Game Info
Players
2-4
Age
14+
Playtime
120 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–1 of 1
Video fUyBB-ohI6Y
Meeple University Discussion at 0:05 sentiment: positive
video_pk 64551 · mention_pk 158018
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- good replayability
- weighty feel
- good looking art
- cute components
- multiple engine-building paths
- interesting rondelle movement
Cons
- rules and artwork are prototype (not final)
- resources can be pretty hard to obtain
- kickstarter prototype phase noted
Thematic elements
- protecting the land from doom and corruption; guardians; completing achievements
- the land of Ariel
Comparison games
- Scythe
Mechanics (from transcript analysis)
- Achievements — 20 possible achievements; collecting 5 can win, assuming doom conditions are met.
- Doom track — a doom track that, if advanced to certain points, affects ending conditions.
- engine building — building an engine to generate resources and actions.
- event phase — one phase where guardians can be moved to different regions.
- Events — one phase where guardians can be moved to different regions.
- guardian attunement cards — cards that assist with moving guardians and other effects.
- hertz cards — cards that help with movement and provide bonuses.
- Multi-use cards — resource cards can act as quest cards, resource cards, and moves for guardians.
- Point to Point Movement — meeples move across the board to reach regions and obtain resources.
- point-to-point movement — meeples move across the board to reach regions and obtain resources.
- quests and hero progress — getting quests and advancing heroes to strategic positions to complete objectives.
- resource cards with multifunction use — resource cards can act as quest cards, resource cards, and moves for guardians.
- Resource management — managing resources to complete quests and upgrades.
- Rondel — settlements are placed on a rondelle-like mechanism to stop at symbols for benefits.
- Rondelle movement — settlements are placed on a rondelle-like mechanism to stop at symbols for benefits.
- Settlement building — building settlements as part of resource and expansion strategy.
- three action groups / action selection — players pick from three groups of actions in sequence during turns.
- upgrades and hero progression — upgrading heroes with more perks and adding more heroes to the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the game plays to the four players with mechanics such as engine building, point-to-point movement and resource management
- the three groups of actions are one event phase
- these achievements are also usually the things that represent a sensible engine building reminds me of scythe
- you'll be in for a trip with sons of ariel
- the components feature in this video are prototype so rules and artwork are not final
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–1 of 1