Skip to main content
Finding Atlantis box art

Finding Atlantis

Game ID: GID0450763
Game Info
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video MO9FPHrnuds Let's Table It Review at 0:16 sentiment: positive
video_pk 64294 · mention_pk 157745
Let's Table It - Finding Atlantis video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App-driven gameplay with guided rules and turn-tracking
  • Asymmetric Captain cards for player variety
  • Solo/AI mode available for single-player practice
  • Transparent information flow that supports deduction
  • Tangible components (wooden submarine tokens, grids) and clean design
Cons
  • Reliance on the app may complicate setup for some players
  • Can be heavy on rules and learning curve
  • Potential for information overload or meta-gaming as clues accumulate
Thematic elements
  • deduction, hidden information, exploration
  • Underwater ocean map exploration aboard submarines, racing to uncover the sunken city of Atlantis
  • app-driven deduction with asymmetrical information
Comparison games
  • Lucky Duck Games
Mechanics (from transcript analysis)
  • AI / Solo mode — Option to play with AI players for solo play.
  • Artifacts and Captain cards — Artifact cards grant powerful actions; Captain cards grant ongoing abilities.
  • Burn mechanic — Discard a movement card to burn it and move; the move is public via app.
  • End condition and victory — Gains when Atlantis spaces are found and validated via the app.
  • Exploration and topography cards (Sonar, Jelly Rod, Periscope, Explore) — Cards reveal terrain features and traces of civilization or artifacts.
  • Grid size and starting location randomization via app — Maps can be 6x6 or 8x8; app assigns starting positions randomly.
  • Hidden information grid — Each player has a personal grid behind a screen; the app tracks and reveals global info to all players.
  • Mines and pirate mode — Pirate-themed modes add mines and additional consequences.
  • Movement cards with app-tracked actions — Players secretly select movement directions; the app counts actions and moves their submarine accordingly.
  • Simultaneous Actions — On a turn a player can perform up to two actions using their hand.
  • Two actions per turn — On a turn a player can perform up to two actions using their hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I very much appreciate the work done with the app in this game
  • this is the closest game I have played that uses an app
  • the app adds more fun to the game as well and really helped explaining how to play when you're new to the game cuz it just spells it all out
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1