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Realm of Reckoning box art

Realm of Reckoning

Game ID: GID0452087
Game Info
Year
2025
Players
2-5
Age
14+
Playtime
105 min
Collection
Your Tier
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Description

Competitive strategy game set in a fractured afterlife blending card drafting sealed bidding area majority and monument building where players shape the victory conditions themselves

Description

Competitive strategy game set in a fractured afterlife blending card drafting sealed bidding area majority and monument building where players shape the victory conditions themselves

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 16 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–23 of 23
Video rC14EQquAHo Rolling Dice & Taking Names Review at 41:00:08 sentiment: positive
video_pk 93433 · mention_pk 252731
Rolling Dice & Taking Names - Realm of Reckoning video thumbnail
Click to watch at 41:00:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-moving 90 minutes to two hours with constant engagement and no downtime.
  • High player interaction through simultaneous card play, bidding, and area control.
  • Engaging bidding mechanics that drive strategic decisions.
  • Variable victory point conditions make each game unique.
  • Loved the mechanism where players could choose the worst reward to avoid paying their bid.
  • Strategic depth in deciding when to trigger reckonings and how to manage resources for bidding.
Cons
  • The catch-up mechanic for the last-place player can feel unfair and alter the game significantly.
  • Ties in bidding are broken by the last-place player, which can be a sticking point.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose a main action from their cards (deploy follower, gain wealth, hire mercenary, recruit warden) and then utilize a secondary function by tucking the card under their player board.
  • Area Control — Players deploy followers (acolytes and wardens) to different colored regions on the board to gain control.
  • bidding — A secret bidding system is used, where various game elements like acolytes, influence, gold, and mercenary cards can be spent to bid.
  • Card Drafting — Players receive a hand of cards, select one, and pass the remaining cards to the left or right depending on the round.
  • Set Collection — While not a traditional set collection game, influence markers on tracks and collected cards can contribute to scoring.
  • Variable Phase Order — The game features 'reckonings' which determine victory point conditions that apply for the rest of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot going on in this game and it feels like it's too much.
  • But the bidding was the game.
  • So, you probably prefer just normal middle of the road because the undercook's a little flimsy and the well done is is crunchy all the way through.
  • The person with the least amount of points had a lot of catch-up mechanics.
  • It's really one of the best experiences I've had in a Euro, especially this year.
  • The player interaction in this game is so good because of the stacking of the three cards and passing to your neighbor.
  • Don't watch it. It was a bad movie.
  • I passed on a Christopher Nola movie again. Again.
References (from this video)
No references stored for this video.
Video 5AWQyb-l2B4 Analysis at 32:33 sentiment: positive
video_pk 93396 · mention_pk 252629
Realm of Reckoning video thumbnail
Click to watch at 32:33 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Amazing production
  • player-driven scoring makes each game different
  • contender for game of the year
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — or um majority
  • auction/bidding — an auction bidding
  • Drafting — drafting
  • player-driven scoring — player driven scoring
  • Race — or or trucks race
  • Set Collection — For example, they can decide to be um set collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Felt a little bit lackluster in terms of big releases for me.
  • But you know, if uh there's no one around to Does the forest still shuffle?
  • This is a game of managing resources, is a game of um uh territorial control and tableau building.
  • Dexterity games are not ball games.
  • IV Studios smashed it out of the park with this one.
  • My main point of contention with Drillers is maybe it might run long with too many players and there is a little bit of downtime in the game when you're waiting.
  • It's all to play for. It's only half time.
  • The industry is backloaded. It's like heavily weighted towards the second half of each year.
References (from this video)
No references stored for this video.
