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Pillars of Fate box art

Pillars of Fate

Game ID: GID0452091
Game Info
Year
2025
Players
2
Age
14+
Playtime
37 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Two-player competitive lane-battler card game featuring deduction misdirection and asymmetric divine powers set in the Veiled Fate universe

Description

Two-player competitive lane-battler card game featuring deduction misdirection and asymmetric divine powers set in the Veiled Fate universe

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 12 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–14 of 14
Video 2kGMCMRrJOU Review at 0:16 sentiment: positive
video_pk 67566 · mention_pk 163706
Pillars of Fate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprising nuance and depth for its simple rules
  • Strategic unknown due to removed cards and hidden plays
  • Game-breaking and fun 'divine cards' add significant strategy and replayability
  • Quick setup and playtime
  • Awesome card artwork
  • Rewarding strategic plays without being overly 'sweaty'
Cons
  • Without divine cards, it would be a much more average game
  • Unclear why objective tokens (goals) can't be applied to multiple lanes as a variant
  • Potential for demoralizing plays if opponent completely outplays you, though mitigated by randomness and quick playtime
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting (variant) — Players receive three 'divine cards' at the start, choose one, and give the other two to their opponent, who also chooses one and returns the remaining.
  • Deck building — Each player has a deck of cards with power and suit, and four cards are removed from the deck at the start of the game.
  • deduction — Players try to deduce what cards their opponent might have or play, especially with face-down cards.
  • lane battler — Players play cards in one of three lanes, trying to win the lane for points or lose it for negative points.
  • set collection — Playing cards with specific suits (feathers or scales) is central to winning lanes and scoring points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The removal of the four cards I enjoy because you don't know if that nine was randomly taken out at the beginning of the game.
  • The divine cards alone make me really really like this game.
  • So, eight out of 10 for Pillars of Fate.
References (from this video)
No references stored for this video.
Video ssHU52uCSQU Analysis at 0:06
video_pk 66521 · mention_pk 162095
Pillars of Fate video thumbnail
Click to watch at 0:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I think Pillars of Fate is the standout as one that got revived.
  • Well, what if the game is just mixing it up and it's all the players playing against the game?
  • Oh man, I love that idea. That's a wonderful idea.
  • It's like 90% of what Time to Panic is now, I think. It was pretty close.
  • And so like that was an amazing example of like an idea that wasn't going anywhere was brought to the bigger team and Zach and Max jammed on it and made something great.
References (from this video)
No references stored for this video.
Video C5Tt2-24u94 Interview at 30:16
video_pk 66525 · mention_pk 162103
Pillars of Fate video thumbnail
Click to watch at 30:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Lane battler
  • Veiled Fate universe
Comparison games
  • Scales of Fate
Mechanics (from transcript analysis)
  • lane battler — A lane battler game that originated from a concept within the Veiled Fate universe.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that the worst thing that we could possibly do is bore you.
  • We're going to make a game that a lot of people don't like and that is totally fine.
  • It's all about the tracks. Just like it's all about the cones. It's all about the tracks.
  • I think that anyone can be a game designer. And so a lot of times they're flexing those muscles that they don't know they have by telling you how to fix your game.
  • I love fusing two things that aren't aren't usually together. That's where you find new.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game and you'd think like, wow, the the variability in the dice rolling uh would make it super variable, but no, like Toby's just better at this game and he's going to beat me pretty often.
  • I want to be like thinking about something the whole time, you know? I want to be doing something.
  • He never wants somebody to mess to mess with his plans. In your games, people mess with plans, which I love.
  • We're really proud of where that ended up.
  • So, it's like, 'Oh, I can't spend I can't spend my coins anymore because that's points. I got to hold on to those.'
  • It's my favorite of our designs. I love it. I'm so happy that it is delivering.
  • I don't want to be that guy [the quarterback]. But I can't stop myself.
  • The fun part is is we don't lose the collaboration because there's literally a phase at the top of everything.
  • It solved another issue for me too, which is I am recognize this myself. I am a quarterback co-op player and I hate that about myself.
