Game Info
Players
2-5
Age
14+
Playtime
90 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment:
pos 7 ·
mix 1 ·
neu 1 ·
neg 0
Showing 1–10 of 10
Video zwCMX05EMi8
Rolling Dice & Taking Names Review at 1:03:55 sentiment: mixed
video_pk 93461 · mention_pk 252899
Click to watch at 1:03:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- High production quality with great acrylic standees
- Good theme integration for X-Men fans
- Variable setup for replayability
- Simpler resource management than Lords of Waterdeep
Cons
- Game can overstay its welcome (long playtime)
- Downtime between turns
- Some cards become useless late game
- Limited worker acquisition
- Not a cooperative game
Thematic elements
- X-Men fighting villains
- X-Men Universe
- Worker placement with heroes as workers
Comparison games
- Lords of Waterdeep
- Pillars of the Earth
Mechanics (from transcript analysis)
- Resource Management — Tracking three resources: willpower, strength, and action points.
- Set Collection — Collecting damage tokens to defeat villains.
- Tableau Building — Playing Ally cards and Team-up cards to create worker placement spots and gain bonuses.
- Variable player powers — Each hero has unique enhancement cards.
- Worker Placement — Place your worker, get some stuff or do something that let you copy an action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The whole Resource Management mechanic between a blue and red resource.
- This game is played in two hours or less.
- To me this is now my recommended entry level into the coin game system.
- Whiz Kids just knocks it out of the park now don't they? It's like everything they put out is topnotch.
References (from this video)
No references stored for this video.
Video wN7Q9vL6U1w
Watch It Played News at 8:51 sentiment: positive
video_pk 89751 · mention_pk 238916
Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- lovely looking box cover
- co-designed by Rodney Thompson
Cons
none
Thematic elements
- Marvel superheroes
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 9Yjj6Z8rAsg
Watch It Played News at 2:20 sentiment: positive
video_pk 89148 · mention_pk 236466
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Likely to be different from other recent Marvel projects due to designer Rodney Thompson.
- Excited about a Marvel game.
Cons
none
Thematic elements
- X-Men defeating villains and completing objectives
- Marvel Universe
Comparison games
- Marvel Snap
Mechanics (from transcript analysis)
- Mission Completion — Embark on dangerous missions in a variety of unique and challenging scenarios.
- resource collection — Players collect resources and power-ups.
- Skill Improvement — Upgrading skills and improving abilities of characters, which may alter scenarios.
- strategy game — Described as an epic strategy game.
- Team building — Players commander a duo of X-Men, building teams with characters like Wolverine, Jubilee, Jean Grey, Cyclops, Forge, and Storm.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hello I'm Matthew welcome to as you played and this is your board game news
- The 90s X-Men animated series is the best thing that Marvel have ever made no question
- Marvel snap is really good
- how to steam steeply have announced a Kickstarter campaign for their game tether yep you heard that right how to steam broccoli is the strongest publisher name I've heard in a very long time
- this is gonna destroy my brain
- it's gonna melt my brain like the Van Allen radiation belt melted all those chimps
- heroescape as a project will be shelved and there's no current plans to attempt a resurrection at this time
- I don't even know 1800 things full stop
- I love the look and idea of both of these
- Mil Florence is a great konitzia game that I like a lot
- I love him
- I'm a big fan of the core conceit of bidding and tile placement but you have to respect the boldness with which it's being presented
- this is a must try for me
References (from this video)
No references stored for this video.
Video 6eL7RQn9xdc
Meeple University Review at 0:06 sentiment: positive
video_pk 88907 · mention_pk 235303
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engine-building bonuses and personal progression
- variety from three scenarios and a large deck
- potential for high replay and interesting combos
- plays up to five players
Cons
- card text can be ambiguous leading to confusion
- the game can feel long and occasionally chaotic
- not particularly innovative compared to other classic worker placements
Thematic elements
- team-based superhero battles against enemies to score points
- X-Men universe
Comparison games
- Lords of Waterdeep
Mechanics (from transcript analysis)
- card play and evolution — Ally, Team up, Event, and Evolution cards interact on spaces and power effects.
