Game Info
Players
2-6
Playtime
40 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment:
pos 6 ·
mix 0 ·
neu 2 ·
neg 0
Showing 1–11 of 11
Video 0xiyHVL6FMc
Tim Chuon Discussion at 4:16 sentiment: positive
video_pk 84479 · mention_pk 214668
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- appears deceptively simple yet has deep arithmetic
- dynamic pacing with lead changes keeps play engaging
Cons
- requires tracking multiple variables per player
- may be challenging for casual players
Thematic elements
- cat movement and scoring toward a target score
- A light, cat-themed card/sorting puzzle with cats progressing across rounds
- cute but math-heavy with minimal fluff
Comparison games
none
Mechanics (from transcript analysis)
- Catch-Up — the catcher mechanic rewards closing gaps and catching up to the leader
- Catch-up / lead dynamics — the catcher mechanic rewards closing gaps and catching up to the leader
- Hand Management — count cards in hand and suits to optimize scoring
- Hand management / card counting — count cards in hand and suits to optimize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Fountain surprised me a ton. Super excited about this game.
- This is nothing like Flamecraft.
- If you made it to the very end, go ahead and comment Lily for all the cool little pads that we're scoring at the end of fountains.
References (from this video)
No references stored for this video.
Video P0_7gluEIso
Our Family Plays Games Top 20 List at 50:47 sentiment: neutral
video_pk 82065 · mention_pk 205956
Click to watch at 50:47 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- easy to teach
- quick rounds
Cons
- rules can be convoluted
Thematic elements
- hand management and scoring
- cat-themed tableaus
- light, abstract
Comparison games
none
Mechanics (from transcript analysis)
- Hand Management — place two cards under items to value them
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are AI police.
- SHACKLES OFF MY FEET, YEAH.
References (from this video)
No references stored for this video.
Video dczcPFU6uD8
The Dice Tower Top List at 9:01 sentiment: positive
video_pk 81538 · mention_pk 203071
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Nice back and forth little card game.
- Good filler style game.
Cons
none
Thematic elements
- Toys
Comparison games
none
Mechanics (from transcript analysis)
- Set Collection — Changing the value of toys to a certain value or holding cards that will then become those values and trying to reach a target number without going over.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Fiction: Banned Books, this is from All Play. I really like the first Fiction, guessing a five-letter word. If you like things like Wordle, um this is a good sort of one versus others game because one person is trying to stop you from guessing the word cuz they lie they have to lie about a letter each time, but you know they lie, so they're picking the right time to lie. But this offer this adds some special powers and things to it, so it's slightly better than the first one, I think, if you care about the stuff. If not, you can still play it normally, so great little game.
- Got 5, a great deduction game for kids, wonderful components. Basically, um you everyone can see your numbers and you're guessing if this is higher or lower than your numbers and where they fit on a grid really works well for kids. There's a lot of good deduction games for kids these days. Another 8.5.
- And Catan on the Road, what a glorious card game version of Catan, one one few games that I am going to get a copy of this for my house because my kids and family liked it so much. We can play this with anybody. It takes Catan, it distills it down into 15 minutes. What a wonderful thing. Like it a lot.
- So, almost 15 minutes for 36 games.
- If you have thoughts on these games, you disagree, agree, whatever it might be, let us know in the comments.
- Like I said, you can find more information about most of these games on the Dice Tower channel or you will hear more about them in the future.
- Hey everybody, thanks for watching another video from the Dice Tower.
- Do you want to learn more about us, communicate with us? We have a Facebook group. We have a Discord channel. Lots of different ways to get involved with the Dice Tower.
- You can find that in our Linktree link below. So, just click that, it will take you and you can communicate with us on Facebook, join our Facebook groups. There's lots of cool things that you can find and become part of the Dice Tower.
References (from this video)
No references stored for this video.
Video biTN5UdofJc
The Dice Tower Analysis at 3:15 sentiment: positive
video_pk 81098 · mention_pk 199545
Click to watch at 3:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- very simple little card game
- cute
- nice theme
- nice little built-in not catch-up mechanism, but more or less something like that
- well done
Cons
none
Thematic elements
- commodity speculation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Uh also Chang'an. Uh this is from Arcane Wonders. It's an engine building game. There's some interesting ideas, but it's hard to pass around this player aid sheet to remember what everything does, and it looks old, which keeps you from loving it more than I I would normally. 6 out of 10.