  • The breakthrough in that project was how do we make it not feel just like we we pasted this over top of Moonrakers.
  • So, there's there's a resource that literally is you can change the color or you can change the face of any of your dice and and that is a huge strategy and a huge part of winning is manipulating your dice at the right time and saving them for the right moments.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game...
References (from this video)
No references stored for this video.
Video JOgl6gemk-s Board Game Buzz Discussion at 10:16 sentiment: positive
video_pk 66427 · mention_pk 161767
Board Game Buzz - Pillars of Fate video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight two-player duel experience
  • Thematic lane-battling
  • Compact size with good replay potential
Cons
  • Requires familiarity with the Veil Fate setting for full flavor
Thematic elements
  • Array
  • Veil Fate universe
  • Two-player head-to-head lane battler
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — A compact two-player game set in the Veil Fate universe with strategic maneuvering.
  • Lane battling / card placement in lanes — Players place cards into rows representing battles; winning battles yields points.
  • Two-player duel — A compact two-player game set in the Veil Fate universe with strategic maneuvering.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so sad about it, but unfortunately I will not be at PAX unplugged this year.
  • Aren't we in a great hobby and great? We're in the golden age of gaming, right?
  • I love just getting excited over new board games. It makes my heart happy.
  • We're in the golden age of gaming, right? Where we have so many great games that are coming out all the time.
  • I need this game. I need it to complete my Formage collection.
References (from this video)
No references stored for this video.
Video PPJWHlKi3do Wolf Pack Discussion at 2:57 sentiment: positive
video_pk 65935 · mention_pk 160133
Wolf Pack - Pillars of Fate video thumbnail
Click to watch at 2:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Travel-sized, portable packaging with small components
  • High production quality and attention to detail
  • Includes a Pillars of Fate playmat
  • Compact rulebook makes setup quick
  • Thematic focus on divine rivalry and mythic quests
Cons
  • Limited to two players (as described), which restricts social play
  • Rulebook described as very short; potential need for clarifications
  • Unknown weight and official details may vary by edition
Thematic elements
  • Divine rivalry and cosmic manipulation to achieve victory.
  • Two divine beings compete across three ages to claim legendary quests in a mythic cosmos.
  • Two-player duel with fate-driven progression
Comparison games
  • Time to Panic
Mechanics (from transcript analysis)
  • dueling mechanics — Two divine beings compete to emerge victorious through strategic play.
  • placement of powers — Players place powers to influence mortal champions and cosmic forces across three ages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pillars of Fate, two-player game. You have two divine beings competing across three ages. Sounds oddly familiar.
  • two divine beings competing across three ages. Sounds oddly familiar.
  • This looks like a pretty quick game.
  • Time to panic along with a Pillars of Fate playmat.
  • This is all about shattering the fabric of time, leaving history in disarray.
  • Your team, an elite group of multiversal agents, must work together to repair the timeline before it's too late.
  • I feel like their production level is exactly what I cover on my on my channel.
References (from this video)
No references stored for this video.
Video -_xuJt3BgBI Review at 22:00 sentiment: positive
video_pk 65927 · mention_pk 160126
Pillars of Fate video thumbnail
Click to watch at 22:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong two-player head-to-head lane battling
  • diverse god cards provide varied strategies
  • fast-paced with high interaction and table talk
  • artwork ties into the Veiled Fate universe, adding thematic cohesion
Cons
  • iconography and some rule details can be confusing for beginners
  • complexities around aging and card abilities may require careful reading
Thematic elements
  • two-player lane battling with gods
  • Veiled Fate universe
  • table talk and hidden god abilities affecting play
Comparison games
  • Radlands
  • Veiled Fate
  • Tend
Mechanics (from transcript analysis)
  • aging and modifiers — The game progresses through three ages with new modifiers that affect gameplay and scoring.
  • Deck drafting — Players are dealt three god cards; keep one and pass the other two to the opponent.
  • god cards with special abilities — God cards provide unique abilities that can alter scoring or lane outcomes; one god card must be played per age.
