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Pool Party box art

Pool Party

Game ID: GID0450761
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video BiBbP7S8OqU Discussion at 0:25
video_pk 67701 · mention_pk 163884
Pool Party video thumbnail
Click to watch at 0:25 · YouTube ↗
Pros
  • Goal is to get everybody into the same blob by the end.
Cons
none
Thematic elements
  • Players start as individual blobs and aim to merge into one large blob.
Comparison games
none
Mechanics (from transcript analysis)
  • Blob formation — Players merge into shared groups (blobs) based on matching answers.
  • word association — Players write down words based on prompts and try to match responses with others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You want games for a party where nobody plays games? You need something you can teach in 30 seconds that plays a lot of people that is very social and doesn't take long to play.
References (from this video)
No references stored for this video.
Video 7F8jRBi2DAY Top List at 11:05 sentiment: positive
video_pk 66582 · mention_pk 162257
Pool Party video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined and minimalistic components
  • Words on cards can be evocative
  • Cooperative and social
  • Very fun gameplay
Cons
  • Minimal components, relies heavily on graphic design and word choice
Thematic elements
Comparison games
  • Just One
  • So Clover
  • Caution Signs
Mechanics (from transcript analysis)
  • Cooperative — Goal is to 'blob together' by writing down the same clues.
  • Party Game — Relies on social interaction and shared understanding.
  • word association — Players write down clues to words on cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • games don't need no necessarily need a huge art budget to be a great game.
  • I think this is one way for some games, not every game, but some games to really shine with a much lower sunk cost budget than other games.
  • You don't need necessarily a bunch bunch of fancy components, dozens and do dozens of illustrations to have a really great game.
  • We can all have slightly different definitions of this.
  • It all leads to subtle and interesting choices.
  • When everything feels like it's on fire around me, it's nice to find a bit of rest by respit in a gentle rain.
  • This game is a chaotic good time, but in the best way.
  • the components fit into a small box. They're they're very sparse components.
  • But uh but they come across they end up having a fairly big table presence and I've gotten a lot of replayability out of multiple oint games.
  • you can get a lot out of these games that rely on a wide variety of rules of words just by having words in the game. You don't necess you don't need
  • By this I mean games with minimal components and or art.
  • I think it's a great reminder for me and maybe you as a designer that games don't need no necessarily need a huge art budget to be a great game.
  • So I think this is one way for some games, not every game, but some games to really shine with a much lower sunk cost budget than other games.
  • there's a huge emergent narrative that comes through in Rumble Nation with very minimalistic components.
  • I kind of thought of it as a combination of all those different things with some variances.
  • investing in a really beautiful box cover is really really important for the game and investing in great graphic design is really really important for the game.
  • I think valuing and investing in great graphic design is can can elevate a game even when you don't have much of an art budget at all.
References (from this video)
No references stored for this video.
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