Embark on an exhilarating journey like never before! Equipped with cutting-edge technology and a state-of-the-art diving submarine, you stand at the precipice of a legendary discovery: the enigmatic Atlantis.
Finding Atlantis is a competitive deduction and exploration game with unique app-generated puzzles for 1-4 players. On a turn, you play two cards from your hand and resolve the action on these cards, moving your submarines on the map; inspecting the ocean floor via periscope, sonar, and radiograph; exploring for artifacts or stealing those artifacts from opponents; dropping mines to slow down those opponents; and surfacing to reset your deck. You track your findings on a hidden map, trying to be the first to discover all spaces of Atlantis.
Finding Atlantis features an app that offers more than a million distinct and challenging sea maps, along with an integrated tutorial and a U-Bot mode that allows for solo play against an AI or AI-controlled opponents that can be added to a multiplayer game.
- Towers of Yomo
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's just okay at best.
- It is 100% a flicking game. If you're not good at flicking, you're not good at this game.
- Man, I can't remember this game at all.
- Of the games we looked at today, by far A Rapid Space is my favorite. I love that game.
- Although, Yummy Yummy Monster Tummy is my favorite kids game on the list.
References (from this video)
- Clever app integration using the camera
- Strategic card play
- Deceptive gameplay
- Unique map orientation system
- Can be fun solo
- Special player powers add variety
- App can sometimes be frustrating if Atlantis isn't where you expect
- Random sea monster events can be a bummer
- Late game can become a bit of a race of who finds it first
- Searching for Atlantis
- Underwater
Mechanics (from transcript analysis)
- app-driven — Uses a smartphone app with camera functionality for gameplay.
- Deduction — Players use a grid on paper to take notes and deduce the location of Atlantis.
- Hand Management — Players play cards which are then discarded and only returned to hand upon surfacing.
- Hidden Movement — While players see each other's general movements, the exact location of Atlantis is hidden.
- Movement — Players move their submarine around a grid, using cards for different movement speeds.
Video topics + discussion points
Quotes (from this video)
- I don't need to get into this and be called Gramps and all this stuff.
- If you ever ever have questions about how your heart health is do not delay make sure you go see your doctor.
- I just don't remember being that lenient and I think colleges have gotten soft.
- The unique thing is the pencils being rolled.
- The problem is this is the only mode of play you have.
- This has got to be one of the more clever app-driven games Tony because of the use of the camera.
- It is not it is not it is a tile lane game with a little bit of a market Style game at the end based on cards that you play at the end of the game.
- The pace is so slow at the beginning of the game because that worm is so resource hungry each time you move it.
- I hate to be down on it but we've played a lot of amazing d games you know matter of fact one of them was in your game of the year right right this one White Castle White Castle this one just kind of fell flat to me.
References (from this video)
- App-driven gameplay with guided rules and turn-tracking
- Asymmetric Captain cards for player variety
- Solo/AI mode available for single-player practice
- Transparent information flow that supports deduction
- Tangible components (wooden submarine tokens, grids) and clean design
- Reliance on the app may complicate setup for some players
- Can be heavy on rules and learning curve
- Potential for information overload or meta-gaming as clues accumulate
- deduction, hidden information, exploration
- Underwater ocean map exploration aboard submarines, racing to uncover the sunken city of Atlantis
- app-driven deduction with asymmetrical information
- Lucky Duck Games
Mechanics (from transcript analysis)
- AI / Solo mode — Option to play with AI players for solo play.
- Artifacts and Captain cards — Artifact cards grant powerful actions; Captain cards grant ongoing abilities.
- Burn mechanic — Discard a movement card to burn it and move; the move is public via app.
- End condition and victory — Gains when Atlantis spaces are found and validated via the app.
- Exploration and topography cards (Sonar, Jelly Rod, Periscope, Explore) — Cards reveal terrain features and traces of civilization or artifacts.
- Grid size and starting location randomization via app — Maps can be 6x6 or 8x8; app assigns starting positions randomly.
- Hidden information grid — Each player has a personal grid behind a screen; the app tracks and reveals global info to all players.
- Mines and pirate mode — Pirate-themed modes add mines and additional consequences.
- Movement cards with app-tracked actions — Players secretly select movement directions; the app counts actions and moves their submarine accordingly.
- Simultaneous Actions — On a turn a player can perform up to two actions using their hand.
- Two actions per turn — On a turn a player can perform up to two actions using their hand.
Video topics + discussion points
Quotes (from this video)
- I very much appreciate the work done with the app in this game
- this is the closest game I have played that uses an app
- the app adds more fun to the game as well and really helped explaining how to play when you're new to the game cuz it just spells it all out