Video Hw4D3X9R67g Hungry Gamer Review at 0:09 sentiment: positive
video_pk 85222 · mention_pk 218023
Hungry Gamer - Realm of Reckoning video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very pretty and clean prototype design
  • Clever core mechanic of creating scoring conditions
  • High player interaction without direct conflict
  • Engaging card drafting with hard decisions
  • Appreciates the way different tracks work and their connection to scoring
  • Well-designed bidding/reckoning system with low penalty for mistakes
  • Cleverness and speed of the game
  • Potential to be their best game yet
Cons
  • No solo mode or bots
  • Hopes for mini-modules to further differentiate factions
  • Potential for significant Analysis Paralysis (AP), especially mid to late game
  • Can paint yourself into a corner with bad choices
Thematic elements
Comparison games
  • Sushi Go
Mechanics (from transcript analysis)
  • Area Control — The game has elements of area control, particularly concerning acolytes in specific regions, and the placement of pillars. However, the reviewer notes it's not 'area control in the way that you are thinking of area control' due to the lack of direct conflict.
  • bidding — Players bid power during reckonings. Power can be generated through coins, acolytes, wardens, mercenary cards, and sacrificing track positions.
  • Card Drafting — Players draft cards, and this mechanic is compared to Sushi Go. This drafting is a core part of the game's structure, happening in series over three ages.
  • Set Collection — One scoring condition is based on collecting sets of symbols found on cards, particularly for the burnt umber color.
  • Track Advancement — Regions have tracks, and players advance on these tracks by playing cards, which can be a way to score points or gain benefits.
  • Variable scoring conditions — At the start of the game, there are no scoring conditions. Players actively create and unlock these conditions throughout the game, leading to unique scoring for each session.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Even though this is only a prototype, in IV Games fashion, it is very, very pretty.
  • I love those big old chunky meeples you got.
  • I also love the core mechanic or the core conceit of this game which is at the beginning of the game there is no scoring none. But what you're doing is throughout the game you are creating the scoring conditions.
  • For my money, this might be their best game yet.
  • It's very, very clever. It's very fast.
References (from this video)
No references stored for this video.
Video zYFuOpW8MAo Tim Chuon Discussion at 0:21 sentiment: neutral
video_pk 85203 · mention_pk 217928
Tim Chuon - Realm of Reckoning video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • mages, ritual combat, and factional intrigue
  • Fantasy realm where players preview and battle in a tabletop narrative
  • dramatic, cinematic previews with behind-the-scenes attention
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there weren't too many differences between the revised edition and Rebirth
  • Last time for Scales of Fate, it was beautiful.
  • I think cloth might be my thing right now
References (from this video)
No references stored for this video.
Video OL8VnO3vYOs The Cardboard Herald Interview at 1:28 sentiment: positive
video_pk 85235 · mention_pk 218041
The Cardboard Herald - Realm of Reckoning video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic core with shifting mechanisms
  • Options to pivot strategies
  • Specific and unique theme and art style
  • Extensive world-building
  • High stakes voting mechanism
Cons
  • Some scoring mechanisms were not being taken and needed rework.
Thematic elements
  • Rebuilding the afterlife, monuments, markets, and the value of coins.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Mentioned as having nods to 'It's a Wonderful World' through card drafting and other elements.
  • Reputation tracks — The initial idea involved managing reputation tracks.
  • Resource Management — The initial idea involved managing "disperate resources" and "card resources."
  • scoring mechanisms — There are 19 different scoring mechanisms, with six or seven reworked after public playtesting.
  • Set Collection — The initial prototype involved collecting sets of things.
  • Voting — The core idea involved a game with a "really high stakes vote" and the ability to "whip votes."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've been on a pretty wild journey.
  • We design games for us that we like, that we want to have on our shelves, that we don't have on our shelves, and that gets us to games that we like, and luckily, I think games that at least a few other people like.
  • It's just like, we start a game, we develop a theme, that theme starts to speak to mechanics, and then they all get and then all of a sudden we're having ideas based on the lore that we're writing, and then we'll have a new mechanic idea, and that'll influence the lore, and it hopefully ends in a very like tight-knit product at the end that like they all speak to each other.
  • It's just like, you know, what do we think that we can sell? What do you think people will be interested in?
  • It's just like most of our time 90% of our time is just like making a good game and then it's like all right now how can we stand out in people's minds? How can we stand out in their table? How can we leave them with a lasting like memory about their their tactile experience with our games?
  • But then there's just like there's there's the logistics side, which is just whole other thing that is like not sexy, but like needs to get done.
