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Viticulture World: Cooperative Expansion box art

Viticulture World: Cooperative Expansion

Game ID: GID0452086
Game Info
Year
2022
Players
1-6
Age
13+
Playtime
90 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Cooperative expansion transforming Viticulture where players work together across 7 asymmetric continent scenarios to achieve global winemaking recognition within 6 years

Description

Cooperative expansion transforming Viticulture where players work together across 7 asymmetric continent scenarios to achieve global winemaking recognition within 6 years

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video GoisyvKL4_w kovray Discussion
video_pk 68866 · mention_pk 165160
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video jS80firNe3Y General Discussion at 10:21 sentiment: positive
video_pk 65900 · mention_pk 160055
Viticulture World: Cooperative Expansion video thumbnail
Click to watch at 10:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expands Viticulture with cooperative mode
  • User-friendly for teaching new players
Cons
  • Very difficult; iterative learning curve
  • Requires base Viticulture to play
Thematic elements
  • Array
  • Global wine regions, cooperative variant
  • Story-driven cooperative progression
Comparison games
  • Viticulture
Mechanics (from transcript analysis)
  • card drafting — Regions present decks that players use to upgrade strategies and meet objectives.
  • Cooperative Game — Players collaborate through story-driven regional decks to achieve scoring criteria.
  • cooperative play — Players collaborate through story-driven regional decks to achieve scoring criteria.
  • Deck Management / Card Drafting — Regions present decks that players use to upgrade strategies and meet objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an amazing start point with a great IP as well if you are a Harry Potter fan then 100% recommend this
  • it will come to a table and it will be played over and over and over and over again
  • phenomenal game
  • one of the unassuming kind of games not the games you hear spoken about all the time
  • it's really hard
  • Viticulture World is definitely one that is worth looking into if you own this culture already
  • it's very difficult and it makes you come back for more
References (from this video)
No references stored for this video.
Video mTjCS8zO8CA Allies or Enemies Review at 0:50 sentiment: positive
video_pk 65856 · mention_pk 159910
Allies or Enemies - Viticulture World: Cooperative Expansion video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable and functional hats for workers
  • Clear, readable cards and components
  • Modular continent decks create strong replay variety
  • Cooperative puzzle with meaningful asymmetry across regions
  • Solid solo mode adds longevity
  • Vibrant production and art by Andrew Bosley
Cons
  • Board is a bit large for the original Viticulture box
  • Six-round tight timing requires careful coordination
  • Not ideal for newcomers; requires Viticulture familiarity
  • Possible logjam with higher player counts due to action space constraints
Thematic elements
  • Cooperation to achieve shared victory in a modular world
  • Global cooperative winemaking across continents
  • Puzzle-driven optimization with regional variability and event-driven goals
Comparison games
  • Orléans
Mechanics (from transcript analysis)
  • Card substitution design — Black-bordered replacement cards allow quick filtering of incompatible cards.
  • Cooperative Game — Players work together to reach shared victory conditions within a six-round timeframe.
  • cooperative play — Players work together to reach shared victory conditions within a six-round timeframe.
  • Innovation tiles — Tiles that upgrade actions or unlock unlimited workers for certain actions.
  • Modular board — Seven continent decks alter available actions and can drastically shift strategy each game.
  • Modular continent decks — Seven continent decks alter available actions and can drastically shift strategy each game.
  • Seasonal board split — Board divided into two seasons, affecting pacing and action availability.
  • Solo mode with Burratino bot — A solo/co-op mode pairing with a simple bot that fills spaces and challenges players.
  • Wake up track and bi-influence — New track and influence mechanic guiding player decisions and team strategy.
  • worker placement — Traditional Viticulture-style actions via workers on a shared board, split across seasons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viticulture world takes all of the basic mechanics and actions of viticulture and tweaks them slightly with a new board
  • the biggest change are the modular continent decks
  • all seven of these will impact the game in very different ways and either help or impede your ultimate goal of reaching 25 points per player and 10 influence as a team within the six round time limit
