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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 1 ·
mix 0 ·
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Showing 1–3 of 3
Video DmAGEd_YR2c
kovray Rules Teach at 0:00
video_pk 68225 · mention_pk 164583
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video s-RG77dgcGk
Review at 0:18 sentiment: positive
video_pk 66747 · mention_pk 162553
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Good catch-up mechanism
- Well-structured
- Appealing look
- Fun journey through the rounds
- Increasing tension as rounds progress
- Can be played as a party game
Cons
- May play the full seven rounds if no one is winning
- Seven rounds might be a little longer than desired
- Can feel random, especially with more players
- Tension can dissipate if the target number is too high and everyone goes over
Thematic elements
- Modifying values and keeping cards in your hand, possibly related to luring out cats.
Comparison games
- Soda Jerk
Mechanics (from transcript analysis)
- hand management — Players modify values and keep cards in their hand, and the number of cards kept affects scoring and future rounds.
- Push Your Luck — Players aim to get as close as possible to a target number without going over, with consequences for going over or not reaching it.
- set collection — Players collect cards based on colors and values, aiming to get close to a target number without going over.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's not that serious of a game, which is fun.
- I would rather play this with a group of people who when a a card gets played out there, everyone goes, 'Oh, no.'
- The game's tension is best when there is that push to get as close as you can without going over.
References (from this video)
No references stored for this video.
Video 5oJFcTD-hWo
Watch It Played Rules Teach at 0:12
video_pk 63825 · mention_pk 157336
Click to watch at 0:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Cat attraction competition using lures and toys
- A house with four room cards and toy cards used for luring a cat.
Comparison games
none
Mechanics (from transcript analysis)
- 5-player rule variant — If there are five players, remove one toy and its matching suit from the game.
- Attraction value calculation — The attraction value of a toy is the total of the two lure card values placed under it.
- Dealing lure cards based on wins — At the start of each round, players are dealt a number of lure cards based on their wins, using a chart.
- Interest track and markers — Players move markers on an interest track according to their calculated attraction totals; cat marker can share spaces with others and affects round outcomes.
- Lure card placement under toys — On a turn, a player selects a lure card from their hand and places it face up under a toy card; each toy can have at most two cards under it; cards may be overlapped as long as their values remain visible.
- Nuzzle phase (hand reveal and scoring) — After all cards are placed, each player reveals their remaining cards and totals attraction values based on the toys’ values to determine scores for that round.
- Round win and game end — The first player to attract the cat three times wins the game; rounds proceed with setup adjusted by prior wins.
- set collection — Cards that share the same toy symbol form a suit (color group) and influence scoring and setup when there are more players.
- Time track — Players move markers on an interest track according to their calculated attraction totals; cat marker can share spaces with others and affects round outcomes.
- Toy suits and color grouping — Cards that share the same toy symbol form a suit (color group) and influence scoring and setup when there are more players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In Cat Between Us, you and the other players are trying to attract the attention of a hiding cat.
- You'll play cards in your hand to influence which toys the cat will be most attracted to.
- Be the first to attract the cat three times and you'll win.
- The game is played over a series of rounds and each is broken into three phases starting with the prep phase.
- And at the end of the round, the toys remaining in your hand will either cause the cat to come to you or go rushing into the arms of another player.
- The total value of the two lures under a toy represent the attraction value of that toy.
- If there's a tie, the tied player who performed best in the last round according to the normal rules is the winner.
- The number of paw prints showing on the shelf where your cat is located reminds you of your wins.
References (from this video)
No references stored for this video.
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Showing 1–3 of 3