- And Rattlesnake. What a fantastic game. It's two-player back and forth, nice filler style. Really enjoyed it. 8.5.
- And then Druids of Adora, this is a really cool game from Stefan Feld that has a few issues with it which keeps me from loving it. A six out of 10 I gave it. Uh the Again, no player aids at all in this one. And the it's a lot of the iconography is hard to see. And some of the game is too focused on getting supplies to play the rest of the game. But the rest of the game was pretty fun. So there's kind of a mix in there of all that.
- I've come to realize this is not English. I'm going to guess Icelandic.
- There's two categories of board gaming, Ameritrash and Euro crap.
References (from this video)
No references stored for this video.
Video biTN5UdofJc
The Dice Tower Analysis at 8:28 sentiment: positive
video_pk 81098 · mention_pk 199556
Click to watch at 8:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- works pretty well
- silly little fun game
Cons
none
Thematic elements
- lures for cats
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — This is a game in which you are playing cards and changing the value of different lures for cats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Uh also Chang'an. Uh this is from Arcane Wonders. It's an engine building game. There's some interesting ideas, but it's hard to pass around this player aid sheet to remember what everything does, and it looks old, which keeps you from loving it more than I I would normally. 6 out of 10.
- And Rattlesnake. What a fantastic game. It's two-player back and forth, nice filler style. Really enjoyed it. 8.5.
- And then Druids of Adora, this is a really cool game from Stefan Feld that has a few issues with it which keeps me from loving it. A six out of 10 I gave it. Uh the Again, no player aids at all in this one. And the it's a lot of the iconography is hard to see. And some of the game is too focused on getting supplies to play the rest of the game. But the rest of the game was pretty fun. So there's kind of a mix in there of all that.
- I've come to realize this is not English. I'm going to guess Icelandic.
- There's two categories of board gaming, Ameritrash and Euro crap.
References (from this video)
No references stored for this video.
Video DmAGEd_YR2c
kovray Rules Teach at 0:00
video_pk 68225 · mention_pk 164583
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And that's Cat Between Us.
- If you were a cat, what would be your favorite toy?
- Would it be the little stick with the mouse on it, the feather on it, or whatever toy is on it?
References (from this video)
No references stored for this video.
Video DmAGEd_YR2c
kovray Rules Teach at 0:05 sentiment: neutral
video_pk 68225 · mention_pk 214435
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Attraction value calculation — During the nuzzle phase, revealed lur cards are summed by the values of the corresponding toys to determine attraction.
- Lure cards under toys — Lur cards are played face up next to toys to increase their attractiveness.
- round structure — The game is played over multiple rounds with prep, lure, and nuzzle phases; first to three rounds or most rounds after seven wins.
- Target number and scoring — Players aim to reach the target number without exceeding it; closest to the target wins the round.
- Track Advancement — Player markers and round markers are advanced on a track to indicate starting player and round progression.
- Tracking markers — Player markers and round markers are advanced on a track to indicate starting player and round progression.
- Two lur cards per toy — Each toy may only have two lur cards placed underneath it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And that's Cat Between Us.
- If you were a cat, what would be your favorite toy?
- Would it be the little stick with the mouse on it, the feather on it, or whatever toy is on it?
References (from this video)
No references stored for this video.
Video s-RG77dgcGk
Review at 0:18 sentiment: positive
video_pk 66747 · mention_pk 162553
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Good catch-up mechanism
- Well-structured
- Appealing look
- Fun journey through the rounds
- Increasing tension as rounds progress
- Can be played as a party game
Cons
- May play the full seven rounds if no one is winning
- Seven rounds might be a little longer than desired
- Can feel random, especially with more players
- Tension can dissipate if the target number is too high and everyone goes over
Thematic elements
- Modifying values and keeping cards in your hand, possibly related to luring out cats.
Comparison games
- Soda Jerk
Mechanics (from transcript analysis)
- Hand Management — Players modify values and keep cards in their hand, and the number of cards kept affects scoring and future rounds.
- Push Your Luck — Players aim to get as close as possible to a target number without going over, with consequences for going over or not reaching it.
- Set Collection — Players collect cards based on colors and values, aiming to get close to a target number without going over.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's not that serious of a game, which is fun.
- I would rather play this with a group of people who when a a card gets played out there, everyone goes, 'Oh, no.'
- The game's tension is best when there is that push to get as close as you can without going over.
References (from this video)
No references stored for this video.
