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Hummingbirds box art

Hummingbirds

Game ID: GID0451367
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video t-4w3yyDcdo Discussion at 0:07 sentiment: positive
video_pk 67176 · mention_pk 163156
Hummingbirds video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique
  • Fun
  • Plays in 12 minutes
  • Great for short breaks
Cons
none
Thematic elements
  • Hummingbirds flitting around from flower to flower
Comparison games
none
Mechanics (from transcript analysis)
  • Movement — Players can move their hummingbirds to another colored flower.
  • Push Your Luck — Players check a flower's sand timer; if it runs out, they get a point token. If it's still going, they lose their lowest valued point token.
  • set collection — Players collect point tokens of different colors based on flowers.
  • Timed Turns/Actions — The game uses sand timers of varying lengths (30 seconds to 10 minutes) to determine scoring and game end conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm currently obsessed with the board game Hummingbirds.
  • I don't have smoke breaks. I have game breaks.
  • It's a game of testing your internal clock.
References (from this video)
No references stored for this video.
Video rpAsTOG8Njw Top List at 0:26 sentiment: positive
video_pk 67123 · mention_pk 163098
Hummingbirds video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tests your internal clock
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • sand timers — You'll be moving your hummingbirds from different sand timer to different sand timer and occasionally checking them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are my top five board games of February.
  • Elevation is a trick-taking card game that has some fun twists on the genre that I haven't seen before.
  • Glimmer Deep is a really thinky engine-building game. You'll be getting resources and using those resources to buy cards, but you then you're going to use those cards to convert other resources to both more resources and other points. By the end of the game you're like, "Ooh, I got to do this and this and this and this and this and I'm about to score so many points and it's really satisfying."
  • Hummingbirds is a 10-minute game that tests your internal clock.
  • Honeypot is a really social card game. You'll be building a dossier of cards and then giving it to your opponents. Your opponent can check the cards two at a time and either decide to keep them or burn them to look at other cards. You are trying to stick them with bad cards, so it's all about the mind games of how you stack things.
  • Bull's Eye is a party game that's both clever and funny. You want one player to guess a secret word and you're giving them a clue one letter at a time, but you're not just writing out the letters. You're also passing your clue boards. So, I have to think about what clue I'm giving, but also what clue are you trying to give?
References (from this video)
No references stored for this video.
Video FNwu65eKC_w Review at 0:19 sentiment: mixed
video_pk 66956 · mention_pk 162832
Hummingbirds video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful cover art
  • Cool looking pieces
  • Interesting engineering of the timer mechanism
  • Clever concept
  • Cute theme and hummingbird tie-in
  • Quick playtime
Cons
  • Building the device is a pain
  • Storing the game is a pain
  • Point system is weird (bell curve)
  • 30-second timers are almost not worth doing
  • Messing up is the worst aspect
  • Subjective timing can lead to arguments
  • Fiddly and weird
  • A bad person could ruin the game
  • Not a game you want to keep playing over and over
  • Would rather play other real-time games
Thematic elements
  • Guessing how long a timer is
Comparison games
  • other real-time games
Mechanics (from transcript analysis)
  • Push Your Luck — Players can choose to check for nectar on a timer, risking getting nothing and losing a point counter if the timer hasn't finished.
  • set collection — Players collect point tokens that match the color of the timer they successfully claimed.
  • Timer management — Players activate timers and must guess when they will run out, claiming flowers or checking for nectar based on their guesses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has a maximum of 10 minutes likely.
  • The 30 minute timers are almost not worth doing except you're kind of forced to do them.
  • Messing up in this game is probably the worst aspect of the game.
  • I'm telling you right now if that bothers you a little bit, you should not buy this game.
  • I think people will have a lot of fun with this, but I also think there's people out there who will despise it with all their heart.
References (from this video)
No references stored for this video.
Video n4lw0sFHT_w kovray Playthrough at 0:14 sentiment: positive
video_pk 63777 · mention_pk 157291
kovray - Hummingbirds video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The magnet of it is kind of fun.
  • I liked it.
  • It's a balance and a bit of strategy.
Cons
  • It's pretty hard to count the time.
  • You end up giving points to the player on your left if you misplay.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Timer — On your turn, you can either place or move a hummingbird to a different timer, placing it on top, or check for nectar.
  • end game bonuses — The game ends when one type of token runs out.
  • End-game condition — The game ends when one type of token runs out.
  • nectar scoring and penalty — If a timer has run out, you take the corresponding colored token as points; if not, you lose your lowest valued points.
  • real-time — Although described as real-time, the video describes it as a ten-minute round feel rather than panicked real-time play.
  • real-time feel with timed rounds — Although described as real-time, the video describes it as a ten-minute round feel rather than panicked real-time play.
  • timer-based action selection — On your turn, you can either place or move a hummingbird to a different timer, placing it on top, or check for nectar.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The slight magnet of it is kind of fun."
  • "it's not, even though it's a real-time game, it doesn't feel like a real-time game in the sense that you're not as panicked to like make sure you're doing all of it."
  • "I liked it."
  • "The efficiency of my hummingbirds was not optimal."
  • "The balance. It's a bit of strategy."
  • "How many hummingbirds have you seen in your life?"
References (from this video)
No references stored for this video.
Video stAnBUx-u3A Watch It Played Rules Teach at 0:07 sentiment: positive
video_pk 32952 · mention_pk 97682
Watch It Played - Hummingbirds video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and fast-paced
  • Engaging timer mechanic creates tension
  • Simple setup with deep timing decisions
Cons
  • Small components can be fiddly (clock/timer pieces)
  • Rule explanation can be nuanced; beginners may need a read-through
Thematic elements
  • Efficient nectar gathering and racing hummingbirds.
  • A garden where hummingbirds collect nectar from flowers via timed tubes.
Comparison games
none
Mechanics (from transcript analysis)
  • Endgame trigger by tokens — The game ends when all tokens of any color are collected; red timer end can also end the game quickly.
  • Hidden timers — Colored sand timers are placed in tubes; their remaining time is not visible, only revealed when a timer is checked.
  • Real-time pressure / stall penalty — Turns should be quick; stalling triggers a countdown and potential loss of the turn.
  • resource collection — Nectar tokens are collected when nectar is checked; tokens are stored in front of players to be used later to claim flowers.
  • worker placement — Hummingbirds are moved to different tubes/flowers to claim nectar and progress to scoring.
  • Worker placement / movement — Hummingbirds are moved to different tubes/flowers to claim nectar and progress to scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're nature's speedsters and total beauties.
  • You and the other players will be moving your hummingbirds around the garden as you try to collect nectar.
  • The timers start going right away, but you'll notice they disappear into the tubes, so you cannot see how much time is left on them.
References (from this video)
No references stored for this video.
Video zGk6CySnd20 kovray Rules Teach at 0:00
video_pk 31372 · mention_pk 164462
kovray - Hummingbirds video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that's hummingbirds.
  • Hummingbirds move swiftly and so should you.
  • Now, for our question of the day, if you were a hummingbird, what would you look like?
  • If you find a player is taking too long, begin a 3-second countdown.
  • play should proceed fairly quickly.
References (from this video)
No references stored for this video.
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