  • But I think the board game industry is not like other industries where it's like, you know, your literal competitors are telling you how to do the thing.
  • Um, and so I think I think there is just a spirit of camaraderie of like we all want to make cool things and we're all trying to get put out there.
  • It's hard enough to make a great game like it a game that's worth making.
  • And so like it it's in one sense it's tough but then the other sense is like there are games that come out that are just like I I wish we made that. Why didn't we think of that?
  • We want to spawn these small franchises that can h that have legs that feel like they're lived in that that feel like you want to sit down and spend at 90 minutes like we're asking you to like give a movie's amount of time to one of our games.
  • And so we want it to feel like it's worth stepping into a world that exists and and not only that, but then like is worth being a fan of like is is worth like dreaming about and like imagining yourself win and and I know that's a lot to like put on a board game, right?
References (from this video)
No references stored for this video.
Video yidRitq0UxE Tim Chuon Playthrough at 1:42 sentiment: positive
video_pk 85223 · mention_pk 218024
Tim Chuon - Realm of Reckoning video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, interactive bidding and region control with meaningful choices each turn.
  • Thematic depth comes from multiple tracks, acolyte deployment, and color-coded decisions.
  • Clear visual components and artifact boards add tactile appeal and clarity.
Cons
  • Rule complexity is high and may be daunting for first-time players.
  • Tracking multiple tracks and bid mechanics can be fiddly and slow down play.
  • Open information and many moving parts may overwhelm casual players.
Thematic elements
  • Faction-based area control with bidding, resource management, and relic-like rewards in a shifting realm.
  • A shattered realm where factions vie for control across three ages, with pillars, acolytes, and reckoning battles shaping territory and points.
  • Emergent, modular fantasy with asymmetrical factions and dynamic scoring across multiple tracks and regions.
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of regions using wardens and acolytes, influencing regional dominance and scoring.
  • area_and_monument_scoring — Monuments and regional rewards are scored after reckonings, creating volatile scoring swings and catch-up dynamics.
  • area_control — Players vie for control of regions using wardens and acolytes, influencing regional dominance and scoring.
  • bidding_and_resource_allocation — Claim tokens, wardens, and other resources are bid using a secret wipe of points and tracks, including mask dials for bid values.
  • Hand Management — Each turn you play one card from your hand; cards circulate around the table each age, limiting long-term planning.
  • hand_management — Each turn you play one card from your hand; cards circulate around the table each age, limiting long-term planning.
  • set_collection_and_symbol_scoring — Scoring involves collecting specific symbols across regions and monument-like rewards, with penalties for scarcity.
  • Simultaneous Reveal — All players reveal their chosen card at once to resolve the turn, creating simultaneous action selection.
  • simultaneous_reveal — All players reveal their chosen card at once to resolve the turn, creating simultaneous action selection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Rebel of Reckoning, the queen has been shattered.
  • This game is played over three ages with five rounds each.
  • On your turn, all you're going to do is play one card.
  • The final reckoning.
  • Open source information is a very important concept.
References (from this video)
No references stored for this video.
Video YGnTYMHrTpk Watch It Played Expo Walkthrough at 15:31 sentiment: positive
video_pk 85190 · mention_pk 217805
Watch It Played - Realm of Reckoning video thumbnail
Click to watch at 15:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Rush of Icor
  • Fage of the Fellowship
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love a bring and buy.
  • Open gaming is not the UK Games Expo's strong suit.
  • If you want to play games, walk past the Viking village.
References (from this video)
No references stored for this video.