Video 5oJFcTD-hWo
Watch It Played Rules Teach at 0:12
video_pk 63825 · mention_pk 157336
Click to watch at 0:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Cat attraction competition using lures and toys
- A house with four room cards and toy cards used for luring a cat.
Comparison games
none
Mechanics (from transcript analysis)
- 5-player rule variant — If there are five players, remove one toy and its matching suit from the game.
- Attraction value calculation — The attraction value of a toy is the total of the two lure card values placed under it.
- Dealing lure cards based on wins — At the start of each round, players are dealt a number of lure cards based on their wins, using a chart.
- Interest track and markers — Players move markers on an interest track according to their calculated attraction totals; cat marker can share spaces with others and affects round outcomes.
- Lure card placement under toys — On a turn, a player selects a lure card from their hand and places it face up under a toy card; each toy can have at most two cards under it; cards may be overlapped as long as their values remain visible.
- Nuzzle phase (hand reveal and scoring) — After all cards are placed, each player reveals their remaining cards and totals attraction values based on the toys’ values to determine scores for that round.
- Round win and game end — The first player to attract the cat three times wins the game; rounds proceed with setup adjusted by prior wins.
- Set Collection — Cards that share the same toy symbol form a suit (color group) and influence scoring and setup when there are more players.
- Time Track — Players move markers on an interest track according to their calculated attraction totals; cat marker can share spaces with others and affects round outcomes.
- Toy suits and color grouping — Cards that share the same toy symbol form a suit (color group) and influence scoring and setup when there are more players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In Cat Between Us, you and the other players are trying to attract the attention of a hiding cat.
- You'll play cards in your hand to influence which toys the cat will be most attracted to.
- Be the first to attract the cat three times and you'll win.
- The game is played over a series of rounds and each is broken into three phases starting with the prep phase.
- And at the end of the round, the toys remaining in your hand will either cause the cat to come to you or go rushing into the arms of another player.
- The total value of the two lures under a toy represent the attraction value of that toy.
- If there's a tie, the tied player who performed best in the last round according to the normal rules is the winner.
- The number of paw prints showing on the shelf where your cat is located reminds you of your wins.
References (from this video)
No references stored for this video.
Video pFT0u0Aosk0
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Rules Teach at 0:16 sentiment: positive
video_pk 36211 · mention_pk 108421
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Easy to learn and teach, making it accessible for families
- Short playtime (~25 minutes) suits casual game nights
- Works well with 2-6 players, providing good inclusivity
- Charming cat theme and approachable components
- Rule-teaching approach helps players avoid wading through a full rulebook
- Interactive card placement creates engaging decision-making
Cons
- Can feel luck-influenced due to lure/deck elements
- Five-player variant requires specific removals, which may affect balance
- Card and token management can be fiddly for younger players
- Depth may be limited for experienced hobby gamers seeking heavier mechanics
Thematic elements
- playful cat-chasing, curiosity, and household exploration
- A domestic space with four rooms and shelves where two to six cats compete for attention from a central cat token on an interest track.
- instructional, demo-like
Comparison games
none
Mechanics (from transcript analysis)
- card placement under toy — Players secretly place one card under a toy card to influence the toy's attractiveness; the final totals determine scores.
- Hand Management — The number of cards each player gets each round depends on prior round results, shaping end-of-round decisions.
- pattern/area influence toward a target — Players attempt to position their cat marker closest to the target number on the interest track without overshooting.
- round-based progression with end conditions — The game ends when a player wins three rounds, or when seven rounds conclude with the highest score determining the winner.
- Simultaneous Reveal — After every toy has two lur cards, all cards are revealed and scores are calculated toward the cat's interest track.
- Simultaneous reveal and scoring — After every toy has two lur cards, all cards are revealed and scores are calculated toward the cat's interest track.
- variable hand management and dealt cards — The number of cards each player gets each round depends on prior round results, shaping end-of-round decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cat Between Us is a perfect challenge for two to six players.
- To win a round, you want to be as closest to this cat token on the interest track.
- The first player to have won three rounds or to win the most rounds at the end of seven rounds is the winner.
- you don't have to read the rule book yourself. So let's get started.
- The object of the game is to be the first player to win three rounds.
References (from this video)
No references stored for this video.
Video QeIZIRnwOao
Before You Play Playthrough
video_pk 1546 · mention_pk 166641
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Best bust
- This is a miracle. Someone helped me out and made that a three
- It's tough to lure a cat. The psychology of luring a cat
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–11 of 11