Game Info
Players
2-5
Age
10+
Playtime
45 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Featured Videos
Rules Teach
Stalk Exchange - How To Play
Playthrough
Stalk Exchange - Teach & Playthrough
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video A2ap7VGD14E
kovray Playthrough at 0:05 sentiment: positive
video_pk 63908 · mention_pk 157425
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast-paced turns
- close games with strong strategic decisions
- two-player approachable format
- CD tokens add strategic options
Cons
- chaotic at times, which may be overwhelming
- requires memory/track-keeping of swaps and exposed information
- potential table space requirement
Thematic elements
- floral cultivation and trading
- flower-themed board with garden/shed elements and stock-like scoring
- competitive scoring with market-like dynamics
Comparison games
none
Mechanics (from transcript analysis)
- Blooming / Sprout flipping — When a flower is placed, sprouts flip to bloom if adjacent spaces exist.
- CD tokens — CD tokens grant extra actions or stock/refresh options; used at most once per game.
- Compost / board refresh — Rightmost flower moves to compost; new flowers are drawn and placed, cycling the garden.
- End Game Bonuses — Game ends when stock runs out or when a stock crash occurs due to top values being reached.
- end game condition — Game ends when stock runs out or when a stock crash occurs due to top values being reached.
- Harvesting surrounded flowers — Harvest groups of flowers that are surrounded and remove them.
- Plant from stock — Take a flower from the stock and place it on the board as a bulb or sprout.
- Stock Holding — Flower values are tracked on a stock track; points are earned based on value times quantity.
- Stock update and stock crash — Stock values increase during play and can crash at end if top values are reached.
- Stock value tracking — Flower values are tracked on a stock track; points are earned based on value times quantity.
- Swap from stock — Swap a flower from the stock with a flower in your garden shed.
- Throwing/Bouncing/Flipping — When a flower is placed, sprouts flip to bloom if adjacent spaces exist.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Stock Exchange is designed by Christopher Chan and the art is done by Diana Beltran Herrera
- it's published by the op who helps sponsor this video
- there's a catch and we'll leave that to the table when we are playing the game to explain it exactly
- it's chaotic
References (from this video)
No references stored for this video.
Video YaDXrMxAQn8
Watch It Played Rules Teach at 0:13 sentiment: positive
video_pk 63924 · mention_pk 157448
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clear teaching of rules
- Engaging setup demonstration
- Shows how turns flow
Cons
- Some setup details could be confusing in longer play sessions
Thematic elements
- Floral trading and garden management with stock value mechanics
- Garden stock market where wheeling and dealing is replaced with planting and harvesting
Comparison games
none
Mechanics (from transcript analysis)
- End conditions — The game ends when harvested tokens reach the current highest stock value or when the greenhouse bag is empty.
- End Game Bonuses — The game ends when harvested tokens reach the current highest stock value or when the greenhouse bag is empty.
- Extra actions — Spend a CD business token behind your shed to perform additional actions during your action phase; up to a limited number based on player count.
- flush — Remove all tokens from the Stock Exchange, refill from the greenhouse bag, and flip the used token face down to indicate it cannot be flushed again.
- Harvest — Harvest groups of flowers that are fully surrounded by other types or the edge of the garden; bulbs are not harvested but still count toward surrounding mechanics.
- planting — Move a flower token from the Stock Exchange to an open space in the Garden area; flip the source space to bulb side and leave it empty.
- Simultaneous Actions — Spend a CD business token behind your shed to perform additional actions during your action phase; up to a limited number based on player count.
- Swapping — Take a flower token from the Stock Exchange into your shed (portfolio) and replace it with a different flower type from your shed.
- Trading — Take a flower token from the Stock Exchange into your shed (portfolio) and replace it with a different flower type from your shed.
- Upkeep phase (steps 1-4) — Harvest surrounded groups, flip bulbs to flowers if possible, update stock values, and move tokens from the stock exchange to the compost, then refill from the greenhouse; the starting point on the stock track may vary by player count.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there's nothing more competitive than the Garden stock market
- you'll keep taking turns until the game ends
References (from this video)
No references stored for this video.
Video SQWNun-qFgU
Board Game Animal Top 10 List at 2:30 sentiment: positive
video_pk 33619 · mention_pk 99989
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- beautiful production
- easy to understand and play
- approachable look that invites play-and-replay
Cons
- does not reinvent genre
Thematic elements
- finance and market dynamics
- modern stock market themed
- clean, approachable market game
Comparison games
none
Mechanics (from transcript analysis)
- market simulation via tiles/cards — a tidy, approachable market game with an emphasis on clear presentation and quick rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is one of those games because of the abstract kind of classic nature that I could see a lot of people having as their go-to game that gets highly replayed.
- Stock Exchange gets an easy recommend.
- I think a lot of folks will like it.
- Mind Management deserves exceptional praise for accomplishing.
- Harrow County is one to check out.
- Hutan for me is a 9 out of 10.
References (from this video)
No references stored for this video.
Video vTNtPKYHTd8
Before You Play Playthrough
video_pk 9736 · mention_pk 166558
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Stock Exchange... this game is designed by Christopher Chan and published by The OP.
- we're going to be planting flowers in a garden in order to harvest them and increase their value in the stock market.
- the market will bust which means the highest valued stock value token will decrease by half of its value rounded down.
- the bulbs will bloom but this one will not because it is uh still completely surrounded.
- whoever has the highest valued portfolio is the winner.
- end of the game you calculate the total value of your stock portfolios by multiplying each of their flower tokens by their corresponding stock value tokens on the board.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4