Video GmQ0xD3SXik Tim Chuon Discussion at 18:59 sentiment: positive
video_pk 85189 · mention_pk 217802
Tim Chuon - Realm of Reckoning video thumbnail
Click to watch at 18:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Swingy, tense scoring with meaningful choices
  • Interactivity around scoring conditions
Cons
  • Scoring variability can feel unpredictable
Thematic elements
  • Swingy, multi-point scoring with strategic bidding
  • Air control with dynamic scoring and bidding
  • Competitive, resource-driven with shifting scoring conditions
Comparison games
  • Realm of Reckoning
Mechanics (from transcript analysis)
  • bidding for scoring conditions — Players influence end-game scoring by bidding on conditions
  • Catch-Up — Systems to keep trailing players involved and competitive
  • Catch-up mechanics — Systems to keep trailing players involved and competitive
  • Resource Management — Use and manage resources to influence scoring and actions
  • variable scoring priority — Scoring priority can shift throughout the game via bidding
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The fate of the lodge is in your hands, magister. Choose to see Ephilott's true power in action for the first time or choose to allow Malumbrath to take cruel revenge."
  • "these mages being asymmetric without having actually asymmetric abilities"
  • "combat looks really cumbersome. So there are 10 steps to combat"
  • "it's a two-player game, which is fine. I just feel like we have... a lot of two-player duels this year"
  • "The ultimate collector's edition. This is insane. $2,199"
References (from this video)
No references stored for this video.
Video B_sajwrDM1M Tim Chuon Discussion at 0:56
video_pk 85112 · mention_pk 217516
Tim Chuon - Realm of Reckoning video thumbnail
Click to watch at 0:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Array
  • Array
  • Array
  • Array
  • neutral
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can't tell me that you don't naturally change the way you play depending on who you're playing with.
  • Hey, you have options to get some coins in this one. That's it.
  • I definitely play around a lot more and don't take my actions as seriously depending on who's actually playing.
  • But either way, we change a little bit about how we play depending on who's at the table.
References (from this video)
No references stored for this video.
Video 2LqXj_2M-1U Our Family Plays Games Interview at 0:06 sentiment: positive
video_pk 85054 · mention_pk 217230
Our Family Plays Games - Realm of Reckoning video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic scoring that changes based on player decisions each game.
  • High quality components, including wood pieces without stickers.
  • Felt like a successful and well-funded Kickstarter campaign.
Cons
none
Thematic elements
  • Players lead rival factions striving to rebuild ancient monuments and seize control of five powerful relics that once bound the realm together.
  • A dark, vivid afterlife torn apart by civil war and forgotten glory.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Mentioned as a potential scoring opportunity in one game session.
  • bidding — Players win bids to decide what is scoring points on the map.
  • Card Drafting — Players draft cards, as mentioned in the initial description.
  • Resource Management — Players gain and spend resources that can be used for scoring or to influence scoring objectives.
  • Set Collection — Mentioned in the context of hoarding coins for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The animation studio closed a couple right at the end of the pandemic. the animation studio didn't close and we switched to focus fulltime on board game
  • My least favorite part is watching other people play deck building games, right? Uh, and so Zach was like, 'Dude, can we come up with a game, a deck building game where you play on other people's turns?'
  • And Zach was like, I worked so hard on that and now it's just gone. I don't want to make the stuff advertising what someone else is doing. I want to make the stuff that people want.
  • And that that was like a big change for our company, a big shift for our company.
  • So, the the going for high level of production is a huge risk because if you go for that high level of production and you say this is what it's going to be and you don't fund very well, you will lose your shirt because it is very expensive.
  • In essence, to boil down Austin's answer, it's money, Reggie.
  • The magical part of what unlocked this one was that you don't know what is going to score at the beginning of the game. There's nothing scoring and the players through winning bids get to decide something on the map that is now scoring points.
  • We have um a a end of the year campaign that is going to be a co-op deck builder.
  • It's gotten jumbled and we're trying to fix time. Okay.
  • We have three games launching at Gen Con that I want to give y'all, which are three small box games.
  • My one question is, why isn't every publisher willing to or able to have IV Studios high level of production? Genuinely curious. Is it a money thing or a skill thing?
  • Do you have any contact with other companies that run kind of like you to have some exchange of experiences?
  • We saw you first. You know, I kind of bumped into you at your booth at Pack Show 2021 and we talked and that's when you gave us Moon Rakers and we now have the big Moon Rakers. We love I love Moon Rakers.
References (from this video)
No references stored for this video.