  • lane placement and optional face-down cards — Place cards in three lanes, with the option to place some cards face down.
  • lane resolution by suit and strength — Lanes are revealed and resolved to determine which suit and strength win, with a central token system for ties.
  • scoring via center goals and points — Center goals provide positive or negative points; players claim them and use tokens to indicate who wins ties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Uno reverse card on steroids.
  • I absolutely loved the god cards
  • It’s basically Uno reverse card on steroids.
References (from this video)
No references stored for this video.
Video 1pn51MCcOTc Wolfpack Discussion at 10:06 sentiment: positive
video_pk 65911 · mention_pk 160077
Wolfpack - Pillars of Fate video thumbnail
Click to watch at 10:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability in a small footprint
  • great two-player option with meaningful decisions
Cons
  • short play may feel too brief for some tastes
  • asymmetric balance can be delicate for new players
Thematic elements
  • fate, fate paths, and asymmetric setups
  • two-player strategic set-collection with fate-driven outcomes
  • compact, fast, and puzzle-like in nature
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric abilities — each player has distinct abilities that shift the decision space each round.
  • round-based replayability — conditions change every round, driving variety across plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hands down one of the best modern games I have ever played.
  • No, this is not a sponsored video, but it's just so good.
  • Definitely my favorite party game by far this year. It's so easy because you just grab chips and everyone gets a little overwhelmed by the ability so far, but after one round, everyone's just chilling.
  • Andromeda's Edge has been played this month. Yes, it's still my favorite game, but I'm going to highlight some other games to say that it was the one that I enjoyed the most for this month.
  • This is also the first time we played with the metal mechs and it really elevated the experience.
References (from this video)
No references stored for this video.
Video 2S5fsYtP_tI Review at 0:03 sentiment: positive
video_pk 65872 · mention_pk 159959
Pillars of Fate video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe production and components (thick tokens, deluxe cards)
  • Deep, multi-layered strategy despite straightforward scoring
  • Excellent two-player head-to-head design
  • High replayability due to variable age decks and card removal
  • Engaging psychological elements with face-down plays
Cons
none
Thematic elements
  • card drafting and area control driven by symbolic scoring across three ages
  • A mythical two-player arena with lanes and symbolic scoring within the Fate line universe.
  • mechanics-first, strategic play with hidden information and bluffing
Comparison games
  • Desperate Oasis
  • Time to Panic
  • Tend
  • Graph
Mechanics (from transcript analysis)
  • age progression — The game unfolds over three ages with increasingly powerful rewards.
  • area majority / lane scoring — Lanes are scored by symbol majority (feathers vs scorpions) with positive or negative points tracked by tokens.
  • card drafting — Each round players select one card to keep and pass the other two to the opponent, shaping available actions.
  • deck modification — Each player shuffles their deck and removes four cards to create a partial known pool per game.
  • hand management — Players hold a five-card hand and must play one card per round, affecting multiple lanes.
  • hidden and face-up play — Cards can be played face-down or face-up, enabling uncertainty and strategic bluffing.
  • tiebreakers using pillar tokens — The first face-up card in a lane determines control of the pillar token, acting as a tiebreaker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player head-to-head game and I love it.
  • The production is just super deluxe.
  • I absolutely love Pillars of Fate.
  • There's so much changing each game that you really have to adapt and be strategic.
  • so deep on the strategy.
References (from this video)
No references stored for this video.
Video hdJi4z5ZZNg Board Game Buzz Top 10 List at 17:44 sentiment: positive
video_pk 65874 · mention_pk 159966
Board Game Buzz - Pillars of Fate video thumbnail
Click to watch at 17:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complementary to Scales of Fate
  • Paced with strategic depth
Cons
none
Thematic elements
  • card-lane battling
  • Ivy Studio mythic world
Comparison games
  • Scales of Fate
  • Veiled Fate
Mechanics (from transcript analysis)
  • card-lane combat — play cards along a track to trigger events and advance goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot stop playing it
  • This is the better version
  • Ultimate comfort cozy game right now
References (from this video)
No references stored for this video.
