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The Crew Family: Marooned in Paradise box art

The Crew Family: Marooned in Paradise

Game ID: GID0450846
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video IlMhxSG1kKw Review at 6:50 sentiment: positive
video_pk 68077 · mention_pk 164404
The Crew Family: Marooned in Paradise video thumbnail
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and more forgiving than the original Crew games
  • Engaging plot and theme that connects with players
  • Great for families, including younger children
  • Streamlined communication aids gameplay
  • Offers strategic depth despite its accessibility
  • Quick to learn and play
Cons
  • May feel simplistic to experienced players of The Crew series
  • Can be frustrating if you can't play a card or flip a hammock token, leading to a restart
Thematic elements
  • Adventures and calamities at sea
  • A boat on an adventure
  • Mission-based plot with a prologue and epilogue, and a paragraph of plot for each mission
Comparison games
  • The Crew
  • Uno
Mechanics (from transcript analysis)
  • Card playing — Players play a certain amount of cards each turn, matching color or number to the previous card played.
  • communication tokens — Used to signal information about cards without talking.
  • Hammock tokens — Allows players to pass their turn, with a special 'sea shell' token that grants a bonus card with special abilities.
  • Mission-based objectives — Players are given specific parameters for each mission, including how many cards to play and which cards must be played or avoided.
  • tableau building — Substitutes trick-taking for a tableau building approach.
  • Turn skipping — Players can skip turns using hammock tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The Crew was an amazing cooperative trick taking game uh that kind of led you on this campaign as you went through different missions that got increasingly more and more challenging."
  • "But what if you wanted to kind of kind of dial things back a little bit, make it so it was a little bit more accessible?"
  • "It really helps the younger audience. Our 8-year-old was like loved it. She kept moving it all around."
  • "It takes away some um while it doesn't the game's still challenging while not making it frustrating."
  • "It's literally just family weight. It was a great time with our family."
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