Video xAhvzrIROkc Tim Chuon Discussion at 0:40
video_pk 84644 · mention_pk 215228
Tim Chuon - Realm of Reckoning video thumbnail
Click to watch at 0:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tomorrow we are filming a Veiled Fate four player gameplay, which is going to be interesting.
  • So, let's go ahead and clean up this. And then now it's supposed to be my anime shelf display wall, but I don't know when the heck it's going to come.
  • So, yes, a bunch of games could fit on here, but for the sake of organization, I'm going to keep the accessories here for now.
  • And then we also have the D&D accessories too hidden in the corner.
  • This is why Marble Done is the perfect travel shoot. No, this is not sponsored, but look how fast it cleansed up.
  • So, overall, I think today is a success. We got our four player game set up. We reorganized a bunch of stuff that way it's easier to manage.
  • So you made it to the very end. Go ahead and comment arcade for our brand new soontobe Mortal Kombat/Claw Machine Arcade that is coming soon to the studio.
References (from this video)
No references stored for this video.
Video dKahptEze44 The Dice Tower Event Coverage at 1:39
video_pk 81509 · mention_pk 202793
The Dice Tower - Realm of Reckoning video thumbnail
Click to watch at 1:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the grooviest board gaming weekend in all of Knoxville is the promise here.
  • The dice are shaped like heads.
  • This is the best game of Medici I've ever played.
  • You're the biggest loser.
  • We wanted to do something that had some ways to get people connected really quick right from the jump.
  • Well, Funky Town Games, it's been real, it's been fun, but it hasn't been funky.
  • I haven't seen one in the wild, probably decade.
References (from this video)
No references stored for this video.
Video BFmSuR0UweI The Dice Tower Unboxing at 0:37
video_pk 80610 · mention_pk 196677
The Dice Tower - Realm of Reckoning video thumbnail
Click to watch at 0:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vassal. Welcome to the most boring unboxings in the world as we open up stuff that comes into the Dice Tower and we see what it is.
  • So, that is the one of these is the deluxe version for the hot games room in the Dice Tower library and the other one is for the library.
  • All righty, folks. Well, there you go. There's even more stuff, but I had to put some in the library. I got some stuff from the Philippines. We'll show that stuff off in the future. But for now, that's the end of another boring unboxing. This time, really done by me and not Zee.
References (from this video)
No references stored for this video.
Video RrVsfZGIzng The Board Game Garden Top List at 8:35 sentiment: positive
video_pk 80529 · mention_pk 196170
The Board Game Garden - Realm of Reckoning video thumbnail
Click to watch at 8:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • so good
  • excited to play it again
  • player interaction is great
Cons
  • no solo mode
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Closed Drafting — Includes a closed drafting mechanism.
  • modular scoring — Features modular end-game scoring, making each game different.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I named it the cream of the crop and yes, we are doing that again this year.
  • I can already see they would probably get into my top 100 games of all time and it makes me so sad because when I was prepping for this video, I actually went back and watched the video that I did back in 2024.
  • that does show just how hard it is to get games back to the table, especially being a like board game content creator.
  • I desperately need to make a video of games with mini games because that is just one of like my favorite things in a board game.
  • I have not been able to stop thinking about this game ever since we played it at the cottage.
  • Holy crap. I'm looking at it in the camera, and it's really hard to hold it up and show you guys it because it is very reflective.
  • And the part of the game that I just fell in love with with this game is the fact that each player has a hidden kind of endgame scoring.
  • It makes me really sad cuz I do believe that Osprey Games is no longer going to be publishing games.
  • It is so fun. Again, it has dice drafting but the dice drafting is very unique in its own way.
  • It is the type of puzzly game that makes my brain very happy.
  • I love themes of Japan. Francis and I went to Japan. We are going back to Japan this year, which we're very excited for and officially we have booked the flights for Japan, so we are very excited.
  • Stefan Feld just he knows how to make games that make my brain happy.
  • I feel like there needs to be more games that are druid themed.