Video sZKdf_Bi-fM Unknown Channel Review at 0:10 sentiment: positive
video_pk 65849 · mention_pk 159842
Unknown Channel - Pillars of Fate video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Portable and compact, with a well-organized playmat that fits all components neatly
  • Face-down cards create bluffing and strategic uncertainty
  • Large pool of divine beings and god powers increases variability and replayability
  • Clear structure across three ages with escalating rewards/penalties
Cons
  • Potentially complex due to a large number of divine beings (20 in total)
  • Two-player only experience may limit appeal for solo players or groups
Thematic elements
  • Divine influence, mythic competition, and manipulation of fate through card-driven lanes.
  • A world where divine beings manipulate mortal champions to claim legendary quests across multiple ages.
  • Competitive bluffing and hidden information with evolving age-based stakes.
Comparison games
  • Desperate Oasis
Mechanics (from transcript analysis)
  • age progression — The game is divided into three ages; each age increases rewards and penalties, escalating tension and stakes.
  • Area Control — Three lanes exist; players place one card per turn into any lane, up to a maximum of three cards per lane. Scoring depends on quest outcomes and the power values of cards.
  • Divine beings and god cards — Players start with a subset of divine beings, revealing some while keeping others hidden; gods provide special abilities that shape play each age.
  • face-down cards — Players may place one card face down in a lane, keeping both suit and number concealed, introducing uncertainty and strategic deception.
  • Lane-based area control — Three lanes exist; players place one card per turn into any lane, up to a maximum of three cards per lane. Scoring depends on quest outcomes and the power values of cards.
  • Pillar/tiebreakers — Pillars act as tie-breakers and rewards for specific actions (e.g., first to play a face-up card in a lane).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most important thing about a two-player game is that it doesn't allow you to rage quit early
  • There are 20 divine beings in this game
  • it's portable
  • there's a ton of powers to play with
  • I love this game
  • There's so many cool questions going on
References (from this video)
No references stored for this video.
Video Y8ondIzoLo0 Unknown Channel Rules Teach at 0:59 sentiment: positive
video_pk 65845 · mention_pk 159838
Unknown Channel - Pillars of Fate video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful card art and components
  • Fast, two-player lane battler with tactical depth
  • Clear teaching and quick rounds
  • Interesting tiebreakers and demigod abilities
  • Engaging lane interaction with decorative aesthetics
Cons
  • Rule complexity can be challenging for beginners
  • Some cards can cause negative points, requiring careful planning
  • Learning curve for new players and needing to remember many rules
Thematic elements
  • destiny, mythic competition, and tactical bluffing with point tallies and penalties
  • two players place cards across three lanes involving demigod cards, with symbols (feathers/scorpions) and numbers determining lane outcomes
  • educational demonstration and live playthrough with rule clarifications
Comparison games
  • Fractured Sky
  • Soar
Mechanics (from transcript analysis)
  • Card movement and end-of-round effects — Certain effects allow moving or rearranging cards between lanes; a reveal phase finalizes scores.
  • Compound Scoring — Feathers vs. scorpions determine which symbol wins a lane.
  • Demis (demigod cards) and their effects — Each round requires playing a Demi card with special effects; these can alter lane outcomes or scoring.
  • face-up vs face-down cards — Some cards must be played face up (when a symbol is shown); others can be face down depending on rules.
  • hand management — Players start with exposed hands, pass some cards, and draw to five after each play, maintaining strategic options.
  • Hand management and drafting — Players start with exposed hands, pass some cards, and draw to five after each play, maintaining strategic options.
  • Lane-based card placement — Players place cards in parallel lanes, face up or down, to resolve each lane across three ages.
  • Middle lane special rule — The first card played in the middle lane has no suit, influencing early decisions.
  • Numeric comparison and scoring — Within a winning lane, the higher number wins the lane; points are gained or lost accordingly.
  • symbol-based scoring — Feathers vs. scorpions determine which symbol wins a lane.
  • Three ages with escalating stakes — The game proceeds through three ages, with increasing points and strategic tension.