- Compound Scoring — Three distinct scenarios affect scoring and endgame conditions.
- endgame trigger — Endgame is triggered by defeating the major enemy; scaling in duration.
- Resource Management — Resources (red, yellow, blue) used to defeat enemies and activate cards.
- scenarios — Three distinct scenarios affect scoring and endgame conditions.
- Worker Placement — X-Men meeples (workers) are placed to take actions; there are top and bottom board phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love it so I was like waiting for it
- it's a basic worker placement
- it's got a lot more chaos I think your typical worker placement
- it's a big deck of cards
- the major difference is that instead of going and getting the mission card and then resolving it from your hand they're all out here on the board and it's all first come first serve
- there are events and powers up here that let you jump straight to placing something here and bypassing this queue
References (from this video)
No references stored for this video.
Video qRbdSwFDdag
Meeple University Top 5 List at 22:24 sentiment: positive
video_pk 88792 · mention_pk 234859
Click to watch at 22:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- familiar Lords of Water Deep framework with a Marvel/X-Men theme
- evolutions and asymmetric powers add depth
- high replayability and evolving challenge
Cons
- complexity and learning curve may be steep for some players
- some players may prefer less theme-heavy experiences
Thematic elements
- Marvel’s X-Men team-based adventure
- X-Men themed game in a Lords of Water Deep-like framework
- campaign-style with evolving enemies and contracts
Comparison games
- Lords of Water Deep
Mechanics (from transcript analysis)
- contract fulfillment and variable action spaces — Contracts on the board drive actions; action spaces open up as the game progresses.
- Contracts — Contracts on the board drive actions; action spaces open up as the game progresses.
- evolution_cards — Evolution upgrades for team members that tailor abilities and strategy.
- scalability and player count — Scales with player count; higher player count expands control and interaction.
- team-based asymmetric powers — Two Wolverine/Jubilee meeple teams with evolution upgrades and asymmetric powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a clever little card drafter very simple you get card you choose one you give some to your opponents and you're creating a tableau of 18 cards but it's a sequence Tableau and at the end of the game you'll run through that sequence from left to right in order to determine your score
- this is prototype and this is going to Kickstarter soon
- it's very nice and thematic as well from a holiday there is some magic I love the photos I love every single card
References (from this video)
No references stored for this video.
Video qMiu0llCopU
Meeple University Top List at 54:00 sentiment: positive
video_pk 88084 · mention_pk 231221
Click to watch at 54:00 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Similar to Lords of Waterdeep but considered slightly better
- Player-created worker placement spaces ensure uniqueness
- Fun gameplay with potential for big combos
- Asymmetric hero powers add variety
- Scenarios add replayability
Cons
- Can be compared to Lords of Waterdeep, raising the question of why play this instead
Thematic elements
- Completing missions as X-Men heroes
- X-Men Universe
Comparison games
- Lords of Waterdeep
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Each hero has unique abilities.
- Card Drafting — Players play cards to create worker placement spaces.
- Resource Management — Gathering resources to complete missions.
- scenario-based play — Villains determine game length and mission types.
- Worker Placement — Players place workers to gain resources and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Goblin vaults this year is not only that game but it's all the way up in my top five
- the closest analog I haven't really seen anything exactly like it but the closest analog is Great Western Trail in terms of how the secondary scoring Market works
- for me this takes classic Great Western Trail and adds that Medium interaction I'm looking for
- I like Expeditions more than Scythe but I like Scythe
- I really like a good two-player abstract and this is a really good two-player abstract
- this has got this Euphoria bumping mechanics love it love it love it
- this really hits the mark there is a lot of medium Euro interaction in this game
- my number one game of 2023
- this is my favorite of Great Western Trail well Great Western Trail Argentina is close second but I decided okay I can't really you know I just want to put one great won Trail as one game one entry
References (from this video)
No references stored for this video.
