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CURSES! box art

CURSES!

Game ID: GID0451771
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
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Video 97JlMSVRdBA Playthrough at 0:42 sentiment: mixed
video_pk 67561 · mention_pk 163690
CURSES! video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The second half of the scenario is enjoyed more.
  • Players found fun playing with their decks.
  • Rolled lucky during certain tests.
  • The ending of the scenario was considered cool.
Cons
  • One host dislikes the mechanics, calling the use of decoy boring.
  • The deck is described as very slow at the start.
  • Significant failures on investigation tests occurred.
  • The progression after travel and actions was described as clunky.
Thematic elements
  • Investigating a thief stealing pieces of an ancient key.
  • Buenos Aires
Comparison games
none
Mechanics (from transcript analysis)
  • Asset play — Players play cards representing allies, items, or other assets to aid them.
  • clue gathering — Players spend actions and tests to gather clues to progress the scenario.
  • Combat — Players engage enemies by attacking them to defeat them.
  • Concealed cards — Cards that are hidden and can be revealed or interacted with during gameplay.
  • Decoy — Mentioned as a mechanic that one host finds boring and dislikes the design of.
  • Doom — A game mechanism that advances the agenda or threat level.
  • Enemy engagement — Players can choose to engage enemies to fight them.
  • evade — A mechanic to avoid engaging with enemies.
  • parlay — A mechanic used to interact with an enemy instead of fighting, allowing for scenario advancement.
  • Scenario interlude — A narrative break in the scenario that progresses the story based on player actions.
  • Skill Tests — Players perform tests using investigator stats and card abilities to overcome challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, what we knew about current has changed. So, while this is still labeled the current quest, it's not really the same as that anymore.
  • I'm not a big fan of this scenario.
  • I just don't like the mechanics of it. I think it's a very boring use of decoy.
  • I feel like this is a very slow deck at the moment, but that's okay.
  • Minus five. Oh, brutal.
  • Oh, that was fun. That That was good.
  • We did all that globe trotting just to change a minus4 to one.
  • I like the second half of this scenario a lot more. So, I'm excited for that.
References (from this video)
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