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video 7NVPok-W0oA The Brothers Murph Top List at 20:39 sentiment: positive
video_pk 80422 · mention_pk 195717
The Brothers Murph - Realm of Reckoning video thumbnail
Click to watch at 20:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic scoring that changes each game
  • Interesting strategic choices
  • Love the look of the game
  • Fairly simple gameplay loop
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Other things are going to be sort of area control, like do you have more pieces in the different kind of lands on the board?
  • Card Drafting — You are drafting cards, you're playing card and passing and stuff like that.
  • Set Collection — You're going to be tucking them on your cards to gain influence in these different kind of guilds.
  • Track Advancement — Bumping tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our mid-year Oscars.
  • This is really like the pre-Gen Con the pre-convention season list.
  • So, number 10 is going to be a game that I didn't uh know anything about until I saw it pop up on Board Game Arena.
  • Cascadia: Alpine Lakes. This should be delivering very very soon.
  • This is a standalone version of Cascadia, where not only are you building out, you're now also building up.
  • I really enjoyed the 3D aspect of it. But then you still have that kind of Cascadia goodness.
  • This is Lord of the Rings: The Two Towers trick-taking game.
  • This is probably truly my favorite.
  • It's a cooperative trick-taking game uh that is set in the Lord of the Rings story.
  • In this one there's three storylines going.
  • simple polyomino game.
  • cozy game for the moment for us.
  • It messes with my head in a good way that I really like where it's still super super simple, super easy.
  • Trismegistus second edition, baby.
  • This game is really, really heavy in general. Like it's just It's one of their heavier games.
  • your head will be thumping after this one.
  • And now it's all reinforcing stuff. So I can I'm like oh, I know how this works. This is all this is all intuitive and makes sense.
  • I think it's awesome. Like I'm so glad this was like I did never expect them to do a redo of this.
  • So it's our favorite of the year so far.
  • Our July is jam-packed. It's ridiculous. Absolutely jam-packed with playthroughs many of which are going to be games that are releasing at Gen Con.
  • Get your favorite picks in the comments below for what you've enjoyed this year so far.
References (from this video)
No references stored for this video.
Video Y1dZC1ZfPYI Review at 0:04 sentiment: positive
video_pk 79631 · mention_pk 193167
Realm of Reckoning video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Player-driven scoring is fascinating and the best part of the game.
  • The auction bidding mechanism is a favorite, and the game is deceptive in its complexity.
  • The tension created by the bidding and resource management is high.
  • Phenomenal production quality with gorgeous artwork and detailed components.
  • Customer service from Ivy Studio was 10/10.
  • The dynamic scoring makes every game completely different.
  • Excellent at three players, playing in about an hour and a half.
  • The game can become different types of games (set collection, area majority, etc.) based on player choices.
  • It's a brand new design, not a reimplementation.
Cons
  • The game can feel too chaotic or outstay its welcome at five players due to playtime.
  • The two-player mode in the rulebook is scrapped, and the online version is recommended but not ideal.
  • Can lead to analysis paralysis for players prone to it, especially at higher player counts.
  • The rulebook could have been better in a couple of areas.
Thematic elements
Comparison games
  • Ra
  • Arc
  • Moon Rank
  • Brink
  • Container
  • Hanami
  • Drillers
Mechanics (from transcript analysis)
  • Area Majority — Some scoring mechanisms are based on having the majority of influence or units in specific areas on the map.
  • auction bidding — The core of the game involves bidding for rewards, with the highest bidder choosing the scoring mechanism.
  • Drafting — A closed draft system supplements the auction, helping to drive the game's systems.
  • player-driven scoring — Players determine how scoring happens by bidding to place statues that unlock scoring mechanisms.
  • Resource Management — Players manage resources (dudes, influence tracks, sage, money) to bid for scoring opportunities.
  • Set Collection — Some scoring mechanisms involve collecting sets of cards or specific items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Realm of Reckoning is a certified banger.
  • This is probably my favorite one of the year so far. 2026 releases of of this year.
  • I I think this might be my favorite one so far this year.
  • The playerdriven scoring is always so fascinating.
  • At its heart what this game is it's an auction bidding game with a massive element of playerdriven scoring.
References (from this video)
No references stored for this video.
