again."
  • "I'm giving crisps a 10."
References (from this video)
No references stored for this video.
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