Game Info
Players
2-5
Age
14+
Playtime
90 min
Collection
Mechanic profile
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Vibe profile
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Description
No description available.
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video v6NuW3-GTKw
Meeple University Review at 0:00 sentiment: positive
video_pk 64214 · mention_pk 157680
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- great synergy
- lots of replayability
- awesome game
Cons
none
Thematic elements
- X-men
Comparison games
none
Mechanics (from transcript analysis)
- action combination — Discussed as 'comboing each of your actions' for synergy.
- boss encounters yielding coins — Defeating bosses provides coins.
- card-driven progression/unlock — Cards open up new worker placement spaces as the game progresses.
- worker placement — Described as a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- great Synergy awesome game guys lots of replayability check it out
References (from this video)
No references stored for this video.
Video omawkMomBrU
JestaThaRogue Rules Teach at 0:00 sentiment: positive
video_pk 63757 · mention_pk 157274
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Comprehensive setup walkthrough with step-by-step instructions
- Clear mapping of board regions and card types
- Strong thematic integration with X-Men setting
Cons
- Rules complexity may be intimidating for new players
- Setup is lengthy, potentially discouraging first-time plays
Thematic elements
- X-Men superhero team missions, recruitment, and villain combat
- Xavier's Institute / Xavier Academy
- informational tutorial with comic-book flavor
Comparison games
none
Mechanics (from transcript analysis)
- Character evolution — Evolution cards placed on slots with costs and restrictions, providing ongoing abilities.
- Damage and victory points — Damage villains to defeat them; end-of-turn scoring yields VP for players.
- deck management — Core Institute cards plus mission-specific cards are shuffled and drawn as needed.
- end game bonuses — End-of-round instructions, round tracking, and a defined end condition when the final villain is defeated.
- End-of-round and end-game — End-of-round instructions, round tracking, and a defined end condition when the final villain is defeated.
- hidden victory points — Damage villains to defeat them; end-of-turn scoring yields VP for players.
- Institute phase — Players place heroes or students on Institute spaces, paying costs and resolving as much as possible.
- Mission phase — Resolve team-up, extraction zone, or mission tiles to affect the board and villains.
- Recruitment and tokens — Recruit ally cards; recruiter bonus and tokens track ownership and benefits.
- Resource management — Gaining and spending physical, mental, and other resources to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a game for two to five players
- the player with the most victory points is the winner
- place the board in the middle of the table
- Mission tile A, B, and the final test
- three colors of resource tokens
- I've been Rob AKA just the Rogue
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2