Video bCMjJB5_-f0 Review at 0:02 sentiment: positive
video_pk 68517 · mention_pk 164782
Realm of Reckoning video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interconnected systems where resources are useful for both bidding and scoring.
  • Satisfying puzzle with interplay of resources and points.
  • Meaningful player asymmetry providing early direction.
  • High replayability due to numerous scoring opportunities and avenues to pursue.
  • The uncertainty of what will be valuable allows for play based on vibes rather than pure calculation.
Cons
  • Can lead to analysis paralysis due to the amount of options.
  • The five-player count might be too uncertain for some players due to limited card visibility.
  • Visual distinction between the five regions could be improved.
Thematic elements
  • vying for control of realms
  • an afterlife that has been torn asunder with a deposed queen and warring factions vying for control
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — the way that we're going to do that is through uh area control.
  • Area Majority — If I do that, then I will bump up again on the red track... This would get me the red artifact once again.
  • Auctions — auctions and things like that.
  • bidding — bidding game... you have to try and win the bid.
  • Card Drafting — drafting game... play drafting these cards... these cards are drafted.
  • Resource Management — All of the resources that you have are useful for bidding, but they're also useful for scoring.
  • Set Collection — seeing a lot of red cards here... this is little set collection of different kinds of uh rocks basically.
  • Variable player powers — the different factions are a little bit asymmetric. ... it gives you a little bit of a direction at the very beginning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But one of the things that I know is going to uh be different in the final uh version is that the five realms, which you can, I mean, kind of see uh in this map, are going to be much more distinct from each other.
  • I do think that people can get a little AP with this game, a little analysis paralysisy, because there is so much.
  • it is a very satisfying puzzle for me at least. I really really like that interplay of resources and points.
  • the replayability of this game is incredible, I think, because there's just so many different ways to score.
References (from this video)
No references stored for this video.
Video C5Tt2-24u94 Interview at 1:36:13 sentiment: positive
video_pk 66525 · mention_pk 162106
Realm of Reckoning video thumbnail
Click to watch at 1:36:13 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Delivering on time.
  • Delivering quickly.
  • Favorite of the designers' own creations.
Cons
none
Thematic elements
  • Rebuilding monuments
  • Afterlife
Comparison games
  • Brink
  • Graph
Mechanics (from transcript analysis)
  • bidding — Players engage in a bidding war to determine monument placement.
  • Card Drafting — Core mechanic, compared to Sushi Go and It's a Wonderful World.
  • Resource Management — Players develop resources which can also become points.
  • Set Collection — Players collect resources that can score points if certain monuments are placed in corresponding areas.
  • variable scoring — Players determine what scores points, changing each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that the worst thing that we could possibly do is bore you.
  • We're going to make a game that a lot of people don't like and that is totally fine.
  • It's all about the tracks. Just like it's all about the cones. It's all about the tracks.
  • I think that anyone can be a game designer. And so a lot of times they're flexing those muscles that they don't know they have by telling you how to fix your game.
  • I love fusing two things that aren't aren't usually together. That's where you find new.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game and you'd think like, wow, the the variability in the dice rolling uh would make it super variable, but no, like Toby's just better at this game and he's going to beat me pretty often.
  • I want to be like thinking about something the whole time, you know? I want to be doing something.
  • He never wants somebody to mess to mess with his plans. In your games, people mess with plans, which I love.
  • We're really proud of where that ended up.
  • So, it's like, 'Oh, I can't spend I can't spend my coins anymore because that's points. I got to hold on to those.'
  • It's my favorite of our designs. I love it. I'm so happy that it is delivering.
  • I don't want to be that guy [the quarterback]. But I can't stop myself.
  • The fun part is is we don't lose the collaboration because there's literally a phase at the top of everything.
  • It solved another issue for me too, which is I am recognize this myself. I am a quarterback co-op player and I hate that about myself.
  • The breakthrough in that project was how do we make it not feel just like we we pasted this over top of Moonrakers.
  • So, there's there's a resource that literally is you can change the color or you can change the face of any of your dice and and that is a huge strategy and a huge part of winning is manipulating your dice at the right time and saving them for the right moments.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game...