  • the point of an expansion is to increase replayability which is usually done by adding more of whatever the game already does but viticulture world goes an interesting route
  • these yellow and blue chapeaus are both adorable and functional
  • seven satisfying puzzles all of which are totally replayable
  • viticulture has a lot of fans and for good reason and overall i think the vast majority are going to enjoy this
  • this is a tight six rounds of min maxing your best choices
References (from this video)
No references stored for this video.
Video DyII17KuRW8 watch it page Rules Teach at 0:15 sentiment: positive
video_pk 65814 · mention_pk 159682
watch it page - Viticulture World: Cooperative Expansion video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative mode for Viticulture World
  • Compatibility with core Viticulture and other expansions
  • Introductory continent (Green Gully) included for new players
  • Promotional and printable continent packs available
Cons
  • Requires base Viticulture core game to play
  • Some aspects (Green Gully) may be challenging for new players
Thematic elements
  • cooperation to build a worldwide winery empire
  • global wine production and expansion across continents
  • story flavor text and event cards read aloud
Comparison games
  • Viticulture (core game)
  • Tuscany
  • Moor's Visitors
  • Visit from the Rhine Valley
Mechanics (from transcript analysis)
  • Cooperative Game — All players work together to reach at least 25 victory points and move the maple leaf influence token to the end by year six.
  • cooperative win condition — All players work together to reach at least 25 victory points and move the maple leaf influence token to the end by year six.
  • event cards and effects — Event cards modify actions, provide flavor text, and may add rules/symbols that affect the year.
  • Events — Event cards modify actions, provide flavor text, and may add rules/symbols that affect the year.
  • grande worker trade — Grande worker allows a trade with exactly one other player who has a worker on the space.
  • Innovation tiles — Rectangular and oval innovation tiles modify costs and benefits; they may chain to other tiles and affect future actions.
  • seasonal action structure — Actions are organized by seasons (Spring, Summer, Winter) with year-end steps. There are two action spaces per space and some spaces unavailable depending on player count.
  • training and costs — Training a worker has costs; a specific innovation tile reduces the cost over time and grants a victory point.
  • wake-up/turn order — Players choose wake-up positions to determine turn order for the season, which influences action order.
  • year end refresh and scoring — End of year steps include discarding down to five cards and advancing the grape marker; year six ends the game condition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to learn the one to six player cooperative expansion for viticulture
  • you and the other players will be working together to achieve a common goal of getting each player to at least 25 victory points and getting the maple leaf influence token to the end of its track all by the end of the sixth year
  • new players to viticulture world even if they're experienced in regular viticulture might still find the included introductory continent of green gully to be quite a challenge as they get used to this new mode of play
References (from this video)
No references stored for this video.
Video prgjRxpE9Hk Board Game Garden Discussion at 25:15 sentiment: positive
video_pk 37775 · mention_pk 113483
Board Game Garden - Viticulture World: Cooperative Expansion video thumbnail
Click to watch at 25:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative variant
Cons
  • Component heavy
Thematic elements
  • Grapes and vineyard management
  • Viticulture in a cooperative world
Comparison games
  • Viticulture
  • Wingspan
Mechanics (from transcript analysis)
  • Skill development — Upgrade winery abilities
  • worker placement — Assign workers across vines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate being mean to games I love pretty much all games
  • goodbye Splendor for a second time
  • this is the finished getting rid of collection
  • wind outside is insane
References (from this video)
No references stored for this video.
Video PZF9UpeOAWE Board Game Garden Discussion at 35:46 sentiment: positive
video_pk 31301 · mention_pk 92232
Board Game Garden - Viticulture World: Cooperative Expansion video thumbnail
Click to watch at 35:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative twist on a beloved engine-builder
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • worker placement / engine-building — cooperative world expansion to Viticulture base game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's happening it is no longer going to be in my collection
  • Katan it is happening
  • I am going to call Katan
  • I need to pair down this collection
References (from this video)
No references stored for this video.
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