Game Info
Players
2-4
Age
14+
Playtime
120 min
Collection
Ratings
Creator Score
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video ZwCeBLeO6iE
Getting Games Discussion at 39:44
video_pk 90899 · mention_pk 243387
Click to watch at 39:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
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References (from this video)
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Video Euv0ayFCWuY
Meeple University Playthrough at 1:15 sentiment: positive
video_pk 90781 · mention_pk 242915
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engine-building depth with multiple upgrade paths
- colorful prototype components and masks that enhance table presence
- clear three-phase rhythm (hero, harvest/event, tribe) and distinct end conditions
- two-player dynamic with strategic placement and beacons
Cons
- the game is a prototype; final art/components may differ
- a lot of icons/colors can be onboarding-heavy for new players
- resource generation can be tight and upgrades may require multi-turn planning
Thematic elements
- harmony between lands, guardians, essences; corruption vs purity; doom
- the land of fairing
- mythic fantasy world with guardians and essences
Comparison games
- Scythe
Mechanics (from transcript analysis)
- Beacons and spiritual totem — Beacons and totems affect resources and can unlock objectives; used to progress and win.
- Corruption and doom track — Players can embrace corruption for benefits or fight it; doom increases and can lead to loss if it reaches the end.
- Event/Harvest phase — Settlement-generated resources, menace and corruption interactions, and event resolution drive the round.
- Guardian movement — Guardians occupy regions and can be moved or revealed to modify benefits or hinder opponents.
- Hero Phase — Move heroes around the board and take actions with them, using action points.
- Hidden Movement — Guardians occupy regions and can be moved or revealed to modify benefits or hinder opponents.
- Tribe phase — Spend essences to upgrade heroes and buy bonuses, advancing toward achievements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the first player that gets to five achievements win the game
- we're playing with a prototype as well
- it's a bit like scythe
- beacons or the spiritual totem
- you can flip your allegiance during the game
References (from this video)
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