Video U-DvmlXG7aI
Meeple University Rules Teach
video_pk 69942 · mention_pk 166833
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In Age of Heroes each player plays as a team of X-Men training recruiting allies and fighting against the enemies
- The core mechanism in each phase is worker placement
- Age of Heroes is played in an unfixed number of rounds and each round is played in two phases
- it's only the pawns who are in the xjet who get to be assigned during the mission phase of the round
- the player with the highest score wins
References (from this video)
No references stored for this video.
Video U-DvmlXG7aI
Meeple University Rules Teach at 0:05 sentiment: neutral
video_pk 69942 · mention_pk 235084
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- superhero team-based combat and recruitment
- X-Men team training and fighting enemies at the Institute
Comparison games
- Water Deep
Mechanics (from transcript analysis)
- card management — Use and play various cards: Institute cards, Evolution cards, and ally cards.
- End of round upkeep — Resolve end-of-round effects, refresh Xavier's protocols, and replace turn order markers.
- Resource Management — Managing red, yellow, and blue resource cubes on tracks with a limit of 10 per resource.
- Turn order / round structure — Round structure uses a turn order track; pawns determine next round's order and assignment.
- Villain tiles and damage — Damaging villains via mission tiles or team up cards; track damage and score points.
- Worker Placement — Core mechanism in each phase where players place pawns on action spaces to perform actions.
- XJet action — XJet action selects pawns for mission phase; only hero pawns can use XJet.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In Age of Heroes each player plays as a team of X-Men training recruiting allies and fighting against the enemies
- The core mechanism in each phase is worker placement
- Age of Heroes is played in an unfixed number of rounds and each round is played in two phases
- it's only the pawns who are in the xjet who get to be assigned during the mission phase of the round
- the player with the highest score wins
References (from this video)
No references stored for this video.
Video v6NuW3-GTKw
Meeple University Review at 0:00 sentiment: positive
video_pk 64214 · mention_pk 157680
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- great synergy
- lots of replayability
- awesome game
Cons
none
Thematic elements
- X-men
Comparison games
none
Mechanics (from transcript analysis)
- action combination — Discussed as 'comboing each of your actions' for synergy.
- boss encounters yielding coins — Defeating bosses provides coins.
- card-driven progression/unlock — Cards open up new worker placement spaces as the game progresses.
- Worker Placement — Described as a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- great Synergy awesome game guys lots of replayability check it out
References (from this video)
No references stored for this video.
Video omawkMomBrU
JestaThaRogue Rules Teach at 0:00 sentiment: positive
video_pk 63757 · mention_pk 157274
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Comprehensive setup walkthrough with step-by-step instructions
- Clear mapping of board regions and card types
- Strong thematic integration with X-Men setting
Cons
- Rules complexity may be intimidating for new players
- Setup is lengthy, potentially discouraging first-time plays
Thematic elements
- X-Men superhero team missions, recruitment, and villain combat
- Xavier's Institute / Xavier Academy
- informational tutorial with comic-book flavor
Comparison games
none
Mechanics (from transcript analysis)
- Character evolution — Evolution cards placed on slots with costs and restrictions, providing ongoing abilities.
- Damage and victory points — Damage villains to defeat them; end-of-turn scoring yields VP for players.
- deck management — Core Institute cards plus mission-specific cards are shuffled and drawn as needed.
- End Game Bonuses — End-of-round instructions, round tracking, and a defined end condition when the final villain is defeated.
- End-of-round and end-game — End-of-round instructions, round tracking, and a defined end condition when the final villain is defeated.
- Hidden Victory Points — Damage villains to defeat them; end-of-turn scoring yields VP for players.
- Institute phase — Players place heroes or students on Institute spaces, paying costs and resolving as much as possible.
- Mission phase — Resolve team-up, extraction zone, or mission tiles to affect the board and villains.
- Recruitment and tokens — Recruit ally cards; recruiter bonus and tokens track ownership and benefits.
- Resource Management — Gaining and spending physical, mental, and other resources to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a game for two to five players
- the player with the most victory points is the winner
- place the board in the middle of the table
- Mission tile A, B, and the final test
- three colors of resource tokens
- I've been Rob AKA just the Rogue
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–10 of 10