  • Tiebreakers — If lanes tie, tiebreakers based on suit or number decide the winner of the lane.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the mini version of scales of fate, but also kind of not related at all.
  • It's a quick little lane battler with some really pretty cards.
  • The middle lane will also get a special bonus.
  • There's no deduction involved.
  • Pillars of Fate.
References (from this video)
No references stored for this video.
Video Xm8v72Ovxlo Unknown Channel Top 10 List at 4:18 sentiment: positive
video_pk 65809 · mention_pk 159675
Unknown Channel - Pillars of Fate video thumbnail
Click to watch at 4:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool head-to-head lane battler
  • Surprised the reviewer with how good it is
Cons
none
Thematic elements
  • lanes and directional control
  • Two-player head-to-head lane battle
  • mythic/arena
Comparison games
none
Mechanics (from transcript analysis)
  • boss battler — Three rounds of lane-based play where cards influence direction and outcomes.
  • end-of-round scoring — Winner determined by points after three rounds.
  • lane battle — Three rounds of lane-based play where cards influence direction and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video l3sF0g9zNkM Ryan and Bethany Board Game Reviews Review at 0:11 sentiment: positive
video_pk 65808 · mention_pk 159667
Ryan and Bethany Board Game Reviews - Pillars of Fate video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feels like a blend of Compile and Cortis in a streamlined package
  • Fast, thinky but not overly convoluted; nine cards per age keeps rounds tight
  • Excellent table presence and premium production for a small box game
  • High variety through lane scoring, quest modifiers, and divine cards keeps games fresh
  • Rulebook is simple and easy to table, with a helpful one-page reference for modifiers
  • Great for to-go play and casual gaming on coffee dates
Cons
  • Not as deep or expansive as the reviewer’s favorite titles (Compile/Cortis)
  • Some players may crave more narrative or heavier mechanics found in larger games
  • Divine cards introduce variability that can swing outcomes—depends on luck as well as strategy
Thematic elements
  • fate, rivalry, and balancing risk/reward to maximize renown across multiple ages.
  • Three lanes in a dueling arena where players vie for renown using two symbol suits (feathers vs. scorpions).
  • abstract lane-battler with evolving lane effects and divine cards.
Comparison games
  • Compile
  • Cortisense
Mechanics (from transcript analysis)
  • Ages and scoring interactions — Three ages across three lanes create up to nine scoring moments per game, with gains or penalties depending on lane results.
  • divine cards — At the start, each player receives divine cards; each age you must play one with special abilities that can help or hinder your opponent.
  • Dual-use cards (power and suit) — Cards contribute both power (affecting your own standing) and a suit, forcing strategic placement across lanes.
  • Face-down information — Some plays can be made face-down to hide intentions, creating information asymmetry and surprise.
  • Lanes and majority scoring — Three lanes determine scoring; the player with the most of a suit (feathers vs. scorpions) in a lane gains the lane's prize.
  • Multi-use cards — Cards contribute both power (affecting your own standing) and a suit, forcing strategic placement across lanes.
  • Quest modifiers in the middle lane — The middle lane introduces quest modifiers that alter how cards interact and can change rulings mid-lane (e.g., playing face-down cards, doubling effects).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is kind of a lane battler game.
  • There's just enough variety where you can't math it out and every round matters.
  • The rule book should have been very simple and very clear... it was simple and clear.
  • I'm going to be packing this one on our to-go trips.
References (from this video)
No references stored for this video.
Video MsdXkOQLfPI Cardboard Herald Top 10 List at 8:17 sentiment: positive
video_pk 32285 · mention_pk 95427
Cardboard Herald - Pillars of Fate video thumbnail
Click to watch at 8:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This wacky deck builder is just so much pure fun.
  • one of the greatest ratios of fun to rules complexity ratio I have ever seen
  • I could play this for hours and hours and hours on end and never get bored.
  • space age rocket launching good old time.
  • The secrecy of playing cards face down and never knowing if you're winning a lane.
References (from this video)
No references stored for this video.
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