References (from this video)
No references stored for this video.
Video -VpUQb8pCFU Unknown Channel Top 10 List at 5:49
video_pk 66163 · mention_pk 160810
Unknown Channel - Realm of Reckoning video thumbnail
Click to watch at 5:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • heavier, epic strategy with abundant cards
  • Array
  • Gritty medieval/fantasy realm
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a Kickstarter that just delivered. You know what it is? Super Boss Monster.
  • This is going to be a crazy commercial.
  • I am beyond excited and hyped for the lineup this year. It's going to be so crazy and I want to play this right now.
References (from this video)
No references stored for this video.
Video gNtcy9xuVpA The Board Game Garden Discussion at 36:15 sentiment: positive
video_pk 33791 · mention_pk 100548
The Board Game Garden - Realm of Reckoning video thumbnail
Click to watch at 36:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning art
  • robust drafting system
Cons
none
Thematic elements
  • epic drafting with visual art focus
  • fantasy realm under siege, drafting-centric
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — select cards to draft into your tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my favorite spot in the house.
  • I could honestly do it for hours.
  • I absolutely love the island cats, so I had to get that.
  • The best purchase I ever made.
  • I love solo modes, but I don’t want designers to force them when not a good fit.
  • I could spend hours browsing that ginormous wall for hours.
References (from this video)
No references stored for this video.
Video 4gHwkRgelBY Board Game Garden Discussion at 0:00 sentiment: positive
video_pk 30127 · mention_pk 88520
Board Game Garden - Realm of Reckoning video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong, thematic setting with a five-pillar strategy core
  • highly variable scoring opportunities across rounds
  • engaging reckoning and bidding system that rewards planning and adaptation
  • asymmetric elements (wardens, artifacts) add depth and replayability
  • two-player mode added, with attention to balance and interaction
Cons
  • components are prototypes and subject to change
  • rule complexity may be intimidating for new players
  • potential for analysis paralysis due to multi-track scoring and bidding choices
Thematic elements
  • mythic dominion; relics-based control; realm rebuilding after civil conflict
  • An afterlife realm fractured by civil war, five pillars with relics embodying the realm's guiding forces.
  • mythic backdrop with faction-driven competition to restore the realm
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Five pillar tracks form the core control area; players advance on tracks and gain benefits tied to their position.
  • Asymmetric abilities — Artifacts grant unique pillar-based abilities; control of a pillar can grant persistent advantages over others.
  • Closed Drafting — Players draft action and resource cards in secret and pass decks around to shape future turns, creating strategic tension and planning.
  • Monument scoring — Monuments establish scoring conditions each round; placement and management drive end-round points.
  • reckonings and bidding — Reckonings are key scoring events bid for with various power sources (acolytes, wardens, coins, mercenaries) to determine rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the five pillars
  • reckonings are super important
  • variety and the mix of the scoring
References (from this video)
No references stored for this video.
Video nahvsi_ox5Q The Dice Tower Top 10 List at 11:04 sentiment: positive
video_pk 30190 · mention_pk 88761
The Dice Tower - Realm of Reckoning video thumbnail
Click to watch at 11:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative approach to scoring
  • Expected high-quality production from IV Studios
Cons
none
Thematic elements
  • Player-driven scoring with flexible, malleable objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Players choose which scores will be valid during scoring.
  • player-driven scoring — Players choose which scores will be valid during scoring.
  • Strategic scoring — Scoring targets adapt to player decisions and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • An asymmetric game. Everyone's playing slightly differently.
  • The mix looks to have a very different kind of style and aesthetic.
  • I adore that theme so much.
  • I'm optimistic that 2026 will be a fantastic year in board games.
References (from this video)
No references stored for this video.
Video 5kTbTF25sI0 Before You Play Playthrough
video_pk 8543 · mention_pk 166523
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The queen of the realm has vanished and now players play as various waring factions who are vying for dominion over the realm via these events called reckonings.
  • You can score points for virtually anything that you can get.
References (from this video)
No references stored for this video.
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