Game Info
Players
2-4
Age
14+
Playtime
120 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video ZwCeBLeO6iE
Getting Games Discussion at 39:44
video_pk 90899 · mention_pk 243387
Click to watch at 39:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Euv0ayFCWuY
Meeple University Playthrough at 1:15 sentiment: positive
video_pk 90781 · mention_pk 242915
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engine-building depth with multiple upgrade paths
- colorful prototype components and masks that enhance table presence
- clear three-phase rhythm (hero, harvest/event, tribe) and distinct end conditions
- two-player dynamic with strategic placement and beacons
Cons
- the game is a prototype; final art/components may differ
- a lot of icons/colors can be onboarding-heavy for new players
- resource generation can be tight and upgrades may require multi-turn planning
Thematic elements
- harmony between lands, guardians, essences; corruption vs purity; doom
- the land of fairing
- mythic fantasy world with guardians and essences
Comparison games
- Scythe
Mechanics (from transcript analysis)
- Beacons and spiritual totem — Beacons and totems affect resources and can unlock objectives; used to progress and win.
- Corruption and doom track — Players can embrace corruption for benefits or fight it; doom increases and can lead to loss if it reaches the end.
- Event/Harvest phase — Settlement-generated resources, menace and corruption interactions, and event resolution drive the round.
- Guardian movement — Guardians occupy regions and can be moved or revealed to modify benefits or hinder opponents.
- Hero Phase — Move heroes around the board and take actions with them, using action points.
- Hidden Movement — Guardians occupy regions and can be moved or revealed to modify benefits or hinder opponents.
- Tribe phase — Spend essences to upgrade heroes and buy bonuses, advancing toward achievements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the first player that gets to five achievements win the game
- we're playing with a prototype as well
- it's a bit like scythe
- beacons or the spiritual totem
- you can flip your allegiance during the game
References (from this video)
No references stored for this video.
Video WNPDIFIO7GM
Meeple University Playthrough at 3:32
video_pk 90756 · mention_pk 242861
Click to watch at 3:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a tower defense game first and foremost
- our aim is to close two portals
- it's ultimately a puzzle
- there's not a lot of randomness
- upgrade early upgrade often
- cooperative game
- the app is chaotic
References (from this video)
No references stored for this video.
Video fUyBB-ohI6Y
Meeple University Discussion at 0:05 sentiment: positive
video_pk 64551 · mention_pk 158018
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- good replayability
- weighty feel
- good looking art
- cute components
- multiple engine-building paths
- interesting rondelle movement
Cons
- rules and artwork are prototype (not final)
- resources can be pretty hard to obtain
- kickstarter prototype phase noted
Thematic elements
- protecting the land from doom and corruption; guardians; completing achievements
- the land of Ariel
Comparison games
- Scythe
Mechanics (from transcript analysis)
- Achievements — 20 possible achievements; collecting 5 can win, assuming doom conditions are met.
- Doom track — a doom track that, if advanced to certain points, affects ending conditions.
- Engine Building — building an engine to generate resources and actions.
- event phase — one phase where guardians can be moved to different regions.
- Events — one phase where guardians can be moved to different regions.
- guardian attunement cards — cards that assist with moving guardians and other effects.
- hertz cards — cards that help with movement and provide bonuses.
- Multi-Use Cards — resource cards can act as quest cards, resource cards, and moves for guardians.
- Point to Point Movement — meeples move across the board to reach regions and obtain resources.
- point-to-point movement — meeples move across the board to reach regions and obtain resources.
- quests and hero progress — getting quests and advancing heroes to strategic positions to complete objectives.
- resource cards with multifunction use — resource cards can act as quest cards, resource cards, and moves for guardians.
- Resource Management — managing resources to complete quests and upgrades.
- Rondel — settlements are placed on a rondelle-like mechanism to stop at symbols for benefits.
- Rondelle movement — settlements are placed on a rondelle-like mechanism to stop at symbols for benefits.
- Settlement building — building settlements as part of resource and expansion strategy.
- three action groups / action selection — players pick from three groups of actions in sequence during turns.
- upgrades and hero progression — upgrading heroes with more perks and adding more heroes to the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the game plays to the four players with mechanics such as engine building, point-to-point movement and resource management
- the three groups of actions are one event phase
- these achievements are also usually the things that represent a sensible engine building reminds me of scythe
- you'll be in for a trip with sons of ariel
- the components feature in this video are prototype so rules and artwork are not final
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4