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Sons of Faeriell box art

Sons of Faeriell

Game ID: GID0450775
Game Info
Players
2-4
Age
14+
Playtime
120 min
Collection
Rating
Mechanic profile
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Vibe profile
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video fUyBB-ohI6Y Meeple University Discussion at 0:05 sentiment: positive
video_pk 64551 · mention_pk 158018
Meeple University - Sons of Faeriell video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • good replayability
  • weighty feel
  • good looking art
  • cute components
  • multiple engine-building paths
  • interesting rondelle movement
Cons
  • rules and artwork are prototype (not final)
  • resources can be pretty hard to obtain
  • kickstarter prototype phase noted
Thematic elements
  • protecting the land from doom and corruption; guardians; completing achievements
  • the land of Ariel
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Achievements — 20 possible achievements; collecting 5 can win, assuming doom conditions are met.
  • Doom track — a doom track that, if advanced to certain points, affects ending conditions.
  • engine building — building an engine to generate resources and actions.
  • event phase — one phase where guardians can be moved to different regions.
  • Events — one phase where guardians can be moved to different regions.
  • guardian attunement cards — cards that assist with moving guardians and other effects.
  • hertz cards — cards that help with movement and provide bonuses.
  • Multi-use cards — resource cards can act as quest cards, resource cards, and moves for guardians.
  • Point to Point Movement — meeples move across the board to reach regions and obtain resources.
  • point-to-point movement — meeples move across the board to reach regions and obtain resources.
  • quests and hero progress — getting quests and advancing heroes to strategic positions to complete objectives.
  • resource cards with multifunction use — resource cards can act as quest cards, resource cards, and moves for guardians.
  • Resource management — managing resources to complete quests and upgrades.
  • Rondel — settlements are placed on a rondelle-like mechanism to stop at symbols for benefits.
  • Rondelle movement — settlements are placed on a rondelle-like mechanism to stop at symbols for benefits.
  • Settlement building — building settlements as part of resource and expansion strategy.
  • three action groups / action selection — players pick from three groups of actions in sequence during turns.
  • upgrades and hero progression — upgrading heroes with more perks and adding more heroes to the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game plays to the four players with mechanics such as engine building, point-to-point movement and resource management
  • the three groups of actions are one event phase
  • these achievements are also usually the things that represent a sensible engine building reminds me of scythe
  • you'll be in for a trip with sons of ariel
  • the components feature in this video are prototype so rules and artwork are not final
References (from this video)
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